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User information for Robert H.

Real Name Robert H.   
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Nickname OpticNerve
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Homepage http://theopticnerve.deviantart.com
Signed On Aug 12, 2005, 22:12
Total Comments 237 (Novice)
User ID 23638
 
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News Comments > Diablo III XP Bonus
42. Re: Diablo III XP Bonus Mar 4, 2014, 14:31 OpticNerve
 
D'oh, double post.  
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News Comments > Diablo III XP Bonus
41. Re: Diablo III XP Bonus Mar 4, 2014, 14:30 OpticNerve
 
I would have to disagree here.

I currently play a Demon Hunter and there are a bunch of popular Demon Hunter builds that strictly rely on specific Legendaries (such as the current FotM "Endless Frozen Arrow build" that requires the Krider Shot Legendary bow) or requires specific types of gear and skills/passives such as the Unlimited Chakram/Multishot build, etc. I'm sure the same applies to the other classes as well.

I was probably one of the more critical people of release Diablo 3 due to my love of Diablo 1 and 2. It still has glaring flaws but the Loot 2.1 patch really did help make the game a lot more fun now. I never thought I would say this since I vehemently disliked release Diablo 3 and I have to eat crow to my friends, but I really am looking forward to the expansion.

InBlack wrote on Mar 4, 2014, 09:49:
Think back, think back to Diablo2:LOD please. Think of the builds you tried or attempted to make, think of the Javazon, the Burizon, the Hammerdin, the Zealot, the Warcrier Barbarian.....the myrad number of possible builds for every simple class.

A lot of those builds depended on specific loot items and combinations (Still missing in Diablo3)

A lot of those builds depended on specific skill tree progressions and synergies (Still missing in Diablo3)

ALL of those builds were playable on the hardest difficulty even without the best equipment (Unless you spent your points willy nilly, but Still missing in Diablo3)

Also, (mostly) completely random levels, mini bosses, monster placements. Nuff said.

Also replayability, why would you ever roll more than one character of each class in D3??

Still think it was ALL about the loot?

This comment was edited on Mar 4, 2014, 14:46.
 
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News Comments > Age of Conan Character Transfers
6. Re: Age of Conan Character Transfers Jan 14, 2014, 23:37 OpticNerve
 
Hellbinder wrote on Jan 14, 2014, 20:24:
someday i know AO will be shut down and i dont want to feel the pain i did when i went to log in last year to City of Heros to play their Christmas stuff after a year of non play only to discover they are gone.

even though its not perfect and there is stuff to bitch about.. man i love AO.


Doubt it'll be anytime soon since that whole graphical engine re-haul for AO is in beta at the moment.
 
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News Comments > Outrise Revealed
8. Re: Outrise Revealed Jan 9, 2014, 21:04 OpticNerve
 
The name made me think of Outcast for some reason. I want an Outcast sequel :[  
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News Comments > Ships Ahoy - The Walking Dead: Season 2
21. Re: Ships Ahoy - The Walking Dead: Season 2 Dec 18, 2013, 16:42 OpticNerve
 
Why couldn't the show be as well-written as these games? :/  
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News Comments > Morning Previews
34. Re: Morning Previews Dec 17, 2013, 14:32 OpticNerve
 
jimnms wrote on Dec 17, 2013, 10:06:
It would be nice to be able to target body parts like Fallout 1/2/T, but I rarely ever used that in Fallout.

I used it all the time in FO1/2 and it's pretty much what instantly made me love the games once I found out about that feature. Later on it was basically a freebie due to the insane hit chance percentages your characters got and it made a huge difference in a lot of close battles for me. It was pretty much a risk vs reward type of deal and it was really satisfying to win a tough battle due to good use of aimed body shots such as blinding or disarming ranged enemies and crippling close-combat melee enemies.

jimnms wrote on Dec 17, 2013, 10:06:
I liked the kill shot cams in XCOM, but didn't care for the running to cover ones. I don't think those would work in WL2. The game looks nice from it's high up perspective, but the characters aren't as detailed as they are in XCOM so you would hear people complaining about how crappy it looks.

Yeah I agree with you about XCOM's running cam and you bring up a good point about WL2's character graphics. It's kind of a shame that they didn't fully embrace the PC platform and offer up some high-res textures and/or models. Perhaps they could do that in an optional download if there's enough demand for it like Bethesda did for Skyrim.
 
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News Comments > Morning Previews
30. Re: Morning Previews Dec 16, 2013, 22:38 OpticNerve
 
Combat definitely needs something more to it. At the moment, it's a bit drab and plain. While playing the beta, I had a big urge to find a way to target body parts ala. FO1 and FO2 and not being able to do so was pretty disappointing.

Hopefully they can add something that'll make combat more tactical or give it a bit more oomph (I know not everyone liked it, but the action cutscenes in the recent X-Coms made combat rewarding for me).
 
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News Comments > State of Decay DLC Next Week
11. Re: State of Decay DLC Next Week Nov 18, 2013, 11:42 OpticNerve
 
Angrius Maximis wrote on Nov 18, 2013, 10:18:
Game is worthless if you cant use a mouse and keyboard. Is that now possible?

Yup.
 
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News Comments > State of Decay DLC Next Week
7. Re: State of Decay DLC Next Week Nov 17, 2013, 22:22 OpticNerve
 
This is really a fun game and highly enjoyable if you liked the survival aspect of zombie movies/shows. It's kind of like playing through an episode of The Walking Dead minus the constant soap opera. All the characters have quirks and interesting back-stories.

I remember switching to one of the female characters and one of the optional side-quests required me to go back to the starter Ranger HQ to pick up a memento. Of course I found out that it was now infested with zombies. Being that the area didn't let cars in, I couldn't just use it to run over the zombies, grab the item and then drive out. So I opted to sneak in and use a pistol with a silencer to pick off all the stragglers one by one since the character had the Nimble perk which made her super stealthy. Just as I was about to clear the small area, a horde of zombies sees me and starts giving chase. Given that the character had low stamina, I knew that I couldn't outrun them so I rushed over and climbed a lookout point and started trying to snipe at the horde. The silencer ran out and I screw up since the firing sound attracted nearby zombies and of course I then ran out of bullets with a big mass of zombies hording around the bottom of this lookout ladder. I could have jumped behind them and ran but given the low stamina, the fast-running horde would've just caught up with me and I'd be out of stamina to melee them.

Well shit.

I'm about to give up, switch to another character and just count this chick as dead but I then remembered that I just finished a main quest and I had the option to call down an artillery strike!

I call it down right on top of me, jump off the lookout at the last moment and smiled as the artillery wrecked most of the horde of zombies. I then proceed to melee-kill the remaining zombies, get the memento and then proceed to get the fuck out of there back to the safety of my car.


Needless to say, that was one of the most fun and memorable moments I've ever had in a zombie game

This comment was edited on Nov 18, 2013, 02:14.
 
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News Comments > Anachronox on Steam
2. Re: Anachronox on Steam Oct 17, 2013, 21:55 OpticNerve
 
Agreed. It's such a damned shame that the game ended on such a huge cliffhanger and unlikely to ever have a sequel to finish the series.  
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News Comments > Space Rangers HD Next Week
15. Re: RE: Follow up Oct 11, 2013, 01:36 OpticNerve
 
Yeeesssss! I LOVED this game. It was far from perfect but it had such a unique blend of genres that was addictive as hell once you got past the initial learning curve. I wish they made a Space Rangers 3 instead of a remake but I'll take what I can get.  
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News Comments > Guild Wars 2 Extended Free Trial This Week; Patch Next Week
20. Re: Guild Wars 2 Extended Free Trial This Week; Patch Next Week Sep 25, 2013, 16:00 OpticNerve
 
It really depends on which World vs World and guild you want to roll with. Otherwise if it's just for regular PvE, it doesn't matter too much what server you choose since you can "Guest" and temp join any other server.

Ceribaen wrote on Sep 25, 2013, 09:43:
So for those of us who may pick it up depending on sale price... what's a good server to end up on?

This comment was edited on Sep 26, 2013, 17:02.
 
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News Comments > Guild Wars 2 Extended Free Trial This Week; Patch Next Week
16. Re: Guild Wars 2 Extended Free Trial This Week; Patch Next Week Sep 24, 2013, 23:57 OpticNerve
 
My biggest beef with the new Tequatl dragon fight is probably with the time limit. I'm not really happy that Anet added time limits on every single world boss fight now.

In a way I can understand WHY they did it since they wanted to add a challenge to these fights and to make it not a big zerg pushover as they used to be. But... it sort of feels like they're artificially inflating the toughness now with short time limits instead of making it an actual tough fight that can punish players in repair/waypoint bills like some boss fights can be in explorable-mode dungeons and fractals.

Veterator wrote on Sep 24, 2013, 19:58:
I really wouldn't have issue with the fight if we got like "dragon tokens" to buy something useful. Like a new currency similar in functionality to laurels.

What I've heard and saw on Teq rewards: Mini, skins, rare breathers (underwater mask thing), and some exotic accessories specific to him...may just be one not sure. When we down him with 100+ people...3-4 people linked any of the above rewards...none had the mini. 1 breather, 2 accessories and I can't recall if there was a fourth or not. For me that was 3 nights at 4-5 hours a night on TS with these people attempting...we finally got him last Saturday. Plus a lot of people want his achievements and stuff...I just don't see being able to stay the way it is. Maybe the mechanics, but the scale is going to get reduced at some point....unless they add in some good reason for people to show up. Tokens, guaranteed exotics, whatever.
 
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News Comments > Guild Wars 2 Extended Free Trial This Week; Patch Next Week
10. Re: Guild Wars 2 Extended Free Trial This Week; Patch Next Week Sep 24, 2013, 18:17 OpticNerve
 
I hope the difficulty stays the same since I like challenging bosses but I agree with you that the rewards need to be better given how tough he is and I think that eventually Arenanet'll add some bigger incentive for downing him. Right now I think there are two specific potential rewards for downing him, which is a modified version of the basic Ascended weapon skins and a minature Teqatl.

Veterator wrote on Sep 24, 2013, 17:22:
OpticNerve wrote on Sep 24, 2013, 16:54:
It also seems like they're planning on reworking some of the World Dragon Bosses so that they're now really tough to defeat. The recent Tequatl the Sunless update event made it so that Tequatl is no longer an afk pushover and a lot of servers have yet to defeat him.

Although there are some people complaining about how tough he is now, I'm glad they did this since World Boss fights shouldn't be easy at all and should be something epic to beat and overcome.

My complaint on the new Tequatl fight is this: He's hard as hell, it takes A LOT of people with a lot of organization to kill him now. So his rewards should be much higher than they are. We're harkening back to EQ days where there'd be 3 good items for 50 people with how it is now, except you can't roll to get them.

Now I think that complaint will go away soonish, because I highly doubt they will leave the fight this hard because no one will kill him if they do...they got other stuff they want to do. We had a lot of our WvW people there to help down him, and there's just no way they will hang out for 5 hours to kill him with how little the time versus reward is WHILE they lose WvW territory during the competitions.


It's fun for a couple weeks, but I just don't see him remaining as hard as he is given the scale you need.
 
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News Comments > Guild Wars 2 Extended Free Trial This Week; Patch Next Week
7. Re: Guild Wars 2 Extended Free Trial This Week; Patch Next Week Sep 24, 2013, 16:54 OpticNerve
 
It also seems like they're planning on reworking some of the World Dragon Bosses so that they're now really tough to defeat. The recent Tequatl the Sunless update event made it so that Tequatl is no longer an afk pushover and a lot of servers have yet to defeat him.

Although there are some people complaining about how tough he is now, I'm glad they did this since World Boss fights shouldn't be easy at all and should be something epic to beat and overcome.
 
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News Comments > Dark Souls II PCs After Consoles
37. Re: Dark Souls II PCs After Consoles Sep 19, 2013, 19:33 OpticNerve
 
There are three big problems with the PC port for Dark Souls 1.

There are three mods which resolve or are workarounds for these three big problems.

1) Resolution/rendering = DSFix: http://darksouls.nexusmods.com/mods/19

2) Keyboard and Mouse controls = DSMFix: http://darksouls.nexusmods.com/mods/28

3) GfWL issues = DSCFix: http://darksouls.nexusmods.com/mods/334

Yeah it sucks that the game needed the mods, but the port is hardly unplayable for anyone with a little bit of tech-savy.
 
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News Comments > Saints Row IV Sells 1M in One Week
28. Re: SR4, GTA5, console FoV... Aug 30, 2013, 03:40 OpticNerve
 
Dev wrote on Aug 30, 2013, 00:05:
I appreciate that, and apologize for how harsh my reply was. It just irks me when that kinda thing happens.

And yes, I've completely avoided trailers and promos. Not because I was trying to avoid spoilers, but because I didn't feel like taking the time and because I was sure I was going to get it anyway based on SR 3 And since I don't have time to play it right away, I didn't want to increase the "omg gotta play it now" factor when I couldn't

Oh no apologies needed! I should have realised that not everyone's been following the game and that I shouldn't have spoiled any important gameplay features.

But I WILL spoil this: If you liked SR3, you're in for a treat when you do play the game :]
 
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News Comments > Saints Row IV Sells 1M in One Week
24. Re: SR4, GTA5, console FoV... Aug 29, 2013, 21:26 OpticNerve
 
Dev wrote on Aug 29, 2013, 20:44:
OpticNerve wrote on Aug 29, 2013, 19:17:
I'm almost at the end of the campaign but I hope that they continue with the [blah blah spoilers blah blah]
Thanks for the spoilers. I haven't yet had time to try the game. Its not like there's that spoiler button or anything that blue has made available to hide them.

I figured that people knew about that since it's pretty heavily featured in the trailers and promos for the game. But I suppose that some people have completely avoided all of that so I apologize and have edited my original post.
 
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News Comments > Saints Row IV Sells 1M in One Week
18. Re: SR4, GTA5, console FoV... Aug 29, 2013, 19:17 OpticNerve
 
It's great to hear that SR4 is doing good. It's not perfect but I've had a great time with it. And the modding community is starting to take shape so it should be very interesting to see what comes out once the official tools are available.

I'm almost at the end of the campaign but I hope that they continue with the super powers theme for the next SR game. They've pretty much opened pandora's box with it in this game and there ain't no going back now that I've been able to glide across the city and do a "Death From Above" Superman move that ends with a small nuke at the point-of-impact. Evilgrin

This comment was edited on Aug 29, 2013, 21:24.
 
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237 Comments. 12 pages. Viewing page 3.
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