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Nickname DarkCntry
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Signed On Jan 29, 2006, 02:29
Total Comments 556 (Apprentice)
User ID 24330
 
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News Comments > Six Blizzard Releases Expected Over Three Years [Updated]
25. Re: Six Blizzard Releases Expected Over Three Years Sep 9, 2011, 19:23 DarkCntry
 
InBlack wrote on Sep 9, 2011, 07:58:
DarkCntry wrote on Sep 9, 2011, 05:13:
InBlack wrote on Sep 9, 2011, 04:31:
DiabloIII and a DLC pack??? Wtf??? How do you make a DLC pack for what is in all intents and purposes a multiplayer game. They gonna split D3 players up into those who have DLC and those who dont????

Smells fishy to me.

The same way they did it for Diablo 2....

There is a significant difference between a DLC (something thats decidedly single-player oriented) and expansion pack that adds a significant ammount of content and usually arrives at least 6 months to a year after a game's release.

Not really, LOD had a lot more single-player oriented elements than it did for the Bnet side of things. It's also about the same size in terms of content length that most DLCs today get...the difference is that digital distribution was a pipe-dream during the time LOD was released and everyone had expectations for what an 'expansion pack' would entail.

As for the time-frame, considering again the changes in business plans over the years, even companies like Blizzard need to keep up with them and I'm almost expecting that they've followed suit and changed "expansion" to the DLC nomenclature like pretty much everyone else out there.
 
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News Comments > Six Blizzard Releases Expected Over Three Years [Updated]
8. Re: Six Blizzard Releases Expected Over Three Years Sep 9, 2011, 05:13 DarkCntry
 
InBlack wrote on Sep 9, 2011, 04:31:
DiabloIII and a DLC pack??? Wtf??? How do you make a DLC pack for what is in all intents and purposes a multiplayer game. They gonna split D3 players up into those who have DLC and those who dont????

Smells fishy to me.

The same way they did it for Diablo 2....
 
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News Comments > Stephen Merchant Not Eager to Reprise Portal 2 Experience
10. Re: Stephen Merchant Not Eager to Reprise Portal 2 Experience Aug 30, 2011, 22:22 DarkCntry
 
Being a voice actor isn't all that easy in the grand scheme of things. Is it easier than a manual labor job? Or a high-stress environment? Hell yes, but that doesn't change that it can be a physically draining experience.

Generally speaking, voice acting is a far more tiring profession simply due to the fact that it's controlling a part of your body that, for all intents and purposes, is a fairly weak muscle. Voicing can also be physically tiring when you have to vary the sounds that come out, for example, how Merchant explains the shouting aspects. You shout for hours on end and if you're lucky what you'll get out of it is only a sore throat.
 
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News Comments > Might & Magic Heroes VI Demo
6. Re: Might & Magic Heroes VI Demo Aug 20, 2011, 02:47 DarkCntry
 
Cutter wrote on Aug 20, 2011, 02:30:
Well it does seem pretty damn big for a tutorial and 1 SP and 1 MP map.

It is effectively, if I read correctly, the same as the beta version...but alas, that's only a guess.
 
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News Comments > 15 Million League of Legends Registrations
12. Re: 15 Million League of Legends Registrations Jul 26, 2011, 15:28 DarkCntry
 
Frijoles wrote on Jul 26, 2011, 15:16:
I bought HoN when it came out, but quit due to the assholes. Is LoL any better? Are there co-op vs. AI? Seems like people doing that wouldn't be pricks quite as often.

The community isn't much different 'as a whole', but seeing as LoL's entry barrier is non-existent being free, there's just far more people there...so you have a hit and miss opportunity.

Most of the people I've played with aren't that bad, but yea, there are bad apples.

And yes, there is a 5v5 versus bots...but again, that doesn't always stop the asshats.
 
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News Comments > Age of Conan Now Free-to-Play
13. Re: Age of Conan Now Free-to-Play Jul 1, 2011, 19:25 DarkCntry
 
JohnBirshire wrote on Jul 1, 2011, 15:27:
Free to Play is the biggest sham being pulled over the eyes of the MMO player nowadays. To access all of the content you had as a paying subscriber you will end up paying MORE than you did as a subscriber.

"Free to play" should be renamed "Pay more for what you've always had, in order to support people that never would have paid to begin with to demo the game for free".
You're confusing yourself...

Before most high-tier MMOs went to the F2P route you had to subscribe to play, now you can play for free, that doesn't mean you can play the entire game for free.

See, what most people fail to realize is that you purchased a license to access the servers for most MMOs with subscription fees. After that subscription lapsed you lost access to playing the game. In the case of Turbine games, and a couple other F2Ps, you can now play the game for free but you only have a small section of the entire game.

In Turbine's case, you have base Eriador (Bree, Ered Luin, Shire) and the Epic Questline (which basically moves you through the entire game). What you don't have are regional quests unless you purchase the quest packs for them, or the content found in expansions.

So the claim of paying more is unfounded. As a subscriber you paid monthly (generally $10-15 worth) to play the content under a license. As a F2P player, you have the option of piecemeal purchasing the content you need when you need it, and only for the amount you need. Generally this pops out to be less than the subscribers pay overall.
 
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News Comments > WoW Your Friends for Free
28. Re: WoW Your Friends for Free Jun 26, 2011, 04:02 DarkCntry
 
Hrm, so basically this is just a friend version of what most of us got a few months after we purchased SC2.......yea, special.  
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News Comments > Minecraft Patch Plans
2. Re: Minecraft Patch Plans Jun 10, 2011, 23:23 DarkCntry
 
Maps made it in 1.6. They aren't as good as they could be, but better than nothing.  
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News Comments > Evening Legal Briefs
4. Re: Evening Legal Briefs May 19, 2011, 06:52 DarkCntry
 
Bhruic wrote on May 19, 2011, 05:13:
Sure it's valid. The methodology they are using is to determine how many "fake" copies have been sold, multiply that number by the actual cost of the legit software, and use that number as "cost". What that does, however, is make the incorrect assumption that if the fake copies were unavailable people would have bought legit copies. Certainly true in a percentage of cases, but how high - or low - that percentage is is open to debate. It's just not 100%.

But you're missing the very important point...

People are *buying* these pirated copies...that is a lost sale because people obviously are desiring said product and are purchasing pirated instead of legal product.
 
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News Comments > Evening Legal Briefs
2. Re: Evening Legal Briefs May 19, 2011, 04:46 DarkCntry
 
xXBatmanXx wrote on May 18, 2011, 23:48:
China piracy cost U.S. firms $48 billion in 2009: report.

BWAAAHAHAHAHAAHAHAHAAAHAHAHAHAHAHAHA *DEEP BREATH* BWAAHAHAHAHAHAHAHHAA.


Riiiiiight. Thanks for the laugh.
I always find it funny that they think a pirated copy of item X = a lost sale of item X.

I don't think the lost-sale reason is valid here. The prevalent piracy in China and SE Asia are that off bootlegs, the actual product copied and resold.
 
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News Comments > Quote of the Day
33. Re: Quote of the  Day May 18, 2011, 19:16 DarkCntry
 
Verno wrote on May 18, 2011, 15:34:
The industry really needs to take a step back, and look at what the hell is going on rather than simply looking at their shrinking profit margins and reacting on impluse.

I couldn't agree more with you but I doubt that will happen. Unfortunately a shitty publisher/developer isn't going to look at the situation and say "oh we need to make GOOD games, of course!". They are more likely to refine their existing offerings slightly in the form of gentle nudges like preorder bonuses or more forcefully with things like online passes and missing features.

I agree, but then comes the problem...consumers need to buy those great games that developers make.

In the last 10 years alone, how many critically acclaimed games were developed and sold and failed in the market because no one purchased them?

In the last 10 years, how many games were critically considered ho-hum and people gobbled them up like Thanksgiving dinner? How many retreads of games (CoD, Madden, etc) were made and sold?

Developers and Publishers will create and sell based upon proven means of income...this is why we see less and less new IPs and more and more sequels and retreads of games.
 
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News Comments > Ships Ahoy - Brink
62. Re: Ships Ahoy - Brink May 11, 2011, 16:45 DarkCntry
 
JaguarUSF wrote on May 11, 2011, 10:57:
DarkCntry wrote on May 11, 2011, 04:14:
Really hating the Objective 2-star solo Challenge...I can never seem to get the hackbox going simply because the enemy bots are crawling all over the damn thing...I need my sling!

You can also play challenges online cooperatively.

Yes, you can, but you cannot unlock anything via that route, which is rather disappointing but understandable.
 
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News Comments > Ships Ahoy - Brink
48. Re: Ships Ahoy - Brink May 11, 2011, 04:49 DarkCntry
 
Jerykk wrote on May 11, 2011, 04:42:
Really hating the Objective 2-star solo Challenge...I can never seem to get the hackbox going simply because the enemy bots are crawling all over the damn thing...I need my sling!

You don't have to stand next to the box during the whole hacking process. You can take cover while hacking from a distance. It'll take longer but you won't die.

Well, that was never the issue, I could easily get around the corner quickly enough, it's just that getting the box on was the problem

I might just break down and either wait for SD to tweak the bot balance, or create a new character. I really don't want to create a new character just to get past that single challenge, feels like cheating doing it to lower the bot AI.
 
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News Comments > Ships Ahoy - Brink
45. Re: Ships Ahoy - Brink May 11, 2011, 04:14 DarkCntry
 
Really hating the Objective 2-star solo Challenge...I can never seem to get the hackbox going simply because the enemy bots are crawling all over the damn thing...I need my sling!  
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News Comments > Morning Metaverse
2. Re: Morning Metaverse May 10, 2011, 18:29 DarkCntry
 
[VG]Reagle wrote on May 10, 2011, 18:23:
Microsoft buys skype? CRAP GET READY TO PAY
I doubt Skype to Skype is going to change...and considering you already pay for the other functionality, it's moot.
 
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News Comments > Morning Safety Dance
11. Re: Morning Safety Dance May 5, 2011, 00:35 DarkCntry
 
Dades wrote on May 4, 2011, 23:44:
That's not true, there isn't "always a way in" or every network in the world would be hacked at one point or another.

You're right, however every network is not created equal. Some have active monitoring of their security, some have multiple layers of it, etc.

That being said, what limits the hacking to some networks is what can most hackers obtain from it. White hats are becoming far more outnumbered by black hats. This shift means that more hacking will take place where the most attention can be garnered and the most 'respect' can be gained.
 
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News Comments > Morning Safety Dance
9. Re: Morning Safety Dance May 4, 2011, 20:22 DarkCntry
 
ldonyo wrote on May 4, 2011, 13:56:
killer_roach wrote on May 4, 2011, 13:26:
Drazula wrote on May 4, 2011, 13:17:
Sony just doesn't get it. Who cares if they catch the people who did this? The damage is done. We want our data secure!

Banks keep money in a vault for a reason. They don't leave it sitting at the front door. This "blame it on the hackers" is nonsense. If the data is secure this is no hack.

If you don't catch the people who did it, you're encouraging more people to do so. It might be Sony today, but it could be Microsoft tomorrow, Apple next week, Citibank or Bank of America in a month or two (again... each of them's been hit in the past). If somebody thinks they can do something and get away with it, what's to stop them?

Yes, the hackers need to be caught. However, had Sony designed their network from a secure perspective the hack most likely would not have occurred. That Sony continues to try and shift the blame from themselves is yet another example of how little Sony thinks of its own customers. Nothing has changed in Sony's mindset since the rootkit thing, which is pretty pathetic.

So not trying to defend Sony here but....

It doesn't matter how well security is, there will always be a way to hack it as long as it is publicly accessible, which is why the adage is that the only safe computer is one unplugged.
 
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News Comments > Gold - The Witcher 2: Assassins of Kings
17. Re: matthew@welchkin.net Apr 27, 2011, 12:56 DarkCntry
 
necrosis wrote on Apr 27, 2011, 12:52:
Darks wrote on Apr 27, 2011, 11:40:
Same for me, I tried to enjoy this game, but the thing that really kept me from liking it was the combat, I just couldnt stand having to mouse fuck everythng to get the combat to work. I would rather they made icons to click or have some type of auto attacks that you could alter.
Please go back to your console games.

Wait, wasn't this complaint registered for DA2 and blamed on it being a factor of consolitus?
 
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News Comments > The Witcher 2 Console Plans Confirmed?
14. Re: The Witcher 2 Console Plans Confirmed? Apr 27, 2011, 02:41 DarkCntry
 
Zavy wrote on Apr 27, 2011, 02:38:
I'm not much familiar with the console world, but from what I understand and have seen, there's not many (any?) console games that have full frontal nudity.

dante's inferno had quite a bit of nudity as well.

Which still didn't float into full-frontal realms, and look at the negative attention it got.
 
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News Comments > Jurassic Park: The Game Delayed
11. Re: Jurassic Park: The Game Delayed Apr 27, 2011, 00:47 DarkCntry
 
StingingVelvet wrote on Apr 26, 2011, 23:28:
Despite them implying otherwise I hope this is to change/improve the game. The horrible video I have seen of this makes me want to stay far away from it in its present condition.

bigspender wrote on Apr 27, 2011, 00:42:
they aren't doing anything cool here - it looks as cheap and shitty as you could imagine.
http://www.pcgamer.com/2011/02/18/jurassic-park-hands-on/

The actual article states that they intend on revamping a lot of the gameplay based upon feedback from the trailer...which can mean quite a bit. Granted this is conjecture, but at least TT is keeping up good PR with their customers.
 
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556 Comments. 28 pages. Viewing page 14.
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