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Real Name Nameo   
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Nickname DarkCntry
Email Concealed by request - Send Mail
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Signed On Jan 29, 2006, 02:29
Total Comments 583 (Apprentice)
User ID 24330
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News Comments > Fallout: New Vegas Tools
15. Re: Fallout: New Vegas Tools Oct 20, 2010, 00:15 DarkCntry
You can run for the Strip right from the start with little to fear...however, getting into the Strip and dealing with being so woefully underpowered whenever you decide to try make it a rather uninteresting.

There is a bit of Deathclaw issue right past where you start, but you can actually go around that pretty easily.

I checked to see how long it'd take, it was ~20min of more careful movement to reach Freesboro...
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News Comments > Fallout New Vegas Midnight Madness
11. Re: Fallout New Vegas Midnight Madness Oct 16, 2010, 04:33 DarkCntry
Charlie_Six wrote on Oct 16, 2010, 03:28:
how can you guys be excited for this game when Obsidian Entertainment is behind it?? Obsidian has been on a fail streak for the past 10 years.

I dunno, the fact that the bulk of the main development team was behind the original Fallouts could make most of us rather excited...but that's just a guess.
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News Comments > US Army on MoH Taliban Controversy
33. Re: US Army on MoH Taliban Controversy Oct 3, 2010, 06:37 DarkCntry
Simply put in two words...

Money talks.

Figuring that having military support would also be accompanied by both information/resources and funding of some degree, losing money from the coffers is generally a bad idea.

Why is it you think a lot of military-based movies try to get military support? So they don't have to spend money paying for resources that the military could supply for free and/or pony up the payment.

But that's just one reason to garner support...
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News Comments > On Star Wars: The Old Republic's Advanced Classes
1. Re: On Star Wars: The Old Republic's Advanced Classes Oct 1, 2010, 21:14 DarkCntry
Advanced classes...yes, I expect to spend 2 years building those classes only to have them removed simply because they aren't "iconic" enough  
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News Comments > Civilization V Patched
32. Re: Civilization V Patched Sep 28, 2010, 18:18 DarkCntry
Mashiki Amiketo wrote on Sep 28, 2010, 17:37:
It's simplistic, no depth, with no real feeling to the game.

This is one subjective complaint, as I'm finding plenty of depth on the harder difficulties to rival that of all of the earlier Civ games in the franchise. Hell, I've found more simplicity in parts of the MOO games than in Civ V.

The differences from Civ3 to Civ4 were small. Personally they broke with what made the game good, I'd expect to see it slipping on metacritic to around 7-8/10. Don't like the new layout for civics, don't like the changes to the tech tree either.

What did they break? There's really nothing missing that wasn't in previous Civ games. They streamlined a lot of extra info that was not needed out of the general gameplay, the turns are more focused and precise to what needs to be done. Not quite sure why you don't like the Policies page, as it's almost pound-for-pound nothing more than a single-screen tech-tree.

As someone mentioned how is it like a console GUI? It's simplistic, easy to click, with big shiny buttons. Unit are super-high-sparkly, no unit stacking. It feels clunky and obtuse compared to previous civ's.

I fail to see how making the GUI focused and easier to navigate a negative, especially when stating that it's "like a console" as if it was a detrimental aspect. I get the same amount of information required in a less amount of intrusive areas, which means to me that it's a grand improvement.

Bad design changes. Wait, you mean a group of 15 guys is gonna take on a city? Nah you're required to have bombard gear now. Transports? Nah we don't need it, they're auto provided. Don't need various tech to get tech, and so on. No direct culture/gold/science adjustments.

Yes, because making Civ more realistic is a bad thing. Transports were just 'extras' and after a few tech advances you were having less and less transports in previous Civs and were just using your military craft. The change in Civ V made things far less tedious and, again, more streamlined to fit. Attacking a city should require bombarding units, as considering the aspects of a city it's highly doubtful you'll find one 'unprotected' without a wall in Civ games.

I don't quite gather what you're talking about when you say you don't need "various tech to get tech" as I do recall plenty of branching requirements. As for the direct adjustments to C/G/S, apparently you didn't look hard enough..

Meh I'm hoping some mod will fix the game, but I'm just going back to civ4, and away from the consolization.

Yes, because using it as a derogatory word makes you just that much more a gamer. Rolleyes
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News Comments > Civilization V Patched
2. Re: Civilization V Patch Sep 27, 2010, 20:36 DarkCntry
I like it, a lot of Civ purists will probably complain about the minor changes, but the overall picture is that it's a better fit to the Civ games than the last few.

The hex grid system takes a little bit to get used to in the Civ contexts, but when you do it actually works out a lot better than the old stacking system.

Economics are still stiffer than they should be in that on harder difficulties it takes so much work than needed to keep yourself from going into a deep debt.

The City-state system could use a bit of work, as you're still only charged with either ignoring them, paying 'upkeep' far too much, or dominating them for the choice of having an uncontrollable city or a very unhappy city that becomes a huge hassle to deal with.

Combat is pretty much Civ combat, and yes, Archers can still defeat tanks. There's a bit more refinement to army-sized wars where you have to set up correct marching orders due to the new grid system. Attacking cities is more of a challenge here, as they actually will defend themselves without a garrisoned unit, meaning you cannot just waltz into a city and take it over if there's no garrison. I think there's far too much attrition in fighting cities, even at early stages, because they can wipe out 3/4 of your attacking unit before you even reach range to the city more often than not.

Overall, I give the game a 4.5/5 on gameplay, some minor nags here and there, but nothing huge to deal with.
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News Comments > Dragon Age II Date and Trailer
6. Re: Dragon Age 2 Date and Trailer Aug 17, 2010, 16:56 DarkCntry
Fion wrote on Aug 17, 2010, 16:38:
Liked the narration by Kate Mulgrew, who played Flemeth in the original, but every other part of the trailer I disliked. The 12 foot sword, the demon vs guy with demon blood, so cliche, so has-been, so e-rpg.

I understand a 'cool' trailer that coincides with the announcement of a AAA title is par for the course, but I do hope the trailer is nothing like the actual game. The 'last' thing we need is another super-masculine hero with a 12' sword ,some curse or torment inside him and revenge in his heart. I mean, can we not come up with something even a touch original Bioware?

I thought Dragon Age Origins was perhaps the best RPG game I'd played in many years, at the very least since The Witcher. But everything I see and hear about the sequel makes me apprehensive at best.

The sword appears to be a combination of a standard longsword and a mage staff...if that is the case, which is how the visuals show it, then I don't see an issue with the length of the weapon.

As for the fight itself, the demon-guy looks to be not really different than a smaller Darkspawn Ogre, which makes it possible that the Darkspawn *might* be in the game and have found a way around the whole Archdemon "requirement". As for the "guy with demon blood", the same type of 'event' takes place in the original DA:O trailer, so I've not really expecting it to happen here.

Should also probably say that it's not demon blood, but probably dragon's blood considering the Dragon Age aspect.
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News Comments > StarCraft II Beta Ends Tomorrow
36. Re: StarCraft II Beta Ends Tomorrow Jul 19, 2010, 11:16 DarkCntry
Ray Marden wrote on Jul 19, 2010, 07:15:
Gee, I am glad that Blizzard sent me a beta key Friday night.

I thought it was a bit silly then to only have about eleven days of play, but silly me for thinking it would even last that long.
Does this series still have its fans outside of Korea?
Guessing I'll just call it a lazy demo code,

At least you got yours over the weekend, I got mine at exactly 5pm pacific on Sunday...

Figure that the download servers were being slow, it took 2 hours to get the install, took 45min to install, then about an hour again to patch (go, go slow patch servers!), it wasn't until about 1am before I could effectively get the game started up
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News Comments > Test Drive Unlimited 2 Beta Signups
5. Re: Test Drive Unlimited 2 Beta Signups Jun 2, 2010, 02:21 DarkCntry
It's either a bit of funny irony or just plain weird but no more than 5 minutes after I "apply" for TDU2's beta that I get an invite for NFS World's 'beta'...

It's almost as if the tubes got crossed when sending the
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News Comments > Sunday Consolidation
5. Re: RDR glitches May 24, 2010, 01:57 DarkCntry
I have still yet to be able to play an online game for the 360...haven't experienced any of the other glitches though.

Makes me wonder if I am lucky or unlucky considering...
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News Comments > Morning Consolidation
7. Re: Morning Consolidation Apr 14, 2010, 15:16 DarkCntry
KS wrote on Apr 14, 2010, 12:14:
Translation: Another big company took a squat all over a big property creating an MMO, rather than hand it to people who had creative drive for such a thing. See also: The Matrix Online, LotR Online, Conan Online, Warhammer Online, D&D Online, Star Wars Galaxies (Online)...

Two of those games listed above are for Turbine, you know, the company that has only 4 total games to their name (one closed down due to Microsoft-related issues, another over 10 years old)...yet somehow this private company is a "big company" in the same audience as SoE, EA/Mythic, and Funcom...

I just don't see the connection here...
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News Comments > BioWare Bazaar
12. Re: BioWare Bazaar Mar 30, 2010, 16:36 DarkCntry
InBlack wrote on Mar 30, 2010, 05:14:
Ok I can understand why they would exclude "the rest of the world" I mean it only accounts for about 60% of their sales, but why in the world would they exclude New York AND Florida? They dislike Liberals as well as Far Right Conservatives???? How is that possible?? Inquisitive

Oh and Canada should definitely not be included, screw Canada. Canada should be annexed to the U.S. immediately...hang on...I seem to remember that Bioware used to be from Canada...

Contest requirements must meed specific state regulation standards, Florida and NY have some of the most strict when it comes to them. Various locales in Canada (Quebec for example) area even more insane when it comes to requirements.

While it sucks, hell I lived in Florida for most of my life and was excluded from all kinds of nifty nationwide contests, it's something that neither BioWare, nor EA, have a control over.
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News Comments > Mass Effect 2 DLC Dates
9. Re: Mass Effect 2 DLC Dates Mar 20, 2010, 12:56 DarkCntry
eRe4s3r wrote on Mar 20, 2010, 12:33:
Well i am not complaining that they are doing it, i am just wondering why they are doing it. If they had put all that effort in a first expansion we'd already be halfway there. ;)

Expansion for a sequel that has a third coming?

I'd rather they would add an arena, battleground, betting or duel system so that we could fight against random enemies with our squad with scores....

Because that went over so well with ME's Pinnacle Station DLC... Inquisitive
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News Comments > No PC DeathSpank?
11. Re: No PC DeathSpank? Mar 4, 2010, 17:16 DarkCntry
Creston wrote on Mar 4, 2010, 15:31:
Yeah, it's like GOD Games. It's going to revolutionize the industry, do away with publishers, be the greatest thing since Pong, etc etc etc. It's still got EA behind it, so that means that it'll get fucked with at some point, and it's not going to work.

In any case, that's really beside the point. I <3 Ron Gilbert, and I want this game on PC.


I still don't see how, as EA Partners is only a publishing/distribution arm that is comprised mainly of non-EA owned development studios using the EA pool of money to distribute and promote. So in theory, yea they could get screwed over due to crappy distribution and marketing avenues, but considering that, again, the arm is not EA-strict employees, it really wouldn't be much in terms of EA's foul-up.

Besides, EA is the lesser of the evils out there right now, and one that actually hasn't done much in the way of pissing people off lately.
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News Comments > No PC DeathSpank?
7. Re: No PC DeathSpank? Mar 4, 2010, 15:15 DarkCntry
Creston wrote on Mar 4, 2010, 14:45:
Not releasing this on the PC, which is likely the only platform it will actually do well on, would be the height of retarded skullfuckery.

Then again, it IS EA, so that's about what we expect from them.

I love Ron Gilbert's games. I hope it comes to the PC. It sounds funny as hell.


Well, seeing as EA Partners isn't what I'd call 'normal EA', then I really don't see how the comparison fits, as EA Partners is really comprised of maybe 4 true EA personnel and the rest are third party studio heads and the EA Partner is nothing more than a publishing and/or distribution arm of this 'group'.

That said, I do still expect a PC version of this to come out in a more direct method from Hothead.
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News Comments > Over a Million New DDO Unlimited Players
21. Re: Over a Million New DDO Unlimited Players Feb 26, 2010, 23:04 DarkCntry
Acleacius wrote on Feb 26, 2010, 19:50:
You know, kinda like tabletop D&D right? Yea, that's not gonna last, right?
What does D&D success have to do with subscription verses subscription free while nickle and diming? Plotting

Entry into D&D almost always required the core rule book and a monster manual. Beyond that it's just gravy...but to get fullest amount of enjoyment you need to pony up to buy those other manuals.

They weren't required by any stretch but you almost always invariably purchased at least one as your D&D 'life' progressed.

Much in the same way you get the base DDO for free, but the additional modules are premium. It's the same type of 'nickle and diming' in a different medium.
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News Comments > Over a Million New DDO Unlimited Players
5. Re: Over a Million New DDO Unlimited Players Feb 26, 2010, 18:15 DarkCntry
Acleacius wrote on Feb 26, 2010, 17:47:
I avoided it for the nickel and dime method, it will be interesting to see how this plays out. Iirc the game is only $20 US but each module is $5 US, with more than 50 modules, so it's hard to see how this can last but who knows.

You know, kinda like tabletop D&D right? Yea, that's not gonna last, right? Plotting
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News Comments > PC Mass Effect 2 Dual Core Fix
28. Re: PC Mass Effect 2 Dual Core Fix Feb 7, 2010, 15:50 DarkCntry
MattyB wrote on Feb 7, 2010, 07:01:
Will never happen - she won't have a significant part in ME3, its just not possible due to the ending of ME2. She'll have a bit-part in ME3, just like Ashley and Kaiden do in ME2.

I mean, think of the potential "carry over" romances in ME3? On the male side you've got Ashley, Tali, Miranda, Kelly, Zack and Liara. Then you've got the same amount on the female side.

Thats TWELVE different romance follow-ups they have to put into ME3.

While I loved the idea of the ME2 ending - having some some actual tension about who will survive added an extra edge - but I'm dissapointed that we won't see characters like Garrus or Tali in the ME3 squad when they've been such familar faces since the start.

Maybe I missed something, but what about the ending (nevermind the fact that there are so many different ones) that precludes Tali, or Garrus, for being in ME3? Other than taking the route that gets them killed? Seeing as you can go to each extreme with everything in between, there's nothing stopping any of the characters being in ME3 and part of your squad or Paramour options.
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News Comments > PC Mass Effect 2 Dual Core Fix
22. Re: PC Mass Effect 2 Dual Core Fix Feb 6, 2010, 21:19 DarkCntry

T'is concept art, but it somewhat matches the outlined final version. I doubt it'd be that human-like in the manner shown, but it's probably close to it.
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News Comments > On Importing ME2 Saves Into ME3
3. Re: On Importing ME2 Saves Into ME3 Feb 5, 2010, 23:45 DarkCntry
eRe4s3r wrote on Feb 5, 2010, 22:59:
Or short, if someone actually managed to die (not on purpose for the "lets see what happens" effect) in ME2 then that would be.. very, very ..weird. So weird in fact, that he probably doesn't care about ME3 anyway

Or want to see all possible what-if's that can be obtained. Take me for example, you know that site that deals with ME1 saves of all types, well I did that for myself simply because I wanted to see what would happen, and I'm doing the same for ME2.

It's a bit sad that they don't have a contingency for something that they developed into ME2 to be carried over to ME3, but I guess it's not the end of the world, just one less what-if's to be looking forward to.

It's actually one of those things that makes the story better when I have such a direct control on branching paths.

This comment was edited on Feb 5, 2010, 23:46.
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583 Comments. 30 pages. Viewing page 20.
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