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User information for Robert H.

Real Name Robert H.   
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Nickname OpticNerve
Email Concealed by request - Send Mail
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Homepage http://theopticnerve.deviantart.com
Signed On Aug 12, 2005, 22:12
Total Comments 220 (Novice)
User ID 23638
 
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News Comments > Enhanced Skyrim UI
4. Re: Enhanced Skyrim UI Dec 18, 2011, 13:41 OpticNerve
 
Posted this in the other Skyrim thread:

Another mod that's a great compliment to SkyUI is the Expanded Favorites Menu mod:
http://www.skyrimnexus.com/downloads/file.php?id=3545

There's a lot of configuration options so using the Nexus Mod Manager to configure this mod to your liking is highly recommended.
-------------------------------------------------------------

This mod and SkyUI really helps with turning the consolized UI into something more PC-centric.

This comment was edited on Dec 18, 2011, 14:17.
 
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News Comments > Skyrim Ships 10M; "Fastest Selling Title in Steam's History"
61. Re: On Sale Dec 18, 2011, 01:54 OpticNerve
 
One MUST HAVE mod coupled with SkyUI is the Expanded Favorites Menu mod:
http://www.skyrimnexus.com/downloads/file.php?id=3545

Currently since there's a lot of configuration options, using the Nexus Mod Manager to configure this mod to your liking is highly recommended.

 
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News Comments > Skyrim and D3D Antilag
36. Re: Skyrim and D3D Antilag Nov 28, 2011, 15:13 OpticNerve
 
Just going to post that I would not recommend doing the popular "iPresentInterval = 0 tweak in the INI file" thing to disable vsync since it seems like it has a chance of messing up various things including introducing wonky physics and npcs messing up their schedules (thus possibly messing up quest-related stuff involving schedules). Here's a thread with more information along with a fix for those of you who've already had messed up npc schedules:

Do Not Disable VSync
 
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News Comments > On Sale
34. Re: On Sale Nov 26, 2011, 04:20 OpticNerve
 
jimnms wrote on Nov 26, 2011, 03:02:
I guess Direct2Drive doesn't want my money. I tried to pre-purchase Trine 2 with the 20% off BF code, and it asks for a phone number to authorize payment. I entered my phone number, but it says it can't process the call. I tried again, entering it with dashes, but I got the same error. Now it says I have reached the failed transaction limit. I'll just wait and see if Steam offers a better pre-order deal before it ships, otherwise $3 isn't that big of a deal.

Send them a quick ticket with their web support thing. They replied within 2 hours and forwarded me though so I didn't have to deal with the phonecall BS. 20% off Skyrim was too good to pass up :]
 
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News Comments > etc.
1. Re: etc. May 29, 2011, 17:23 OpticNerve
 
It begins (nsfw): http://i.imgur.com/NQgBu.png

This comment was edited on Jun 1, 2011, 15:33.
 
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News Comments > Brink Launch Trailer
29. Re: Brink Launch Trailer May 9, 2011, 21:53 OpticNerve
 
Hey guys, the Dedicated Server files are now available for everyone that has Brink on Steam. Go to View > Tools > Brink Dedicated Server.  
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News Comments > Brink Launch Trailer
19. Re: Brink Launch Trailer May 9, 2011, 19:24 OpticNerve
 
Someone in the Splash Damage forums linked a vid of someone playing the 360 version against bots using the Light Bodytype and unlike the other leaked videos, knows how to use the SMART system and actually shoot.

http://www.megavideo.com/?d=UYTRAMSV

Man, now this video just makes me more uncertain of what bodytype to use. The light bodytype looks insanely fun from this video, but medium is appealing cause I can slide around and shotgun people in their crotch. But heavy lets me be a freaking medic with a grenade launcher OR a minigun. Decisions, decisions...

Just four and a half more hours to go before unlock!
 
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News Comments > BRINK TV Countdown
9. Re: BRINK TV Countdown May 8, 2011, 22:33 OpticNerve
 
Of course they would show off the console version of the game in their trailers. It's the platform that sells the most. Does that ALWAYS make it the lead SKU for a game? Not at all. I fully expect the PC to be the main SKU for RAGE but most of the videos that I've seen are showing off gameplay from the console version (easily noticeable by the crosshair movement).

Splash Damage said that they originally made Brink PC-only but Bethesda wanted to make it multi-platform. They're also going to release dedicated server files for the PC version. Along with the screenshot that I linked, it seems that Splash Damage is doing a good job (so far) of showing us that they're putting a lot of thought into the PC version and that it was the lead platform.

Of course it could surprise me and end up being a half-assed console port though. I guess we'll find out tomorrow...
 
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News Comments > BRINK TV Countdown
7. Re: BRINK TV Countdown May 8, 2011, 21:57 OpticNerve
 
Jerykk wrote on May 8, 2011, 20:38:
You'd be mistaken. It's very clearly designed for consoles. Just look at the UI. The special abilities menu takes the form of a D-Pad and in the tutorial videos, the narrator specifically says "Press the direction". Mouse and keyboard don't have D-Pads.

You'd be mistaken. All that you've described was because the videos were for the console version of Brink. Someone found a screenshot of the UI for the PC version from the strategy guide page:

http://static.zenimax.com/bethblog/upload/2011/05/davidblog1b.jpg

This comment was edited on May 8, 2011, 22:03.
 
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News Comments > Brink HUD Trailer
13. Re: Brink HUD Trailer May 3, 2011, 15:25 OpticNerve
 
Verno wrote on May 3, 2011, 13:43:
One downside - D2D typically doesn't send out keys early for preloads. I'm not sure if this game is getting a preload in any case though.

Over in the Dedicated Server FAQ it had a blurb about preloads:

Before we dive into the rest of the stuff, as noted over on Bethblog, we're also working to ensure you'll be able to pre-load Brink on Steam prior to release. We'll let you know once we have more information in regards to timeframes and such.
 
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News Comments > Brink Server FAQ, Trailer
19. Re: Brink Server FAQ, Trailer Apr 29, 2011, 16:27 OpticNerve
 
The Dedicated Server FAQ mentions, "In addition, there are a variety of server-side commands available that allow you to further customize your server, including team sizes, time limits and overtime, warm-up rules, friendly fire, voice chat, availability of Command Post buffs, rank restrictions, number of bots, and password."

I'm thinking the "team sizes" part is where we'll be able to adjust the player count for the server so it should be doable to have it be 9v9 instead of the default 8v8.
 
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News Comments > Free Dawn of War II Retribution DLC in April
5. Re: Free Dawn of War II Retribution DLC in April Mar 22, 2011, 16:32 OpticNerve
 
I like Last Stand a hell of a lot more than regular skirmish in DoW2 so more wargear is always great.  
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News Comments > Magicka Patched
8. Re: Magicka Patched Feb 2, 2011, 03:42 OpticNerve
 
Prez wrote on Feb 2, 2011, 02:05:
I find that the game difficulty seems the same whether you have 4 players or are flying solo. Thus, the game is extremely challenging in some places in SP mode.

I have a theory with my friends that the game is quite a bit tougher in a full MP game just for the fact that there's such mass chaos and hilarity when you have a 4-player co-op game going. There are so many accidental deaths and miscasting that it sort of nullifies the amount of players on your side. Unfortunately 2-player MP is where things get a bit too easy since you have wider berth to cast spells and the lack of enemy ramping makes things a bit of a cakewalk.
 
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News Comments > Magicka Patched
4. Re: Magicka Patched Feb 1, 2011, 21:33 OpticNerve
 
The recent patches seem to have shaped up MP quite well although there are still a few bugs and optimizations that still need to be done. Played a bunch of 4 player co-op Challenge games without any problems. I also played a 4-player co-op Adventure game with some friends and we all lasted until Chapter 3 when two of them got booted from the game. MP seems like less of a bandwidth hog with this recent patch (prior to this patch, someone on the Steam forums tested it and said it used up as much as 8x as much bandwidth as Titan Quest when hosting another player) but it seems better now.

Overall, it still needs some work and features (it's still a memory hog, uses up a bit too much bandwidth for this type of game and drastically needs a drop-in/drop-out feature) but at the rate the devs have been releasing patches and listening to player feedback, I'm sure they'll eventually get to fixing up most of the remaining problems.

This comment was edited on Feb 1, 2011, 21:56.
 
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News Comments > On Magicka's Bugs
23. Re: On Magicka's Bugs Jan 28, 2011, 21:33 OpticNerve
 
Today's patch seemed to help a lot with MP for me and while I usually despise buggy releases from my games, my friends and I are having way too much fun (when we can all actually connect) to just drop the game cold.

Our bitching and whining usually consists of, "If only this game was less buggy, we could play some more co-op" rather than "Fuck it this game's buggy. What other games do we have?"

But like I've said, today's patch seemed to help a lot for MP and SP works as intended. The dev's promise to patch the game everyday (aside from weekends, due to Steam) is true so far and they seem to be listening and working hard on fixing the game up. I usually don't give this much slack for other developers when it comes to buggy games but for some reason I'm pretty patient with this game and these devs.

The game's kind of like a favorite dog: he might piss you off when he shits all over the floor and rips apart your couch but when he's constantly giving you the sad face and makes you laugh when he's chasing his tale and running into walls (or in Magicka's case, setting himself on fire), you can't stay mad at him for long.
 
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News Comments > The Elder Scrolls V Engine Details
39. Re: The Elder Scrolls V Engine Details Jan 18, 2011, 15:28 OpticNerve
 
I'm looking forward to the game, don't get me wrong, but after playing New Vegas and being really, really addicted to Divinity 2: The Dragon Knight Saga, I can only hope that Bethesda spends it's resources on more important stuff than tech crap people won't end up caring about (flowing streams of water? Come on...).

How come there isn't any advanced AI or scripting cycles for the NPCs in Dragon Knight and yet many of the NPCs and quests are SO much more memorable and realistic than any of the ones in Oblivion? It always seems like Bethesda has all the talent and potential in the world but they just fail to put their abilities and talents in the right spot.

RPG gamers don't need fancy tech bulletpoints or an automated scripting system to handle everything for us, we need a fully-realized and crafted gameworld. In the grand scale of the game, I really, really DO NOT give a flying shit if an NPC stands there all day and night as long as he or she has an interesting personality and a fun and unique quest to give your character. All the advanced NPC AI tech won't do crap if the NPCs are boring, dull and automated.
 
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News Comments > Fallout: New Vegas Ships 5 Million
24. Re: Fallout: New Vegas Ships 5 Million Nov 8, 2010, 15:56 OpticNerve
 
I haven't had any game-stopping bugs, but I have had various random CTDs and broken quests. Currently I'm dealing with Raul's broken personal questline.

Slight Spoilers

While the community patch helped one part of it (Andy's) it didn't help with the other guys you have to talk to. I guess I'm screwed in that I talked to these other guys before I recruited Raul and it seems like an Obsidian screwup since I could go over the exact same conversation with Sterling and Loyal with Raul recruited but since I talked to them first without Raul, I'm out of luck until there's an offical patch or an unofficial fix for it.

End Slight Spoiler

This comment was edited on Nov 8, 2010, 16:02.
 
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News Comments > Fallout: New Vegas Patch Plans
17. Re: Fallout: New Vegas Patch Plans Nov 7, 2010, 18:50 OpticNerve
 
There's a Community Bug Fix Compilation Patch that's often updated and while it doesn't fix some of the bigger engine issues, it could help fix or stabilize some of the wonky or broken scripting problems of the game.

Community Bug Fix Compilation Patch

Edit: Seems like the file's under review because someone complained about not getting credit for a fix. The file should be available again sometime soon as this gets resolved. Go here if you want to read what's going on: Bethesda Forum Thread and if anyone wants, I can host the latest version somewhere for you guys to download.
 
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News Comments > Steam Top 10
47. Re: Steam Top 10 Nov 1, 2010, 23:06 OpticNerve
 
For those of you having quest and scripting bugs with New Vegas, check out this community patch compilation mod and see if any of the mods listed resolve any of the quest bugs that you have:

http://newvegasnexus.com/downloads/file.php?id=35909
 
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News Comments > Out of the Blue
8. Re: Out of the Blue Nov 1, 2010, 17:46 OpticNerve
 
Did anyone catch the season premiere of The Walking Dead last night? As a longtime fan of the comic series, I thought it stayed very true to the mood and tone of the comics. And it's reported to have done amazingly well in ratings for AMC last night.

Hopefully the number drop-offs for the second episode won't be too much cause I can already see this series being one of my all-time favorites if they keep up the quality.
 
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220 Comments. 11 pages. Viewing page 7.
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