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User information for Robert H.

Real Name Robert H.   
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Nickname OpticNerve
Email Concealed by request - Send Mail
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Homepage http://theopticnerve.deviantart.com
Signed On Aug 12, 2005, 22:12
Total Comments 234 (Novice)
User ID 23638
 
User comment history
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News Comments > Guild Wars 2 Stress Test Today
76. Re: Guild Wars 2 Stress Test Today Aug 3, 2012, 17:42 OpticNerve
 
Axis wrote on Aug 3, 2012, 16:55:
Stuff.
From all of the various GW fansite forums and gaming sites, a big majority seem to like the changes that GW2 had and seem to understand that GW1 and GW2 are different games, as in, one's a multiplayer RPG and the other is an MMO. Somehow you don't seem to understand that.

1) - Comprehension is the key here. As I and Arenanet have said before, the reason why they bring up new blank forums and take them down after a week of every BWE is so that they can find all of the important must-have bugs, feedback and issues that they need to work on or improve for each and every single BWE. If they constantly left up the forums, it would be a huge jumbled mess and would make their job that much harder. It's an actual beta where they've found issues, bugs and balances and have actually worked on fixing them and adding in new QoL features. Do you think they would do the same thing when GW2 is released where they'd randomly open and shut down forums on a whim? Get some common sense here, jeez.

2) - Kind of shows how little you know really. In most cases, it was always the opposite of what you've said. GW1 isn't hard to start with. You do exactly as you've said: jump in, kill shit and continue on with the campaign story. PVP is a little more convoluted but it doesn't take that long before you can jump in and kill other players.

For GW2, it's been well-known in the beta that GW2 can be overwhelming and confusing at first for many new players. That's why they implemented Tutorial Tooltips in the last two BWEs to help ease new players into the various features of GW2. And they STILL need to add more introductory Tooltips for certain features such as the Mystic Forge, buying/equipping mining tools, etc.

3) & 4) - There weren't any questions to answer on my end. I asked you a specific question based on your quotes of,
Axis wrote on Aug 3, 2012, 12:19:
Get this, clear that, run here, get experience, jump in a group of dudes fighting some big monster, get more experience. Now I don't have a problem with that, that's what MMO types are. But it's NOT REVOLUTIONARY, Unique, engrossing, or requiring anything more than just being there."
and
Axis wrote on Aug 3, 2012, 12:19:
this bland formula is repeated until endgame. So you better totally love this worn out MMO formula, because it doesnt change at all - ever.
How exactly is this different from GW1? The only big change in the later levels of GW1 was the Heroes system and that didn't come into play until the Nightfall campaign introduced it.

Your 4th post here is very odd because it sounds like you're solely describing PvP in regards to,
Axis wrote on Aug 3, 2012, 16:55:
...going head to head on teams
And yet most of your complaints were about GW2's PvE or weaponskill system and didn't delve much at all about PvP or WvWvW.

5) - And yet again, you didn't answer my reply with why you think Guild War 1's broken skilldeck system (only a small handful of useful skills compared the a big chunk of worthless skills) is somehow better than GW2's always useful weaponskill system combined with Traits and Utility Skills?

Now I have a few questions for you. You keep alluding at how you're some sort of Guild Wars 1 specialist so give me your character name and we can all see how far you went in GW1 at http://hom.guildwars2.com/en/

And you seem to imply that you've played in the Guild Wars 2 betas or stress tests. Which classes did you play? Up to what level? What Weaponsets did you use? What game modes did you try out? If you've actually played it, what is the quickest way to reach Lion's Arch in GW2 from anywhere?

Why do I have this distinct feeling that you're basing your opinions of GW2 on stuff you've either read or seen in videos or that you've played one of the BWEs for an hour or so and jumped to the quick conclusion of, "less skills = crappy game."

This comment was edited on Aug 3, 2012, 17:59.
 
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News Comments > Guild Wars 2 Stress Test Today
68. Re: Guild Wars 2 Stress Test Today Aug 3, 2012, 15:07 OpticNerve
 
Axis wrote on Aug 3, 2012, 12:19:
Stuff.
So basically you want them to completely redo Guild Wars 1.

The thing is, I know that a chunk of Blue's News people have actively played Guild Wars 1 from old posts, including having a guild set up for it and enjoying the game. I personally have beaten every single GW1 campaign and currently have 36 Hall of Monuments points saved up so I have played GW1 extensively before.

And you know what? I love the distinct changes from Guild Wars 1 that Guild Wars 2 has. This time, Arenanet wanted to make an MMO, not a heavily-instanced party RPG with hubs that GW1 was.

Anyway to get to your points:

1st: Arenanet's forums have not been plastered consistantly with negative posts. I don't know where the hell you're getting that from but the majority of the negative posts that I've seen have been about specific balance issues with classes or QoL features that they want to be in the game. Arenanet opens up and closes the forums because they only want direct feedback from people who HAVE JUST PLAYED the betas. If they left the forums open 24/7, it'd be bogged down with needless posts that don't pertain to any issues that affect the current state of the betas. It's not hard to understand why they did this nor is it some dark conspiracy that Arenanet has to "hide the truth" over gamers.

2nd: I've played the prequel, fully completed it and am glad for the changes that GW2 has. It's hardly dumbed down. From the action-based fast-paced combat system, the co-op friendly PvE that never holds your hand like you're some little child, the MOBA-like addictiveness of sPvP to the massive and epic scale of World vs World vs World, they're all features that I and my friends really enjoyed during the BWEs.

3rd: And this is different from Guild Wars 1... how?

4th: And this is different from Guild Wars 1... how?

5th: Huh, I could have sworn that there was an extensive traits and utility skill system in GW2 for player customization... in comparison to GW1's sole skilldeck system?

They couldn't have effectively brought in the same skill system (which I think is your biggest beef with GW2) that GW1 had. As many numerous skills that it offered, only a small select builds were ever viable in the game and of any use. In GW2, I've seen every single weapon for every class being used in one way or another in PvE, sPvP and WvWvW. Based on the Warrior class alone, I've seen bleed-traited 1H Sword Warriors, stun-heavy 2H Hammer Warriors, single-target kiting Rifle Warriors, AOE Longbow Warriors, etc. And that's just for the different weapon sets. Add in utility skills and you get more variations added in such as Banner Warriors, Shout-based Warriors, Sigil-precision/crit Warriors, Bola/Bullsrush/Stomp Warriors, etc. etc. THEN add in weapon swap/Engineer Kits/Elementalist Attunements and that just opens wide the various weapon combinations and setups that you can have going at any single time. It's hardly dumbed down and there's so many variations and nuances mixed in that most people don't see until they've played a while and unlocked all the skill slots and taken a good look at all the traits.

TL:DR: It all boils down to the fact that you wanted Arenanet to exactly remake Guild Wars 1 but with purdier graphics. It's understandable if you wanted only that, but at least for me and my circle of friends, we're VERY glad that Arenanet changed the game formula and tried something different. I DO have issues with the game and there are certain features that I miss from Guild Wars 1 (the heroes system in particular), but overall, compared to most other MMOs, I'm very happy with the current state of GW2.

You know, if you only wanted to play Guild Wars 1, you could always, you know, play Guild Wars 1 and stop trying to put words into people's mouths. PLEASE stop acting like you're speaking for anyone except yourself. You constantly act like you're some gaming prophet that's come to uncover the blindfolds from the peons and unwashed gaming masses. But in reality, you're just one guy who wanted a company to remake the exact same game that you used to love. You speak for YOURSELF and no one else.

This comment was edited on Aug 3, 2012, 16:55.
 
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News Comments > Digital Diablo III Now Spends 72 Hours as Starter Edition
21. Re: Digital Diablo III Now Spends 72 Hours as Starter Edition Jun 21, 2012, 21:35 OpticNerve
 

Calling it now: Diablo 3 is Blizzard's Dragon Age 2.

This comment was edited on Jun 22, 2012, 00:05.
 
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News Comments > EU Diablo III Patch Live; Repair Costs Draw Fire
33. Re: EU Diablo III Patch Live; Repair Costs Draw Fire Jun 20, 2012, 14:53 OpticNerve
 
Shelved the game for now. I think the RM/AH pretty much ruined Diablo 3 for me. Hopefully the expansion will make the game more interesting.

Blizzard wants money. Money is made from the RMAH. Blizzard will continue nerfing "exploits" (aka. fun) to get people to rely heavily on the RMAH. It's blatantly clear that everything going forward now is based on Blizzard forcing players (via WoW-like MMO nerfs) to run to the RMAH in order to have a chance at the end game (Inferno).

It's just so clear that two different teams worked on Diablo 2 and Diablo 3 and how the mindsets between the two games are completely different. It's also sad how D2 had much more advanced and fun gameplay involved than D3.
 
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News Comments > TERA Free Trial
40. Re: TERA Free Trial Jun 14, 2012, 18:44 OpticNerve
 
I don't understand the appeal of TERA's combat system in comparison to GW2's. Been watching some youtube vids and reading some threads but as far as I know:

TERA:
  • Attacks, skills and spells root you into place

  • Some of the classes can dodge

  • You fight over-sized monsters called BAMs which have telegraphed moves

  • There's a crosshair

  • Main attack is bound to mouse 1 by default

  • No tab targeting


  • GW2:
  • Most attacks, skills and spells can be used and cast while moving aside from a very small handful of skills that purposely root you in place. Might account for the floaty feeling of combat some people have mentioned

  • All classes can dodge

  • Elites don't have easily noticeable telegraphed moves

  • No crosshair

  • The "main" attack is set to auto attack by default but can be unset and clicked on to "swing"

  • Uses tab or click targeting, but anything within reach or in the way of your attack or spell when used will be hit regardless


  • So aside from the crosshair and lack of tab targeting, what's so great about TERA's combat system in comparison?
     
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    News Comments > Guild Wars 2 Beta This Weekend
    26. Re: Guild Wars 2 Beta This Weekend Jun 7, 2012, 02:59 OpticNerve
     
    HorrorScope wrote on Jun 6, 2012, 18:38:
    OpticNerve wrote on Jun 6, 2012, 15:24:

    I forgot where I've read this but apparently low level areas have less drastic dynamic events to ease players to the whole Events system but once you get to mid/high leveled zones, more dynamic "cause and effect" progress shows up such as enemy mobs being able to attack locations,

    I hear yah, but what type of smarts does it take to run a dynamic event? What are we reducing our selves to? You see and react and you have a boat load of players around you at the beginning even if you are a putz with a mouse. Then the further you get in, the less people will be around thus not kicking in dynamic events perhaps, so if they are better later, will they run well?

    I found playing the DE's were more apparent earlier on.

    Also the part about "it gets better later", there are only so many times I can buy into that. Almost all MMO's have the "I'm bored person". Response "How far have you made it?". "Level Blah blah", "Oh it gets better at blah, you just needed to play a bit more". Rarely has a game started average and then wow'd me later.

    None of this pointed at you, just attacking some stereotypes.

    I think that has more to do with the fact that it becomes very zergy at the low levels due to the sheer amount of new players during a beta weekend and it will probably happen again once the game goes retail at first. I do know that some of the beginning area events have different outcomes and variations but that would require the players actually failing to beat an event and the sheer zerginess of the low level zones prevents that from happening very often. The horde of low level players makes it tough for the enemy AI to win at low levels so it gets reset and repeated often.

    I've found that this isn't always the case once you hit the mid-level zones and when you have a higher chance to "lose" an event, different outcomes and variations show up more often. At least that was my experience with my group of friends during the first BWE/Stress Test.
     
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    News Comments > Guild Wars 2 Beta This Weekend
    13. Re: Guild Wars 2 Beta This Weekend Jun 6, 2012, 15:24 OpticNerve
     
    Verno wrote on Jun 6, 2012, 14:14:
    I just wish the dynamic events were a bit more "dynamic", rather than the same 2 or 3 happening in the same area, all the time.

    That's one of the things I was worried about. Rift had that same issue and became incredibly boring very quickly for me.

    I forgot where I've read this but apparently low level areas have less drastic dynamic events to ease players to the whole Events system but once you get to mid/high leveled zones, more dynamic "cause and effect" progress shows up such as enemy mobs being able to attack locations, down friendly NPCs, nullify waypoints, take control of a place and move forward to continue taking over locales near there.

    I do remember that during my last BWE/stress test, certain mid-level places which I had waypoint access to were contested by enemy AI and if they won, it no longer let me quick travel to there or have access to any of the downed venders until we fought and won back the place. The Heart events would then change for the players to do various tasks to help the NPCs rebuild.
     
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    News Comments > Star Wars: The Old Republic F2P Next Month
    10. Re: Star Wars: The Old Republic F2P Support Coming Jun 4, 2012, 17:26 OpticNerve
     
    This title's a bit misleading. A trial up to level 15 is hardly F2P.  
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    News Comments > Guild Wars 2 Stress Test
    17. Re: Guild Wars 2 Stress Test May 11, 2012, 00:20 OpticNerve
     
    xXBatmanXx wrote on May 10, 2012, 23:44:
    ah crap....I want to jump on this so bad considering the time I put in all 4 games of the original...but I have so much to do in the original games that I have a hard time getting the new one....and so much to play, and D3, TL2, etc etc etc....

    Someone convince me to get it......

    Well, aside from lore, setting and certain background characters, the game is very much a different sort of game than Guild Wars 1. It's an actual MMO now and imo, one done right.

    Everything from the combat system, to the way the game actively encourages co-operation without the need to be in a group, the removal of the DPS/tank/healer trinity, the way they effectively removed the dated quest system, to the insanely fun pvp and worldvsworldvsworld modes really made me excited about an MMO again. I think the only one that made me this hyped was Ultima Online. It's like they decided to make an MMO without the bullshit that plagues most MMOs out now. And all this without a monthly subscription fee.

    This vid shows a bit about how the Dynamics Events system works in GW2 and how there are a lot of nuances that can be missed if you just rush it: http://www.youtube.com/watch?v=6CyqGJHTjes

    And this one from the same guy shows the consequences to failing an event: http://www.youtube.com/watch?v=IwmtVFoZAKA

    Since the previous beta weekend did away with the NDAs, there's a ton of gameplay videos on youtube and I would highly suggest browsing for them and seeing if GW2 looks fun for you.

    I'm probably gushing over the game like a fanboy, but I had a crapload of fun in the previous beta weekend and can't wait for this stress test, as short as it'll be :[
     
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    News Comments > Space Rangers HD: A War Apart Announced
    26. Re: Space Rangers HD: A War Apart Announced Apr 18, 2012, 18:04 OpticNerve
     
    If some of the original devs started a Kickstarter for a "spiritual successor to Space Rangers 2" I would devote lots of money for that. SR2 was really quite underrated and I had a blast with the game, warts and all. In fact, I think I originally picked it up because a lot of you guys on here kept commenting about how good it was.

    I'll definitely pick up this HD remake. It's not SR3 but it's better than nothing imo.
     
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    News Comments > Baldur's Gate Enhanced Editions Announced
    32. Re: Baldur's Gate Enhanced Editions Announced Mar 16, 2012, 03:04 OpticNerve
     
    Where's my damned Planescape: Torment Enhanced Edition? :[  
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    News Comments > "Major" Assassin's Creed Announcement Nears
    16. Re: Re: Mar 1, 2012, 01:39 OpticNerve
     
    Whoops! Didn't see that earlier link.

    I like the new setting but I'm not liking that design much (if it is the final design) since it just seems like it'll stand out given the time-frame it takes place in. Can't really blend in when you're the only one walking around wearing a white hood and everyone else is wearing hats and whatnot. That garb just looks too out of place.

    This comment was edited on Mar 1, 2012, 01:47.
     
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    News Comments > "Major" Assassin's Creed Announcement Nears
    12. Re: Mar 1, 2012, 01:10 OpticNerve
     
    Was linked to this earlier today. Not sure if it's legit or not but given the comments here so far, it seems likely.

    Needless to say, SPOILER ALERT if you don't wanna know what the main character might end up looking like.
    http://www.blogcdn.com/www.joystiq.com/media/2012/02/acfullimage.jpg
     
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    News Comments > Morning Tech Bits
    2. Re: Morning Tech Bits Dec 20, 2011, 14:19 OpticNerve
     
    Yeah I've had bad experiences with Seagate HDs, so I guess I'll have to add Samsung to that list of HD venders not to buy from.  
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    News Comments > Enhanced Skyrim UI
    4. Re: Enhanced Skyrim UI Dec 18, 2011, 13:41 OpticNerve
     
    Posted this in the other Skyrim thread:

    Another mod that's a great compliment to SkyUI is the Expanded Favorites Menu mod:
    http://www.skyrimnexus.com/downloads/file.php?id=3545

    There's a lot of configuration options so using the Nexus Mod Manager to configure this mod to your liking is highly recommended.
    -------------------------------------------------------------

    This mod and SkyUI really helps with turning the consolized UI into something more PC-centric.

    This comment was edited on Dec 18, 2011, 14:17.
     
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    News Comments > Skyrim Ships 10M; "Fastest Selling Title in Steam's History"
    61. Re: On Sale Dec 18, 2011, 01:54 OpticNerve
     
    One MUST HAVE mod coupled with SkyUI is the Expanded Favorites Menu mod:
    http://www.skyrimnexus.com/downloads/file.php?id=3545

    Currently since there's a lot of configuration options, using the Nexus Mod Manager to configure this mod to your liking is highly recommended.

     
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    News Comments > Skyrim and D3D Antilag
    36. Re: Skyrim and D3D Antilag Nov 28, 2011, 15:13 OpticNerve
     
    Just going to post that I would not recommend doing the popular "iPresentInterval = 0 tweak in the INI file" thing to disable vsync since it seems like it has a chance of messing up various things including introducing wonky physics and npcs messing up their schedules (thus possibly messing up quest-related stuff involving schedules). Here's a thread with more information along with a fix for those of you who've already had messed up npc schedules:

    Do Not Disable VSync
     
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    News Comments > On Sale
    34. Re: On Sale Nov 26, 2011, 04:20 OpticNerve
     
    jimnms wrote on Nov 26, 2011, 03:02:
    I guess Direct2Drive doesn't want my money. I tried to pre-purchase Trine 2 with the 20% off BF code, and it asks for a phone number to authorize payment. I entered my phone number, but it says it can't process the call. I tried again, entering it with dashes, but I got the same error. Now it says I have reached the failed transaction limit. I'll just wait and see if Steam offers a better pre-order deal before it ships, otherwise $3 isn't that big of a deal.

    Send them a quick ticket with their web support thing. They replied within 2 hours and forwarded me though so I didn't have to deal with the phonecall BS. 20% off Skyrim was too good to pass up :]
     
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    News Comments > etc.
    1. Re: etc. May 29, 2011, 17:23 OpticNerve
     
    It begins (nsfw): http://i.imgur.com/NQgBu.png

    This comment was edited on Jun 1, 2011, 15:33.
     
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    News Comments > Brink Launch Trailer
    29. Re: Brink Launch Trailer May 9, 2011, 21:53 OpticNerve
     
    Hey guys, the Dedicated Server files are now available for everyone that has Brink on Steam. Go to View > Tools > Brink Dedicated Server.  
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    234 Comments. 12 pages. Viewing page 7.
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