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User information for Trindermon

Real Name Trindermon   
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Nickname Theo
Email Concealed by request
ICQ None given.
Description cheesey.
Homepage http://atomicrain.net
Signed On Oct 18, 2005, 19:08
Total Comments 393 (Amateur)
User ID 23977
 
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News Comments > Elite Dangerous Beta Begins
18. Re: Elite Dangerous Beta Begins Jul 30, 2014, 12:27 Theo
 
SpectralMeat wrote on Jul 30, 2014, 11:50:
Like I said in the final game not in the beta
http://forums.frontier.co.uk/showthread.php?t=2721

How will single player work? Will I need to connect to a server to play?
The galaxy for Elite: Dangerous is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.


The other important aspect for us is that we can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.


Update! The above is the intended single player experience. However it will be possible to have a single player game without connecting to the galaxy server. You won't get the features of the evolving galaxy (although we will investigate minimising those differences) and you probably won't be able to sync between server and non-server (again we'll investigate).

My points is not about the single player, its about the ability for it to be online with friends and in a private group, that functionality launched yesterday.

 
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News Comments > Elite Dangerous Beta Begins
15. Re: Elite Dangerous Beta Begins Jul 30, 2014, 11:48 Theo
 
SpectralMeat wrote on Jul 30, 2014, 11:33:
Frijoles wrote on Jul 30, 2014, 10:46:
How's the PvP work? Is it 100% voluntary or is it like EVE where you are at risk everywhere, just more risk in certain places (can I be suicide-ganked in a safe area)?
Yep just like EVE
The difference here is that you can play completely offline single player where everyone around you are npc. (in the final game I mean not in the beta)
You will still get ganked though, the npc pirates are pretty good. They will pull you out of supercruise and demand your cargo

as stated below, not the case (least i think ive not tried a private group yet).
 
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News Comments > Elite Dangerous Beta Begins
10. Re: Elite Dangerous Beta Begins Jul 30, 2014, 11:23 Theo
 
Frijoles wrote on Jul 30, 2014, 10:46:
nin wrote on Jul 30, 2014, 10:33:
I would say Elite's case of other players around you, as you fly/play, trumps blizzards need of an auction house.

I didn't even realize it was multiplayer (what I thought was mp only) until last week. I need to read up on the game. How's the PvP work? Is it 100% voluntary or is it like EVE where you are at risk everywhere, just more risk in certain places (can I be suicide-ganked in a safe area)?

The PvP is "forced" if you choose to play with randoms, the game has the concept of "groups" for instancing purposes, you can play in a public group (matched in instances with anyone and no rules), to friends groups, (you and your friends AND other people) and then private groups *(just you and your chosen friends) and no-one else, or solo. So its very flexible.

Silent Bob wrote on Jul 30, 2014, 11:08:
The final game will have online and offline single player.
not sure this is the case, you have the "solo" option as of right now, it still needs the servers to be up tho.


Creston wrote on Jul 30, 2014, 11:14:
Awesome. Glad to see it's moving along at a steady pace.

I do wonder why they keep harping so much on how "big" the game is, though, as the 38000 light year figure is basically fud. The game, currently, is 55 star systems big. Whether those are 38 km apart or 38000 light years each is a moot point, since the only way to travel between them is to activate the hyperdrive.

Actually kinda true kinda not... in that if you chose to stay in super cruiser (light speed without a jump), you could point at a star leave your computer for a few years and it would get there....(the tech in super-cruise allows for that, even if real life game time wouldn't). there also is going to be 400k systems when done if i remember correctly :-) (but the core worlds are where most will happen, about 180 systems or so - just like elite).

contencious , but nice knowing how detailed it is.

been in beta a long time now, and i love it.
 
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News Comments > Titanfall Update to Add Marketplace, Not Microtransactions
8. Re: Titanfall Update to Add Marketplace, Not Microtransactions Jul 25, 2014, 05:38 Theo
 
ViRGE wrote on Jul 24, 2014, 16:47:
Beelzebud wrote on Jul 24, 2014, 12:37:
The last time I checked this turd still doesn't have basic SLI support, but they're working on crap like this?
And it never will. Their rendering method is inherently SLI-incompatible.

Its not like SLI support is something every one does though; so hardly unexpected, the amount of times ive ended up disabling a card to make a game work is crazy....
 
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News Comments > Boss Key Staffs Up
9. Re: Boss Key Staffs Up Jul 24, 2014, 11:37 Theo
 
Surprised not to see Rod Fergerson joining up, thought he left irrational.  
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News Comments > Diablo III Two-Handed Weapon Changes
8. Re: Diablo III Two-Handed Weapon Changes Jul 18, 2014, 12:02 Theo
 
Verno wrote on Jul 18, 2014, 10:15:
Yeah exactly. 2H has what, 4 mainstats? Dual wield gives you a potential 8 to use. 2H will need pretty significant legendary bonuses to make up that differential. It's a start but yeah, probably going to need additional tuning. I got pretty bored of the game awhile ago and kinda tuned out though so no clue what the 2H on PTR are like.

Wasn't the stat budget on a 2 harder already larger? (meaning you might have 8 with 2x one handers but you'd need 2 to make up the potential roll off a 2 hander?)

admittedly this doesn't work well with leg procs'

I cant remember if i am right about the facts, but my impression about 2h vrs 1h was mostly a gem issue with a little stat swing

PS not saying this stuff isnt welcome, or needed, just calling out the standard 4 v 8 stat budget argument.
 
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News Comments > Ultra Street Fighter IV Preorders
6. Re: Ultra Street Fighter IV Preorders Jun 18, 2014, 18:10 Theo
 
Razumen wrote on Jun 18, 2014, 16:32:
Theo wrote on Jun 18, 2014, 11:31:
nin wrote on Jun 18, 2014, 10:33:
Theo wrote on Jun 18, 2014, 10:27:
come back GFWL all is forgiven......

No, all is not forgiven, nor will it be.


hehe in the SFiV world it is... Steamworks is terrible in comparison; laggy, bad in matches, now laggy in single player, iffy match making..... you name it... :-(

assume it will get fixed tho, and hope so, cause SF is terrible on PC now for quiet a few of us.

I'd imagine that's more due to the game's bad network coding than steamworks, which likely does little more than help the initial connection between games. afaik Steamworks is not a replacement for a game's netcode.

I honestly dont know mate; but i do know i own this game on ps3, 360 and pc. its fine on both consoles, and WAS fine on pc using [fugly ass] gfwl; now the pc version is on steamworks it is terrible.

I am not overly partisan about this, but i have owned every version of SF4 , on every platform i am some what of an addict, and the steamworks port is the worst network code of any version of SF4, and the same pc version was fine, just a couple of months ago using a different sdk/integration tool.

i just hope it gets fixed, the main reason i bought the game on pc was so that i would have it after consoles died etc.

 
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News Comments > Ultra Street Fighter IV Preorders
3. Re: Ultra Street Fighter IV Preorders Jun 18, 2014, 11:31 Theo
 
nin wrote on Jun 18, 2014, 10:33:
Theo wrote on Jun 18, 2014, 10:27:
come back GFWL all is forgiven......

No, all is not forgiven, nor will it be.


hehe in the SFiV world it is... Steamworks is terrible in comparison; laggy, bad in matches, now laggy in single player, iffy match making..... you name it... :-(

assume it will get fixed tho, and hope so, cause SF is terrible on PC now for quiet a few of us.
 
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News Comments > Ultra Street Fighter IV Preorders
1. Re: Ultra Street Fighter IV Preorders Jun 18, 2014, 10:27 Theo
 
come back GFWL all is forgiven......  
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News Comments > Ultra Street Fighter IV Character Change Videos
3. Re: Ultra Street Fighter IV Character Change Videos Jun 2, 2014, 12:01 Theo
 
would be nice if rather than pimping there new expansion/version they should fix the steam works intergration, given that GFWL was less laggy than steamworks.
 
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News Comments > Diablo III Legendary Anniversary Buff Becomes Permanent
39. Re: Diablo III Legendary Anniversary Buff Becomes Permanent May 23, 2014, 09:31 Theo
 
peteham wrote on May 23, 2014, 03:56:
Theo wrote on May 23, 2014, 02:57:
AngelicPenguin wrote on May 22, 2014, 14:57:
Shouldn't be too bad at this point. I think the odds of bounty cache legendaries have been estimated at 1 in 10 to 1 in 15 BEFORE the buff, and they also get a bump on the torment level you run on now. Obviously just make sure you run only Act 1.

Caches are not effected by the buff or torment level; caches are there own thing, and always have been. (its not like you farm a cache on normal and open it in torment) or anything; nore does the difficulty you get it from matter (the level its farmed at does, thats all for the source item level).

Loot % drop rate calculations only count against things that drop from the world, IE monsters, chests, and breakables.
This is no longer correct. As of patch 2.0.5, playing on T2+ (i.e. NOT T1) increases the chance of getting legendaries from horadric caches.

Ahh sorry my bad, so it does. thanks (all tho not pretty sure split farming loads of caches ina hour is still a good way of getting a ring ;)).
 
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News Comments > Diablo III Legendary Anniversary Buff Becomes Permanent
36. Re: Diablo III Legendary Anniversary Buff Becomes Permanent May 23, 2014, 02:57 Theo
 
AngelicPenguin wrote on May 22, 2014, 14:57:
Shouldn't be too bad at this point. I think the odds of bounty cache legendaries have been estimated at 1 in 10 to 1 in 15 BEFORE the buff, and they also get a bump on the torment level you run on now. Obviously just make sure you run only Act 1.

Caches are not effected by the buff or torment level; caches are there own thing, and always have been. (its not like you farm a cache on normal and open it in torment) or anything; nore does the difficulty you get it from matter (the level its farmed at does, thats all for the source item level).

Loot % drop rate calculations only count against things that drop from the world, IE monsters, chests, and breakables.

 
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News Comments > Red Dead Redemption Windows Listing Spotted
25. Re: Red Dead Redemption Windows Listing Spotted May 13, 2014, 05:51 Theo
 
red dead is quiet simply one of the finest storys and environments i have ever had the pleasure to play though; the part where you cross the boarder to mexico is simply brilliant - never had a game make me feel that much like a outlaw/cowboy/, its amazing.


PLEASE PLEASE PLEASE, will be only the second game i will have bought on both console and PC.


 
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News Comments > Don't Starve Multiplayer Expansion This Summer
2. Re: Don't Starve Multiplayer Expansion This Summer May 8, 2014, 09:40 Theo
 
couldn't agree more i might actually play this more now  
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News Comments > Sir, You Are Being Hunted Released
3. Re: Sir, You Are Being Hunted Released May 2, 2014, 04:52 Theo
 
Aero wrote on May 2, 2014, 00:28:
I liked the idea of this, the general execution seems decent enough, tasteful even, and I really wanted to like it, but I just can't get into it. Somehow it lacks something fundamental to the actual gameplay that's hard to put a finger on.

basically, fun.
 
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News Comments > Fortnite Alpha Signups
17. Re: Fortnite Alpha Signups Apr 9, 2014, 04:30 Theo
 
It let me sign up from the UK. this looks fun. don't have much hope of getting in, but would love to try it and help with the beta process (Assuming its going to be a proper beta rather than what has been happening lately).  
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News Comments > Diablo III XP Bonus
94. Re: Diablo III XP Bonus Mar 6, 2014, 14:41 Theo
 
really cant decide what i am enjoying more the DH or the barb  
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News Comments > QuakeCon Pre-Registration Next Week
6. Re: QuakeCon Pre-Registration Next Week Feb 27, 2014, 08:49 Theo
 
ColoradoHoudini wrote on Feb 26, 2014, 22:09:
Is there gonna be anything at all of note that comes out of this event?

Quakefans are going to get together and play quake live, that sounds pretty cool to me.
 
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News Comments > Diablo III Patch Adds New Loot & Paragon Systems
26. Re: Diablo III Patch Adds New Loot & Paragon Systems Feb 27, 2014, 06:42 Theo
 
This patch basically makes the game what it should have been at launch imo, still not stat points pre 60, but there are post that (thats the one thing that annoys me, that new system should have been used all the way down to the begining);  
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News Comments > Hawken Relaunching on Steam
14. Re: Hawken Relaunching on Steam Feb 6, 2014, 05:28 Theo
 
Its really not very pay to win, and is actually a fun game. Getting this on steam is a really good thing - i honestly think that F2P games (league aside) need to be on steam these-days to be competitive.
 
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393 Comments. 20 pages. Viewing page 1.
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