User comment history
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| News Comments > Mount&Blade: Warband Announced |
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| 7. |
Re: Mount&Blade: Warband Announced |
Mar 30, 2009, 19:23 |
OpticNerve |
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I'd still recommend getting the game. It's indy PC gaming at it's best and it's mounted combat system is very unique and just feels right.
Add to that the low price cost and the tons of mods out there and you really can't go wrong.
This comment was edited on Mar 30, 2009, 19:23. |
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| <Insert name from upper-right corner> |
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| News Comments > Ships Ahoy - The Pitt |
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| 21. |
Re: Ships Ahoy - The Pitt |
Mar 24, 2009, 21:25 |
OpticNerve |
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In west Pittsburgh born and raised On the playground was where I spent most of my days Chillin' out maxin' relaxin' all cool And all shootin some b-ball outside of the school When a couple of guys Who were up to no good Startin making trouble in my neighborhood Oh damn you! Now that's going to be stuck in my head all day :[ |
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| <Insert name from upper-right corner> |
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| News Comments > Neilson: Games a "5th Network" |
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| 3. |
Re: Neilson: Games a |
Mar 24, 2009, 21:19 |
OpticNerve |
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Gamers only beat out the CW? That's actually sad, we should at least be up around ABC. I don't think they counted PC gamers. And you know how a lot of people playing MMOs (ie. WoW) spend an absurd amount of hours getting their daily dose of virtual-crack. If some MMO players can abandon and neglect children and family for MMOs, I doubt that television has a chance.
(Especially now that BSG is over with.) |
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| <Insert name from upper-right corner> |
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| News Comments > Into the Black |
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| 5. |
Re: Syfy |
Mar 17, 2009, 02:00 |
OpticNerve |
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On a side note, dear God has this final half season of BSG been fucking SHIT, or what? After he raped everyone with the DS9 ending, I guess we should have seen it coming. Fuck Ron Moore. I've noticed that this tends to happen a lot with serial shows that have a lot of "on the fly" or "make it up as you go along" writing. It's happened to Alias, Lost, Heroes and now BSG. All of them always started off great but they never really seem to have a concrete overarching and cohesive plotline and ending. As they go further along, they end up with a lot of assinine plotlines and filler stories/characters that don't really matter much in the end.
It's clearly apparant that with BSG they've gone the, "Oh shit we only have one season left? Crap we better make up and cram every single plotline answer we can remember to the final episodes and save our CG budget on the last episode for a CG-fest that'll make viewer's eyes bleed."
I don't have a lot of hope for the new Caprica series either. It sounds like all of the boring filler stories and silly plot twists from the last two seasons of BSG put together but without the epic space battles.
This comment was edited on Mar 17, 2009, 02:10. |
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| <Insert name from upper-right corner> |
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| News Comments > Dawn of War II Patch |
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| 28. |
Re: Dawn of War II Patch |
Feb 24, 2009, 21:15 |
OpticNerve |
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Relic is a weird company. Great artists, but apparently they got some pretty bad programmers. The net play in Company of Heroes was so frustrating, despite Relic having 2+ years to fix the it. I uninstalled COH a couple nights ago because of it. It's frustrating because the game is really fun to play.. when it works. Yeah, Relic kind of reminds me of Troika. Both Arcanum and Vampire: Bloodlines (and The Temple of Elemental Evil to some extent) were unique and really good RPGs but man were the retail versions broken as hell and filled with bugs.
This comment was edited on Feb 24, 2009, 21:18. |
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| <Insert name from upper-right corner> |
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| News Comments > Dawn of War II Patch |
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| 12. |
Re: Dawn of War II Patch |
Feb 24, 2009, 13:35 |
OpticNerve |
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I don't know... whichever is the default. The main missions are definitely better than the optional missions, which largely revolve around repetitive tasks. The RPG-like elements were definitely the best aspect of the singleplayer, making it worthwhile to capture optional structures like communication arrays for orbital bombardment. It did something new and felt fresh. At the end of the day it was fun. Not particularly deep. Just fun. You should try it on Captain difficulty for a bit of a challenge. I found that the default difficulty a bit too easy and that it rarely required too much tactics. Just charge and wade through gunfire and your powerful Force Commander would just soak up all the damage and you'd still win out. In Captain or Primarch difficulty, there's a noticeble difference in that doing that type of tactic would get your squad easily killed over and over again. You need to scout ahead, time your attacks and to use cover to win a lot of the missions later on.
In that regard, it almost reminds me of Left 4 Dead because the game doesn't really show it's depth until you try out a harder difficulty and it forces you to use tactics to overcome tough odds.
And like L4D, co-op's awesome if you have a buddy to play it with, otherwise it can get frustrating to play with pubbies who seem intent on screwing up your squad's stats and think that the best way to play Primarch is to charge headfirst into a firefight. |
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| <Insert name from upper-right corner> |
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| News Comments > Dawn of War II Patched |
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| 12. |
Re: Dawn of War II Patched |
Feb 24, 2009, 05:08 |
OpticNerve |
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I've found that every character has a big use, especially as the difficulty ramps up. Cyrus is insanely useful on Primarch difficulty just for being able to scout areas ahead of you to plan an attack, to blow up secured enemy structures and most importantly, to stealth-res your other squads when a boss slaughters them (which is often on Primarch difficulty). He's also great for basically doing a Starcraft Ghost and targetting areas for bombing strikes.
Tarkus is not a main damage dealer at all. His role is that of support. Having his unlimited grenade ammo makes him invaluable for clearing out grouped infantry (which happens a lot), structures and once you stack on Terminator armor and a flamer and he just supresses the hell out of everything and deals a decent amount of aoe damage. Unlock the trait which makes his buff apply to your other squads and that makes him an awesome support class.
Thaddeus requires a ton of good gear to be able to withstand a lot of damage but I never thought of him as a tank type of class compared to the FC or the Dreadnaught. Like his class name implies, he's there to assault a group of enemies, cause havok and to move back to find another chance to strike. A lot of people I've played co-op with seem to treat him as a tank like the FC which is really just going to be frustrating cause he simply doesn't have the HPs like the FC to take a ton of damage. He's there to make surgical strikes and when done, it can just seriously fuck up the enemy.
Terminator armor can be pretty good given that it has an inherent bonus of not ever being able to be knocked back and being able to run through the cover that an enemy squad is taking cover behind. Tarkus and Avitus are good squads to equip with Terminator armor. I never put it on the FC though since he loses so much of his functionality when he equips it.
This comment was edited on Feb 24, 2009, 05:11. |
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| <Insert name from upper-right corner> |
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| News Comments > Dragon Age: Origins Origins |
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| 28. |
Re: Yeah it's great |
Feb 13, 2009, 04:43 |
OpticNerve |
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At a guess, I'd say that 99% of the Vault Hall of Fame modules for both NWN1 and NWN2 are all single player modules. So that doesn't worry me.
But that's thinking that people would have a reason to upload personal MP modules used to host all of the server vaults/persistant servers for both NWN1 and 2. Some of the more popular NWN1/2 servers consisted of these and there's a pretty dedicated audience for that kind of stuff.
It's definitely unique to learn the toolset, build your own mini-MMO, shape it and to evolve it to what you want it to be. That kind of modding is wholely unique to the PC platform so it's sad to see that Dragon Age won't continue that from NWN1 and 2.
This comment was edited on Feb 13, 2009, 04:54. |
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| <Insert name from upper-right corner> |
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| News Comments > Dragon Age: Origins Origins |
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| 20. |
Re: Yeah it's great |
Feb 12, 2009, 22:39 |
OpticNerve |
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The difference in the toolsets with NWN1 and what I'm hearing about DragonAge is that DA has no form of multiplayer whatsoever. The toolset will be just for singleplayer modules and while that's nice in itself, it'll hardly compare to NWN1's toolset just by the nature of NWN having a multiplayer component.
Speaking of which, given how popular co-op is nowadays, I don't really understand why Bioware couldn't have spent some time working on adding a basic co-op mode to DA, especially since BG1 and 2 had co-op. I've had some fond memories of creating all kinds of BG characters with my friends and just playing through the storyline in co-op mode with them :/ |
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| <Insert name from upper-right corner> |
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| News Comments > Dawn of War II Early Beta Access |
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| 17. |
Re: Dow2 Early Beta Access |
Jan 21, 2009, 04:55 |
OpticNerve |
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I think the beta's mostly for MP race balancing issues than anything else. The engine isn't exactly new so there shouldn't be a lot of issues cropping up since the engine's been tried and tested under CoH and its expansions.
This comment was edited on Jan 21, 2009, 04:56. |
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| <Insert name from upper-right corner> |
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| News Comments > Steamships Ahoy - Saints Row 2 |
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| 19. |
Re: Well... |
Jan 8, 2009, 12:36 |
OpticNerve |
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The problem is that a lot of us got fine performance from GTA4 considering how good it looks and how much detail and things going on at once it has. Also, a lot of us didn't mind the 20 minutes it took to get the game running, or the 5 seconds it takes to hit "play" on the R* application.
A lot of us realize that GTA4 on the PC is by far the best version of the game despite some minor annoyances, and we want the best version of GTA5 as well. Are you on drugs or something? Maybe this is sarcasm. It's always hard to tell with text...
GTA4 by far was the absolute worst version of the game and a really half-assed port. It's a shame that Saints Row 2 is the same as well. I guess they wanted to mimic Rockstar in every way possible, out-sourced crappy port included.
This comment was edited on Jan 8, 2009, 12:41. |
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| <Insert name from upper-right corner> |
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| News Comments > Ships Ahoy - Left 4 Dead |
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| 33. |
Re: Ships Ahoy - Left 4 Dead |
Nov 22, 2008, 03:49 |
OpticNerve |
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Just to warn you all, voting in a difficulty vote change during a campaign can mess up your chances of getting an achievement related to a difficulty, even if you switch it back to what it previously was.
Also some tips:
- When a survivor is latched on or pounced on by a smoker or hunter, he or she is invulnerable to friendly fire. This goes for both the Co-op and Versus mode.
- You can shoot at any part of a Smoker's tongue to detach the victim.
- Haven't done it myself yet, but I've heard that Hunters can pounce on and off walls when you're playing as one in Versus.
- Hunters start growling when crouching and preparing to pounce, so if you're playing one, don't crouch near Survivors if you don't want to be heard.
- When playing as a Boomer, you can configure a key to suicide and explode on purpose. Good to use if you're near a group of Survivors and don't want to be melee'd (pushed back).
This comment was edited on Nov 22, 2008, 04:14. |
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| <Insert name from upper-right corner> |
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| News Comments > Left 4 Dead Split Screen Hack |
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| 30. |
Re: Left 4 Dead Split Screen Hack |
Nov 8, 2008, 13:55 |
OpticNerve |
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I wasn't impressed with the graphics at first, but you really do have to take it as a whole to really appreciate it. When you have a screen full of zombies just climbing fences, cars and bursting through doors and windows just to get to you without much of a framerate drop, that's when things get pretty damn impressive. The way zombies move and the way you can tell how bad off your player allies are simply by their facial expressions, if they're limping and just by how much blood is splattered on their clothes is just really, really well done, but it's all done in a subtle way.
I think the animation is where the game really does shine though. The zombies are just fantasticly well animated as are the character animations. Sometimes, "good" graphics aren't just about how high res the textures are or how many HDR or bloom effects they can plaster on your screen at any given time. L4D is very solid in the graphics department. I mean, after you battle a horde of zombies in a small room, you see bullet holes all over the place and have blood splattered everywhere. It's no Crysis, but you pay a very steep price for Crysis-like quality. |
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| <Insert name from upper-right corner> |
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| News Comments > Left 4 Dead Early Access Today |
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| 105. |
Re: Left 4 Dead Early Access Today |
Nov 7, 2008, 16:18 |
OpticNerve |
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The demo's very addictive if you get a 4 player co-op game working on Expert difficulty. They need to introduce more special zombies like the Witch. Nothing changes the atmosphere and gameplay as quickly as when one player says, "wait, I think I hear a witch" Suddenly everyone goes, "turn off the lights!" "lights off" and instead of charging around blasting everything that moves, everyone's cautiously looking around so they don't accidentally run into or shoot at her. It's such a sudden change of pace when you hear a witch crying in the distance.
L4D's just fucking awesome co-op goodness.
This comment was edited on Nov 7, 2008, 16:21. |
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| <Insert name from upper-right corner> |
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| News Comments > Evening Consolidation |
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| 7. |
Gears of War 2 Torrent Uncovered |
Oct 17, 2008, 01:20 |
OpticNerve |
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Haha oh this is classic. I was talking to my friend on Xfire yesterday about the whole 360 piracy thing:
Me: Ouch, the 360 version of Far Cry 2 got leaked early. Friend: Yeah Friend: And they say it's killing PC gaming Friend: "piracy" Me: "We're focusing on consoles because we don't have to deal with piracy unlike those dirty, dirty PC people!" Me: ...and then two highly anticipated games from both platforms have had the 360 version leaked much earlier than the pc version. Me: First Fallout 3 and now FarCry 2. Me: I love irony. Me: I love it so, so much. Friend: Nice Me: Now all we need is for Gears of War 2 to be leaked early and the cycle is complete. |
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| <Insert name from upper-right corner> |
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166 Comments. 9 pages. Viewing page 6.
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