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Real Name Nameo   
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Nickname DarkCntry
Email Concealed by request - Send Mail
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Homepage http://
Signed On Jan 29, 2006, 02:29
Total Comments 536 (Apprentice)
User ID 24330
 
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News Comments > EA Forum Ban Prevents Game Access?
93. Re: EA Forum Ban Prevents Game Access? Mar 12, 2011, 03:06 DarkCntry
 
Prez wrote on Mar 12, 2011, 01:53:
DarkCntry wrote on Mar 12, 2011, 00:56:
Tanto Edge wrote on Mar 12, 2011, 00:10:
Wow. Way to alienate your audience even further EA. That's the stuff. When the cow stops giving milk, put it in a choke hold, because damnit, there must be some in there somewhere.

Welcome to the party, you're a few hours late, so everyone else discussed this already and went home.

No need to be obnoxious about it. Some people actually don't sit around their computers all day reading and commenting on every story of note as it unfolds. Doesn't mean they can't have an opinion.

I figured it'd be fine considering the fact that Blue posted an updated version of this very discussion working out the issues...but no, someone had to come in and crow off about EA being bastards without actually taking into account that we're past all of that now.
 
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News Comments > Tribes: Ascend Announced
45. Re: Tribes: Ascend Announced Mar 12, 2011, 03:03 DarkCntry
 
Jerykk wrote on Mar 12, 2011, 00:49:
That gets the basics of the gameplay mechanics from Tribes controllable.

Except then you still have the issue of inventory management, command screen usage, voice commands, etc, not to mention the inability to perform more advanced tactics like disc-jumping, mine-discing, grenade-jumping, body-blocking and midair flag-passing. Finally, Tribes requires that you lead your aim more than any other shooter ever. Analog sticks are not conducive to this. They tried porting T2 to the PS2 and ended up putting in so much aim assist that your reticule basically locked on to enemies.

The aim assist is really the only downside that I can foresee. There's enough buttons to cover all actions required. For inventory management, again using the Back/Select buttons could handle that. Seeing as online play is probably going to be the bread and butter, Command actions could link to Start. Voice commands, outside of actually using voice, could be linked to the analog stick pressing bringing up a radial.

As for the actual gameplay itself, all it'd take would be time to get used to it and you could probably get back into doing all the old "ski flying" and flag-throwing touchdowns that I remember doing in the old games. Much in the same way when FPS's first made it to 3D-space on consoles everyone and their brother decried that they wouldn't get used to it to where they could pull of similar (if not equal) types of maneuvers as their old PC counterparts.

I will admit that Tribes did bring the whole learning to aim part, and that is really the one thing most console-strict players will not be use to using.

Tribes cannot work on a console and if Ascend is indeed being designed as a multiplatform game, it will fail to replicate what made Tribes so great. The other issue is that different people have very different memories of what made Tribes great. People who played T1 hated T2 and T:V. People who didn't play T1 loved T2 and hated T:V. People who didn't play T1 or T2 loved T:V. Every sequel fractured the player base and it's not possible to make a game that appeases all three different player bases because their values conflict with one another.

I'm one of the few that liked each games on their added merits, standalone. They each brought something new, albeit they all had their downsides.

I generally try to take a game, sequel or not, on it's own merits without comparing it to one before it, especially if that game is only a sequel in name and there's no story to continue from other than some overarching premise.

Tribes 1 was what I loved but it seems that Ascend is being touted as a successor to T2, so that doesn't bode well for me.

Depending on what they take from T2 I don't see why a lot of original Tribes players will dislike it. But that's a personal choice and one someone is allowed to have, even if it doesn't make sense to me personally.
 
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News Comments > EA Forum Ban Prevents Game Access?
91. Re: EA Forum Ban Prevents Game Access? Mar 12, 2011, 00:56 DarkCntry
 
Tanto Edge wrote on Mar 12, 2011, 00:10:
Wow. Way to alienate your audience even further EA. That's the stuff. When the cow stops giving milk, put it in a choke hold, because damnit, there must be some in there somewhere.

Welcome to the party, you're a few hours late, so everyone else discussed this already and went home.
 
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News Comments > BioWare Forum User's Game Ban Lifted
29. Re: BioWare Forum User's Game Ban Lifted Mar 11, 2011, 23:26 DarkCntry
 
Kastagir wrote on Mar 11, 2011, 23:16:
It's nice when a foul-mouthed kid can get the weight of the internet behind him. Otherwise he/she would have likely been unable to play the game for quite a while.

A whole 72 hours.
 
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News Comments > BioWare Forum User's Game Ban Lifted
24. Re: BioWare Forum User's Game Ban Lifted Mar 11, 2011, 20:46 DarkCntry
 
Lorcin wrote on Mar 11, 2011, 20:44:
Personally I haven't seen anything like that on the Bioware social site. They have plenty of anti-EA rants and raves left open and the ones I have personally seen locked/deleted were the result of some seriously disturbing posts. Most of which get into a lot of really nasty topics that have little to nothing to do with EA or Bioware as a company.

Yeah cause the original quote of "Have you sold your souls to the EA devil?" is seriously disturbing.

That was the thread title, that wasn't the thread content. And based upon what I remember, the content of that thread wasn't just asking a basic question like that.
 
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News Comments > BioWare Forum User's Game Ban Lifted
22. Re: BioWare Forum User's Game Ban Lifted Mar 11, 2011, 20:35 DarkCntry
 
Lorcin wrote on Mar 11, 2011, 20:28:
Fair enough the original comment was hardly constructive - but at the same time if 99% of forum posters are unhappy bioware have signed to EA then they deserve a voice. I totally agree that most internet posts are superfluous but at what point now will Bioware be told 90% of their fanbase hate their choice to go to EA. Never! because 99% of their fanbase won't dare to post stuff like that in case they get banned.

Personally I haven't seen anything like that on the Bioware social site. They have plenty of anti-EA rants and raves left open and the ones I have personally seen locked/deleted were the result of some seriously disturbing posts. Most of which get into a lot of really nasty topics that have little to nothing to do with EA or Bioware as a company.
 
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News Comments > Tribes: Ascend Announced
33. Re: Tribes: Ascend Announced Mar 11, 2011, 20:32 DarkCntry
 
Overon wrote on Mar 11, 2011, 20:23:
None of the complexity and gameplay mechanics found in tribes 1 and tribes 2 can possibly be recreated on a console. The controller is the major limitation. The other major limitation is the inevitable console styled first person shooter expectation:
It's all about small maps which put people in tight quarters to force the action.

These are the antithesis of a tribes 1 and tribes 2.

Prove me wrong Hi-Rez.

I don't know, you can get the basic controls down fairly simple...

You just need to have it mapped for skiing, jumping, weapon change, shooting, aiming, and running. Kit picking can be assigned via the Back/Select button.

Jumping and Skiing can be mapped to the same, with skiing being the held toggle. And most of the rest is standard console FPS mapping.

That gets the basics of the gameplay mechanics from Tribes controllable. Environments are something that has been progressively getting better/bigger in size, so seeing the open-air maps we've seen in Tribes is probably not a difficult thing overall.

As for how people perceive the FPS genre, I'm hoping that if this game does stick to the Tribes mantra, then it'll change the perception...we shall see.
 
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News Comments > BioWare Forum User's Game Ban Lifted
19. Re: BioWare Forum User's Game Ban Lifted Mar 11, 2011, 20:23 DarkCntry
 
mt2e wrote on Mar 11, 2011, 20:20:
replace "error" and "glitch" with "idiot (who got fired)" and I'd be happy.

Right...you wish that on everyone who makes (possible) mistakes? Or just game companies you feel aren't staffed by people with the same basic needs as human beings?
 
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News Comments > BioWare Forum User's Game Ban Lifted
17. Re: BioWare Forum User's Game Ban Lifted Mar 11, 2011, 20:19 DarkCntry
 
Lorcin wrote on Mar 11, 2011, 20:15:
I'm not even sure his original post was misconduct anyway. In anywhere except a tyrannical dictatorship his comment was just a personal opinion!

If game developers/publishers want a community based on their games they should be happy to accepts certain elements of the community will not be happy - not try to censor them for having an opinion.

Feedback is essential in every job - the fact the forum nazi's can block any kind of feedback is REALLY stupid.

If my experience is anything to go by, 9 times out of 10 feedback is rarely ever given constructively in large quantities. Almost all of the time it's feedback lining over very thinly veiled deriding of whatever the product/service/object they are talking about.

I would wager a guess that the feedback that was given was along the lines of "this game sux, it was better before ea, you are all sellout fags!!!"
 
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News Comments > SecuROM in Dragon Age II?
37. Re: SecuROM in Dragon Age II? Mar 11, 2011, 20:15 DarkCntry
 
Blue wrote on Mar 11, 2011, 20:13:
Derek came here willing to discuss this with you guys.

Maybe we can maintain a somewhat civil tone with one of the last developers you guys haven't chased out of these forums?

Now Blue, you know better than to expect civility on the Interwebs...or logic for that matter.
 
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News Comments > SecuROM in Dragon Age II?
35. Re: SecuROM in Dragon Age II? Mar 11, 2011, 20:11 DarkCntry
 
Nuhauser wrote on Mar 11, 2011, 19:55:
CrushBug wrote on Mar 11, 2011, 18:07:
Sorry, but there is some confusion on this. We use Sony Release Control
Then why is it being detected as SecuROM? Is Reclaim You Game lying, or is the check they're using somehow at fault?

Probably because they jumped the gun when they saw a process saying "SecuROM" and immediately went to the route that it has to be the full-on DRM SecuROM and not just a time-release controller.
 
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News Comments > Dragon Age II Launch Trailer
41. Re: Dragon Age 2 Launch Trailer Mar 11, 2011, 03:42 DarkCntry
 
Jerykk wrote on Mar 11, 2011, 01:27:
Are you sure the backstab is interruptible on Nightmare difficulty? Because I've tried interrupting with my own backstab, miasmic flask, mind blast, etc, and nothing works.

It should be, I've done it both on the PC and the 360 versions. I've never tried interrupting my own, but I know that you can interrupt opponents.

Matter of fact, the most useful way I've found is Miasmic flask and Smoking Arrow (the update to Bursting Arrow) work well in tandem, as it both stuns the targets and then creates a smoke veil. I'll have to try again a few times to see if it was just luck on my part that I caught them just at the right time since it was only once that I used that combo.

I haven't tried using Archer's Lance, but in theory as long as you're pointed to the back of your friend on the backstab probability it should actually hit the assassin and either stop his attack or at least bring him out of the stealth. Of course, I've never tried it on Nightmare, so I don't know if it'll actually use the friendly fire system...I wouldn't think it would though.
 
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News Comments > Dragon Age II Launch Trailer
39. Re: Dragon Age 2 Launch Trailer Mar 11, 2011, 01:23 DarkCntry
 
Jerykk wrote on Mar 10, 2011, 23:50:
2. Enemy assassins are overpowered in Nightmare, they can 1 shot your rogues and mages.

This. Assassins are really pissing me off, in fact. Challenge is one thing, but the assassins are so damn cheap. You can't block, avoid or interrupt their backstabs and you can't stop them from cloaking either. There's no way to detect a cloaked assassin either. To make matters even worse, they drink health potions whenever their health gets low and then cloak so you can't do any more damage to them until they uncloak and kill one of your companions with a backstab. The only reliable way to kill them is to continually stun/freeze/paralyze/immobilize them so they never have an opportunity to do anything.

If you thought enemy mages were bad in DAO, the enemy assassins in DA2 (nightmare difficulty) are about 100 times worse.

The easiest way I've found to deal with the assassins is when they cloak for the backstab, switch to whatever AOE launching character you have, run next to the one it's aiming to backstab (either the target it was fighting, or your healer), and then just drop every AOE you can on the area around them. It'll interrupt their backstab and bring them out of cloak.

Of course, this causes you to divert your attention from whatever you're currently fighting to deal with a single target, but again, this adds some level of tactical thinking.
 
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News Comments > 3D DOOM Movie Reboot?
21. Re: 3D DOOM Movie Reboot? Mar 9, 2011, 16:50 DarkCntry
 
7.62WorldOrder wrote on Mar 9, 2011, 16:33:
Not to mention they probably still won't be true to the theme of the original Doom games with the spawns of Hell coming to Phobos and all of the satanic imagery and mutilated bodies. There are a lot of conservative religious people in the US who would be put off by it.

You mean put off of movies like The Rite? The Exorcist? Even ones like Event Horizon.

There's dozens of movies out there that show religious and even Blblical themes in negative lights.
 
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News Comments > Steam Guard Beta
8. Re: Steam Guard Beta Mar 6, 2011, 08:35 DarkCntry
 
MoreLuckThanSkill wrote on Mar 6, 2011, 07:48:
1) No DRM actually works, especially over time. Dongles and other hardware 'solutions' have failed repeatedly in the past, I don't see how this is radically different, and they end up being just a huge hassle most of the time anyway for legitimate users.

I wasn't talking about it being used as a DRM, I was talking about it being used as a security feature for the users.

2) Cloud computing is bullshit for 99% of the user population, and exists only as a buzzword phrase to disguise the removal of even more control from users, aka storing some/all data for whatever app away from the users' primary computers.
*EDIT* Yes this statistic was made up for this post. *EDIT*

3) "Cloud computing" is not mutually exclusive from tying the majority of account control, or entire games as is probably the real plan, to one set of hardware. I can easily see Valve keeping some games 'open' and some newer games from Ubi or EA or whatever completely tied to ONE hardware setup per person. Will this happen? I guess we will see shortly.

I don't believe you're grasping what I am talking about.

Valve's use of cloud computing is not meant for control, but the ability for someone to access their information on a non-primary system. In other words, I can access my Steam information on a friends computer if I am visiting them.

4) You brought up the main hassle yourself, for most users: how to change to a new hardware group. Is this going to be ridiculously annoying? Probably.

Based on Valve's previous changes to Steam, it's probably going to start rough but quickly smooth out. I wouldn't expect it to be any more difficult than it is to 're-activate' Windows.

Maybe it is a huge problem for some people, getting their Steam accounts taken over? Nobody I know on Steam(60+ people) has ever had their account even bothered in any way. Of course, maybe half those people are actually somebody ELSE now, after being hacked and stolen...


That's neither here nor there...it's just an added layer of security, which when used correctly is never a bad thing.
 
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News Comments > Steam Guard Beta
6. Re: Steam Guard Beta Mar 6, 2011, 04:37 DarkCntry
 
MoreLuckThanSkill wrote on Mar 5, 2011, 22:47:
Ugh, Steam accounts tied to specific hardware. This pretty much defeats the main good side to Steam DRM, aka being able to use one steam account on multiple systems.

Who would actually volunteer to use this? They claim it's only account MANAGEMENT at the moment, but it seems like this could very quickly become account access, especially as they also seem to be marketing it to developers/publishers.

What a shame, now I'm just going to have to wait 4-5 years for things to come out gog.com

Actually it's a pretty good security feature as long as it isn't too obtrusive and annoying to update if/when you upgrade hardware (since that's what most of us do usually every 2 years).

As for making it a DRM system to block usage on multiple systems, that doesn't make sense since Valve has been actively pushing for cloud computing...
 
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News Comments > More on C&C Revival Plans
9. Re: More on C&C Revival Plans Feb 25, 2011, 02:43 DarkCntry
 
Sempai wrote on Feb 25, 2011, 00:01:
Didn't they announce C&C 4 being the last in the series?

See..This is why no one believes these d-bags. They will continue to milk this series into oblivion and it deserves a better death.

Do any suits in this industry know what the words "LIE" or "Full of shit" mean? Does anyone have a fuckin spine anymore?

Did an entire generation of mothers completely fail at raising their boys into men with a shred of integrity?

What a joke.

C&C4 was the last in the Tiberium-universe RTS games, they never said it'd be the last C&C game. Remember, there's Red Alert, Generals, Renegade, and a couple shelved ideas that don't revolve around the GDI-Nod fight.
 
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News Comments > Crytek Responds to Crysis 2 Leak
89. Re: Crytek responds to Crysis 2 Leak Feb 12, 2011, 20:12 DarkCntry
 
space captain wrote on Feb 12, 2011, 20:10:
Wolfox wrote on Feb 12, 2011, 20:05:
Yeah, because they have total control over journalists and all of the websites in the whole Internet thingy.

Oh look! They're erasing your comment right now!

they can request stories to be pulled, and if push came to shove they could get their lawyers to throw their dicks around

its pretty clear that you have some sort of vested interest in defending this game and/or crytek so i dont really expect you to be able to converse on this topic

so you can go back to jerking it to those crysis pics now

Not in defense of the guy, but I love the MO of internet debates...if someone disagrees with you it's because they have a vested interest in a topic.

In theory, debaters should have a vested interest, so in regards, I think you don't quite understand the correct terminology...my guess would be that sticking with the Internet Debaters MO, you're after "you're a shill" argument.
 
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News Comments > Crytek Responds to Crysis 2 Leak
81. Re: Crytek responds to Crysis 2 Leak Feb 12, 2011, 19:56 DarkCntry
 
wtf_man wrote on Feb 12, 2011, 19:54:
reisub wrote on Feb 12, 2011, 19:49:
I'm not sure you can judge everything too harshly when it's an alpha build. You may well be correct but still...

Uh... not sure how anyone can claim it's an "alpha build" when it's only a month away from release and came with the "master DRM" keys.

Sounds like it's more like a "post beta" / "release candidate" build, to me.

I dunno, RCs are still pretty buggy in most of my experiences...and hell, most RCs in games that I've dealt with aren't nearly as featured as the final, gold mastered, product.

Not saying that's the case here, but it could very well be a reason.
 
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News Comments > Crytek Responds to Crysis 2 Leak
72. Re: Crytek responds to Crysis 2 Leak Feb 12, 2011, 19:31 DarkCntry
 
necrosis wrote on Feb 12, 2011, 19:18:
Funny. Back when consoles did not have hard drives games had to basically be perfect. Did that slow down games being made? No it didn't. Because if it did by now we would be seeing less games than back in 1995.

What we are seeing more of is games that are seriously broken at launch. FO3, FO:NV, GTA4, Witcher (fantastic game but it did have a rough release), GoW PC, BC2 PC, the list goes on and on. We should not have to worry about if a game will work when it is launched. Just if we will like it or not.

To boot there was more hacky, ground breaking hardware back in the late 90's. Which means even more chances of crap not working than today.

Are you really trying to compare the complexity of making a game now to making a game back in the 90s, and trying to use that as a basis to create an argument that game production and release wouldn't be slower if they kept the same type of mentality they did back then? Really?

Hell, I think 3DRealms would love you...
 
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536 Comments. 27 pages. Viewing page 16.
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