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User information for Robert H.

Real Name Robert H.   
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Nickname OpticNerve
Email Concealed by request - Send Mail
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Homepage http://theopticnerve.deviantart.com
Signed On Aug 12, 2005, 22:12
Total Comments 206 (Novice)
User ID 23638
 
User comment history
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News Comments > On Magicka's Bugs
23. Re: On Magicka's Bugs Jan 28, 2011, 21:33 OpticNerve
 
Today's patch seemed to help a lot with MP for me and while I usually despise buggy releases from my games, my friends and I are having way too much fun (when we can all actually connect) to just drop the game cold.

Our bitching and whining usually consists of, "If only this game was less buggy, we could play some more co-op" rather than "Fuck it this game's buggy. What other games do we have?"

But like I've said, today's patch seemed to help a lot for MP and SP works as intended. The dev's promise to patch the game everyday (aside from weekends, due to Steam) is true so far and they seem to be listening and working hard on fixing the game up. I usually don't give this much slack for other developers when it comes to buggy games but for some reason I'm pretty patient with this game and these devs.

The game's kind of like a favorite dog: he might piss you off when he shits all over the floor and rips apart your couch but when he's constantly giving you the sad face and makes you laugh when he's chasing his tale and running into walls (or in Magicka's case, setting himself on fire), you can't stay mad at him for long.
 
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News Comments > The Elder Scrolls V Engine Details
39. Re: The Elder Scrolls V Engine Details Jan 18, 2011, 15:28 OpticNerve
 
I'm looking forward to the game, don't get me wrong, but after playing New Vegas and being really, really addicted to Divinity 2: The Dragon Knight Saga, I can only hope that Bethesda spends it's resources on more important stuff than tech crap people won't end up caring about (flowing streams of water? Come on...).

How come there isn't any advanced AI or scripting cycles for the NPCs in Dragon Knight and yet many of the NPCs and quests are SO much more memorable and realistic than any of the ones in Oblivion? It always seems like Bethesda has all the talent and potential in the world but they just fail to put their abilities and talents in the right spot.

RPG gamers don't need fancy tech bulletpoints or an automated scripting system to handle everything for us, we need a fully-realized and crafted gameworld. In the grand scale of the game, I really, really DO NOT give a flying shit if an NPC stands there all day and night as long as he or she has an interesting personality and a fun and unique quest to give your character. All the advanced NPC AI tech won't do crap if the NPCs are boring, dull and automated.
 
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News Comments > Fallout: New Vegas Ships 5 Million
24. Re: Fallout: New Vegas Ships 5 Million Nov 8, 2010, 15:56 OpticNerve
 
I haven't had any game-stopping bugs, but I have had various random CTDs and broken quests. Currently I'm dealing with Raul's broken personal questline.

Slight Spoilers

While the community patch helped one part of it (Andy's) it didn't help with the other guys you have to talk to. I guess I'm screwed in that I talked to these other guys before I recruited Raul and it seems like an Obsidian screwup since I could go over the exact same conversation with Sterling and Loyal with Raul recruited but since I talked to them first without Raul, I'm out of luck until there's an offical patch or an unofficial fix for it.

End Slight Spoiler

This comment was edited on Nov 8, 2010, 16:02.
 
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News Comments > Fallout: New Vegas Patch Plans
17. Re: Fallout: New Vegas Patch Plans Nov 7, 2010, 18:50 OpticNerve
 
There's a Community Bug Fix Compilation Patch that's often updated and while it doesn't fix some of the bigger engine issues, it could help fix or stabilize some of the wonky or broken scripting problems of the game.

Community Bug Fix Compilation Patch

Edit: Seems like the file's under review because someone complained about not getting credit for a fix. The file should be available again sometime soon as this gets resolved. Go here if you want to read what's going on: Bethesda Forum Thread and if anyone wants, I can host the latest version somewhere for you guys to download.
 
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News Comments > Steam Top 10
47. Re: Steam Top 10 Nov 1, 2010, 23:06 OpticNerve
 
For those of you having quest and scripting bugs with New Vegas, check out this community patch compilation mod and see if any of the mods listed resolve any of the quest bugs that you have:

http://newvegasnexus.com/downloads/file.php?id=35909
 
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News Comments > Out of the Blue
8. Re: Out of the Blue Nov 1, 2010, 17:46 OpticNerve
 
Did anyone catch the season premiere of The Walking Dead last night? As a longtime fan of the comic series, I thought it stayed very true to the mood and tone of the comics. And it's reported to have done amazingly well in ratings for AMC last night.

Hopefully the number drop-offs for the second episode won't be too much cause I can already see this series being one of my all-time favorites if they keep up the quality.
 
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News Comments > On Stardock's Elemental Launch Fail
25. Re: On Stardock's Elemental Launch Fail Sep 3, 2010, 17:35 OpticNerve
 
The campaign is pretty short and somewhat more of a tutorial than anything else. Like most 4x games, skirmish is the meat and potatoes of the game.  
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News Comments > StarCraft II Regions Divided
10. Re: StarCraft II Regions Divided May 27, 2010, 13:03 OpticNerve
 
Oh what the fuck Blizzard? I could care less about Starcraft 2 but this is going to spill over to Diablo 3. Not happy about this. At. All.  
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News Comments > ArenaNet: Guild Wars 2 an MMORPG
10. Re: ArenaNet: Guild Wars 2 an MMORPG Apr 27, 2010, 21:00 OpticNerve
 
This manifesto sounds fantastic and it seems like they're designing out all the complaints I had with GW1 and with MMOs in general. A lot of the stuff the manifesto talks about is full of the kind of commonsense that seems lacking in most MMOs out now.

Hopefully ArenaNet can deliver.
 
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News Comments > Free Just Cause 2 DLC
11. Re: Free Just Cause 2 DLC Apr 8, 2010, 19:03 OpticNerve
 
Yeah the PC by far is the best version I think. It runs pretty flawlessly so far and I've yet to encounter any bugs with the game. Add to that the mod community that's popping up (http://www.justcause2mods.com), the PC version = winnar  
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News Comments > Standalone Just Cause 2 Demo
3. Re: Standalone Just Cause 2 Demo Mar 8, 2010, 19:50 OpticNerve
 
The 30 minute timer thing's already been hacked. Kind of a shame that they put that there in the first place since without it, the demo's insanely fun and enjoyable. Once I got rid of the timer and actually had time to play around, the game's now a must-buy for me.  
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News Comments > Saints Row 3 Hint?
15. Re: Saints Row 3 Hint? Jan 15, 2010, 21:07 OpticNerve
 
Bad PC port aside, Saints Row 2 was one of the better and wilder co-op games that I've played for a good long while. It's a shame that it was limited to just 2 players and that there was a lack of an unlimited sticky bombs unlock. 4 players with unlimited sticky bombs would have been pure hilarious insanity.

This comment was edited on Jan 15, 2010, 21:10.
 
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News Comments > Dragon Age: Origins Patch
4. Re: Dragon Age: Origins Patch Dec 17, 2009, 16:31 OpticNerve
 
Patch 1.02a
- fixed the "Rally bug" introduced in 1.02
where going through area transitions caused the Rally bonus to keep stacking

- fixed errors in Russian 1.02 patch notes

- fixed GDF file for Windows 7
 
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News Comments > Dragon Age: Origins Patch
23. Re: Dragon Age: Origins Patch Nov 17, 2009, 23:43 OpticNerve
 
Crowd control has LONG been a staple of RPGs and RTSes. It has always been essential to surviving any fight where you get swarmed. And if you play the game on hard or nightmare, the computer throws so many mobs at you that it's hardly cheap or overpowered if you manage to shatter 2 or 3 of them. Not to mention that shatter is completely useless against tougher enemies.

Yes a crowd control spell that has a relatively low cooldown, can also freeze revenants, ogres, boss-type mobs AND dragons? Combine that with two mages who have the spell and it's practically a chain-spamming-perma-freeze spell. It's well known in the DA forums that Cone of Cold is quite overpowered for it's freezing abilities.

This comment was edited on Nov 17, 2009, 23:47.
 
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News Comments > Dragon Age: Origins Patch
15. Re: Dragon Age: Origins Patch Nov 17, 2009, 19:30 OpticNerve
 
Not to be "That guy", but if you find this game difficult on normal you officially suck at RPGs. I imagine you guys would shoot your brains out if you had to play Wizardry 8 or Temple of Elemental Evil with the CO8 difficulty mod. You could never hack it.

The Redcliff battle is *easy*. The Trick? Two mages using cone of cold. One using it while the fighters run in to shield bash/shatter them. Easy.

And if you lack two mages (Morrigan and Wynn work well) you just lead the zombies up to the clifftop where the NPC soldiers are fighting and let them do the work, since they are invincible and won't die. Well, the one guard won't die since he's plot important.

Gamers have gotten soft. Especially you folks.

But you'll use that "I GOTZ KIDS NOW!" excuse, won't you?

So abusing a well-known overpowered and cheap spell with not just one, but TWO mages or tricking the dumb AI into following you to the stronger NPCs so that they can do all the work makes you some uber-master RPG hardcore gamer now? Ahahah okay... so to be a *master* at RPGs, you must pick the most over-powered spells, constantly cheese the game, take advantage of dumb AI and brag about how the other console-playing noob RPG gamers can't cheese as well as you do.

Thanks, good to know!

This comment was edited on Nov 17, 2009, 19:35.
 
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News Comments > Sean Cooper on Syndicate Plans
18. Re: Sean Cooper on Syndicate Plans Jun 26, 2009, 14:21 OpticNerve
 
As a niche market game, I could see it selling well enough if it were being published by Stardock. They seem to be reasonable about how many units a game has to sell to be considered successful or not and how much money they should invest into a game. Most of all, they wouldn't be afraid to keep it an isometric game (probably with a refined fancy 3d zoomable camera).

But there's no way that a "true" Syndicate game would sell enough for it to be considered successful by EA. No fucking way.
 
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News Comments > On Demigod Sales & Piracy
45. Re: On Demigod Sales & Piracy May 2, 2009, 03:27 OpticNerve
 
Game's quite buggy in multiplayer at the moment (broken Favor Points system, unresponsive clicks, sound issues slowing down the game to a crawl and Comp AI who sometimes seems prone to having outrageous speed, regen and attack speed) but regardless of all this, the game's damn fun and really addicting, especially if you have friends who have copies.

Haven't been this addicted since well.. DotA for Warcraft 3. And I'm sure that eventually most of the issues I've mentioned will be patched up and fixed.
 
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News Comments > Demigod Day 0 Report
17. Re: Demigod Day 0 Report Apr 15, 2009, 15:46 OpticNerve
 
There have been valid complaints that I've read here about Demigod so far. In a way it does feel like DotA-lite due to the lack of item formulas and the lack of heroes compared to that.

Not to say it isn't a fun game, but going from DotAA to Demigod does feel like a step backwards in some aspects. The skill tree is nice but I can quickly see that there'll always be an "uber-build" for a class that a majority of the seasoned players will go with and no amount of nerfing or boosting from GPG will really ever fix that unless they provide a more varied amount of skills (thus builds) to pick from.
 
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News Comments > Mount&Blade: Warband Announced
9. Re: Mount&Blade: Warband Announced Mar 31, 2009, 02:39 OpticNerve
 
How RPGish is the first game anyway? I hear a lot about the combat system, but I'm more interested in the RPG parts of the game.

It's primarily a sandbox RPG. You create a male or female character, adjust his or her face with an Oblivion-lite slider system, answer various questions to pick a class and put points into a bunch of various skills and stats.

Once in the game, you travel around, level up, buy gear, horses, recruit other "heroes" and recruit villagers to train them into an army. These heroes that can join your party can also level up and you get to equip them with whatever gear you deem fit and put their stat points into whatever you think they need. They also have simple backstories and sometimes speak up about areas they know of or about other party members. If they bicker with another party member, they'll ask for your opinion on who's right. If they don't like how often you're siding with a hated party member or if you do something they don't like, they can quit your party at any time. In a way the party stuff is reminiscent of Baldur's Gate 1 and 2, but not as fluid or as interesting.

Story and plotwise, it's pretty sparse and barebones. It's very much a sandbox type of game where once you leave the starting town, you can go where you want, join whatever faction you want and kill whomever you want. Kings and Generals of the faction you join will give you random missions and doing so will give you more favor and promotions. Eventually the King of the faction you join will give you villages to upgrade and defend attackers from which is a nice change of pace.

In combat, you'll only control your main character while the other party members as well as your recruited army fodder attack on their own, but you can give general commands and formations for them to loosely get into. The combat system probably gets talked about so much because it's so simple in it's control system but is just very satisfying and realistic compared to most other combat sytems in other RPGs. So far nothing has beat riding on a warhorse towards an opposing army in formation with your mounted troops riding behind you and just sideswiping someone off his horse with your greatsword and hearing the impact and combat sounds from the battle raging on around you.

This comment was edited on Mar 31, 2009, 03:01.
 
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206 Comments. 11 pages. Viewing page 7.
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