User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 ] Older >
| News Comments > Saturday Consolidation |
 |
| 1. |
Re: Saturday Consolidation |
May 12, 2013, 07:42 |
Numinar |
|
|
Cannot recommend this enough, as long as you have at least one person to play with.
One of those games that actually works well with strangers in any case, at least those I've been matched with so far. I had to get over some of the abstraction but once I did I spent at least 3 nights up till 2am botching heists. Well worth the RRP. |
|
|
|
|
|
|
|
| |
| News Comments > Total War: ROME II in September; Preorder DLC & CE Revealed |
 |
| 10. |
Re: Total War: ROME II in September; Preorder DLC & CE Revealed |
May 9, 2013, 17:54 |
Numinar |
|
|
| Rome is still my favorite TW game, such a huge leap in technology and character! Not that any since have been anything less than stellar. Current rig barely copes with Shogun 2 though. Hopefully I'll learn enough about heist planning from GTAV to pull off something new-rig worthy... |
|
|
|
|
|
|
|
| |
| News Comments > Hellraid Trailer |
 |
| 5. |
Re: Hellraid Trailer |
May 8, 2013, 14:37 |
Numinar |
|
|
Not sure how many improvements are planned over Riptide, but 4p co-op with a bit more of the animation synchronised in third person view and I am IN.
|
|
|
|
|
|
|
|
| |
| News Comments > Steam Top 10 |
 |
| 29. |
Re: Steam Top 10 |
Apr 15, 2013, 06:50 |
Numinar |
|
|
eRe4s3r wrote on Apr 14, 2013, 19:31: Still think Rise of Nations was FAR superior to Age of Empires 2.... +1. Epic game is epic. Hopefully the interface has aged a bit better than AOE2's. TAB key was my friend if I remember right, and the units were more like Supcom/TA units in terms of quasi independence.
Really sad this style of game didn't go further down this road, well on the way to becoming a Civilisation/Supcom hybrid of winningness.
They shat the bed on the fantasy sequel. The demo upset me enough that I didn't want a part of it despite being so excited by the artstyle and previews. RIP Bighuge. |
|
|
|
|
|
|
|
| |
| News Comments > Stardock Plans "At Least" Two Game Announcements |
 |
| 7. |
Re: Stardock Plans |
Apr 10, 2013, 17:09 |
Numinar |
|
|
Kind of Sad there is no Fall From Heaven 2 (3?) for Civ 5... Best mod I've ever played, not far behind OG Xcom in terms of favorite Strategy game ever and better than MoM in almost every way.
Fallen Enchantress just does not do the same thing as the insanity of FFH2... I guess it was never meant to. Good luck Kael! VP of a game company with revenue streams and business people to help out is probably a dream compared to actually seeing a total conversion finished so you'll be fine. |
|
|
|
|
|
|
|
| |
| News Comments > Age of Empires II HD Next Month |
 |
| 9. |
Re: Age of Empires II HD Next Month |
Mar 7, 2013, 17:04 |
Numinar |
|
|
Loved this game, the MP functionality was pretty wild.
What I really want is Rise of Nations tightened up for modern systems though, as the game mechanics in that were really refreshing, more like a real time civ than anything I have played before or since. |
|
|
|
|
|
|
|
| |
| News Comments > Bungie on PC Destiny Possibilities and How Nobody Wants to Play with Mouse/KB |
 |
| 54. |
Re: Bungie on PC Destiny Possibilities and How Nobody Wants to Play with Mouse/KB |
Feb 19, 2013, 07:40 |
Numinar |
|
|
Bungie has a lot to be proud of, and I enjoy certain shooters (Halo, Borderlands) on controllers... the X360 controller is an awesome HOTAS unit.
But this REEKS of going mad with power. If the next consoles do not sell so well he is going to look very silly as they shoehorn mouse support in as a desperate last ditch effort to recover tens of millions in development costs.
Even restricting PC users to controllers for cross platform play wont work, as people will find a way to emulate it. that said, if it is co-op only who cares if someone has a better setup?
I really like the sound of the seemless instancing in destiny, look forward to some good co-op shooting. |
|
|
|
|
|
|
|
| |
| News Comments > Roberts on PC Star Citizen |
 |
| 21. |
Re: Roberts on PC Star Citizen |
Nov 4, 2012, 06:17 |
Numinar |
|
|
| Origin used to be a dirty word meaning awesome games you cannot play until you upgrade your PC. Now we all want that kind of game back! We are a funny lot. |
|
|
|
|
|
|
|
| |
| News Comments > Saturday Consolidation |
 |
| 4. |
Re: Saturday Consolidation |
Oct 21, 2012, 04:54 |
Numinar |
|
|
| Well I'm excited. Under Bungie Halo was it's own, unique thing that set trends instead of following them. Trends that are not so popular around these parts I know but ones I appreciate. I for one like the fruit loops. The original Halo felt like a first person science fiction version of Myth:The Fallen Lords, and that was fresh. As long as it sticks with that sandbox approach I'll be all over it, |
|
|
|
|
|
|
|
| |
| News Comments > etc., etc. |
 |
| 1. |
Re: etc., etc. |
Oct 17, 2012, 03:35 |
Numinar |
|
|
| I'm not sure who I would trust with Rise of Nations... Maybe an ex-firaxis/ensemble studios start up? Or is that what Big Huge already was? Such an amazing game, finally making the real time Civ game that AOE1 wanted to be. |
|
|
|
|
|
|
|
| |
| News Comments > Ships Ahoy - XCOM: Enemy Unknown |
 |
| 136. |
Re: Ships Ahoy - XCOM: Enemy Unknown |
Oct 11, 2012, 09:29 |
Numinar |
|
|
WOW DarkCntry. Are you some kind of pro game tester? That is quite the acheivement. I hope the game below impossible isn't too boring for you, because by definition that difficulty is an unwinnable joke for people who just want to see the world burn.
As for them not spelling out how to run the metagame to ensure a victory, sounds like OG UFO:EU. It took me many failed games as a teenager to work out what was going on in that little piece of genius. That is what makes this game fresh/retro. Is there any other mainstream/console ported game not Civ-Rev that you are actually able to fail after putting 30 hours into these days? Used to be all the rage. |
|
|
|
|
|
|
|
| |
| News Comments > StarCraft II: Heart of the Storm Units Video |
 |
| 13. |
Huh? |
Sep 9, 2012, 14:37 |
Numinar |
|
|
They replaced the awesome looking Protoss Carrier and it's drone fighters with a flying covenant Rifle from Halo.
I can imagine it's much easier to balance and implement a flying cannon, but those carriers were so cool! What next, replace the Siege Tanks with a SPANKR on wheels? |
|
|
|
|
|
|
|
| |
| News Comments > XCOM: Enemy Unknown Trailer |
 |
| 9. |
Re: XCOM: Enemy Unknown Trailer |
Aug 25, 2012, 14:11 |
Numinar |
|
|
Do you guys think that maybe, just maybe, these guys have pulled off something amazing here? Different, modern, a little flashy, but still amazing?
I'd go blast some sectoids now but even dosbox never seems to get the sounds/music/intro/gamespeed just right, and that annoys the hell out of me. |
|
|
|
|
|
|
|
| |
| News Comments > Portal 2 Puzzle Maker Adds Co-op |
 |
| 4. |
No subject |
Aug 17, 2012, 07:52 |
Numinar |
|
|
The multi-player level creation system in Halo 3, ODST and Reach has long been an embarrassment to the PC gaming community outside of Gary's mod. Step in the right direction Valve! Maybe you are not just the pretty self owned online publishing monstrosity we take you for. |
|
|
|
|
|
|
|
| |
| News Comments > Castle Crashers Steam Plans |
 |
| 8. |
Re: Castle Crashers Steam Plans |
Aug 17, 2012, 04:16 |
Numinar |
|
|
I hope they make some money out of it as it is an awesome game but I will not re-buy. How could it be any better than it already is? The consoles already nailed this game with any mix of local or remote players allowed, does the PC even allow more than 2 controllers to be plugged in? I would go so far to say as this game NEEDS 3 local players to be truly enjoyable.
Also, I'm sure the pixel art will not scale or alias well at crazy PC resolutions. Not unless my understanding of that style of graphics is really out. Good luck anyway Behemoth! |
|
|
|
|
|
|
|
| |
| News Comments > Planetary Annihilation Kickstart |
 |
| 11. |
Re: Planetary Annihilation Kickstart |
Aug 16, 2012, 11:13 |
Numinar |
|
|
I always expected Total Annihilation 2 would go for the whole globe thing... probably well beyond the power of PC's at the time. Probably beyond the power of PC's now, hence the cartoon graphics. Removing map borders as a strategic consideration is cool though, chokepoints will have to be made with defences.
The interplanetary stuff is just gravy. I imagine it will work like the Superweapons and Bertha batteries in TA, where your opponent builds them to funnel your efforts towards them and away from his secret power stationss. |
|
|
|
|
|
|
|
| |
| News Comments > Wings: Director's Cut Kickstarter |
 |
| 15. |
Re: Wings: Director's Cut Kickstarter |
Aug 13, 2012, 07:25 |
Numinar |
|
|
On the Amiga the bombing run was from above, like Raiden, and the strafing was isometric, like awesome! Both very cool. The mission structure and persistence were very cool. It did a lot of things very well and very modern.
I think done properly the gameplay will still hold up. Pirates! Was even older (And yes, deeper) but the mini games mostly held up very well in the remake. The dancing was a bit boring but hey, so were aristocratic women of the time!
Even if you don't like it, a successful port will surely lead to someone taking on ICFTD and Rocket Ranger!
|
|
|
|
|
|
|
|
| |
200 Comments. 10 pages. Viewing page 1.
< Newer [ 1 2 3 4 5 6 7 8 9 10 ] Older > |
|