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User information for Undocumented Alien

Real Name Undocumented Alien   
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Nickname None given.
Email Concealed by request
ICQ None given.
Description An Undocumented Alien working in the US, income and FED Tax free, and sending all earned income back to the country of origin. I thank all your super left-wing liberals for all their support and I look forward to getting my driver's licience soon.
Homepage http://
Signed On Sep 8, 2005, 15:13
Total Comments 597 (Apprentice)
User ID 23756
 
User comment history
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News Comments > Spaceship Ahoy - Elite: Dangerous
1034. Re: Spaceship Ahoy - Elite: Dangerous Feb 20, 2015, 08:18 Undocumented Alien
 
Mr. Tact wrote on Feb 19, 2015, 22:49:
Ended up just over 6,000 ly from Sol, on my way back now. Looking forward to finding out how much cash I get from the exploration and how far up the explorer rankings I move...

Great job! Luckily you will be able to sell by the page at a station now instead of individually having to sell you've explored/discovered systems. Also be interesting to see what kind of repairs you have to make from such a long journey.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
1029. Re: Spaceship Ahoy - Elite: Dangerous Feb 19, 2015, 11:47 Undocumented Alien
 
Vall Forran wrote on Feb 19, 2015, 01:21:
Mr. Tact wrote on Feb 18, 2015, 20:02:
Vall Forran wrote on Feb 18, 2015, 19:35:
Eleven charges?! I don't think that exists anymore.
Looking the wiki it seems you are correct. Too bad, that was quite the win. I'll miss it when I rebuild a battle ready Cobra.

This is why I think small ships are going to have a much harder time dealing with large ships. I think this is a good move by frontier. It's stupid that a viper can outpace an Anaconda with shield cells. IMO, the viper should die in five seconds.

I agree, it should take at least a 'Wing' of Vipers to take down an Anaconda. I tried taking down a 'Dangerous' NPC Anaconda last night and put up a good fight but overall couldn't do enough damage in between taking down it's shields and then my Shield Cells were spent and my shields couldn't hold off so I had to flee. Sometimes when I get 'help' from other NPC's I can take it down, but this was 1-on-1, but that's the point right, I have better success with others doing damage to it. Maybe a better pilot then myself could accomplish the goal, but I saw the writing on the wall for me, flee or get blown up.

I'm really starting to like my Viper, tough little fighter against most ships close to it's size.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
1020. Re: Spaceship Ahoy - Elite: Dangerous Feb 18, 2015, 17:02 Undocumented Alien
 
Mr. Tact wrote on Feb 18, 2015, 16:06:
Yeah, I tried the Viper first but was annoyed by the power issue, switched to a Cobra. Which I was able to get a shield bank with 11 charges for -- which was a good thing for me.

Hmm... might have to try a 'combat' Cobra then. With the Viper, using module priority, it has been acting OK, just shutting off the Cargo Hatch so far, no big issue. But some breathing room might be nice.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
1017. Re: Spaceship Ahoy - Elite: Dangerous Feb 18, 2015, 15:19 Undocumented Alien
 
SpectralMeat wrote on Feb 18, 2015, 14:44:
Vall Forran wrote on Feb 18, 2015, 14:30:
I'd definitely advise dropping out of super cruise in a nowhere section of space and testing it out.
or just outside the station so you can dock and make adjustments if needed

I gave it a quick test at the Nav Beacon and it did say "Power Limit Exceeded, Modules Disabled" when I deploy the Hard points but it only seems to shut the Cargo Hatch down and I can fight OK, so I guess I should be good to go...
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
1014. Re: Spaceship Ahoy - Elite: Dangerous Feb 18, 2015, 14:18 Undocumented Alien
 
Thanks Vall! Good feedback.

These Vipers have serious power issues. With the best Power Plant (3A) I'm having a hard time with Deployed exceeding Available, right now it's 12.44 to 12.00, will this give me issues or will other components shut down if power is needed (I did set non-life threating components to priority 2)?
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
1012. Re: Spaceship Ahoy - Elite: Dangerous Feb 18, 2015, 12:06 Undocumented Alien
 
Hey guys, can you take a quick look at my Viper load out and let me know if it can be improved upon?

CMDR Tooch's Viper
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
1008. Re: Spaceship Ahoy - Elite: Dangerous Feb 18, 2015, 08:36 Undocumented Alien
 
Vall Forran wrote on Feb 17, 2015, 18:36:
SpectralMeat wrote on Feb 17, 2015, 12:50:
By warship you mean something like a Cobra/Viper armed to the teeth
I think those ships have much better cost/damage output ratios than an Asp or Python
The Asp repair bills are no fun

Maybe. But I like the idea of having a big heavy hitter surrounded by smaller ships. I'm saving for an Anaconda (lofty goal, probably not gonna happen), but I might get a Clipper or a Python. I made $20m last night. I just have to hope I don't wear out my trade route, this shit is getting ridiculous to find.

You guys have no idea how strong class 3 weapons are... And you know you want them on your side.

Edit:

Also, if we do get a wing formed, I'd love a crack at commanding. Would be fun to all be on voice. I could take the brunt of the attack, while destroying shields, then order everyone to target the power plant of asshole1. Boooooom!

Yeah, I agree with all of this, it'd be great to have bigger ship even just for some intimidation.

I was thinking about using my Asp for combat but the rebuy cost is around 750K while my Viper is around 100K, so I can die 7x more in my Viper (which could very well happen ) before reaching the cost of losing an Asp, sounds financially correct for my current skills to be in a Viper.

And sure Vall, I'm also onboard with you being the XO for our Wing.

Here is an article about the upcoming Wings update - http://www.pcgamer.com/elite-dangerous-12-preview-flying-together-with-wings/

Look forward to the update!

EDIT - From the article, "It's called the 'Wings' update, and it will let up to four players group together to patrol the galaxies as a single unit".

Hmm, only 4 players eh? I was hoping for 6-10, but I guess with instances only handling around 20-30 people I guess that might make sense.

This comment was edited on Feb 18, 2015, 08:44.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
1000. Re: Spaceship Ahoy - Elite: Dangerous Feb 17, 2015, 08:19 Undocumented Alien
 
Traded in the fuel scoop for another 64 cargo. Up to 500t. I have to jump three times, but it's not that bad... especially since I make about $550k credits each way. I timed it and it's about 7.5 mins one way, 6.5 the other (not including station time). The time is from when I select 'launch' to when I actually land on the other docking bay.

500T of cargo space... that's pretty impressive. Like they say, takes money to make money, looks like your investments are working out for you.

In regards to grouping up together, the Lave system seems to be a "wretched hive of scum and villainy." Maybe we could go there and take on some pirates and cleanse the area


 
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News Comments > Spaceship Ahoy - Elite: Dangerous
993. Re: Spaceship Ahoy - Elite: Dangerous Feb 15, 2015, 09:35 Undocumented Alien
 
Just got back from a business trip and haven't really had time to play the new update from E:D until late yesterday... that new route planner simply ROCKS!!!! 100+ LY routes are calculated almost instantly, such a huge improvement!

With about a month away from the 'Wings' update, wanted to see where most people call 'home' so we can get in relative close proximity so we can group up and take some pirates (or whatever) down. I have my Asp and Viper based out of Eravate but could obviously move them. So, where's everyone at when not exploring?
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
922. Re: Spaceship Ahoy - Elite: Dangerous Feb 10, 2015, 21:03 Undocumented Alien
 
Vall Forran wrote on Feb 10, 2015, 20:33:
seriously, though... we should form a wing. Python surrounded by vipers and asps...we could be an awesome squad!

Count me in! Can't wait for wings, hope they allow voice chat for a group.
 
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News Comments > Diablo III Cheaters Banned
22. Re: Diablo III Cheaters Banned Feb 10, 2015, 16:47 Undocumented Alien
 
Anyway, I know he was hit by this because he told me...outright said he's going to GD.

Grim Dawn is still in Early Access (Pre-Beta) and won't be "Ship's Ahoy" for quite a while. Also, to date, Grim Dawn is more of an 'Old-School' ARPG where they aren't making customers play online (Thank God) and MP/COOP will probably be Network/IP, so I'm not sure how much of a market there will be for Gold Farmers.

Funny how "Diablo Online" was touted (by Blizz and their army of apologists) to alleviate us from cheating... funny that... ODRM period... hasn't stopped economy problems or cheating and your forced to play a SP game online. ODRM seems to be the trend as of late.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
909. Re: Spaceship Ahoy - Elite: Dangerous Feb 10, 2015, 08:17 Undocumented Alien
 
Hmm. I disagree, but I understand. Getting interdicted and escaping a pvp interdiction is probably the most exciting thing in the game right now.

I certainly agree, played many years of UO when it was only open PvP and had some really good times and some tough battles. Playing against other humans vs AI is much more thrilling. However, games like UO/GW etc have strong MP/COOP tools and interfaces. Global chats, party chats, private chats, grouping/party tools, and other interfaces bring people together.

E:D has some very serious problems with making their galaxy feel holistic and integrated as of today. I'm not complaining as I have seen their proposed roadmap and know content patches are coming to address these gaps. When these items come about I'll probably play Open more often then not. Plus, I'm almost at the point where I'm done with making money as I have a nice Viper and an Asp and don't think I want to get anything much bigger.




 
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News Comments > Spaceship Ahoy - Elite: Dangerous
901. Re: Spaceship Ahoy - Elite: Dangerous Feb 9, 2015, 21:45 Undocumented Alien
 
Vall Forran wrote on Feb 9, 2015, 20:56:
I'm not in central systems...I find the best trade routes to be towards the outskirts. I'm in empire space, but about 100ly from where I parked my viper in fightin' space.

Maybe it's a timezone thing? I find when I play after work on the west coast...there's no one around.

When I'm trading or exploring I have been mostly in solo mode. Why? Good question... I guess for one the MP/COOP elements of E:D are pretty weak right now so what's the use? I'd like more of an incentive to play Open, just don't see one right now except for people to grief. I do look forward to future updates when MP/COOP is better, especially the 'Wings' update. It'd be cool to join you guys on some missions, I look forward to that. So, someday when it makes more sense to play in open, I'm certainly not opposed to it.

I'm on the East Coast of the states so I'm playing between 8 PM EST to 11 PM EST, it does make it tough to link up with the West Coast PST timeframe, but hopefully we can someday.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
888. Re: Spaceship Ahoy - Elite: Dangerous Feb 7, 2015, 12:38 Undocumented Alien
 
It took 885 posts to make this an 'Elite' thread.

 
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News Comments > Spaceship Ahoy - Elite: Dangerous
878. Re: Spaceship Ahoy - Elite: Dangerous Feb 6, 2015, 16:10 Undocumented Alien
 
Vall Forran wrote on Feb 6, 2015, 13:09:
This is kind of cool. There's a data dump with people who the first to discover objects in the game. It's a few weeks old, so Tooch is probably half-way up the list by now.

And I'm not completely sure what the 'tag' is based on. I think it might just be from using a discovering scanner without actually scanning them. I just can't imagine actually scanning 96,000 objects.

http://dump.bass-speaker.com/chart.php

Speaking of which, I JUST got back home to LHS 3447 from about 903 LY's out towards the center of the galaxy (still < half way there) and scanned about 110 Star Systems, some more 'deeply' than others of course. After selling all the Cartographics (takes FOREVER to sell... one by one...) I made 1,353,394 CR off my exploration. Not bad... but I think if I spent the equivalent time doing the Rare Trade Route I would have made over 10 million CR, but it was neat to do it. The lowest payout was about 200 CR with the highest at 77,000 CR. I scanned some pretty big systems with a lot of good planets and was expecting a couple 100K+ CR systems, but 77K was tops. It's VERY quiet out there, no stations/outposts or NPC's, I started to get 'Space Madness'

I think the after selling that lot I should get some hits for discovery.

Getting the Viper out for a change of pace... time for some fighting!


This comment was edited on Feb 6, 2015, 16:33.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
870. Re: Spaceship Ahoy - Elite: Dangerous Feb 5, 2015, 08:20 Undocumented Alien
 
SpectralMeat wrote on Feb 4, 2015, 21:33:
By the way I like the Asp http://youtu.be/pPq7pnbIv-Y

Nice work! My Asp is very stripped down for Exploration right now to accommodate long jumps (30+ LY) and watching this video is making me miss combat (although I do punish small fish NPC Interdictors).

After I reach the center I'll turn around and come do some Bounty Hunting and some missions.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
834. Re: Spaceship Ahoy - Elite: Dangerous Feb 3, 2015, 07:59 Undocumented Alien
 
Yeah I can also buy the Asp right now but that's about all I have.

I'm about 400-500 LY's from my starting area of LHS 3447 in my Asp so far heading towards the Eye of The Galaxy. Haven't seen an Outpost or Station in quite a while, it's very strange. Doing lot's of scanning (where it makes sense of course). It is VERY quiet out there with an occasional NPC Interdiction attempt (if it's a Sidewinder or Eagle I surrender and then kill them).
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
816. Re: Spaceship Ahoy - Elite: Dangerous Jan 31, 2015, 15:10 Undocumented Alien
 
Welp, got my ASP up to a 30.50 LY jump range, heading out as far as I dare to go, hopefully someday you will see stars that were mapped by CMDR Tooch first! Love that you can have even a small legacy in the game that others can see.

See you on the dark side of the moon!
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
793. Re: Spaceship Ahoy - Elite: Dangerous Jan 29, 2015, 08:27 Undocumented Alien
 
Interesting/Good news for E:D Explorers - https://forums.frontier.co.uk/showthread.php?t=106524

"In the next Elite: Dangerous update, planets will show which CMDR first scanned and sold data on them."

Pretty Cool!
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
792. Re: Spaceship Ahoy - Elite: Dangerous Jan 29, 2015, 08:24 Undocumented Alien
 
Mr. Tact wrote on Jan 29, 2015, 07:54:
Vall Forran wrote on Jan 29, 2015, 00:15:
I don't know how you guys do those 11+ rare trade runs. That is the most boring thing ever. I tried it after a long break thinking it would be easier with a bigger jump range, but nope. Super boring.

It's sad, but I prefer my 5 ly trading route.
Necessity. I'm up to 20M cash, with probably another 8-10M sunk into a Type-6 and a battle ready Cobra. And I still can't really afford a Type-7 or Clipper to do the high volume trading... How did you get the money to buy your Clipper?

I agree, it is super boring, but super lucrative when you have a Type-6 or less and just starting off.

If I used Bounty Hunting and Exploring to make money it would take exponentially longer to make millions of CR.

I used the 11 Rare Crack run to make 10+ million in about a week or so, that allowed me to get my ASP way more quickly.

Now I have my ASP and start to explore... I make anywhere from 540-55K CR per system... slow money.

I want to get a few more high priced items for my ASP so I will probably go and do the 11 Rare Trade Run to make another 6-7 Million and then I won't worry about money for a while.

Boring, but extremely lucrative in a smaller vessel.
 
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597 Comments. 30 pages. Viewing page 1.
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