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User information for Robert H.

Real Name Robert H.   
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Nickname OpticNerve
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Homepage http://theopticnerve.deviantart.com
Signed On Aug 12, 2005, 22:12
Total Comments 228 (Novice)
User ID 23638
 
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News Comments > Guild Wars 2 Beta This Weekend
13. Re: Guild Wars 2 Beta This Weekend Jun 6, 2012, 15:24 OpticNerve
 
Verno wrote on Jun 6, 2012, 14:14:
I just wish the dynamic events were a bit more "dynamic", rather than the same 2 or 3 happening in the same area, all the time.

That's one of the things I was worried about. Rift had that same issue and became incredibly boring very quickly for me.

I forgot where I've read this but apparently low level areas have less drastic dynamic events to ease players to the whole Events system but once you get to mid/high leveled zones, more dynamic "cause and effect" progress shows up such as enemy mobs being able to attack locations, down friendly NPCs, nullify waypoints, take control of a place and move forward to continue taking over locales near there.

I do remember that during my last BWE/stress test, certain mid-level places which I had waypoint access to were contested by enemy AI and if they won, it no longer let me quick travel to there or have access to any of the downed venders until we fought and won back the place. The Heart events would then change for the players to do various tasks to help the NPCs rebuild.
 
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News Comments > Star Wars: The Old Republic F2P Next Month
10. Re: Star Wars: The Old Republic F2P Support Coming Jun 4, 2012, 17:26 OpticNerve
 
This title's a bit misleading. A trial up to level 15 is hardly F2P.  
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News Comments > Guild Wars 2 Stress Test
17. Re: Guild Wars 2 Stress Test May 11, 2012, 00:20 OpticNerve
 
xXBatmanXx wrote on May 10, 2012, 23:44:
ah crap....I want to jump on this so bad considering the time I put in all 4 games of the original...but I have so much to do in the original games that I have a hard time getting the new one....and so much to play, and D3, TL2, etc etc etc....

Someone convince me to get it......

Well, aside from lore, setting and certain background characters, the game is very much a different sort of game than Guild Wars 1. It's an actual MMO now and imo, one done right.

Everything from the combat system, to the way the game actively encourages co-operation without the need to be in a group, the removal of the DPS/tank/healer trinity, the way they effectively removed the dated quest system, to the insanely fun pvp and worldvsworldvsworld modes really made me excited about an MMO again. I think the only one that made me this hyped was Ultima Online. It's like they decided to make an MMO without the bullshit that plagues most MMOs out now. And all this without a monthly subscription fee.

This vid shows a bit about how the Dynamics Events system works in GW2 and how there are a lot of nuances that can be missed if you just rush it: http://www.youtube.com/watch?v=6CyqGJHTjes

And this one from the same guy shows the consequences to failing an event: http://www.youtube.com/watch?v=IwmtVFoZAKA

Since the previous beta weekend did away with the NDAs, there's a ton of gameplay videos on youtube and I would highly suggest browsing for them and seeing if GW2 looks fun for you.

I'm probably gushing over the game like a fanboy, but I had a crapload of fun in the previous beta weekend and can't wait for this stress test, as short as it'll be :[
 
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News Comments > Space Rangers HD: A War Apart Announced
26. Re: Space Rangers HD: A War Apart Announced Apr 18, 2012, 18:04 OpticNerve
 
If some of the original devs started a Kickstarter for a "spiritual successor to Space Rangers 2" I would devote lots of money for that. SR2 was really quite underrated and I had a blast with the game, warts and all. In fact, I think I originally picked it up because a lot of you guys on here kept commenting about how good it was.

I'll definitely pick up this HD remake. It's not SR3 but it's better than nothing imo.
 
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News Comments > Baldur's Gate Enhanced Editions Announced
32. Re: Baldur's Gate Enhanced Editions Announced Mar 16, 2012, 03:04 OpticNerve
 
Where's my damned Planescape: Torment Enhanced Edition? :[  
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News Comments > "Major" Assassin's Creed Announcement Nears
16. Re: Re: Mar 1, 2012, 01:39 OpticNerve
 
Whoops! Didn't see that earlier link.

I like the new setting but I'm not liking that design much (if it is the final design) since it just seems like it'll stand out given the time-frame it takes place in. Can't really blend in when you're the only one walking around wearing a white hood and everyone else is wearing hats and whatnot. That garb just looks too out of place.

This comment was edited on Mar 1, 2012, 01:47.
 
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News Comments > "Major" Assassin's Creed Announcement Nears
12. Re: Mar 1, 2012, 01:10 OpticNerve
 
Was linked to this earlier today. Not sure if it's legit or not but given the comments here so far, it seems likely.

Needless to say, SPOILER ALERT if you don't wanna know what the main character might end up looking like.
http://www.blogcdn.com/www.joystiq.com/media/2012/02/acfullimage.jpg
 
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News Comments > Morning Tech Bits
2. Re: Morning Tech Bits Dec 20, 2011, 14:19 OpticNerve
 
Yeah I've had bad experiences with Seagate HDs, so I guess I'll have to add Samsung to that list of HD venders not to buy from.  
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News Comments > Enhanced Skyrim UI
4. Re: Enhanced Skyrim UI Dec 18, 2011, 13:41 OpticNerve
 
Posted this in the other Skyrim thread:

Another mod that's a great compliment to SkyUI is the Expanded Favorites Menu mod:
http://www.skyrimnexus.com/downloads/file.php?id=3545

There's a lot of configuration options so using the Nexus Mod Manager to configure this mod to your liking is highly recommended.
-------------------------------------------------------------

This mod and SkyUI really helps with turning the consolized UI into something more PC-centric.

This comment was edited on Dec 18, 2011, 14:17.
 
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News Comments > Skyrim Ships 10M; "Fastest Selling Title in Steam's History"
61. Re: On Sale Dec 18, 2011, 01:54 OpticNerve
 
One MUST HAVE mod coupled with SkyUI is the Expanded Favorites Menu mod:
http://www.skyrimnexus.com/downloads/file.php?id=3545

Currently since there's a lot of configuration options, using the Nexus Mod Manager to configure this mod to your liking is highly recommended.

 
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News Comments > Skyrim and D3D Antilag
36. Re: Skyrim and D3D Antilag Nov 28, 2011, 15:13 OpticNerve
 
Just going to post that I would not recommend doing the popular "iPresentInterval = 0 tweak in the INI file" thing to disable vsync since it seems like it has a chance of messing up various things including introducing wonky physics and npcs messing up their schedules (thus possibly messing up quest-related stuff involving schedules). Here's a thread with more information along with a fix for those of you who've already had messed up npc schedules:

Do Not Disable VSync
 
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News Comments > On Sale
34. Re: On Sale Nov 26, 2011, 04:20 OpticNerve
 
jimnms wrote on Nov 26, 2011, 03:02:
I guess Direct2Drive doesn't want my money. I tried to pre-purchase Trine 2 with the 20% off BF code, and it asks for a phone number to authorize payment. I entered my phone number, but it says it can't process the call. I tried again, entering it with dashes, but I got the same error. Now it says I have reached the failed transaction limit. I'll just wait and see if Steam offers a better pre-order deal before it ships, otherwise $3 isn't that big of a deal.

Send them a quick ticket with their web support thing. They replied within 2 hours and forwarded me though so I didn't have to deal with the phonecall BS. 20% off Skyrim was too good to pass up :]
 
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News Comments > etc.
1. Re: etc. May 29, 2011, 17:23 OpticNerve
 
It begins (nsfw): http://i.imgur.com/NQgBu.png

This comment was edited on Jun 1, 2011, 15:33.
 
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News Comments > Brink Launch Trailer
29. Re: Brink Launch Trailer May 9, 2011, 21:53 OpticNerve
 
Hey guys, the Dedicated Server files are now available for everyone that has Brink on Steam. Go to View > Tools > Brink Dedicated Server.  
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News Comments > Brink Launch Trailer
19. Re: Brink Launch Trailer May 9, 2011, 19:24 OpticNerve
 
Someone in the Splash Damage forums linked a vid of someone playing the 360 version against bots using the Light Bodytype and unlike the other leaked videos, knows how to use the SMART system and actually shoot.

http://www.megavideo.com/?d=UYTRAMSV

Man, now this video just makes me more uncertain of what bodytype to use. The light bodytype looks insanely fun from this video, but medium is appealing cause I can slide around and shotgun people in their crotch. But heavy lets me be a freaking medic with a grenade launcher OR a minigun. Decisions, decisions...

Just four and a half more hours to go before unlock!
 
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News Comments > BRINK TV Countdown
9. Re: BRINK TV Countdown May 8, 2011, 22:33 OpticNerve
 
Of course they would show off the console version of the game in their trailers. It's the platform that sells the most. Does that ALWAYS make it the lead SKU for a game? Not at all. I fully expect the PC to be the main SKU for RAGE but most of the videos that I've seen are showing off gameplay from the console version (easily noticeable by the crosshair movement).

Splash Damage said that they originally made Brink PC-only but Bethesda wanted to make it multi-platform. They're also going to release dedicated server files for the PC version. Along with the screenshot that I linked, it seems that Splash Damage is doing a good job (so far) of showing us that they're putting a lot of thought into the PC version and that it was the lead platform.

Of course it could surprise me and end up being a half-assed console port though. I guess we'll find out tomorrow...
 
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News Comments > BRINK TV Countdown
7. Re: BRINK TV Countdown May 8, 2011, 21:57 OpticNerve
 
Jerykk wrote on May 8, 2011, 20:38:
You'd be mistaken. It's very clearly designed for consoles. Just look at the UI. The special abilities menu takes the form of a D-Pad and in the tutorial videos, the narrator specifically says "Press the direction". Mouse and keyboard don't have D-Pads.

You'd be mistaken. All that you've described was because the videos were for the console version of Brink. Someone found a screenshot of the UI for the PC version from the strategy guide page:

http://static.zenimax.com/bethblog/upload/2011/05/davidblog1b.jpg

This comment was edited on May 8, 2011, 22:03.
 
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News Comments > Brink HUD Trailer
13. Re: Brink HUD Trailer May 3, 2011, 15:25 OpticNerve
 
Verno wrote on May 3, 2011, 13:43:
One downside - D2D typically doesn't send out keys early for preloads. I'm not sure if this game is getting a preload in any case though.

Over in the Dedicated Server FAQ it had a blurb about preloads:

Before we dive into the rest of the stuff, as noted over on Bethblog, we're also working to ensure you'll be able to pre-load Brink on Steam prior to release. We'll let you know once we have more information in regards to timeframes and such.
 
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News Comments > Brink Server FAQ, Trailer
19. Re: Brink Server FAQ, Trailer Apr 29, 2011, 16:27 OpticNerve
 
The Dedicated Server FAQ mentions, "In addition, there are a variety of server-side commands available that allow you to further customize your server, including team sizes, time limits and overtime, warm-up rules, friendly fire, voice chat, availability of Command Post buffs, rank restrictions, number of bots, and password."

I'm thinking the "team sizes" part is where we'll be able to adjust the player count for the server so it should be doable to have it be 9v9 instead of the default 8v8.
 
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News Comments > Free Dawn of War II Retribution DLC in April
5. Re: Free Dawn of War II Retribution DLC in April Mar 22, 2011, 16:32 OpticNerve
 
I like Last Stand a hell of a lot more than regular skirmish in DoW2 so more wargear is always great.  
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228 Comments. 12 pages. Viewing page 7.
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