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User information for Robert H.

Real Name Robert H.   
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Nickname OpticNerve
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Homepage http://theopticnerve.deviantart.com
Signed On Aug 12, 2005, 22:12
Total Comments 234 (Novice)
User ID 23638
 
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News Comments > Dark Souls PC "Half-Assed" - PC Prioritized for Sequel
86. Re: Dark Souls PC Apr 13, 2013, 15:14 OpticNerve
 
<Double posted by accident.>

This comment was edited on Apr 13, 2013, 15:27.
 
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News Comments > Dark Souls PC "Half-Assed" - PC Prioritized for Sequel
85. Re: Dark Souls PC Apr 13, 2013, 15:06 OpticNerve
 
I'm curious if those of you who are harping on the Dark Souls PC port have used both dsfix (resolution and framerate unlocking) as well as dsmfix (smoother mouse control and being able to rebind mouse keys)?

Yes, it does suck that the PC port practically REQUIRES those two mods if you want to play it on the PC with a keyboard and mouse and that it wasn't released like this from the start, but as PC gamers, most of you should know that this isn't exactly uncharted territory.

I didn't buy the PC port at first because the devs were upfront about the port being bare-bones and reading all of those issues that cropped up when the game was released made me put the game on my "do not buy" list. Then a bunch of my friends started constantly playing the game on Steam and when dsfix and dsmfix came out, that seemed to help solve a bunch of the complaints that they were having with the port. After that, I honestly "sampled" the game to see if I could deal with the port and to see if these supposed fixes actually made it playable. After the initial trial and error with finding keybinds that fitted my control scheme, I soon realized that I was playing the game for hours and not having issues with the mouse control. The game was a fucking blast.

Load up GreenManGaming, find the latest 20% coupon, and the rest was history.

I think that those of you who are saying that the PC port is "unplayable" are over-dramatizing it a bit too much, given all the well-known fixes that are released by the community. The fact that the devs said that they're planning on not half-assing the DS2 port makes me happy and hopefully any remaining issues will be worked on by the PC community like they did for the DS1 port.

This comment was edited on Apr 13, 2013, 15:21.
 
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News Comments > Dark Souls PC "Half-Assed" - PC Prioritized for Sequel
64. Re: Dark Souls PC Apr 12, 2013, 18:06 OpticNerve
 
Oh nice. All this talk of Dark Souls 2 made me look into various Dark Souls 1 PC mods and apparently there's a mod that makes it a lot easier to summon friends now which was probably my biggest complaint about the DS1 port and it's use of GfWL. Gotta love the PC mod community:

Dark Souls Connectivity Fix - http://darksouls.nexusmods.com/mods/334/
 
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News Comments > Dark Souls PC "Half-Assed" - PC Prioritized for Sequel
62. Re: Dark Souls PC Apr 12, 2013, 17:04 OpticNerve
 
*Shrugs* Dunno, but with the dsmousefix mod, the Dark Souls PC port played fine for me with a keyboard and mouse. I'm actually one of the oddballs who preferred playing it with a k+m than with my gamepad since I'm not that much of a console gamer.  
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News Comments > Dark Souls 2 Gameplay Footage
22. Re: Dark Souls 2 Gameplay Footage Apr 11, 2013, 17:31 OpticNerve
 
Hopefully the PC version of Dark Souls 2 will drop GfWL. That was such a mess for Dark Souls 1 and trying to summon a specific friend was and is a huge, annoying pain in the ass.  
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News Comments > Dark Souls 2 Gameplay Footage
4. Re: Dark Souls 2 Gameplay Footage Apr 11, 2013, 03:39 OpticNerve
 
Esoteric wrote on Apr 11, 2013, 03:17:
I think it's the best combat I've ever had in a PC game. Everything is...fair. If you die, it's because you messed up. It's a learning process.

The melee combat system is so understated and disingenuously simple. Deck yourself in heavy plate armor and you're slower but less prone to be knocked around and take less damage. Go the opposite with cloth or light armor and you'll be able to dodge-roll farther and move around more quickly. Wield that big-ass sword and you'll swing slower but if that sucker hits, you'll be doing a lot of damage and have a higher chance of staggering enemies. A lot of the melee combat mechanics just make sense and feel right.

I'd wish that more action RPGs or MMOs had a similar system of weight and balance. Especially the Elder Scrolls games. Combats always been one of their Achilles's Heel. Imagine an Elder Scrolls game with Dark Soul's weighty combat system... *drools*
 
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News Comments > Dark Souls 2 Gameplay Footage
2. Re: Dark Souls 2 Gameplay Footage Apr 11, 2013, 03:06 OpticNerve
 
Actually I read somewhere that there'll be a proper PC release this time. And not a PC release years after the console version comes out.

Edit: Ah, yup they list the "PC" as one of the platforms at the main Dark Souls 2 site - http://www.darksoulsii.com/
 
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News Comments > Batman: Arkham Origins Revealed
17. Re: Batman: Arkham Origins Revealed Apr 9, 2013, 17:51 OpticNerve
 
Apparently Paul Dini is also not involved in this Batman game (he wrote the first two Arkhams). This game has "wait until after reviews" signs all over it.  
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News Comments > DOOM 4 Development Rebooted in 2011
34. Re: DOOM 4 Development Rebooted in 2011 Apr 4, 2013, 05:23 OpticNerve
 
I kind of see it as a lose/lose situation for both id Software and Zenimax. Simply put, I really doubt that a Doom game that harkens back to the classic Doom 1 and 2 style of games would sell spectacularly in this era of gaming. At least not "Skyrim well."

There have been some FPS that have tried to mimic the fast-paced/mass-monster killing feeling of the older Doom games such as Painkiller and Serious Sam and those sold well enough but I don't think they were huge blockbusters. And if Zenimax does get their way and makes this into a "Call of Doom" type of FPS, fans of the old-school gameplay of Doom 1 and 2 are just going to absolutely hate it. The one time that id Software tried to do something "different" with a new ip, resulted in RAGE (no pun intended) and we all know how that turned out.

Either way, I think that id Software is pretty much fucked at this point. They really can't please anyone at all in their current situation.

But who knows. Maybe they'll pull a magic rabbit out of their hat and this new Doom 4 game'll be amazing and what id Software needed to keep them from this downward spiral of lackluster games.

This comment was edited on Apr 4, 2013, 05:33.
 
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News Comments > Total War: ARENA Announced
4. Re: Total War: ARENA Announced Mar 29, 2013, 00:55 OpticNerve
 
I wonder why so many developers are jumping in the MOBA bandwagon these days. It's going to be like the next MMORPG-crash where there's only room for two or so (League of Legends for f2p casuals and DOTA2 for the hardcore crowd) and the rest will probably fail hard.  
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News Comments > Guild Wars II - Flame and Frost: The Razing Live
7. Re: Guild Wars II - Flame and Frost: The Razing Live Mar 27, 2013, 03:50 OpticNerve
 
I'm hoping the expansion goes back to Cantha. Really liked the asian-theme of that area in GW1 and the Jade Sea was really visually stunning.  
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News Comments > Guild Wars II - Flame and Frost: The Razing Live
3. Re: Guild Wars II - Flame and Frost: The Razing Live Mar 26, 2013, 22:45 OpticNerve
 
Cutter wrote on Mar 26, 2013, 21:23:
The problem with these sorts of updates is you never know what it actually brings in term of content or the wheres and hows of it. I really wish they'd stop with the piecemeal stuff and just do proper expansions with all new content to check out.

I know that it's sort of "cheating" but whenever I get lost in regards to what an update adds or what to do when new content is released for GW2, I usually head over to http://dulfy.net/category/gw2/. They tend to be very quick on setting up guides or info for the new patches and content releases.
 
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News Comments > More on Offline SimCity
31. Re: More on Offline SimCity Mar 13, 2013, 07:10 OpticNerve
 
The AI doing it's magic.

This comment was edited on Mar 13, 2013, 07:17.
 
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News Comments > More on Offline SimCity
20. Re: More on Offline SimCity Mar 13, 2013, 02:32 OpticNerve
 
A youtube video example of the broken and lazily programmed traffic AI system. It also shows the glaring issue with how the simple Sims AI is causing big traffic jams:

http://www.youtube.com/watch?v=fDeSRdHvefw&feature=youtu.be
 
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News Comments > More on Offline SimCity
16. Re: More on Offline SimCity Mar 13, 2013, 00:58 OpticNerve
 
Gonna post this here but apparently the game itself is pretty broken in terms of some gameplay mechanics:

AI - This is why services and traffic are broken

The gist of it is that the actual Sims (people) don't have their own specific jobs to go do and homes to stay at. What happens is that they pick the nearest house and the nearest job which screws up the AI and causes really big traffic jams which clogs up the roads and causes a big cascading effect. Given how tiny the map-size is, IMO this is just a pretty lazy way of handling things.
 
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News Comments > Path of Exile Patched
42. Re: Path of Exile Patched Feb 14, 2013, 18:39 OpticNerve
 
The game's quite fun and has a lot of elements that I do enjoy but I really do hope they they work a bit more on the combat animations and especially give a boost to melee skills and rethink the passive skill tree placement of the Duelist class in particular.

Right now it's pretty well-known that melee builds are screwed after a certain point unless they pick up melee skill gems that have a ranged component to them (ie. ground slam and lightning strike) and even then, those simply can't compete with ranged, totem or caster builds.

Along with that, the Duelist seriously needs a reworking. They're placed in such a bad spot that the Marauder, Ranger or even the Shadow can do what the Duelist does but better and at the cost of less skill points in order to grab the important keystones. As it currently is, the Duelist is the worst class out of them all simply due to his placement on the passive tree.
 
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News Comments > Guild Wars 2 Sells 3 Million; Future Plans Outlined
12. Re: Guild Wars 2 Sells 3 Million; Future Plans Outlined Jan 15, 2013, 15:01 OpticNerve
 
Beelzebud wrote on Jan 15, 2013, 14:24:
I love how everyone in the thread raves about how great the game is, but everyone is "burnt out" or "taking a break" from it. That tells me that at the end of the day it's just another typical MMO treadmill.

I've been trying to go through my backlog of games that I've gotten recently (Dark Souls, Far Cry 3, Arkham City, etc.) but I still hop on every other day or so to do a daily and participate in World vs World. This was after playing for every single day in the past few months doing Fractals of the Mist dungeon runs for the various fractal weapon skins as well.

WvW's a blast once you hop on a voice chat for your server and get in a few good Commanders leading the charge so that'll keep me playing until some new content update or big event gets released.
 
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News Comments > Steam Top 10
26. Re: Steam Top 10 Jan 7, 2013, 14:27 OpticNerve
 
Quinn wrote on Jan 7, 2013, 11:23:
Verno wrote on Jan 7, 2013, 08:56:
Quinn wrote on Jan 7, 2013, 06:01:
Sadly, I will not buy Dark Souls. This is one of those games that definitely needs a demo before I can be tempted to lay money down for it.

I can't stand half-assed ports. It's so 2004. From what I read here, Dark Souls definitely is one such port.

I'm disappointed. The game looks really cool in the vids and I really wanna try it out. Just not for 19,99.

The port blows but it's easily fixed by installing a single file and using a controller. The game doesn't lend itself well to KB/M anyway, there are a lot of sections that require precision locomotion and movement that are better suited to analog sticks. It's an amazing game and there is little else like it on the market. Your loss.

I don't play games with a controller. I hate them. It's one of the reasons I don't own a console. There's a sense of freedom that I don't need to explain to you, playing games with KB/M. It's a freedom I cannot miss, or a game simply would not be worth playing to me.

My loss, I'm sure.

Just to reiterate my last post, you DON'T need a gamepad to play Dark Souls and it's perfectly playable with a keyboard and mouse once you use DSfix and DSMfix. It's purely personal preference as to what control method you want to use and for me a keyboard and mouse was the way to go since I couldn't get used to relying on the right thumbstick to constantly center my camera. Although I personally have not beat the game yet (taking my time to explore) a lot of people using DSMfix and a keyboard and mouse have done so with multiple playthroughs and no issues.

I used a quick google search, but here's a video of a player using DS/Mfix and although he kind of sucks (barely raises his shield and parries) it shows how easy it is to play and do various moves with the k+m: http://www.youtube.com/watch?v=e4Wb0BdKyAE
 
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News Comments > Steam Top 10
15. Re: Steam Top 10 Jan 6, 2013, 21:39 OpticNerve
 
Paranoid Jack wrote on Jan 6, 2013, 20:26:
Does anyone have Dark Souls on both a console and the PC? If so is it worth getting on the PC if I already have it on the PS3?

I seem to remember something about the controls are bad unless you use a gamepad on your PC. I've been waiting for it to go on sale before taking a chance on it still I'm hesitant.

Actually the game's completely playable with a keyboard and mouse. It does take some fiddling around with rebinds and two mods before you can get it how you like it but I somehow find it easier to play with a k+m than my gamepad. That might have to do with me not being a console gamer and not being used to a gamepad though so your mileage may vary.

The two mods you need:

- DSfix: (you should be using this anyway):
http://darksouls.nexusmods.com/mods/19

- Mouse Fix:
http://darksouls.nexusmods.com/mods/28
 
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News Comments > Humble THQ Bundle Grows
16. Re: Humble THQ Bundle Grows Dec 7, 2012, 00:24 OpticNerve
 
I hope THQ somehow keeps afloat since they publish games from some of my favorite developers.  
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234 Comments. 12 pages. Viewing page 5.
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