User comment history
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| News Comments > Hellgate: London Update |
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| 14. |
Re: No subject |
Nov 1, 2007, 11:37 |
Undocumented Alien |
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The melee in this game feels.. off. The ranged classes are a lot of fun, but I don't care for any sword wielding.
Still haven't bought it, but I probably will this weekend. No intention of subscribing, so I'm glad the Halloween shit was opened up. Completely agree, I am having fun with my Marksmen, feels to me like Diablo 1/2 in FPS mode. I like the atmosphere, scenery, music, and combat (FPS mode). The 3rd person view is not as well done as GW, have a hard time getting into it with a 3rd person avatar. I am still mooching the 'Free' Beta privilege, glad to hear it will be extended for another week.
I will probably buy it but WILL NOT subscribe, I DO NOT want to support there subscription model for a game like this especially since they are exposing me to product advertisement already, make it either or FSS, but you really are on quite the greedy path. ArenaNet is still in business so the 'We need Subscription Money' plus Ads to stay in business is bullshit, make a good game and people will buy expansions, you'll be fine. I don't blame people for ripping FSS on their horrible business model.
What DOES irk that shit out of me is the notion that new classes will be subscription only (from what I have read), why not make it Expansion only, as well, buying an expansion should also open up a couple/few more avatar slots.
IMHO: Demo < Beta < Retail.
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| News Comments > Hellgate: London Live, Subscriptions Not |
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| 30. |
Re: Wow |
Oct 31, 2007, 13:11 |
Undocumented Alien |
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They're basically providing a Guild Wars alternative, just that in addition to buying the game you shell out another $150? Having played both now for a bit (GW a lot) I would have to say yes to that. It's the same 'layout', shared common areas and instanced quest areas.
GW = Box cost with FREE additional content and season events (like Halloween and Halloween items). And ArenaNet adds TONS of free content.
HGL = Box cost + Monthly Fee if you want additional content like seasonal items and more character slots (they only give you 3 for free) + you will see ADS sooner or later, they usually put them near popular NPC's.
I really do have to say I have a problem with them wanting $10 a month for perks on top of using REAL ads. I haven't bought the game yet, not sure if I will.
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| News Comments > More Hellgate: London Subscriber Details |
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| 32. |
The good, the bad, the sometimes ugly |
Oct 30, 2007, 07:56 |
Undocumented Alien |
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I didn't originally like the Beta but gave it one last shot over the weekend (EU Beta) and went much further then my first play session. I have to admit that it does get more fun once you get around level 6 or so. The battles get a bit more hectic and the weapons (I played Marksman) get more fun to use. The game DOES remind of Diablo to a 'T'. I thought it was interesting to see the ravengers (-sp) jumping around in 3D after seeing them in Diablo 1 and 2 in 2D, it actually kind of freaked me out the first time one jumped at me, wasn't quite expecting that. I found the graphics to be great in some areas (underground tunnels looked good IMHO) and horrible in others, maybe they toned down the graphics in some areas (bigger open areas) to handle many peeps with many MoBs, not sure.
I may pick this game up to play co-op with my friends, just not enough co-op games anymore and this one looks like it would be a good frag fest with 4 other peeps. This game reminds me of a mixture of the Diablo series and Doom series where you can get some fast paced action with people in a co-op fashion.
Having said all this, I think the pricing model is HORRIBLE. Dev houses like ArenaNet have proven that you don't need to charge a subscription fee and then on top of that force customers to see ads regardless of how well they blend into the enviornment. So even if I and my peeps decide to buy and play this I will not support the subscription model.
Tough decision for sure, I can see this game being fun in a co-op mode but it's hard for me to support this greedy pricing model (even though I will keep the $10 in my pocket regardless) on the other hand. Decisions, decisions.
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| News Comments > Hellgate EULA Follow-up |
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| 54. |
Re: Getting nervous Max? |
Oct 25, 2007, 15:49 |
Undocumented Alien |
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For ongoing content, a publisher can either choose to do a monthly subscription, or make expansions. Or, do what ArenaNet does with Guild Wars and provide ongoing content FOR FREE and also release expansions to generate revenue WITHOUT in-game ads.
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| News Comments > Hellgate Adware, Hell of a EULA |
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| 113. |
Re: Much ado? |
Oct 24, 2007, 18:05 |
Undocumented Alien |
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On the subject of the in-game advertising, poor Kaiser has been misinterpreted more often than I could identify. We chose to have Massive stream ads into our game for two main reasons: It lets us have realistic ads that we approve and which are context-appropriate without having to make up fictional companies or movies or whatever. This really does up the realism of the scene. And secondly, we will make some incremental revenue on it, but it really did start with wanting to have realistic ads in the subway tubes. We make no apologies about wanting to make money as this is a business (and a start-up at that,) but if we didn't think this added to the game, we wouldn't do it. Please ask someone who's in the beta or get some screen shots and see for yourself what the ads look like. It's got to be one of the most unobtrusive, context-appropriate use of ads that have ever appeared in a computer game. Sorry, but being a start-up company doesn't justify charging PC Gamers a $10 monthly subscription fee on top of the $50 box value and then saying in-game ad placement is a necessity for monetary survival and realism. In-game ads for realism in a FICTIONAL game, it would seem to me that FICTIONAL ads would be MORE appropriate then REAL ads. I have no problem with FSS wanting to make some money, I agree it is a business, but I would think that IF your game is as good as you THINK it is, then you should get PLENTY of revenue from box sales and monthly subscriptions as well future expansion packs. Companies like ArenaNet offer the same game model WITHOUT a monthly subscription for certain 'perks' nor do they use ads and their game(s) (GuildWars and Expansions) are doing fine, they are still in business some how.
The placement of 3rd party ads is a kick in the groin to gamers and a sad path for the future of gaming, much like movie threaters, Sports (WAY to much advertising now, we get sponsor ads within the game now, not just commercials anymore, stat lines are now sponsored by blah blah blah), and I guess now gaming. Next we will see a dialog box pop up in a game that will say, "That head shot was brought to you by NVidia, the way it was meant to be played". Thanks for being one of the pioneers to bring this greedy model to our hobby, it will only get worse and worse. Thanks.
Games used to take us away from reality, let us enjoy ourselves for an hour or two, but thanks to people like yourself Mr. Schaefer corporate greed slowly seeps into hobby.
This comment was edited on Oct 24, 18:06. |
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| News Comments > Hellgate EULA Follow-up |
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| 44. |
Re: No subject |
Oct 24, 2007, 17:27 |
Undocumented Alien |
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On the subject of the in-game advertising, poor Kaiser has been misinterpreted more often than I could identify. We chose to have Massive stream ads into our game for two main reasons: It lets us have realistic ads that we approve and which are context-appropriate without having to make up fictional companies or movies or whatever. This really does up the realism of the scene. And secondly, we will make some incremental revenue on it, but it really did start with wanting to have realistic ads in the subway tubes. We make no apologies about wanting to make money as this is a business (and a start-up at that,) but if we didn't think this added to the game, we wouldn't do it. Please ask someone who's in the beta or get some screen shots and see for yourself what the ads look like. It's got to be one of the most unobtrusive, context-appropriate use of ads that have ever appeared in a computer game. Sorry, but being a start-up company doesn't justify charging PC Gamers a $10 monthly subscription fee on top of the $50 box value and then saying in-game ad placement is a necessity for monetary survival and realism. In-game ads for realism in a FICTIONAL game, it would seem to me that FICTIONAL ads would be MORE appropriate then REAL ads. I have no problem with FSS wanting to make some money, I agree it is a business, but I would think that IF your game is as good as you THINK it is, then you should get PLENTY of revenue from box sales and monthly subscriptions as well future expansion packs. Companies like ArenaNet offer the same game model WITHOUT a monthly subscription for certain 'perks' nor do they use ads and their game(s) (GuildWars and Expansions) are doing fine, they are still in business some how.
The placement of 3rd party ads is a kick in the groin to gamers and a sad path for the future of gaming, much like movie threaters, Sports (WAY to much advertising now, we get sponsor ads within the game now, not just commercials anymore, stat lines are now sponsored by blah blah blah), and I guess now gaming. Next we will see a dialog box pop up in a game that will say, "That head shot was brought to you by NVidia, the way it was meant to be played". Thanks for being one of the pioneers to bring this greedy model to our hobby, it will only get worse and worse. Thanks.
Games used to take us away from reality, let us enjoy ourselves for an hour or two, but thanks to people like yourself Mr. Schaefer corporate greed slowly seeps into hobby.
This comment was edited on Oct 24, 17:31. |
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| News Comments > Hellgate: London Demo |
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| 50. |
Re: Wow |
Oct 19, 2007, 12:27 |
Undocumented Alien |
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I loved the early idea of this game as well as its artwork, but I became really hesitant after watching some of the early preview videos and each time Flagship opened its stupid mouth and talked about another dumb idea. Yep, very disappointing.
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| News Comments > Gold - Hellgate: London, Demo Friday |
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| 6. |
Re: No subject |
Oct 17, 2007, 16:55 |
Undocumented Alien |
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No offense to you, but i've been shocked how many people just don't even read a few lines in the menus. No worries, I have seen that menu item in the TF2 UI, thought you had some other material to check out. Haven't stopped to smell the roses just yet, with a 10 week old baby I just play TF2 when I can :).
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| News Comments > Team Fortress 2 Beta Live |
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| 114. |
Re: Out of touch... |
Sep 19, 2007, 09:40 |
Undocumented Alien |
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I'm sure it had a little to do with the herb, but I actually started giggling while I was looking at the models, the maps, etc and realizing I was about to play TF2 for the first time. I'll be joining you on that sentiment tonight
All other games have been shelved until further notice, I am TF2's bitch now.
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| News Comments > Team Fortress 2 Beta Live |
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| 64. |
Re: No subject |
Sep 18, 2007, 14:59 |
Undocumented Alien |
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You know - has everyone who played just clicked through so fast that they didn't watch the "films" of the map? Watch the video, VERY funny (although it is a cute feature).
Nope, jumped right in, no patience for such things, especially after my bad start with technical difficulties.
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| News Comments > Team Fortress 2 Beta Live |
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| 62. |
Re: ... |
Sep 18, 2007, 14:51 |
Undocumented Alien |
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I just prefer a game that gets the blood flowing a bit more and doesnt kill the action with a 20 second respawn timer. Yeah, I just played on a server with <= 5 second spawn, hectic action.
The pace reminds me of TFC, fast and nuts.
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| News Comments > Team Fortress 2 Beta Live |
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| 51. |
Re: ... |
Sep 18, 2007, 14:12 |
Undocumented Alien |
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Got to play for about 20 minutes, hooked! Much to learn, much to learn.
I do miss grenades, spam-fest or not.
The new look and feel is just beautiful, makes me feel like a lackey *in* Evil Genius.
I look forward to playing again VERY soon.
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| News Comments > Team Fortress 2 Beta Live |
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| 31. |
Re: is a demo planned? |
Sep 18, 2007, 12:12 |
Undocumented Alien |
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Undocumented Alien, all valve games use hl2.exe, and they all run from a different folder, which is probably why your firewalls want to re-auth them seperately. I use Zone Alarm and it will usually tell me when a program wants access to the internet etc, but this doesn't seem to be the case for TF2, it loads to a point then crashes. I get past the 'first' splash screen (with the medic as focal point) then it crashes at the second splash screen.
I'm hoping the launch options will help, or just the new download...
DAM I want to try this out!!!
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| News Comments > Team Fortress 2 Beta Live |
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| 27. |
Re: is a demo planned? |
Sep 18, 2007, 12:04 |
Undocumented Alien |
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Seems a lot of people online are saying to try this Launch Option for TF2:
"+windowed -width 1024 -height 768"
then once in game you can change to full screen and set the correct resolution.
That's Beta I guess
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| News Comments > Team Fortress 2 Beta Live |
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| 23. |
Re: is a demo planned? |
Sep 18, 2007, 11:46 |
Undocumented Alien |
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So...
I could never get past the TF2 second loading splash screen so I found that you can add launch options, I added -windowed to the launch options so I could what the heck was going on and it seems that I was getting a 'hl2.exe' crash (why hl2.exe crash launching TF2?!?!?) in the background, but of course since the TF2 loading screen locked me out of the desktop I couldn't see it but I did finally see the hangup in windowed mode.
So I deleetd my local content and am now re-downloading it... grrr.
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| News Comments > Team Fortress 2 Beta Live |
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| 13. |
Re: No subject |
Sep 18, 2007, 11:09 |
Undocumented Alien |
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Dam, anyone experiencing some LONG load times? Seems i get to the second splash screen and sit there for a while, a long while. If the loading screen were part of the game I would be an expert already... lol.
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430 Comments. 22 pages. Viewing page 18.
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