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User information for Robert H.

Real Name Robert H.   
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Nickname OpticNerve
Email Concealed by request - Send Mail
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Homepage http://theopticnerve.deviantart.com
Signed On Aug 12, 2005, 22:12
Total Comments 220 (Novice)
User ID 23638
 
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News Comments > Deadpool Coming to Steam in June
3. Re: Deadpool Coming to Steam in June Apr 17, 2013, 19:18 OpticNerve
 
Cutter wrote on Apr 17, 2013, 18:17:
What happened to the flick with RR as DP?

Green Lantern is what happened.
 
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News Comments > Skyrim Development Ends; Bethesda on to "Next Adventure"
40. Re: Skyrim Development Ends; Bethesda on to Apr 15, 2013, 15:47 OpticNerve
 
Based on that very underwhelming leaked gameplay footage of ESO, I have a feeling that ESO is going to be SWtOR v. 2.0 and will not do so well (after the initial rush of sales and subs due to the brand name).

Zenimax will then have to rely on Bethesda to try and save the day with their next game and hope that the Elder Scrolls brand name isn't too tarnished at that point. So it should be interesting to see how Bethesda's next game will turn out since I think they'll probably have to do their best to make it a blockbuster and do a bit of damage control at that point.

Just my predictions and I could be wrong after all :]
 
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News Comments > Out of the Blue
17. Re: Out of the Blue Apr 14, 2013, 05:34 OpticNerve
 
mag wrote on Apr 14, 2013, 04:13:
None of your links work.

Yeah the original links are broken so I'll just put them up on dropbox.
 
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News Comments > Out of the Blue
14. Re: Out of the Blue Apr 14, 2013, 02:01 OpticNerve
 
Creston wrote on Apr 14, 2013, 01:36:
I bought seasons one and two of Spartacus when they were on sale. Watched the first episode and put it away in a deep, dark closet somewhere. I don't mind stylized stuff, but their combat was just blatantly ridiculous. It made 300 seem like a factual documentary on the horrors of melee combat.

I take it from the comments that the story actually does get better?

Creston

It definitely does. Took a few episodes before the cast and writers started getting into their groove and bit by bit, it slowly started turning from a cheesy 300-wannabe ripoff with a lot of T&A to an awesome show with memorable characters, an addictive plotline and engaging cast. With a lot of T&A still

The action always stays stylized but it gets better as they start using less CGI'd blood and constant slow-mo shots and the choreography gets more solid with some very cool combat scenes. If you don't like the comic bookish nature of the fighting scenes then that won't change your mind but dammit they're just badass IMO:

https://dl.dropboxusercontent.com/u/96424278/bullet-time-spartacus.gif

https://dl.dropboxusercontent.com/u/96424278/barrel-roll.gif

https://dl.dropboxusercontent.com/u/96424278/iamspartacus.gif

This comment was edited on Apr 14, 2013, 05:33.
 
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News Comments > Dark Souls PC "Half-Assed" - PC Prioritized for Sequel
89. Re: Dark Souls PC Apr 14, 2013, 01:26 OpticNerve
 
Quinn wrote on Apr 13, 2013, 22:20:
Redmask wrote on Apr 13, 2013, 13:06:
Could not make any sense of that *snip*

Thanks for enlightening me that you're one of those people. I'll try to remind myself not to talk to you.

As for the other people... the graphics were horrible, yeah, and that's without checking the mod that fixes the resolution. My cousin and a friend looked over my shoulder when I tried the game and they were thoroughly disgusted by it. The first impression of the half-assed port is fucking horrendous, obviously to many a person's opinion.

I'll give the game another whirl with the mentioned mods. BUT -- and this is my gripe here a little -- there's been countless of games out there that weren't even remotely as broken as this game at launch and yet got one whole lot of thrashing in this community, with people exclaiming how a released game shouldn't need tinkering.

But I guess there's this... flow, if you will.. going around here. I guess the vote for this game and its developers is to be tolerant. Whatever. I don't get it, but that's fine.

I don't think that anyone here is really denying that the game was quite a bad PC port and that it's a damn shame that there needed to be mods to run the game in the first place. But I think what most of us are saying is that even though it's a bad port that requires multiple mods to be playable, it's good gameplay and great combat system still shines through and that the game's very playable with a gamepad OR with a keyboard and mouse if you're willing to download some 3rd party mods.

If you're on the fence, wait till GMG has one of it's voucher deals and give it a try if you're interested in a unique third-person hack-and-slash RPG with a fantastic combat system. Or wait for the Dark Souls 2 PC port reviews and hope that the devs are honestly going to try to make a good port this time around.
 
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News Comments > Out of the Blue
10. Re: Out of the Blue Apr 13, 2013, 23:07 OpticNerve
 
Squirmer wrote on Apr 13, 2013, 20:23:
PHJF wrote on Apr 13, 2013, 17:46:
Maybe it was just the actor but I preferred Spartacus in season one when it was nothing BUT a guilty pleasure.
Andy Whitfield certainly had more screen presence. The show became really good during that first season, though, not after it. The second half of the first season is great.

The thing that impressed me about the show is its pacing. It managed to make every episode satisfying while compelling you to watch more. Particularly in the second season, there tended to be two climaxes per episode, so you'd have some conflict and resolution 3/4 of the way through, then have another cliffhanger at the end to make you watch the next episode. Satisfying rather than annoying.

Compare with Game of Thrones, which has a number of interesting scenes in each episode, but whenever there's a conflict (physical or emotional) that's going to move the story forward, that's where they cut it and we have to wait until next week. That's much less satisfying, because you think back on each episode and realise that not much actually happened, in terms of plot movement. Or maybe it's just me. (I still like the show a lot.)

I completely agree with you about the pacing of Spartacus. Each episode made me want to watch more and there was always a good mix of awesome action, characterization, political scheming, gore and of course T&A. It was almost perfect pacing for a show and made every episode satisfying.

I especially loved the odd mish-mesh of language. Made for a lot of memorable quotes and scenes. Jupiter's cock!

The finale was one of the better finales that I've seen and I'm really going to miss the show :/
 
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News Comments > Dark Souls PC "Half-Assed" - PC Prioritized for Sequel
86. Re: Dark Souls PC Apr 13, 2013, 15:14 OpticNerve
 
<Double posted by accident.>

This comment was edited on Apr 13, 2013, 15:27.
 
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News Comments > Dark Souls PC "Half-Assed" - PC Prioritized for Sequel
85. Re: Dark Souls PC Apr 13, 2013, 15:06 OpticNerve
 
I'm curious if those of you who are harping on the Dark Souls PC port have used both dsfix (resolution and framerate unlocking) as well as dsmfix (smoother mouse control and being able to rebind mouse keys)?

Yes, it does suck that the PC port practically REQUIRES those two mods if you want to play it on the PC with a keyboard and mouse and that it wasn't released like this from the start, but as PC gamers, most of you should know that this isn't exactly uncharted territory.

I didn't buy the PC port at first because the devs were upfront about the port being bare-bones and reading all of those issues that cropped up when the game was released made me put the game on my "do not buy" list. Then a bunch of my friends started constantly playing the game on Steam and when dsfix and dsmfix came out, that seemed to help solve a bunch of the complaints that they were having with the port. After that, I honestly "sampled" the game to see if I could deal with the port and to see if these supposed fixes actually made it playable. After the initial trial and error with finding keybinds that fitted my control scheme, I soon realized that I was playing the game for hours and not having issues with the mouse control. The game was a fucking blast.

Load up GreenManGaming, find the latest 20% coupon, and the rest was history.

I think that those of you who are saying that the PC port is "unplayable" are over-dramatizing it a bit too much, given all the well-known fixes that are released by the community. The fact that the devs said that they're planning on not half-assing the DS2 port makes me happy and hopefully any remaining issues will be worked on by the PC community like they did for the DS1 port.

This comment was edited on Apr 13, 2013, 15:21.
 
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News Comments > Dark Souls PC "Half-Assed" - PC Prioritized for Sequel
64. Re: Dark Souls PC Apr 12, 2013, 18:06 OpticNerve
 
Oh nice. All this talk of Dark Souls 2 made me look into various Dark Souls 1 PC mods and apparently there's a mod that makes it a lot easier to summon friends now which was probably my biggest complaint about the DS1 port and it's use of GfWL. Gotta love the PC mod community:

Dark Souls Connectivity Fix - http://darksouls.nexusmods.com/mods/334/
 
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News Comments > Dark Souls PC "Half-Assed" - PC Prioritized for Sequel
62. Re: Dark Souls PC Apr 12, 2013, 17:04 OpticNerve
 
*Shrugs* Dunno, but with the dsmousefix mod, the Dark Souls PC port played fine for me with a keyboard and mouse. I'm actually one of the oddballs who preferred playing it with a k+m than with my gamepad since I'm not that much of a console gamer.  
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News Comments > Dark Souls 2 Gameplay Footage
22. Re: Dark Souls 2 Gameplay Footage Apr 11, 2013, 17:31 OpticNerve
 
Hopefully the PC version of Dark Souls 2 will drop GfWL. That was such a mess for Dark Souls 1 and trying to summon a specific friend was and is a huge, annoying pain in the ass.  
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News Comments > Dark Souls 2 Gameplay Footage
4. Re: Dark Souls 2 Gameplay Footage Apr 11, 2013, 03:39 OpticNerve
 
Esoteric wrote on Apr 11, 2013, 03:17:
I think it's the best combat I've ever had in a PC game. Everything is...fair. If you die, it's because you messed up. It's a learning process.

The melee combat system is so understated and disingenuously simple. Deck yourself in heavy plate armor and you're slower but less prone to be knocked around and take less damage. Go the opposite with cloth or light armor and you'll be able to dodge-roll farther and move around more quickly. Wield that big-ass sword and you'll swing slower but if that sucker hits, you'll be doing a lot of damage and have a higher chance of staggering enemies. A lot of the melee combat mechanics just make sense and feel right.

I'd wish that more action RPGs or MMOs had a similar system of weight and balance. Especially the Elder Scrolls games. Combats always been one of their Achilles's Heel. Imagine an Elder Scrolls game with Dark Soul's weighty combat system... *drools*
 
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News Comments > Dark Souls 2 Gameplay Footage
2. Re: Dark Souls 2 Gameplay Footage Apr 11, 2013, 03:06 OpticNerve
 
Actually I read somewhere that there'll be a proper PC release this time. And not a PC release years after the console version comes out.

Edit: Ah, yup they list the "PC" as one of the platforms at the main Dark Souls 2 site - http://www.darksoulsii.com/
 
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News Comments > Batman: Arkham Origins Revealed
17. Re: Batman: Arkham Origins Revealed Apr 9, 2013, 17:51 OpticNerve
 
Apparently Paul Dini is also not involved in this Batman game (he wrote the first two Arkhams). This game has "wait until after reviews" signs all over it.  
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News Comments > DOOM 4 Development Rebooted in 2011
34. Re: DOOM 4 Development Rebooted in 2011 Apr 4, 2013, 05:23 OpticNerve
 
I kind of see it as a lose/lose situation for both id Software and Zenimax. Simply put, I really doubt that a Doom game that harkens back to the classic Doom 1 and 2 style of games would sell spectacularly in this era of gaming. At least not "Skyrim well."

There have been some FPS that have tried to mimic the fast-paced/mass-monster killing feeling of the older Doom games such as Painkiller and Serious Sam and those sold well enough but I don't think they were huge blockbusters. And if Zenimax does get their way and makes this into a "Call of Doom" type of FPS, fans of the old-school gameplay of Doom 1 and 2 are just going to absolutely hate it. The one time that id Software tried to do something "different" with a new ip, resulted in RAGE (no pun intended) and we all know how that turned out.

Either way, I think that id Software is pretty much fucked at this point. They really can't please anyone at all in their current situation.

But who knows. Maybe they'll pull a magic rabbit out of their hat and this new Doom 4 game'll be amazing and what id Software needed to keep them from this downward spiral of lackluster games.

This comment was edited on Apr 4, 2013, 05:33.
 
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News Comments > Total War: ARENA Announced
4. Re: Total War: ARENA Announced Mar 29, 2013, 00:55 OpticNerve
 
I wonder why so many developers are jumping in the MOBA bandwagon these days. It's going to be like the next MMORPG-crash where there's only room for two or so (League of Legends for f2p casuals and DOTA2 for the hardcore crowd) and the rest will probably fail hard.  
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News Comments > Guild Wars II - Flame and Frost: The Razing Live
7. Re: Guild Wars II - Flame and Frost: The Razing Live Mar 27, 2013, 03:50 OpticNerve
 
I'm hoping the expansion goes back to Cantha. Really liked the asian-theme of that area in GW1 and the Jade Sea was really visually stunning.  
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News Comments > Guild Wars II - Flame and Frost: The Razing Live
3. Re: Guild Wars II - Flame and Frost: The Razing Live Mar 26, 2013, 22:45 OpticNerve
 
Cutter wrote on Mar 26, 2013, 21:23:
The problem with these sorts of updates is you never know what it actually brings in term of content or the wheres and hows of it. I really wish they'd stop with the piecemeal stuff and just do proper expansions with all new content to check out.

I know that it's sort of "cheating" but whenever I get lost in regards to what an update adds or what to do when new content is released for GW2, I usually head over to http://dulfy.net/category/gw2/. They tend to be very quick on setting up guides or info for the new patches and content releases.
 
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News Comments > More on Offline SimCity
31. Re: More on Offline SimCity Mar 13, 2013, 07:10 OpticNerve
 
The AI doing it's magic.

This comment was edited on Mar 13, 2013, 07:17.
 
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News Comments > More on Offline SimCity
20. Re: More on Offline SimCity Mar 13, 2013, 02:32 OpticNerve
 
A youtube video example of the broken and lazily programmed traffic AI system. It also shows the glaring issue with how the simple Sims AI is causing big traffic jams:

http://www.youtube.com/watch?v=fDeSRdHvefw&feature=youtu.be
 
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220 Comments. 11 pages. Viewing page 4.
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