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User information for Robert H.

Real Name Robert H.   
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Nickname OpticNerve
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://theopticnerve.deviantart.com
Signed On Aug 12, 2005, 22:12
Total Comments 255 (Amateur)
User ID 23638
 
User comment history
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News Comments > etc.
9. Re: etc. Jun 29, 2015, 17:00 OpticNerve
 
Uncapping the framerate past 30 and turning off motion blur made B:AK quite playable for me. So far I'm enjoying it a lot.  
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News Comments > Batman: Arkham Knight Performance Update
53. Re: Batman: Arkham Knight Performance Update Jun 24, 2015, 20:16 OpticNerve
 
HorrorScope wrote on Jun 24, 2015, 17:56:
"It's a shame because after messing around with some ini tweaks"

And funny this is something they tell you not to do. It is as if they are trying to prove some point to other publishers don't make PC ports, then gamers will come back to consoles.

Yeah, that was an odd statement that they put in. If it wasn't for these damned ini tweaks, I and a lot of others wouldn't be able to play in the first place. They're just covering their asses since they probably don't even know what the hell's in those ini files and what each entry does (if those rumors of them spending only 8 weeks to port the game are true).
 
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News Comments > Batman: Arkham Knight Performance Update
42. Re: Batman: Arkham Knight Performance Update Jun 24, 2015, 17:25 OpticNerve
 
Kosumo wrote on Jun 24, 2015, 17:15:
Was Shadows Of Mordor a good PC port?

I didn't get Mordor until later on when it was on sale (and patched), but it seemed like a perfectly good port to me and I didn't hear about any big issues when it launched.

It does seem shady that given how prestigious the Arkham games usually are that WB would just shit out this port by hiring a dubious studio and giving them only 8 weeks. Especially after the bugginess and complaints about the PC port of Origins.
 
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News Comments > Batman: Arkham Knight Performance Update
29. Re: Batman: Arkham Knight Performance Update Jun 24, 2015, 13:55 OpticNerve
 
It's not even a direct console port. The PC version actually looks worse than the PS4 version. Someone on the Steam forums posted a comparison shot and the PC version's missing some rain dripping effect/shader and there's a distinct lack of AO.

And there's also complaints about WB screwing people who got their copy from nVidia cards by deciding not to give them the Harley Quinn pre-order bonus at the very last moment.

It's a shame because after messing around with some ini tweaks, I've gotten it to a decently playable state and the gameplay is fun (aside from the drive-mode of the Batmobile - that handles like shit) and the storyline's as good as ever for an Arkham game. But that's all gonna be brushed aside for the sorry state of this piss-poor PC port.
 
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News Comments > Batman Arkham Knight Release Announcement
20. Re: Batman Arkham Knight Release Announcement Jun 23, 2015, 19:05 OpticNerve
 
This is a clusterfuck of epic proportions. They couldn't even get the "Verify Integrity" option working correctly. I don't know if it's fixed now, but verifying your game on Steam would delete all the game files and force you to redownload the entire 33gb+ game.

Trying to edit and turn off the annoying and framerate draining motion blur option in BmSystemSettings.ini doesn't even let the game start up. Ugh, what a mess. I was looking forward to the game too...
 
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News Comments > The Butcher, Diablo Map Coming to Heroes of the Storm
5. Re: The Butcher, Diablo Map Coming to Heroes of the Storm Jun 8, 2015, 01:12 OpticNerve
 
Huh. Another Diablo, warrior-based hero soon after Johanna just came out? I wish they'd fill in some of the gaps that are missing from certain factions such as a Diablo support hero (most likely it'll be the D3 Monk) or a Starcraft warrior hero.

This comment was edited on Jun 8, 2015, 05:53.
 
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News Comments > Heroes of the Storm Launches
20. Re: Heroes of the Storm Launches Jun 3, 2015, 17:19 OpticNerve
 
Yeah, HotS isn't P2W. I agree with InBlack that it's actually P2L in a lot of cases since some people will spend money to outright buy beloved characters without having experience in the game.

Plus, once you've unlocked Dailies, it's easy to save up 15,000 gold for a new character whenever they're released (given how long it usually takes for Blizzard to release new Heroes). I've just unlocked Johanna and I still have 9000+ gold remaining for the next new hero that interests me.

This comment was edited on Jun 3, 2015, 18:52.
 
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News Comments > Game Reviews
13. Re: Game Reviews May 23, 2015, 18:37 OpticNerve
 
He makes some really valid criticisms in this review but due to his grating and annoying voice, his trolling tendencies and that fucking push-bell, I instantly just want to go, "YOU'RE WRONG ABOUT EVERYTHING IN THE WORLD."  
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News Comments > Sins of a Dark Age Launches
8. Re: Sins of a Dark Age Launches May 10, 2015, 00:35 OpticNerve
 
Sepharo wrote on May 9, 2015, 23:35:
Wowbagger_TIP wrote on May 9, 2015, 23:19:
RaZ0r! wrote on May 9, 2015, 19:50:
MoreLuckThanSkill wrote on May 9, 2015, 17:37:
It has to be the worst possible time to enter the MOBA market...

I agree. I think entering the MOBA market two years ago was too late much less entering now.

Yeah, now is kinda insane. Fucking Blizzard is releasing their MOBA any day now, on top of all the others. These guys are screwed. Definitely would have rather seen them make Sins 2. I enjoyed the first one enough that I'd probably get the second.

I coulda swore that people were already playing Heroes of the Storm... but checking its wiki article I guess the beta hasn't even started yet.

It's in beta now but it's going to be released soon. If people need some beta keys, I have a small handful remaining for HotS.
 
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News Comments > Grand Theft Auto V Modding Clarified
10. Re: Grand Theft Auto V Modding Clarified May 8, 2015, 04:49 OpticNerve
 
One useful tip that I saw if you wanted to host a private online session while you're in a public online session (for Crew Heists, missions, if you get randomly booted to a public session, etc.), instead of waiting a while to load back into Single Player do this instead:
- Hit Esc
- Go to the Online tab
- Go to Creation (the load time for this is really short)
- Press P (Pause)
- Go to the Online tab
- Invite Only Session.

Why Rockstar didn't allow people to directly create a private session from a public one, I have no idea, but this shaves off a lot of time if you need to start up a private one for whatever reason. I've also noticed that load times are a LOT quicker when you're in a private one.
 
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News Comments > Grand Theft Auto V Patch
16. Re: Grand Theft Auto V Patch Apr 30, 2015, 22:44 OpticNerve
 
I'm really glad they fixed that damned garage car bug. I was annoyed when I lost my pricy modded vehicle due to it. Fortunately it seems like Rockstar's going to refund the price for it.  
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News Comments > Steam Ending Paid Mods; Providing Refunds
64. Re: Steam Ending Paid Mods; Providing Refunds Apr 28, 2015, 07:58 OpticNerve
 
Slick wrote on Apr 28, 2015, 07:36:
that's nice, you'll be able to continue to do that. nothing will change for you. at all. you'll be able to continue to draw fan art, and give it away for free. are you afraid that someone will copy your stuff, and sell it in the same store that you're giving it away for free on? that's paranoia. because at the end of the day, just because you CHOOSE to not get paid for your work, doesn't mean you have the right to dictate terms to me that I not be even allowed the OPPERTUNITY to decide to get paid for my work.

Not afraid at all. I'd be angry though because that fan-art was done for free and freely given for others to enjoy, not for someone to sell and make a profit from. If I wanted to sell any fan-art, then I'd do it myself. There's a HUGE difference between personally selling your own fan-art prints at cons and having someone stealing a low-res drawing and selling prints of that.

In that same vein, who says you're not allowed to sell your artwork/mod by yourself? If it's popular enough (ie. Killing Floor, Team Fortress, Counter-Strike, Garry's Mod, etc.) you'll be able to sell it and make a profit. Why do you need to have your hand held and force the community to be split just to do something you should be able to do yourself? In the case of this example, why do you need to have a convention plaster your artwork all over the place (and take a huge cut) just to sell it if you don't have enough confidence to sell it on your own if you believe so strongly in your product?

Slick wrote on Apr 28, 2015, 07:36:
creating art isn't a job?
Wow, if you think that's true, then you might be in the wrong business/hobby. If you draw for a company or commission, then yes it is a job.

You create art to improve yourself and your skills. It's not a job. It's an investment.

This comment was edited on Apr 28, 2015, 08:08.
 
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News Comments > Steam Ending Paid Mods; Providing Refunds
58. Re: Steam Ending Paid Mods; Providing Refunds Apr 28, 2015, 07:39 OpticNerve
 
Slick wrote on Apr 28, 2015, 06:41:
All art should be free. OK. So how do artists eat?

They... get jobs?
 
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News Comments > Steam Ending Paid Mods; Providing Refunds
55. Re: Steam Ending Paid Mods; Providing Refunds Apr 28, 2015, 07:18 OpticNerve
 
Slick wrote on Apr 28, 2015, 07:05:
OpticNerve wrote on Apr 28, 2015, 03:40:
I gotta give credit to Valve for backing out of this and giving refunds. The community has spoken. They didn't want this and Valve listened.

Somehow I doubt that the hoardes of people lining up to finally throw money at their favorite content creators were the ones protesting this. Call me old fashioned, but I usually don't throw money at things that I'm morally outraged against.

And on that same note, I doubt that the modders who decided to list their creations for a fee were upset that they finally made a red cent off all of their hard work.

make no mistake, the people who torpedoed this are the people who's heads explode at the thought of art not being free. Entitled doesn't really begin to describe it.

The people who provide the best experiences in life (imo, art) are the ones who are continually shafted the most. (and %25 isn't being shafted. If i could alter a few JPGs of someone else's game, and have another company sell it for $5 to an audience of hundreds of millions, fuck yeah i'd take a quarter of that action!) I don't really like Valve, but making a system to reward content creators isn't exactly Darth Sidious territory.

get a fucking grip. *insert force choke gif*



Uh hello? I'm an artist. I more than anyone, know how often artists are ripped off and shafted by companies, studios, suits or people in general browsing the web. I also know plenty about my artwork being stolen.

But that's why I have a job. When I draw fan-art (this seems the closest example to modding that I can think of) I don't expect to get paid. It'd be asinine of me to expect to get paid if someone took one of my drawings and made it their wallpaper. I WOULD be pissed off if someone were to use one of my fan-art drawings, made prints and sold them to make money at a con (which unfortunately happens way too often).

When and IF I do draw fan-art in my spare time, I don't do it expecting money or profit. I draw it because I might like the character (ie. an idea of a mod) or hell, maybe because I just want to for the experience. In the end, all I want is for it to be seen and for me to be credited for it. If a better job offer or commission pops up because of it (ie. studios hiring modders) then that's all the better.

This comment was edited on Apr 28, 2015, 07:28.
 
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News Comments > Steam Ending Paid Mods; Providing Refunds
51. Re: Steam Ending Paid Mods; Providing Refunds Apr 28, 2015, 06:52 OpticNerve
 
One big issue that goes against the paid mods system making modding better as a whole is that it unfortunately brings out the inherent greediness and egotism in most people. That often (and already has with all the mod thefts and takedowns from Nexus in the few days that paid mods went up for Skyrim) fractures the community and screws up the sharing aspect of modding.

Modders often have specialized skills in certain areas such as programming, scripting, textures, models, animations, sounds, music, voice acting, etc. It's rarely the case where you have someone who is great at multiple skillsets and that often shows when the "feel" or visuals of the mod are janky and unprofessional. After all, there's a reason why 2D games are so popular for indy titles these days.

When you have more people involved or rely on assets from other modders, that's going to get very messy and brings out said greediness in people who'll want a piece of the pie if a big mod explodes in popularity. Normally, contributing modders just want credit and a listing for their work but when money is involved, I just don't see things working out well with so many hands in the pot. Why should I freely offer this awesomely textured space soldier model to some big mod compilation when I could sell it myself at the store and make some bank?

But who knows. Maybe I'm just too jaded and cynical to think that a paid modding system would work out without a drastic change in PC games modding that fucks up the community sharing aspect of it all.

This comment was edited on Apr 28, 2015, 07:05.
 
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News Comments > Steam Ending Paid Mods; Providing Refunds
35. Re: Steam Ending Paid Mods; Providing Refunds Apr 28, 2015, 03:45 OpticNerve
 
I am curious though. There was a big backlash against certain popular modders who "sold out" and made their Skyrim mods paid only and/or took down their free version from Nexus. One mod that pops into mind is SkyUI. I wonder if this'll affect the community respect and popularity of his mod going forward after this fiasco.  
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News Comments > Steam Ending Paid Mods; Providing Refunds
34. Re: Steam Ending Paid Mods; Providing Refunds Apr 28, 2015, 03:40 OpticNerve
 
I gotta give credit to Valve for backing out of this and giving refunds. The community has spoken. They didn't want this and Valve listened.

It's okay Valve, I forgive you. Now c'mere baby and give me some Steam Sales sugar *mwaah*

This comment was edited on Apr 28, 2015, 03:53.
 
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News Comments > Sunday Interviews
15. Re: Sunday Interviews Apr 27, 2015, 02:52 OpticNerve
 
It was only a matter of time before someone made a laughing-man video of this whole thing: https://www.youtube.com/watch?v=eDyXIXyAZq0  
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News Comments > Out of the Blue
25. Re: Ok who did I piss off? Mar 31, 2015, 19:26 OpticNerve
 
If you guys are losing matches in HotS and you're primarily a pre-made team, one thing that I've gathered after playing HotS for a while is that the "Murder Deathball" strategy is a viable one for Pub games as long as your team focuses on one target at a time during fights.

Basically you all roam together as a team to gank players in lanes and to take out merc camps (don't underestimate them!). This doesn't work well in certain maps where map goals often force your team to split up, but during the downtime, roaming together could work out. Of course it could backfire but it's strategy to try out if you're losing matches and just not meshing well together in separate lane comps.
 
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News Comments > Evolve DLC Adds Monster, Hunters, Observer Mode, and More
12. Re: Evolve DLC Adds Monster, Hunters, Observer Mode, and More Mar 31, 2015, 19:05 OpticNerve
 
It's a real shame because I do think that the base game is quite fun if you have 3 other friends playing (or even 4 other friends if they want to go monster). Unfortunately there simply is not enough content to justify the initial hefty price-tag combined with the blatant rip-off cost of the season pass + extra monster (which costs extra IF you didn't pre-order).

I have a feeling that Turtle Rock Studios pretty much screwed themselves when they jumped into bed with 2K who is DLC-power-hungry after tossing out DLC after DLC after DLC for the Borderland games. Evolve clearly should have been a $30 game from the get-go but due to the large price-tag and the microtransaction fiasco (they're barely-noticeable monster and gun reskins), Evolve's playerbase is dying.

It's such a shame because as I've said, the base game is actually quite fun with friends and using teamwork to hunt down and take out a monster is a unique experience.
 
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255 Comments. 13 pages. Viewing page 1.
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