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User information for Robert H.

Real Name Robert H.   
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Nickname OpticNerve
Email Concealed by request - Send Mail
ICQ None given.
Signed On Aug 12, 2005, 22:12
Total Comments 216 (Novice)
User ID 23638
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News Comments > Steam Top 10
15. Re: Steam Top 10 Jan 6, 2013, 21:39 OpticNerve
Paranoid Jack wrote on Jan 6, 2013, 20:26:
Does anyone have Dark Souls on both a console and the PC? If so is it worth getting on the PC if I already have it on the PS3?

I seem to remember something about the controls are bad unless you use a gamepad on your PC. I've been waiting for it to go on sale before taking a chance on it still I'm hesitant.

Actually the game's completely playable with a keyboard and mouse. It does take some fiddling around with rebinds and two mods before you can get it how you like it but I somehow find it easier to play with a k+m than my gamepad. That might have to do with me not being a console gamer and not being used to a gamepad though so your mileage may vary.

The two mods you need:

- DSfix: (you should be using this anyway):

- Mouse Fix:
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News Comments > Humble THQ Bundle Grows
16. Re: Humble THQ Bundle Grows Dec 7, 2012, 00:24 OpticNerve
I hope THQ somehow keeps afloat since they publish games from some of my favorite developers.  
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News Comments > Guild Wars 2 Wintersday Event Next Month
12. Re: More Big Picture Details Nov 28, 2012, 19:31 OpticNerve
I'm quite enjoying the new Fractals of the Mist dungeon (the Colossus fractal is awesome) but the whole lfg spam in map chat does show the drastic need for Anet to put in a dungeon finder. So far people are heavily using but an in-game option would be a lot better.  
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News Comments > Guild Wars 2 Wintersday Event Next Month
10. Re: More Big Picture Details Nov 28, 2012, 14:24 OpticNerve
Just as a heads up, Anet finally added two gem-shop items to let you redo your hairstyle and to completely redo your appearance (including gender).

It's under the Services section and it's the Self-Style Hair Kit (250 gems) and the Total Makeover Kit (350 gems) for those of you who are interested. Demonstration shown here:
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News Comments > Evening Previews
2. Re: Evening Previews Nov 13, 2012, 01:35 OpticNerve
Do you have narcolepsy?  
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News Comments > StarCraft II Global Play Coming
14. Re: StarCraft II Global Play Coming Nov 11, 2012, 20:13 OpticNerve
D_K_night wrote on Nov 10, 2012, 17:47:
you weren't about to buy it regardless of whether they had it or not

That alone wasn't the only reason why I didn't buy it, but it was a part of the list of reasons why I skipped it.
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News Comments > StarCraft II Global Play Coming
7. Re: StarCraft II Global Play Coming Nov 10, 2012, 02:18 OpticNerve
Wow, they're finally adding this in? Thought this was patched in ages ago. Pretty glad I passed on this game.  
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News Comments > Molyneux's Curious PC Curiosity Explanation
9. Re: Molyneux's Curious PC Curiosity Explanation Nov 10, 2012, 02:12 OpticNerve
I made a new game where you constantly press a button. There will be a DLC you can buy worth the price of a plane ticket. If you're REALLY lucky, you can become the ONE where you get to fly to Peter Molyneux's residence, ring his doorbell, punch him in the head when he answers and tell him to make a real game. The game is called Curiosity Solved.  
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News Comments > Guild Wars 2 Massive Event Teased
22. Re: Guild Wars 2 Massive Event Teased Nov 3, 2012, 14:36 OpticNerve
Agent.X7 wrote on Nov 3, 2012, 14:13:
Creston, how do you have 2 80s? I thought I was playing the game a lot, but my main isn't even 80 yet (69, I think) and my alts aren't even close. (Only one is 30, the rest are all sub 20) Guess I'm not playing as much as I thought.

Crafting helps a lot. It gives a TON of exp and can make getting to 80 that much quicker. It's especially great with alts if you pick a crafting profession in which you had a ton of saved up crafting materials from a main toon (ie. cooking materials).

As for the Halloween event, overall I'm pretty happy with how it turned out. There was almost something for everyone and I can see Arenanet working up an expanded Rumble-like pvp mode in the future. It also showed off some of the neat things Arenanet could do for events and puzzles later on. At first I was unhappy with the abysmally low drop-rates for the Halloween skins but I ended up getting two Greatsaw skins so that shut up my whining pretty quickly

FYI: There's a beta FoV switch that Arenanet's been letting players try out. It still needs some work but it is a lot better than the default claustrophobic FOV that GW2 currently uses. Details are over here:

FoV Beta
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News Comments > Guild Wars 2 Massive Event Teased
18. Re: Guild Wars 2 Massive Event Teased Nov 3, 2012, 13:38 OpticNerve
Armorwise, can be useful if you're hunting down or want a preview of what certain armor looks like.  
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News Comments > Guild Wars 2 Patched
40. Re: Guild Wars 2 Patched Oct 3, 2012, 03:39 OpticNerve
I'm thinking that the faint pinging sound people might be hearing is when your stamina bar fills up a section to let you know that you can dodge. It's quite handy since you don't have to pay attention to the stamina bar.

This comment was edited on Oct 3, 2012, 03:45.
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News Comments > Guild Wars 2 Sells 2 Million
40. Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 14:03 OpticNerve
The thing that I keep seeing is that people seem to think that once you hit level 80, PvE is over with in GW2. That couldn't be farther from the truth imo.

I sort of see it like how level 20 was the max level for GW1, and it was easy to reach that level cap after a few short hours of playing. That didn't mean that the PvE content was over with since you still had the rest of the gameworld and storyline to discover and finish up and that wasn't short by any means.

GW2's 80 level cap isn't as easy to reach as GW1's level 20 cap is, but in some regards I feel it's sort of the same situation where there's still a lot to do PvE-wise such as 100% completing all the areas, finishing all your personal quests, grinding to craft those shiny legendary weapons, doing all of the dungeons and then doing them in exploration mode. Reaching level 80 doesn't mean that you've done everything and seen everything in PvE.

While in the overworld map there can be a lot of zerginess, I feel that Explorable-mode Dungeons are where it's at when it comes to satisfying those who liked being in a tight-knit group of party members overcoming a tough raid. In this case though, there's only 5 players instead of 20 or more. There isn't a strict "Holy Trinity" definition to builds in dungeons, but builds still DO count for a lot in explorable mode. You can't just run through with glass-cannon DPS builds for everyone and fully expect to last long.

I ran through Ascalonian Catacombs (Exploration Mode) with PUGs and it was just awful since people just used their PvE build and we kept dying because there was no direction and no synergy with our builds. Later on, I got my guild members to do AC-EM with me and it was a completely different experience since we had me as a heal/blind-burning Guardian, a flag-buffing banner/greatsword Warrior, an aoe Elementalist, a shortbow Ranger, and a aoe condition Necro. This made such a difference in that our builds were diversified and aimed towards control and support. I think we all died and had to run back twice but each time we learnt what we did wrong and adjusted to overcome it. It was satisfying as hell and showed that not everyone can simply build whatever they want and mash buttons to beat things in GW2.

This comment was edited on Sep 13, 2012, 14:09.
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News Comments > Guild Wars 2 Password Attacks
23. Re: Guild Wars 2 Password Attacks Sep 8, 2012, 06:54 OpticNerve
WyldKat wrote on Sep 8, 2012, 04:47:
Frijoles wrote on Sep 7, 2012, 23:22:
Divinity's Reach is a good example of mind-blowing graphics. Absolutely stunning how alive they made that city feel. If you lower the graphics all the way to the bottom, it does look meh. But on full, there's no MMO that compares to it IMO. It'd do well even in a single-player contest of graphics.

It needs to be said that it's not just the graphics that are spectacular, it's the animation too. For example, look at how your feet and legs adjust to various types of terrain. You can even prop one leg up on a barrel if you want to. There's also cloth and hair animation which you rarely see in an MMO. My norn shield maiden with flowing crimson hair is a sight to behold on the battlefield!

I have to second this. I'm trying to think of other MMOs with better animations but I'm drawing a blank. There's just so many great subtle nuances in the various animations in GW2.

Asurans are the most obvious ones with them looking like they'll topple over from the weight of their heads (ironic really). But even the plain humans have nice details such as how greatswords wobble when you strafe left and right and how their idle animation is weapon-context sensitive such as a greatsword idle animation having your character check the edge of their blade. I especially like how grass and vegetation gets pushed back from the force of certain skills or when you move through them.

There's a lot of really neat stuff if you slow down and take your time to look around.
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News Comments > Guild Wars 2 Status Report
2. Re: Guild Wars 2 Status Report Sep 2, 2012, 14:03 OpticNerve
Cutter wrote on Sep 2, 2012, 13:44:
Just get the damn AH up and running! It's ridiculous that it's still not open yet.

Looks like they brought it back up. Dunno how long it'll last but it seems to be available for everyone now.

Edit: And down it goes.
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News Comments > Guild Wars 2 Bans; Sales Success
81. Re: Guild Wars 2 Bans; Sales Success Sep 1, 2012, 04:00 OpticNerve
For those of you who are brand-spanking new, Arenanet's posted up a getting started guide which covers some of the basics:

As for the banning thing, I think Arenanet was pretty leniant about this. They didn't perm ban anyone who bought one of those exploited Norn cultural weapons a few small times (those got 72-hour banned). We're talking about people who bought and sold them THOUSANDS of times, thus messing up the economy (most likely buying store gems with all that gold). These guys went in knowing full-well that they were exploiting something broken.

The reason why Arenanet didn't simply do a roll-back is that they most likely wanted to put out a message to players that they were taking a hard stance on people abusing exploits. In the end, we players who simply want to play for fun benefit by having less assholes messing up the game economy in various ways (possibly inflating the gold --> gems so that the cost of gems via gold is outrageous). I know that after this episode, some guildies decided to err on the side of caution and report various exploits (sigil of speed perma-quickness for example) instead of using them for gain.
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PC Gaming > Guild Wars 2 Guild
14. No subject Aug 24, 2012, 01:16 OpticNerve
As Bucky has said, guilds can span across multiple worlds and even better, you can temporarily Guest visit to a friend's server to play with them or vise versa (party up with them and right click to get the option). Although I have heard that it won't be available right away on the launch date but it will be in soonish (was working in the early stress tests but was kind of broken in the later ones).

Also keep in mind that ArenaNet has said that there will be free server transfers for the first few days on launch so that people can find a world server that suits them.

The only thing that picking a world server is mainly for is World vs World (vs World). If your friends aren't in the same world as you, you can't participate in WvWvW with them.

Since you can join multiple guilds, I'd definitely be interested in joining a Blues one for GW2.
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News Comments > Guild Wars 2 Launch Schedule and Client Downloads
49. Re: Question for you all Aug 23, 2012, 22:40 OpticNerve
NoyzRulz wrote on Aug 23, 2012, 22:12:
I get a lot of crap for this but obviously some game makers are listening. I like the social aspect and large areas of an MMORPG but my problem is that I can't do 4-8 hour raids over and over to get gear to do the next level. I got a business to run where I get real money and stuff. In other words I want to play a MMORPG casually and that's where I get crap because hardcore players think MMORPG means long hours of raiding and that massively multi-player means I HAVE to constantly play with others for hours which I can't do. Ever. I can play lots of FPS online where I play for 5 minutes or 5 hours. So, I am on the order page, should I buy this now?

I would think so. GW2 is a very time-friendly game. You can jump in, play PvE or sPvP for half an hour and feel like you've accomplished a lot.

I would say that the later level Dungeons could potentially require an hour or two to finish, but given that they're capped at 5 max players, I couldn't imagine them lasting for 6 hours like raids in other MMOs.

There ARE grindy elements in GW2, but they're similar to GW1 in that you can easily get top-notch gear stat-wise, but if you want that giant flaming greatsword or the unicorn longbow that shoots rainbows, you will have to grind for specific things. It's all cosmetic though.

This comment was edited on Aug 23, 2012, 23:57.
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News Comments > WoW Adding All Race Access
33. Re: Sort of funny Aug 18, 2012, 03:02 OpticNerve
NoyzRulz wrote on Aug 17, 2012, 21:50:
P.S: Please stop talking about the next game you are going to play that isn't released. We keep thinking we will and then get disappointed. I hope GW2 rocks but will wait to hear.

Still wish these games would give a guy like me more to do when I can't login in 8 hours a day....

Well, I sort of hate to bring it up given how you don't really want to hear about other games, but GW2 is quite good about letting you jump in and out of the game.

For PvE, you can jump in, do some hearts, get some karma, go around looking for Points of Interests/Vistas, do jumping puzzles or just craft and then log out whenever you want to. Most of these are usually short and typically don't take long at all to do aside from some tougher puzzle areas. And Heart progress gets saved so you can log in for 15 minutes, finish half a heart and log out. Log back in a week later and you can finish the other half of that heart if you wanted to. PvE's very free-form in that regard.

On the PvP side, sPvP auto-levels you to 80 and lets you get the best gear right off the bat. Matches don't usually take all that long as well and all the glory points you get from matches are there to get or craft cooler looking gear that has no effect on your stats. Sort of like TF2 in a MMO. It even has a lobby to let you pick specific match rooms.

WvWvW lets you jump in, capture some forts, win (or lose) that and log off whenever you want without any downsides. As a bonus, do well and you'll gain exp, gold and loot that benefits your PvE character.

Only Dungeons really force you to put aside some time to complete them with friends and they're like short mini-raids from what I've played. The level 30 one from the beta lasted 2 or 3 hours with 5 people so I don't think Dungeons will require half a day to complete like Raids do in other MMOs.

In my experience with the betas, GW2 seems like a great game if you just want to jump in, have fun doing whatever the hell you want to do and then jump out if you're short on time.
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News Comments > Borderlands 2 DLC Coop Mode Dustup
24. Re: Borderlands 2 DLC Coop Mode Dustup Aug 13, 2012, 18:47 OpticNerve
Jedi Master wrote on Aug 13, 2012, 13:00:
Oh, I would LOVE some sort of loot restrictions. I have the same problem...the guy I play coop with in games is quite possibly the most impatient human being on the planet to have ever lived.
In fact, he cares so much for that it's always up to ME to do things like choose the quest/mission we're on, figure out where to go, what to do, whatever. He instead runs around, kills things, loots fact, in games where you can sell stuff it really sucks because he'll loot a gun or shield or whatever that's better than anything I have, but because it's worse than the ones he already has he'll sell it to get the money so he can then buy even BETTER stuff.

If I ever say anything about how he's always running off if the game lets him, he comes back with some "am I supposed to just stand around and wait for you??" reply, like I'm holding him back.

Last night in Dead Island we played for over an hour before he asked me "what mission are we on?" when he finally noticed we'd not turned any in. I said "I don't know" because I'm over 1000 kills behind him in the various challenges that make XP, so I was just running around killing aimlessly. It took an HOUR for him to notice I was doing what he always does, but then he acted all "ooookaaaaayyyy" as if my behavior (acting like him) was bizarre!

That's why you play with different friends
I hate playing co-op games/MMOs with impatient people like that.
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News Comments > Guild Wars 2 Stress Test Today
99. Re: Guild Wars 2 Stress Test Today Aug 4, 2012, 14:45 OpticNerve
Agent.X7 wrote on Aug 4, 2012, 14:31:
I liked crafting too, but it's pretty involved, so I didn't do too much of it. (Why waste the time in a limited beta period?) I made a couple of masks and outfits for my Necro then stopped when I realized I had just spent more time crafting than I had adventuring.

Crafting was pretty fun once you dug into it a bit. Due to how the discovery system works, it can also give you a big boost in XP. According to Arenanet, if you max out all crafting professions on one character, you'd be able to reach level 80 solely based on crafting XP.

Did you guys check out the Vistas system in the last BWE? I never thought that I'd enjoy a platforming system in an MMO but my friends and I were addicted to going around and doing some platforming to grab all the Vistas we saw or doing optional platforming puzzle areas like the Asuran Lava room. Lots of fun stuff there.

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216 Comments. 11 pages. Viewing page 5.
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