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Real Name Nameo   
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Nickname DarkCntry
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Jan 29, 2006, 02:29
Total Comments 580 (Apprentice)
User ID 24330
 
User comment history
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News Comments > Metro: Last Light HUD "Fix" Inbound
60. Re: Metro: Last Light HUD May 15, 2013, 22:42 DarkCntry
 
There are apparently only two types of people on gaming forums, haters/whiners and fanboys(girls)/shills.

Sadly, moderate discussion is relegated to simple metrics of "if positive = shill" and "if negative = whiner".

Personally, having understand the intricacies of game development, I generally sympathize with developers and rather not publicly denounce their 'abilities'...of course, that has labeled me as a fanboy far too many times.
 
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News Comments > Battlefield 4 Commander Mode Rumors
8. Re: Battlefield 4 Commander Mode Rumors Apr 24, 2013, 19:17 DarkCntry
 
Frags4Fun wrote on Apr 24, 2013, 18:43:
Scope Glare/Glint

And why wouldn't that be in the game?
 
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News Comments > Company of Heroes 2 Closed Beta Open to Facebook Affection
4. Re: Company of Heroes 2 Closed Beta Open to Facebook Affection Apr 15, 2013, 12:04 DarkCntry
 
At least the build download shows Stress Test, so honestly I don't have a problem with this.  
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News Comments > Defiance Perks; Patch Plans
3. Re: Defiance Perks; Patch Plans Apr 12, 2013, 22:16 DarkCntry
 
Ozmodan wrote on Apr 12, 2013, 21:34:
$60 is too much for this game, just a run of the mill shooter.
Not exactly a run-of-the-mill shooter, it's a shooter in the same way Planetside is just a shooter. The difference is that Trion is trying a bit too hard to implement MMO aspects (scripted events, vector questing) to give purpose to the game.

Jivaro wrote on Apr 12, 2013, 21:03:
Is anybody doing the full game+tv show experience and if so, how is it?

The show doesn't start til Monday in the States, so we won't know about anything too much considering that the show takes place across the country and that whatever is supposed to happen in the game is supposed to be trickled in both ways.
 
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News Comments > America's Army Beta Signups
15. Re: America's Army Beta Signups Apr 9, 2013, 01:34 DarkCntry
 
pacbowl wrote on Apr 9, 2013, 01:05:
DarkCntry wrote on Apr 8, 2013, 23:23:
Killswitch wrote on Apr 8, 2013, 23:03:
Can't find anything recent, but it was reported in 2009 the game had cost taxpayers $32.8 million.

Now in a somewhat informed defense here...that money would've been taken whether the game existed or not, as the game itself takes roughy ~7-8% of the entirety of the Army recruitment and advertising budget. It's also highly unlikely that the game used the full amount that report states.

I don't have any sources but I heard this argument back on the old AA forums and someone worked out it cost each taxpayer like a quarter per year to keep this going. I don't really mind that.

Closer to probably a quarter of a cent from all tax payers.
 
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News Comments > America's Army Beta Signups
12. Re: America's Army Beta Signups Apr 8, 2013, 23:34 DarkCntry
 
Prez wrote on Apr 8, 2013, 23:26:
I've always had a sneaking suspicion that America's Army is actually a real-life "Last Starfighter"-esque test disguised as a videogame, and that the board leaders are whisked away under the cover of darkness by government agents in nondescript black sedans.

If only...when I worked on the project it was a pretty messy situation. There was a higher than normal developer turn-over rate, they relied almost solely on volunteers for everything *not* physical code work (and even then they had volunteers doing some code work), and their beta testers were either so jaded or so uninformed that nothing got fixed.
 
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News Comments > America's Army Beta Signups
10. Re: America's Army Beta Signups Apr 8, 2013, 23:23 DarkCntry
 
Killswitch wrote on Apr 8, 2013, 23:03:
Can't find anything recent, but it was reported in 2009 the game had cost taxpayers $32.8 million.

Now in a somewhat informed defense here...that money would've been taken whether the game existed or not, as the game itself takes roughy ~7-8% of the entirety of the Army recruitment and advertising budget. It's also highly unlikely that the game used the full amount that report states.
 
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News Comments > America's Army Beta Signups
2. Re: America's Army Beta Signups Apr 8, 2013, 21:00 DarkCntry
 
MattyC wrote on Apr 8, 2013, 20:54:
This is still going? I had no idea they ever really followed up on the first release.

It progressively got worse with each iteration to the point where they canned pretty much every developer and went in-house. At that point, no one really liked it.

Basically they took a mediocre FPS that's saving grace was it was free and something a little more realistic and plowed it into the ground.
 
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News Comments > Make Something Unreal Live 2013 Results
2. Re: Make Something Unreal Live 2013 Results Apr 8, 2013, 10:08 DarkCntry
 
shul wrote on Apr 8, 2013, 09:56:
This is very sad. The game is nothing we haven't seen before.


Are you sure you posted this in the right article? Something tells me no.
 
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News Comments > Ships Ahoy - BioShock Infinite
91. Re: Ships Ahoy - BioShock Infinite Mar 27, 2013, 12:34 DarkCntry
 
I think the reason there aren't many advanced graphical features is due to the fact that the world is rendered as semi-open, there are only a few true loading moments and I've never witnessed any pop-in...honestly, I'll take a more seamless world over fancy graphical effects that have no impact on overall gameplay.

Just finished 1999 mode, according to Steam I have 13 remaining achievements to get, the majority being Kill X in Y way style. Also need to get the last few Voxophones and telescopes that I bet are mostly behind the Vox Ciphers that I got screwed out on getting due to story progression faults.
 
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News Comments > Ships Ahoy - BioShock Infinite
18. Re: Ships Ahoy - BioShock Infinite Mar 26, 2013, 12:13 DarkCntry
 
10 hours on normal with minimal side exploration is how long it took me.

Had no crashes on my HD7970, everything on ultra minus a few lighting effects (which went to high)...a very, very enjoyable game and the story was a least far more cohesive than the previous two, especially for that last third of it.

I thought I was going to be annoyed that I'd be dragging Elizabeth around, but was happily surprised to not be. Her extent of participation in fights is the occasional resource toss or to use her tear ability, there's no protecting her required. Oddly, I did find myself wondering why I didn't need to protect the person I'm supposed to be kidnapping from them trying to take her back...

Columbia is, by far, a better environment than Rapture...seeing it alive is probably the biggest asset it has.

All-in-all, I give the game a 90/100...docking points only for a few quibbles...tonics weren't as special this time around and I found myself doing more melee attacks on the riff-raff, and a total lack of fear when facing Handymen or Patriots which I had when having to determine how to take down a Big Daddy...
 
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News Comments > Game Reviews
16. Re: Game Reviews Mar 26, 2013, 11:21 DarkCntry
 
wrlwnd wrote on Mar 26, 2013, 11:09:
Verno wrote on Mar 26, 2013, 09:46:
The game isn't perfect but after spending some time with it I have no problem recommending it to people for $60 or less.

Sorry, but 15 hours of gameplay isn't worth $60.

I'll wait until it hits about the $20 price point.

People have no issue paying for 90min of entertainment at around $20...so 15 hours of interactive entertainment for $60 isn't all that bad.

Honestly, first playthrough for me according to steam was just over 10 hours, on normal and I didn't do too much exploring outside of just gawking over the scenery a few times.

The funny thing was I read this user review on Metacritic, which basically proves the point that more often than not, the majority of people in the user reviews are idiots...

It took me 7 hours to complete the game, it's ridiculous to a non-multiplayer game. The display of the game made me sick and the mousespeed made me faint. The only things made me continue are the boobs of Elizabeth. 2 for the boobs and (spoiler-) 1 for Dewitt's drowning.
 
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News Comments > Saints Row 4 CE Survey
4. Re: Saints Row 4 CE Survey Mar 20, 2013, 21:17 DarkCntry
 
zombiefan wrote on Mar 20, 2013, 21:12:
Here's a thought. Be an innovator, Deep Silver. Give us a game with no DLC. That's right, include everything right from the get-go, or save it for the next game. I'll betcha you'd win an army of followers and respect.

Contrasting the emphasis I made to the rest of the replies, I find this a little comical to read.
 
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News Comments > Assassin's Creed III The Betrayal DLC
3. Re: Assassin's Creed III The Betrayal DLC Mar 19, 2013, 22:10 DarkCntry
 
Brumbek wrote on Mar 19, 2013, 21:29:
I just really dislike them portraying Washington this way. It is basically slander. I'm ok with alternate history games like saying the Nazis took over the world because the Nazis were trying for this very thing. Or even Lincoln Vampire Hunter because it is a total joke concept.

But to take a real historical figure and misrepresent him so utterly...Washington refused to be King in real life. It just strikes me as crossing a line. You'd get sued if you represented a living figure in this manner...I guess I just don't like people misrepresenting history in such a serious manner.

Wait, so you're ok with them doing alternate histories with everyone but Washington?
 
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News Comments > Steam Top 10
18. Re: Steam Top 10 Mar 17, 2013, 20:40 DarkCntry
 
Paranoid Jack wrote on Mar 17, 2013, 18:42:
I've got keys too if anyone needs/wants one. Message ParanoidJack on Steam. Not sure how gifting works on Steam but it can't be too hard to figure out.

Under your profile you should see "Inventory", which should have the 'keys'. Under those, there should be a gifting option.

Granted, I don't know if they are just using serials or what-not, but that's how you gift games from Steam.
 
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News Comments > Steam Top 10
12. Re: Steam Top 10 Mar 17, 2013, 17:48 DarkCntry
 
Jedi Master wrote on Mar 17, 2013, 17:42:
It's an alpha.

If you don't like what people are doing on public servers, don't use them. I've played OFP and Arma for over 11 years and I've never played on a public server and I'm not about to start. In fact, I stopped playing on public servers of all types around 2005.

Uh...I know it's an alpha (although I really dislike their usage of that considering the current area of development the game is actually in), that doesn't excuse the fact that it's being abused in a manner that it shouldn't be.

As for playing on private servers, that's pretty much pointless to do currently in the alpha due to the numbers.
 
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News Comments > Steam Top 10
10. Re: Steam Top 10 Mar 17, 2013, 17:39 DarkCntry
 
nin wrote on Mar 17, 2013, 17:02:
Cutter wrote on Mar 17, 2013, 16:11:
Doh, missed the Anno sale, oh well I've waited this long. Think Ima grab Ass Creed 3 today though seeing as it's now at $25.

Anyone got a spare Arma III key I'd appreciate it. I'm dying to check out the Scuba Steve portion of the game in particular.

I'll send you a friend invite when I get home - you're in the blues steam group? I thought I found you on steam, but I wasn't positive. But I've got at least one left, I think.


Have they patched out the spectator bug/glitch that people have been using to annoy others?

Last time I checked half the servers were being inundated with idiots forcing others into Spec-gulls.
 
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News Comments > GeForce Tomb Raider Fixes Inbound
23. Re: GeForce Tomb Raider Fixes Inbound Mar 7, 2013, 12:27 DarkCntry
 
born2expire wrote on Mar 7, 2013, 12:04:
I can't belive Im the 18th comment and the first to mention all the damn QTE's. They completely ruin the game, it WOULD be a decent game without them, but I can't stand QTE's and there is just so many of them.

You seem to be the minority here.

While there are plenty of "Mash E repeatedly" moments, there are very, very few true QTEs. The most annoying of them being the timing ones for executions and timed-dodges. The rest are basically "wiggle joystick" but use a keyboard style, then press either the binds for Use or your axe.

NONE of these are intrusive in any way.
 
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News Comments > GeForce Tomb Raider Fixes Inbound
3. Re: GeForce Tomb Raider Fixes Inbound Mar 7, 2013, 09:48 DarkCntry
 
necrosis wrote on Mar 7, 2013, 09:40:
Fixes for what? Good chunk into the game and zero issues here.

I had one crash, but I don't know the root cause..however there are tessellation-related issues and other issues with nVidia GPUs on Ultra settings...the only settings I pushed to Ultra were textures, game still looked and performed ok for me.
 
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News Comments > SimCity Adding Servers
5. Re: SimCity Adding Servers Mar 7, 2013, 09:31 DarkCntry
 
InBlack wrote on Mar 7, 2013, 09:17:
What is the city population limit? Do acrologies and other advanced structures/buildings exist in this iteration?

I've been well over 200k people in my city, and advanced structures for the most part are similar to previous itterations of the game.

Arcologies, however, are a communal-built effort. Basically it's a Great Work that requires pretty much everyone on that plot to chip in to obtain the logical resources it provides, in this case, huge boom to population and tourism.
 
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580 Comments. 29 pages. Viewing page 7.
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