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User information for yonderboyOSLT

Real Name yonderboyOSLT   
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Nickname yonder
Email Concealed by request - Send Mail
ICQ 7896851
Signed On Oct 8, 2005, 00:21
Total Comments 167 (Novice)
User ID 23920
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News Comments > Assassin's Creed Unity Patch 4 "on Hold"
4. Re: SOE's SWG Comment Clarified Dec 15, 2014, 21:20 yonder
"Rigorous quality control is of paramount importance to us"

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News Comments > Making History: The Great War Scenario & Demo
3. Re: Making History: The Great War Scenario & Demo Nov 9, 2014, 17:31 yonder
For those who want a nice book on the causes of the war, I recommend (using Blues referral code, of course!) this book:

Great Power Diplomacy: 1814-1914 by Norman Rich

It's a great read (for those of us who love to read about that kinda stuff).

Now... time to DL that demo.
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News Comments > Ubisoft vs. Steam?
94. Re: Ubisoft vs. Steam? Nov 8, 2014, 10:04 yonder
Slick wrote on Nov 7, 2014, 20:33:
Quboid wrote on Nov 7, 2014, 10:00:
Develop for Xbox, pay Microsoft. Develop for Playstation, pay Sony. Develop for PC, pay Valve.

just kill yourself.

People like you make me question the specifics of the delete/ban policy on this site.
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News Comments > Star Citizen Nears $58M
31. Re: Star Citizen Nears $58M Oct 12, 2014, 20:56 yonder
HorrorScope wrote on Oct 12, 2014, 19:17:
Dagnamit wrote on Oct 12, 2014, 15:35:
HorrorScope wrote on Oct 12, 2014, 15:10:
Looks good.
We need to gif the part where they show the crowd clapping.
Extremely busy HUD.
Dude playing with a controller on a pc only game.

controller sounds reasonable. If i had to choose one control method for a space sim/3rd person/fps combo, I would pick a controller too.

Right but I would choose two. He choose the best of no worlds.

... did you just basically say that you'd play with k&m and a controller at the same time?!

The amount of time the camera spent on the guy was minimal, there's no need to jump to the conclusion that he wasn't playing with both. Ugh... it's PC snobs like you who scream foul EVERY TIME that a controller is used even for a second that give proper PC Elitists like me a bad name.

Learn this lesson, please: A controller is the BEST interface device in games more than 0% of the time.

With that in mind I *LOVE* watching idiots who INSIST on not using a controller in ANY game, cuz they inevitably suck in certain types of games. It's gloriously entertaining!
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News Comments > The Evil Within > 30 FPS "Not Supported"
72. Re: The Evil Within > 30 FPS Oct 9, 2014, 16:52 yonder
Crap like this (meaning the comment section) is the reason I click on the Comment Link less and less often here at Blues. Even the awesome Blues crowd is getting stupider and stupider.

The vast majority of the people here are knee-jerkers who refuse to put any thought and effort into thinking why a prima donna creator might want FULL CONTROL of his SURVIVAL HORROR game. Ugh...

To the handful of intelligent people here with the capability of critical thinking... I love you even more. You might enjoy this impression of the idiots here.



Now... do I think Shinji Mikami is on the level of Spielberg or Kubrick? HELL no. Do I think HE thinks that? Hell yes.

If you want to swim in the morass of thinking that there's only one explanation for any choice, ever, and that it's always the one that you first come up with, then enjoy you bliss.

I (and a few other posters here) will enjoy living in a world viewed through research, experience, and critical thinking. I'd invite you over to this perspective but, well, let's just say it isn't suited to everyone.
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News Comments > Op Ed
37. Re: Op Ed Sep 6, 2014, 03:11 yonder
Creston wrote on Sep 5, 2014, 15:23:
And yes, you're right, it isn't journalism. But, frankly, where is the room for "journalism" in games? It's covering a consumer product!

Then stop fucking calling it that. Let all these fucking sites stop with their horseshit "we're here to deliver you honest and unbiased news" or whatever other waffling crap that Kotaku dipshit was spewing on a daily basis, and just admit that you're all JUST FREELANCER ADVERTISERS.

I have a suggestion... it's one that I friggin wish cable news would get behind. Stop chasing the "WE HAVE IT FIRST" carrot and go back to the "WE HAVE IT RIGHT" aspect of reviewing games. Sure, there are some games where having a review first matters, but it really shouldn't. More and more games these days are bought during Steam Sales. Games are becoming less and less like movies in that the vast majority of the revenue comes at the very beginning.

Anyone who doesn't seem a preview as just a 6-page ad makes me sad. I actually still actively subscribe to PCGamer mostly out of nostalgia (tho it gets worse and worse and worse... I kid you not last year one of their editors picked Sim City as GOTY... *sigh*) but all it does is remind me of when they were actually really good.

Here's the thing tho, they're a printed magazine. They don't need to chase the FIRST because they're never, ever going to get it. It's stupid.

Television news should hop on the "You heard it somewhere else first, now hear the real, ACTUAL news from us, because we have journalistic integrity" bandwagon and I would absolutely LOVE it if game reviewers did the same.

Is this just a horribly naive pipe-dream (mind you, I didn't say it was likely)? Is it just wishful thinking?

If I read a review that said "We played the retail product 40 hours and this is what we think" then I'd give that a lot more credence than a review that is published the literal day that a game comes out.
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News Comments > Out of the Blue
16. Re: Out of the Blue Aug 19, 2014, 22:35 yonder
PHJF wrote on Aug 19, 2014, 22:19:
You seriously comparing seating people at a restaurant to medical care? It takes five, ten minutes to cook a steak. Want to tell me how long to detect and then tell somebody they have cancer?

Who cares if doctors actually have legitimately important and complex jobs and that they may have been in an emergency at the hospital earlier that day which caused his 2PM appointment to be bumped up an annoying amount of time even though the doctor helped save a life. Dammit... 2 PM!!!!!!
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News Comments > Notch Softens View on Oculus Minecraft
28. Re: Notch Softens View on Oculus Minecraft Aug 18, 2014, 16:43 yonder
Cutter wrote on Aug 18, 2014, 16:15:
jdreyer wrote on Aug 18, 2014, 14:57:
Cutter wrote on Aug 18, 2014, 13:47:
When you abandon your principles for money that's called selling out.

Except that Notch has more money than he can spend in seven lifetimes. OR won't substantially add to his sales, if at all. It will simply add more immersiveness to his 5 year old game. It sounds like he just changed his mind, and especially given that FB has been hands off with Oculus, that's not an illogical transformation of opinion.

He's a multi-millionaire, not billionaire so it's not that much. However, the fact that he is selling out when he doesn't need the money only makes it worse. Hell, I'd sell out for the right amount. Principles start to get pretty rubbery with the more money that's involved. I'd feel ashamed of course. But cruising around the Caribbean on my 50ft sailboat, drinking rum and banging hot island chicks has a way of assuaging that guilt PDQ.


Are any of your opinions based in fact? You confuse "changing ones mind about concepts" with "selling out" and you think that someone with a net value of 33 billion is a "multi-millionaire". And you wonder why you're the town jester.

Keep being hilarious. We'll keep laughing.
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News Comments > The Elder Scrolls Online on Steam
33. Re: The Elder Scrolls Online on Steam Jul 18, 2014, 07:38 yonder
PropheT wrote on Jul 17, 2014, 20:00:
jdreyer wrote on Jul 17, 2014, 19:41:
With an MMO, you go in with your friends, and if it doesn't work out then you've all lost a lot of money and hundreds of hours.

I have a hard time calling any game I get hundreds of hours out of a bad deal. Hell, if I got hundreds of hours out of it that's already a better deal than 90% of the games I buy.

Depends on if you have fun. You could grind a crappy FF game for 50 hours and really only have four hours of fun.

But I'm assuming that you're referring to hours of fun, not just hours of gameplay.
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News Comments > Europa Universalis IV: Res Publica Released
2. Re: Europa Universalis IV: Res Publica Released Jul 16, 2014, 22:41 yonder
Remind me how you earned your reputation around here...  
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News Comments > Op Ed
32. Re: In Defense of Horse Armor Jul 15, 2014, 23:55 yonder
PropheT wrote on Jul 15, 2014, 18:02:
yonder wrote on Jul 15, 2014, 17:40:
Here's my main rule on DLC. You should never feel OBLIGATED to buy it, and you should never feel as if you are screwed if you don't buy it.

EA's final nail in the BioWare coffin, Mass Effect 3, had a similar Day 1 DLC. Sure, it was "extra" in theory, but you felt screwed if you didn't buy it, because (spoilers) IT WAS A DAMNED PROTHEAN (/spoilers). It wasn't like the extra characters in ME2 where, honestly, if you didn't get them, you didn't really miss much. The ME2 character DLC, while awesome, was truly EXTRA.

The extra character was a deluxe edition option, not really DLC; it was only DLC for people who bought the regular edition that wanted to upgrade after the fact. I don't see it as much of a complaint that they included something with a deluxe edition that actually made it worth getting, when most of the time it's useless stuff. He still wasn't a necessary component of the game any more than the optional character in ME2 was, he was just a more interesting character.

I would think that providing something you can purchase separately for the game that's compelling enough to make you feel like you need to have it would be a good thing, rather than 41 DLC packs that you can take or leave but might as well throw some money at.

Regarding the 41 packs, really there's only 7 that are really even "content". MOST of the other ones are just window dressing. Again, just like paying for silly outfits in a F2P game. COMPLETELY unnecessary. And, of course, you can buy them in packages and on sale and blahblahblah.

As for the extra character... here's the thing... I'm assuming you're talking about ME3 and not the extra character in ME2. Well... we didn't KNOW whether or not the extra character was going to be basically meaningless or if it was going to be a legitimately important part of the ME3 story. But it was "leaked" who the character was going to be, and everyone gasped and OMFGIHAVETOHAVETHAT!!!

Yeah... you could buy it for more after the fact, but it seemed, before the game was released, to be a VITAL part of the game. It wasn't. But you could either spent 10 bucks to upgrade sight-unseen or spend 15 bucks later if you investigated it and decided you wanted it. Either way, I count something that's "Day 1 for x additional dollars or Post-Day1 for x+y additional dollars" to be DLC. It was in ADDITION to the game...

Yeah... EA knew exactly what they were doing. And it was slimy. And, in a completely related fact, ME3 is the last EA game I'm buying. It's almost as if I have "pattern recognition" abilities or something.

Beamer: Well I've already talked about Horse Armor (completely pointless tip jar), but yeah... Fallout 3 was a low point. The original ending was Michael Bay levels of stupidity.
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News Comments > Op Ed
23. In Defense of Horse Armor Jul 15, 2014, 17:40 yonder
Now that Bioware is fully owned and destroyed by EA, Paradox is likely my favorite gaming developer. Their view on DLC is so utterly amazing, as per this RPS article.

Here's my main rule on DLC. You should never feel OBLIGATED to buy it, and you should never feel as if you are screwed if you don't buy it.

That's what I don't understand about the Horse Armor.

Not to quote Cutter but... if you don't want it, don't buy it.

I don't buy Activision's crap because I *KNOW* exactly what they'll do, and so I factor in the price of their DLC into their annual releases and I ask "DO I want to pay 90 bucks a year to play this game? Hells no." It's an incredibly easy question.

EA's final nail in the BioWare coffin, Mass Effect 3, had a similar Day 1 DLC. Sure, it was "extra" in theory, but you felt screwed if you didn't buy it, because (spoilers) IT WAS A DAMNED PROTHEAN (/spoilers). It wasn't like the extra characters in ME2 where, honestly, if you didn't get them, you didn't really miss much. The ME2 character DLC, while awesome, was truly EXTRA.

Horse Armor is totally, completely, and utterly pointless. It was EXTRA. It had no impact on the game. Wanna know what it was in my eyes? A tip jar.

Bethesda makes amazing games for 50/60 dollars that provide me hundreds of hours of legitimate entertainment. They release "content DLC" (what we old folks call expansion packs) for 15-30 bucks (I say 15 because I'm old and that's what they used to be priced) that provide DOZENS (remember, 5 dozen is 60) of hours of additional entertainment.

If Bethesda had a tip jar, I'd HAPPILY put in a few more bucks.

That, my friends, is all I see Horse Armor as.

It's the EXACT same mentality as cosmetic DLC in F2P games like LoL and LotRO and other genres w/ F2P games. The difference of course is that Horse Armor was in addition to the cost of the base game. But... if I want to pay a few dollars to have a snazzy outfit that has no gameplay value in a F2P game, how is that any different than paying a few bucks for my HORSE to have armor in a great Bethesda game?

I'm not screwed if I don't buy it. I won't miss out on the full experience of the game (again, read the RPS article from Paradox please) if I don't buy it. Etcetera, etcetera.

Consequently, most of the DLC I buy is from Paradox and Bethesda.

Not at all a coincidence.

Just look at the latest expansion for Crusader Kings 2 - Rajas of India.

If you didn't buy the game, your map was still extended eastward into India, just like everyone else's game. You could still conquer the areas. You could still assimilate your religions. Blahblahblah. The only thing you couldn't do is PLAY as a character in the new areas. That's it.

There are FORTY ONE pieces of DLC for CK2. Seven of those are gameplay-involved expansions in the traditional sense. The rest are pretty much totally superfluous (just like Horse Armor). Oh, you released 12 hours of Norse music for two dollars to listen to while I play as my Norse character? I'll gobble that right up since I'll put a few hundred hours in as the Norse. And I happily own them all. And Paradox is making a lot more money from me than if they had tried to screw me over with the DLC.

And you know what? I can play a complete multiplayer game with anyone else no matter what combination of those 41 DLC options they own. 100% of DLC combinations are completely compatible with each other.

And that (and obviously superb gameplay) puts Paradox SOUNDLY in the "SHUT UP AND TAKE MY MONEY" category. And I love them for it.

So, again, I don't see what's wrong with Horse Armor.

Do I PREFER traditional expansions to generic micro-DLC? Heck yes. But I'm okay with them OFFERING generic micro-DLC, because I realize that Horse Armor took them very little effort to put together.

Kinda like the effort to put a tip jar on the counter. Just in case someone wants to toss in some change.
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News Comments > WildStar Updated
11. Re: WildStar Updated Jul 1, 2014, 16:00 yonder
Did someone say the Guild Wars games are 'too easy'? I'd be the first to admit that a lot of the content is very casual-oriented. But there are some very difficult and challenging things in the game. Especially in newer content releases.

On topic, I've no plan on subbing to another MMOG any time soon, Wildstar just isn't good enough to justify it IMHO.

I've never understood the line of logic. Unless I'm COMPLETELY misreading, you just said that you won't play it because the game isn't good enough to justify the sub.

Isn't that the exact same thing as people who say "I haven't watched television in 10 years because there's nothing good on television"?

Don't like the pay model? That's cool. Legit reason. But saying that you won't sub BECAUSE games that you don't play aren't good enough...... that's just circular logic. And bad, negative circular logic.
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News Comments > Play PC Titanfall for Free
52. Re: Play PC Titanfall for Free Jun 21, 2014, 14:26 yonder
nin wrote on Jun 20, 2014, 17:55:
HugeJerk wrote on Jun 20, 2014, 17:43:
There isn't an option to play with bots instead of other players. Part of the problem people are having is waiting in match queues because there aren't enough players and there's no "fill open spots with bots" capability.

yonder wrote on Jun 20, 2014, 17:31:
WHY do you think you need a SP campaign? You can play against bots, correct? Then who cares?

What that guy said. There are bots for some functions, but not all. You still end up needing to be online and find other (human) players.

While I'm sure that it's clear by my response to jdreyer (sp?) I'll just repeat.

That has nothing to do with a SP campaign. I should have phrased it better I suppose. But... yeah... lack of bots have nothing (or little) to do w/ lack of SP campaign. SP campaign means a lot of resources devoted to creating it, no matter how throwaway it is. SP bots (i.e. 1 person and 4 bots vs 5 bots, for example) *SHOULD* mean just a few extra lines of code and a few selection choices. But seeing how obscenely restrictive publishers are these days.......
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News Comments > Play PC Titanfall for Free
51. Re: Play PC Titanfall for Free Jun 21, 2014, 14:23 yonder
jdreyer wrote on Jun 21, 2014, 03:46:
but they do offer a fully configurable single player offline mode with bots. Titanfall does not.

And *THAT* is why I don't like inappropriate complaining. If what you actually want is a fully fledged SP campaign then fine, but Titanfall has never remotely pretended to be that, so if you got the game and are disappointed in the lack of a fully-fledged SP campaign... that's on you.

But no bots to train against or play when your internet goes down or... whatever...

Yeah, that's lame. Horrible as a matter of fact. But I've seen dozens and dozens of complaints about the lack of campaign but none of them mentioned lack of bots.

I always just assumed that, because of the actual CONTENT of the complaints, that common sense applied and that you COULD play against bots, like with UT and Quake and blahblahblah. I guess that's on me... tho I would have preferred proper complaining.

Ugh... this is in the same vein as disallowing LAN play for a PC RTS (/cough... Blizzard... /cough).

I friggin hate publishers. I am ASSUMING that if it were entirely up to the developers that they'd let people want what they obviously want and should have. Meaning bots for one-person MP.

jdreyer: Thank you VERY MUCH for clarifying. And thank you for doing so all maturely and whatnot instead of, well, you know.
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News Comments > Far Cry 4 PC Graphics Gimped
40. Re: Far Cry 4 PC Graphics Gimped Jun 20, 2014, 17:42 yonder
Alamar wrote on Jun 20, 2014, 17:37:
Rattlehead wrote on Jun 20, 2014, 11:46:
Eh no loss for me, I pirate all Ubi games anyway, that's my policy. Until they remove fucking Uplay, they are never getting another dime from me.

So go ahead, castrate the game all you want.

We all have our justifications, for the things we do, but I wonder... Do you also have this policy for more invasive, in the way, DRM schemes, like Steam?


Please explain how Steam is *MORE* invasive and in-the-way than Ubisoft. Thank you.
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News Comments > Far Cry 4 PC Graphics Gimped
39. Re: Far Cry 4 PC Graphics Gimped Jun 20, 2014, 17:41 yonder
Verno wrote on Jun 20, 2014, 12:16:
Creston wrote on Jun 20, 2014, 11:19:
Why not just give the PC those few extra options and pieces of eye candy? They do it for their other games. Maybe they just don't sell enough PC copies to make it worth it, but then just say that. Don't try to hide it behind this fable that the failbox can run everything a PC can.

It's just marketing fluff to assuage their sales base. The PC version will definitely have extra options and visual detail. It's not even a concern IMO, Ubi has been doing much better in the port department.

Please look up what they did for Watch Dogs PC graphics to understand why you're wrong.
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News Comments > Play PC Titanfall for Free
38. Re: Play PC Titanfall for Free Jun 20, 2014, 17:31 yonder
I don't understand all the hate for the complete lack of single-player. I saw this as a return to the pure multiplayer game, like Unreal Tournament or Quake 3 Arena. I don't remember a lot of crying about the lack of SP campaigns in those games.

Sure, it was because those games stood on their own with MP only, but... why not apply the same standards to Titanfall?

For the record, I haven't played it, but I do believe in judging a game PROPERLY. Titanfall isn't pretending to be something it's not from everything I can tell (with the exception of pretending to be an Xboner killer app).

Don't like twitch games? That's cool. I used to, but I'm old now, and it really doesn't appeal to me outside of possibly playing with my friends (who are old now too). I remember going to a mega-LAN recently and played UT with a youngster who was somewhere between 15 and 22. We got ANNIHILATED. Back in the day, we were top of the game. Obviously he was much, much better than us, but to be blunt, it's no fun playing against players of that caliber. So... twitch doesn't appeal to me anymore.

But obviously... twitch shooters are still a huge thing. I just don't understand the hate. Mostly tho the above-stated SP-campaign comparisons.

WHY do you think you need a SP campaign? You can play against bots, correct? Then who cares?
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News Comments > Fallout, Fallout 2, and Fallout Tactics Return to Steam
13. Re: Fallout, Fallout 2, and Fallout Tactics Return to Steam Jun 19, 2014, 04:39 yonder
If you guys are going to have such a hard view on Obsidian, you should do yourselves a favor and educate yourselves about Obsidian so that you can have some facts to back up your viewpoint.

Obsidian was (was regarding pre-Kickstarter, cuz that MIGHT change everything) an incredibly odd developer. Most developers have a dynamic relationship with their publishers. Obsidian didn't. They were basically mercenary developers. They usually had concrete development-only contracts with the publishers for usually just one game. They pretty much never had any intentions of staying with that publisher in order to publish more than one game.

This led to some pretty unpleasant developments. With no post-publish support intended, Obsidian had no financial reason, at all, to fix bugs past the publishing date. I'm not saying Obsidian never cared about bugs. They definitely did. But once the publish date arrived... that's it (unless they get a post-release contract for bug support)

Now... bugs and delays happen all the time. But in a normal contract, publishers BASICALLY agree to support the devs until the game is published. If delays are necessary, it's unpleasant and often ends in unpleasantness, but things often get fixed. Basically... a regular contract is "We will pay you until you get the game done, which should be four years from now, at which point we will get the lion's share of the income" whereas Obsidian's contracts were usually "We will pay you until December 17th of such-n-such year at which point we will release the game or have a new contract in place, and after the game we will support the game in-house"

That leads to some incredibly predictable outcomes.

Look at their history.

KOTOR - Lucasarts - Buggy as hell (some game-breaking bugs STILL haven't been fixed.
Neverwinter Nights 2 - Atari - Pretty good, but buggy as hell.
Alpha Protocol - Sega - Need I even say anything?
Fallout New Vegas - Bethesda - Buggy as hell.
Dungeon Siege 3 - Squeenix - Just horrible. Horrible.
South Park, Stick of Truth - Ubisoft - see above about bugginess.
You'll notice a pattern. Publishers, who own the IPs, want a SEQUEL to a great game published on the cheap. Instead of paying more money to the original developers for a top-notch sequel, they hire developer Obsidian to make it under a mercenary contract.
Pillars of Eternity - crowd-financed but published by Paradox - We'll see.

Obsidian makes GREAT stuff. And if they had proper financial support in order to actually FINISH the games before they're released, I'd absolutely love them. But they haven't, yet.

I seriously don't understand the geek love that Obsidian gets. I *HOPE* it's because people incorrectly associate Obsidian with Black Isle. I could understand that. It's wrong, but it's understandable. But if you're judging Obsidian on their current record... you're simply wrong. Or you're okay with horribly buggy games. (And anecdotal evidence that YOU didn't encounter a butt-ton of bugs with their games doesn't mean squat other than you being lucky.)
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News Comments > AMD Calls Out NVIDIA; Former NVIDIA Dev Calls BS
6. Re: AMD Calls Out NVIDIA; Former NVIDIA Dev Calls BS May 27, 2014, 10:56 yonder
ochentay4 wrote on May 27, 2014, 10:31:
Jraptor59 wrote on May 27, 2014, 10:08:
Ah, the irony. AMD crippled Tomb Raider for Nvidia. Nvidia didn't even receive the source code to update its drivers till after the game was released. Talk about the proverbial pot calling the kettle black.
AMD did not crippled Tomb Raider. In fact Tomb Raider had a lot of problems with AMD cards since the game was rushed to add stupid TressFX and skipped bug crunching and optimizations. So it ran like crap on both sides and worse on NVIDIA sicne TressFX was buggy as hell. After some patches it run great on AMD and NVIDIA.

It saddens me that even at BN fanbois still believe claims like that without putting forth any investigation. Tomb Raider was rushed, not crippled. I honestly thought common sense would be enough to determine that, but apparently not.

While AMD/ATI is far from blameless, most of the corporate shenanigans in the GPU wars have been done by nVidia. The closest thing to *REAL* crippling was done by nVidia in regards to forbidding PhysX from working universally. Turned out to not be that big of a deal, but yeah... that was definitely, to quote the nVidia employee "bullshit" (that's some mature classiness there nVidia employee...).

And don't even get me started on the videocard numbering system, which nVidia is most definitely to blame. AMD's numbering system isn't nearly as flawless as it used to be (it used to be bigger number = better, nothing more, nothing less), but it's still a crapton easier to figure out.

nVidia makes great stuff. But their corporation is terrible.
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