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User information for Undocumented Alien

Real Name Undocumented Alien   
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Nickname None given.
Email Concealed by request
ICQ None given.
Description An Undocumented Alien working in the US, income and FED Tax free, and sending all earned income back to the country of origin. I thank all your super left-wing liberals for all their support and I look forward to getting my driver's licience soon.
Homepage http://
Signed On Sep 8, 2005, 15:13
Total Comments 604 (Apprentice)
User ID 23756
 
User comment history
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News Comments > Path of Exile Open Beta
35. Re: Path of Exile Open Beta Jan 25, 2013, 08:39 Undocumented Alien
 
Played for about 4 hours yesterday (slow work day...). I would have to say I'm coming around on the game a bit, it's like a combo of Diablo (2) + Guild Wars (1) as far as ARPG meets Instanced gaming with a few shared player areas. I got to the first little town area after beating up the big guy on the beach and was surprised to see other live players in the town, but, it was cool (as compared to games like D3 NOT having common instances).

As far as "cons" I agree with:

Sorry to keep airing complaints, there are many things I like about the game but little annoying things keep piling up. The combat in the game could really use some work too. One of the few things Diablo3 did right was the visceral feel of combat, launching zombies into space is always a riot. I understand they're going for a more grounded approach here so I don't need anything quite that over the top but my melee character has skills like Infernal Blow and Heavy Strike which are barely animated and the enemies just kind of flinch at it.

The combat needs a better feedback mechanism, sometimes it's hard to tell if my "Club" is actually hitting a MOB or not. It's not a deal breaker, but it could be improved.

I also agree with -

My main gripes are that it's too much zoomed in, even at the max distance

I would also like to zoom out a bit more, for an isometric (which I actually like) view camera, it needs to a be a bit higher. Again, not a deal breaker, but could be improved.

Other things that weren't straight forward for a PoE noob -

Took a few seconds to figure out what the currency was when I went to buy some items from the vendors, I find it strange you have to look in the inventory window to see how much wisdom you have to spend, be better if it were a displayed somewhwere above the inventory window or in the buy/sell window (at least I didn't see it, could be wrong).

What up with the armor? Not sure when to use straight armor/evasion/energy shield... I suppose it depends on what char type you will play? Armor for Tanks? Evasion for Rogues? Energy for Spell Casters?

Pretty good game, I think I will actually be playing it a bit more, try to get some friends in to do some coop stuff.

As an FYI - in the Open Beta the Town Portal only stays open for like 4 minutes... I was buying/selling stuff and went back to my portal only to see it gone, the forums stated that the portal only persists for about 4 minutes for the beta, should be regular in the release.
 
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News Comments > Path of Exile Open Beta
22. Re: Path of Exile Open Beta Jan 24, 2013, 13:43 Undocumented Alien
 
I tried this a few months ago, thought that it was a very slow game and it didn't pull me in. But... since it's F2P, and they have worked on it for a bit since then, I'll give it another try.  
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News Comments > Diablo III PTR Updated
16. Re: Diablo III PTR Updated Jan 23, 2013, 12:04 Undocumented Alien
 
I miss the way Diablo (1) did Attributes and Spells. Yes, they had 3 classes, but, you could tweak and modify them to make, for example, a Warlock (Warrior with decent spell casting) or just a straight up Warrior (pour points into Strength etc.). And playing as the Wizard was always (mostly) a unique experience from character to character as you were never guaranteed the same build (spells) as the spell tombs were drops, which I believed added to the value of exploring every inch of a level.

I'd love top see Diablo (1) redone in todays technologies (graphics, etc.). I miss that each game was a true unique experience and each build was pretty unique as you were a product of the drops the game gave you and the control you had over attribute points.

I guess the Torchlight games are closer to that, but I'd still love to see Diablo (1) redone.

So... my suggestion to them would be a re-write...
 
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News Comments > Path of Exile Open Beta This Month
15. Re: Path of Exile Open Beta This Month Jan 10, 2013, 13:21 Undocumented Alien
 
Yeah, maybe it takes a bit to get into... I tried the open beta and it didn't really pull me in. Since it's "Free", I may try it again down the road when the pile of games are quieted down.  
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News Comments > GarageGames Game Development Kit Kickstarter
12. Re: GarageGames Game Development Kit Kickstarter Jan 4, 2013, 08:42 Undocumented Alien
 
Unity - 3D Game Development, should know 3D Engines and C#/C++, Vector Algebra.

Adventure Game Studio - 2D games, should know C.

RPG Maker - 2D, uses Ruby scripting.

Game Maker - 2D, C

Unreal Dev Kit - 3D, Unreal Script

PC Gamer had a big article on this stuff. But yeah, the assets are probably the big factor with this. I tried making a Diablo type game a LONG time ago and fizzled out when I tried to make music and art for the project.

 
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News Comments > Ships Ahoy - Natural Selection 2
4. Re: Ships Ahoy - Natural Selection 2 Oct 31, 2012, 16:21 Undocumented Alien
 
I think I'm getting too old for MP competitive games.

Funny, I was thinking the same thing. Been enjoying offline games such as T2 and Turn based games such as CIV 5 and XCOM... definitely more my speed these days (41 now).

I remember having a LOT of fun with NS1, but a good commander is NESESSARY to make it an enjoyable experience. I think I'll probably wait a bit for NS2, see how it shakes out. But I wish them well.
 
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News Comments > Blizzard's Pardo: Single-Player Games an "Endangered Species"
51. Re: Blizzard's Pardo: Single-Player Games an Oct 4, 2012, 09:34 Undocumented Alien
 
ALL the games that I remember from Blizzard, with the expection of WoW and D3, had Single Player, OFFLINE game modes. There may not have even been a WoW or D3 if thier previous games weren't so successful, that by the way, had SP OFFLINE components.

Way to forget your roots Blizzard... or are they still Blizzard?
 
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News Comments > Diablo III 1.0.5 Notes; PTR Coming
41. Re: Diablo III 1.0.5 Notes; PTR Coming Sep 21, 2012, 16:46 Undocumented Alien
 
It seems to me like you are the one that needs some fresh air. You are obsessed with loot-whoring games, but don't like farming for loot. Hilarious!

To me, loot is just one portion of an ARPG. A good ARGP, and D3 has some of those elements, is about character progression with stats and items, having fun destroying interesting MOBs, and progressing through the story (D1/2/3 had good cut scenes to help move it along). If all the above is good, then there is replayabiltiy with another character.

I play games for fun (and only usually about 6-10 hours per week), if you want to live in a blender and do the same stuff over and over again, then go for it, I just think it's a waste of time with so many other things to do. Hilarious? Playing a game for fun even if it's an ARPG? Then my impression of your world is "sad".

This comment was edited on Sep 21, 2012, 16:51.
 
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News Comments > Diablo III 1.0.5 Notes; PTR Coming
38. Re: Diablo III 1.0.5 Notes; PTR Coming Sep 21, 2012, 16:29 Undocumented Alien
 
You realize that these games (even your precious TL2) are built around... farming for loot... that is the sole purpose of playing them... right? It's certainly not because "click click click" with a kmouse pointer is enticing or terribly strategic gameplay, and it certainly isn't for the story...

Sure, I go through the story with a character, take the loot the game gives me (with good balance it should be rewarding enough), then when I am done and if the game is good, do it with another character. Or I will go the next level in difficulty and continue.

There are other games to play and real life stuff happening then to waste time killing the same MOB over and over again for a virtual item. I play games for fun, I don't see how farming is fun... Now farming is strategic? LoL... oh man... take a walk, get some fresh air.
 
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News Comments > Diablo III 1.0.5 Notes; PTR Coming
35. Re: Diablo III 1.0.5 Notes; PTR Coming Sep 21, 2012, 16:17 Undocumented Alien
 
I played 90+ levels of D2 (via forced online DRM)

Just an FYI... D2 had a dedicated SP Offline Mode, you didn't have to play online at all.
 
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News Comments > Diablo III 1.0.5 Notes; PTR Coming
33. Re: Diablo III 1.0.5 Notes; PTR Coming Sep 21, 2012, 16:10 Undocumented Alien
 
If you farmed late game inferno

FAIL! You have to farm late game inferno to get good stuff in D3. Anytime a game makes me FARM for "interesting" loot it will be shelved relatively quick.

Your honor, I rest my case.
 
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News Comments > Diablo III 1.0.5 Notes; PTR Coming
24. Re: Diablo III 1.0.5 Notes; PTR Coming Sep 21, 2012, 15:14 Undocumented Alien
 
It irritates me that people can't get their head around the fact that you don't have to touch the auction house (real money or gold) to play diablo 3.

Also quite irrating that "people" can't get their head around the fact that D3 is online only BECAUSE of the auction house, so if I touch it or not, I'm handcuffed to thier online only DRM.

I play games like Diablo 1/2/3 to find my OWN loot, don't care to trade or use an auction house so I don't want to be punished for it existing. If the game is balanced right, I should get *good* loot and gold to get me through the story. D3's loot is OK, not very exciting, does not keep me coming back for more. D1/D2 did.
 
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News Comments > Diablo III 1.0.5 Notes; PTR Coming
21. Re: Diablo III 1.0.5 Notes; PTR Coming Sep 21, 2012, 14:41 Undocumented Alien
 
I'll take a look at D3 again when they put out the SP (OFFLINE) Mode Patch. Never happen you say? That's OK, we got GW2, TL2, and BL2... all set.  
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News Comments > Guild Wars 2 Launches
18. Re: Guild Wars 2 Launches Aug 28, 2012, 11:01 Undocumented Alien
 
I approach it more like an ARPG with MMO trappings and find it pretty damned fun.

Same here, the game is non-stop! I head to do a quest and along the way a new event pops up and I do that for 15 minutes or so then go back to my quest, ALWAYS something going on.

I also like to play solo a lot, but the events allow me to "virtually" group for events and execute a common goal with complete strangers for a short time (no commitment) and then do my own stuff again, it's a GREAT design. Travelling is very easy, not much time wasted running across a map for no reason.

Playing a Norn Guardian and currently at level 7, been having a great time. It really does merge the feel of an ARGP and MMO together, will be playing this one for a long time.
 
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News Comments > Diablo III Exploit Hotfixes
18. Re: Diablo III Exploit Hotfixes Jul 27, 2012, 13:17 Undocumented Alien
 
If you need an authenticator just to play a game then you've failed as a developer.

Amen! Just way to much effort to play a game that has it's roots as a SP game. What does Blizz say now, "Aren't you thankful?". No.
 
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News Comments > Path of Exile Stress Test Weekend
18. Re: Path of Exile Stress Test Weekend Jul 25, 2012, 09:46 Undocumented Alien
 
jdreyer wrote on Jul 24, 2012, 19:34:
kunic wrote on Jul 24, 2012, 17:02:
To everyone complaining about the game being always online, please stfu. The game is free-to-play. Do you honestly expect a LAN mode? That'd be like League of Legends or Dota 2 offering LAN as well (ie. stupid). It was a valid complaint with Diablo 3 because you paid $60 for it, but Path of Exile is completely free and not pay-to-win either.

You misread. Obviously, we're not expecting a F2P game to have an offline SP mode or a LAN mode. We want a traditional game that we pay for that has these things. We're saying that we want games with both offline and online functionality, and we're willing to pay for it. We're bemoaning the trend of more and more games toward always-online gameplay.

Thank you jdreyer, it's nice to know there is still intelligence out there on the internet. Yes, that was my original dissapointment, another ARPG being online only, that was all. I'll give PoE a try, it's free, which is $60 better then D3 already.

This comment was edited on Jul 25, 2012, 09:54.
 
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News Comments > Diablo III Wizard Bug Fix; Barbarian Bug Found?
34. Re: Diablo III Wizard Bug Fix; Barbarian Bug Found? Jul 25, 2012, 08:10 Undocumented Alien
 
I'm pretty sure that by now most everyone is aware it was made online only simply to force use of the real money scam house.

That is really the only reason.
 
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News Comments > Path of Exile Stress Test Weekend
11. Re: Path of Exile Stress Test Weekend Jul 24, 2012, 16:14 Undocumented Alien
 
There's just a ton of things they're doing right, but its not care beary so those who don't have the patience to learn a new system may be put off. There is a TON of shit going on in this game - you'll constantly have those "Oh I wish I knew that!" moments which is a welcome rarity these days.

I'll try it out, shit it's free, so no harm no foul if I don't like it.
 
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News Comments > Path of Exile Stress Test Weekend
5. Re: Path of Exile Stress Test Weekend Jul 24, 2012, 13:44 Undocumented Alien
 
I don't mind an online OPTIONAL component, I just don't see a valid reason why it has to be ONLINE ONLY (same as D3, outside of game design).

I see that they are going with a F2P model with Cash Shop which is fine, but I'd rather just pay them $50 and be done with it. If they want to have an optional B.NET like component that is funded by a cash shop (for ongoing maint, etc) that would be awesome and I would support it when I was home and could play smoothly. But I'm just not digging this direction of online only (especially non-MMO) with ARGP's which require smooth control to do well (target, etc). Even on my FIOS connection (and < 100 ms Ping) D3 bounces me around, it's not acceptable. Economies for games are a joke, D3's economy is already dead.

I'll help them load up the server and stress it, check the game out, but I'm not keen on supporting this direction for any game company, there ARE still ARGP's coming out with SP/MP options, they'll need to see some love so things like that will continue.

I hope this game is fun and hope that people who don't care about always on for non-MMO's enjoy it, but doesn't mean that because I won't support it that it is beating a dead horse. I am dissapointed to learn that it's online only.. another ARPG that I probably won't support and there are so few as it is.
 
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News Comments > Path of Exile Stress Test Weekend
3. Re: Path of Exile Stress Test Weekend Jul 24, 2012, 13:18 Undocumented Alien
 
Who gives a fuck about it being online only, seriously thats like such a lame ass dead horse beating. Gameplay is all that matters.

It matters a "fucking" lot. Some people leave their Mom's basement with a solid LAN connection to play games, sometimes on the road working, or sometimes overseas protecting. I've tried games like D3 online (buddies account) from hotels and it sucks ass, gameplay means nothing when you are getting bounced all over the screen.

This is now a "maybe" (very maybe) buy.

The game owns in everything that made oldschool rpgs like diablo own.

Maybe, but I played all of those "oldschool" ARPGs either offline (max performance) or over LAN.

Again, maybe TL2 or Grim Dawn, games that will give me options of play modes.

 
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604 Comments. 31 pages. Viewing page 12.
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