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User information for Robert H.

Real Name Robert H.   
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Nickname OpticNerve
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Homepage http://theopticnerve.deviantart.com
Signed On Aug 12, 2005, 22:12
Total Comments 220 (Novice)
User ID 23638
 
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News Comments > More on Offline SimCity
16. Re: More on Offline SimCity Mar 13, 2013, 00:58 OpticNerve
 
Gonna post this here but apparently the game itself is pretty broken in terms of some gameplay mechanics:

AI - This is why services and traffic are broken

The gist of it is that the actual Sims (people) don't have their own specific jobs to go do and homes to stay at. What happens is that they pick the nearest house and the nearest job which screws up the AI and causes really big traffic jams which clogs up the roads and causes a big cascading effect. Given how tiny the map-size is, IMO this is just a pretty lazy way of handling things.
 
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News Comments > Path of Exile Patched
42. Re: Path of Exile Patched Feb 14, 2013, 18:39 OpticNerve
 
The game's quite fun and has a lot of elements that I do enjoy but I really do hope they they work a bit more on the combat animations and especially give a boost to melee skills and rethink the passive skill tree placement of the Duelist class in particular.

Right now it's pretty well-known that melee builds are screwed after a certain point unless they pick up melee skill gems that have a ranged component to them (ie. ground slam and lightning strike) and even then, those simply can't compete with ranged, totem or caster builds.

Along with that, the Duelist seriously needs a reworking. They're placed in such a bad spot that the Marauder, Ranger or even the Shadow can do what the Duelist does but better and at the cost of less skill points in order to grab the important keystones. As it currently is, the Duelist is the worst class out of them all simply due to his placement on the passive tree.
 
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News Comments > Guild Wars 2 Sells 3 Million; Future Plans Outlined
12. Re: Guild Wars 2 Sells 3 Million; Future Plans Outlined Jan 15, 2013, 15:01 OpticNerve
 
Beelzebud wrote on Jan 15, 2013, 14:24:
I love how everyone in the thread raves about how great the game is, but everyone is "burnt out" or "taking a break" from it. That tells me that at the end of the day it's just another typical MMO treadmill.

I've been trying to go through my backlog of games that I've gotten recently (Dark Souls, Far Cry 3, Arkham City, etc.) but I still hop on every other day or so to do a daily and participate in World vs World. This was after playing for every single day in the past few months doing Fractals of the Mist dungeon runs for the various fractal weapon skins as well.

WvW's a blast once you hop on a voice chat for your server and get in a few good Commanders leading the charge so that'll keep me playing until some new content update or big event gets released.
 
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News Comments > Steam Top 10
26. Re: Steam Top 10 Jan 7, 2013, 14:27 OpticNerve
 
Quinn wrote on Jan 7, 2013, 11:23:
Verno wrote on Jan 7, 2013, 08:56:
Quinn wrote on Jan 7, 2013, 06:01:
Sadly, I will not buy Dark Souls. This is one of those games that definitely needs a demo before I can be tempted to lay money down for it.

I can't stand half-assed ports. It's so 2004. From what I read here, Dark Souls definitely is one such port.

I'm disappointed. The game looks really cool in the vids and I really wanna try it out. Just not for 19,99.

The port blows but it's easily fixed by installing a single file and using a controller. The game doesn't lend itself well to KB/M anyway, there are a lot of sections that require precision locomotion and movement that are better suited to analog sticks. It's an amazing game and there is little else like it on the market. Your loss.

I don't play games with a controller. I hate them. It's one of the reasons I don't own a console. There's a sense of freedom that I don't need to explain to you, playing games with KB/M. It's a freedom I cannot miss, or a game simply would not be worth playing to me.

My loss, I'm sure.

Just to reiterate my last post, you DON'T need a gamepad to play Dark Souls and it's perfectly playable with a keyboard and mouse once you use DSfix and DSMfix. It's purely personal preference as to what control method you want to use and for me a keyboard and mouse was the way to go since I couldn't get used to relying on the right thumbstick to constantly center my camera. Although I personally have not beat the game yet (taking my time to explore) a lot of people using DSMfix and a keyboard and mouse have done so with multiple playthroughs and no issues.

I used a quick google search, but here's a video of a player using DS/Mfix and although he kind of sucks (barely raises his shield and parries) it shows how easy it is to play and do various moves with the k+m: http://www.youtube.com/watch?v=e4Wb0BdKyAE
 
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News Comments > Steam Top 10
15. Re: Steam Top 10 Jan 6, 2013, 21:39 OpticNerve
 
Paranoid Jack wrote on Jan 6, 2013, 20:26:
Does anyone have Dark Souls on both a console and the PC? If so is it worth getting on the PC if I already have it on the PS3?

I seem to remember something about the controls are bad unless you use a gamepad on your PC. I've been waiting for it to go on sale before taking a chance on it still I'm hesitant.

Actually the game's completely playable with a keyboard and mouse. It does take some fiddling around with rebinds and two mods before you can get it how you like it but I somehow find it easier to play with a k+m than my gamepad. That might have to do with me not being a console gamer and not being used to a gamepad though so your mileage may vary.

The two mods you need:

- DSfix: (you should be using this anyway):
http://darksouls.nexusmods.com/mods/19

- Mouse Fix:
http://darksouls.nexusmods.com/mods/28
 
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News Comments > Humble THQ Bundle Grows
16. Re: Humble THQ Bundle Grows Dec 7, 2012, 00:24 OpticNerve
 
I hope THQ somehow keeps afloat since they publish games from some of my favorite developers.  
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News Comments > Guild Wars 2 Wintersday Event Next Month
12. Re: More Big Picture Details Nov 28, 2012, 19:31 OpticNerve
 
I'm quite enjoying the new Fractals of the Mist dungeon (the Colossus fractal is awesome) but the whole lfg spam in map chat does show the drastic need for Anet to put in a dungeon finder. So far people are heavily using http://gw2lfg.com/ but an in-game option would be a lot better.  
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News Comments > Guild Wars 2 Wintersday Event Next Month
10. Re: More Big Picture Details Nov 28, 2012, 14:24 OpticNerve
 
Just as a heads up, Anet finally added two gem-shop items to let you redo your hairstyle and to completely redo your appearance (including gender).

It's under the Services section and it's the Self-Style Hair Kit (250 gems) and the Total Makeover Kit (350 gems) for those of you who are interested. Demonstration shown here: http://www.youtube.com/watch?v=JEHKtUBq9As
 
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News Comments > Evening Previews
2. Re: Evening Previews Nov 13, 2012, 01:35 OpticNerve
 
Do you have narcolepsy?  
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News Comments > StarCraft II Global Play Coming
14. Re: StarCraft II Global Play Coming Nov 11, 2012, 20:13 OpticNerve
 
D_K_night wrote on Nov 10, 2012, 17:47:
you weren't about to buy it regardless of whether they had it or not


That alone wasn't the only reason why I didn't buy it, but it was a part of the list of reasons why I skipped it.
 
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News Comments > StarCraft II Global Play Coming
7. Re: StarCraft II Global Play Coming Nov 10, 2012, 02:18 OpticNerve
 
Wow, they're finally adding this in? Thought this was patched in ages ago. Pretty glad I passed on this game.  
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News Comments > Molyneux's Curious PC Curiosity Explanation
9. Re: Molyneux's Curious PC Curiosity Explanation Nov 10, 2012, 02:12 OpticNerve
 
I made a new game where you constantly press a button. There will be a DLC you can buy worth the price of a plane ticket. If you're REALLY lucky, you can become the ONE where you get to fly to Peter Molyneux's residence, ring his doorbell, punch him in the head when he answers and tell him to make a real game. The game is called Curiosity Solved.  
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News Comments > Guild Wars 2 Massive Event Teased
22. Re: Guild Wars 2 Massive Event Teased Nov 3, 2012, 14:36 OpticNerve
 
Agent.X7 wrote on Nov 3, 2012, 14:13:
Creston, how do you have 2 80s? I thought I was playing the game a lot, but my main isn't even 80 yet (69, I think) and my alts aren't even close. (Only one is 30, the rest are all sub 20) Guess I'm not playing as much as I thought.

Crafting helps a lot. It gives a TON of exp and can make getting to 80 that much quicker. It's especially great with alts if you pick a crafting profession in which you had a ton of saved up crafting materials from a main toon (ie. cooking materials).

As for the Halloween event, overall I'm pretty happy with how it turned out. There was almost something for everyone and I can see Arenanet working up an expanded Rumble-like pvp mode in the future. It also showed off some of the neat things Arenanet could do for events and puzzles later on. At first I was unhappy with the abysmally low drop-rates for the Halloween skins but I ended up getting two Greatsaw skins so that shut up my whining pretty quickly

FYI: There's a beta FoV switch that Arenanet's been letting players try out. It still needs some work but it is a lot better than the default claustrophobic FOV that GW2 currently uses. Details are over here:

FoV Beta
 
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News Comments > Guild Wars 2 Massive Event Teased
18. Re: Guild Wars 2 Massive Event Teased Nov 3, 2012, 13:38 OpticNerve
 
Armorwise, http://www.gw2armor.com can be useful if you're hunting down or want a preview of what certain armor looks like.  
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News Comments > Guild Wars 2 Patched
40. Re: Guild Wars 2 Patched Oct 3, 2012, 03:39 OpticNerve
 
I'm thinking that the faint pinging sound people might be hearing is when your stamina bar fills up a section to let you know that you can dodge. It's quite handy since you don't have to pay attention to the stamina bar.

This comment was edited on Oct 3, 2012, 03:45.
 
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News Comments > Guild Wars 2 Sells 2 Million
40. Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 14:03 OpticNerve
 
The thing that I keep seeing is that people seem to think that once you hit level 80, PvE is over with in GW2. That couldn't be farther from the truth imo.

I sort of see it like how level 20 was the max level for GW1, and it was easy to reach that level cap after a few short hours of playing. That didn't mean that the PvE content was over with since you still had the rest of the gameworld and storyline to discover and finish up and that wasn't short by any means.

GW2's 80 level cap isn't as easy to reach as GW1's level 20 cap is, but in some regards I feel it's sort of the same situation where there's still a lot to do PvE-wise such as 100% completing all the areas, finishing all your personal quests, grinding to craft those shiny legendary weapons, doing all of the dungeons and then doing them in exploration mode. Reaching level 80 doesn't mean that you've done everything and seen everything in PvE.

While in the overworld map there can be a lot of zerginess, I feel that Explorable-mode Dungeons are where it's at when it comes to satisfying those who liked being in a tight-knit group of party members overcoming a tough raid. In this case though, there's only 5 players instead of 20 or more. There isn't a strict "Holy Trinity" definition to builds in dungeons, but builds still DO count for a lot in explorable mode. You can't just run through with glass-cannon DPS builds for everyone and fully expect to last long.

I ran through Ascalonian Catacombs (Exploration Mode) with PUGs and it was just awful since people just used their PvE build and we kept dying because there was no direction and no synergy with our builds. Later on, I got my guild members to do AC-EM with me and it was a completely different experience since we had me as a heal/blind-burning Guardian, a flag-buffing banner/greatsword Warrior, an aoe Elementalist, a shortbow Ranger, and a aoe condition Necro. This made such a difference in that our builds were diversified and aimed towards control and support. I think we all died and had to run back twice but each time we learnt what we did wrong and adjusted to overcome it. It was satisfying as hell and showed that not everyone can simply build whatever they want and mash buttons to beat things in GW2.

This comment was edited on Sep 13, 2012, 14:09.
 
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News Comments > Guild Wars 2 Password Attacks
23. Re: Guild Wars 2 Password Attacks Sep 8, 2012, 06:54 OpticNerve
 
WyldKat wrote on Sep 8, 2012, 04:47:
Frijoles wrote on Sep 7, 2012, 23:22:
Divinity's Reach is a good example of mind-blowing graphics. Absolutely stunning how alive they made that city feel. If you lower the graphics all the way to the bottom, it does look meh. But on full, there's no MMO that compares to it IMO. It'd do well even in a single-player contest of graphics.

It needs to be said that it's not just the graphics that are spectacular, it's the animation too. For example, look at how your feet and legs adjust to various types of terrain. You can even prop one leg up on a barrel if you want to. There's also cloth and hair animation which you rarely see in an MMO. My norn shield maiden with flowing crimson hair is a sight to behold on the battlefield!

I have to second this. I'm trying to think of other MMOs with better animations but I'm drawing a blank. There's just so many great subtle nuances in the various animations in GW2.

Asurans are the most obvious ones with them looking like they'll topple over from the weight of their heads (ironic really). But even the plain humans have nice details such as how greatswords wobble when you strafe left and right and how their idle animation is weapon-context sensitive such as a greatsword idle animation having your character check the edge of their blade. I especially like how grass and vegetation gets pushed back from the force of certain skills or when you move through them.

There's a lot of really neat stuff if you slow down and take your time to look around.
 
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News Comments > Guild Wars 2 Status Report
2. Re: Guild Wars 2 Status Report Sep 2, 2012, 14:03 OpticNerve
 
Cutter wrote on Sep 2, 2012, 13:44:
Just get the damn AH up and running! It's ridiculous that it's still not open yet.

Looks like they brought it back up. Dunno how long it'll last but it seems to be available for everyone now.

Edit: And down it goes.
 
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News Comments > Guild Wars 2 Bans; Sales Success
81. Re: Guild Wars 2 Bans; Sales Success Sep 1, 2012, 04:00 OpticNerve
 
For those of you who are brand-spanking new, Arenanet's posted up a getting started guide which covers some of the basics: https://www.guildwars2.com/en/manual/

As for the banning thing, I think Arenanet was pretty leniant about this. They didn't perm ban anyone who bought one of those exploited Norn cultural weapons a few small times (those got 72-hour banned). We're talking about people who bought and sold them THOUSANDS of times, thus messing up the economy (most likely buying store gems with all that gold). These guys went in knowing full-well that they were exploiting something broken.

The reason why Arenanet didn't simply do a roll-back is that they most likely wanted to put out a message to players that they were taking a hard stance on people abusing exploits. In the end, we players who simply want to play for fun benefit by having less assholes messing up the game economy in various ways (possibly inflating the gold --> gems so that the cost of gems via gold is outrageous). I know that after this episode, some guildies decided to err on the side of caution and report various exploits (sigil of speed perma-quickness for example) instead of using them for gain.
 
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PC Gaming > Guild Wars 2 Guild
14. No subject Aug 24, 2012, 01:16 OpticNerve
 
As Bucky has said, guilds can span across multiple worlds and even better, you can temporarily Guest visit to a friend's server to play with them or vise versa (party up with them and right click to get the option). Although I have heard that it won't be available right away on the launch date but it will be in soonish (was working in the early stress tests but was kind of broken in the later ones).

Also keep in mind that ArenaNet has said that there will be free server transfers for the first few days on launch so that people can find a world server that suits them.

The only thing that picking a world server is mainly for is World vs World (vs World). If your friends aren't in the same world as you, you can't participate in WvWvW with them.

Since you can join multiple guilds, I'd definitely be interested in joining a Blues one for GW2.
 
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