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User information for Robert H.

Real Name Robert H.   
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Nickname OpticNerve
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Homepage http://theopticnerve.deviantart.com
Signed On Aug 12, 2005, 22:12
Total Comments 234 (Novice)
User ID 23638
 
User comment history
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News Comments > Saturday Interviews
6. Re: Saturday Interviews Feb 14, 2015, 15:11 OpticNerve
 
Yes, that RPS interview was a bit bullish but it needed to be done. It's one thing when you fuck over a publisher, but it's another thing when you do the same to your few remaining fans who are supporting your vision and giving you their money. Someone needed to stop pussy-footing around Molyneux and call him out on all his forgotten promises delusional lies.

I DO think that he needs to quit the gaming industry for his own sake before it somehow becomes a legal issue or he screws over enough fans that some angry kid'll find his personal information and pretty much screws up Molyneux's life. I really doubt he'd be able to come back from this after so many articles and light was shone on this whole Godus fiasco. He really did bring it upon himself and isn't just an innocent bystander.
 
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News Comments > Peter Molyneux's Vows of Silence
8. Re: Peter Molyneux's Vows of Silence Feb 13, 2015, 20:50 OpticNerve
 
Watch. It'll end up that this Bryan "God of Gods" kid'll end up getting $1000 or so and a free copy of Godus at the end of it all. Of course Molyneux will pop back up giving interview after interview and giving another excuse about Kickstarter and Steam fees taking up a huge chunk of the total cost of the game sales.

Life changing indeed!
 
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News Comments > Dying Light Mod Tool Plans
20. Re: Dying Light Mod Tool Plans Feb 7, 2015, 22:26 OpticNerve
 
Prez wrote on Feb 7, 2015, 10:45:
I am enjoying Dying Light but it has me a bit frustrated. One big frustration is the night mode. I get that we are supposed to hide and run rather than stand and fight but it frustrates me. If the game gives a me an instant stealth kill (the snap the neck from behind by pressing "F" one) why can't I kill the nighttime baddies if I sneak up on them? (The ones that look like they were ripped right out of STALKER Shadows of Chernobyl I mean...). IS there any way to kill them? The weapons also don't seem as meaty as the ones in Dead Island too.

Of course it could just be me. My life is sucking MAJOR ass right now so maybe I am just letting what should be minor annoyances at worst get to me.

Don't worry too much about those night stalker zombies Prez. Initially they're supposed to be frightening and something you run from, but once you level up your Survival skill and find better weapons, they pretty much become killing fodder to level up your Power levels.

One bit of advice for those early night encounters is that the UV Light sucks. You're better off just crafting some easily craftable flares and tossing them on the ground as you flee from those night hunters.
 
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News Comments > Techland Reconfirms Dying Light Mod Support
23. Re: Techland Reconfirms Dying Light Mod Support Feb 2, 2015, 18:39 OpticNerve
 
harlock wrote on Feb 2, 2015, 18:17:
OpticNerve wrote on Feb 2, 2015, 18:13:
I never got into Mirror's Edge unfortunately but the parkouring in DL is just fantastically smooth, immersive and the melee combat's visceral.

i dunno if you got the grappling hook yet - but once you do, and combine it into the parkour... its fucking amazing dude- its like you are spiderman or something, ok maybe not, but at least bionic commando

its bad ass whup ya bad ass

Yeah I have that and it's great! I'm hoping that the final upgrade which boosts the Grappling Hook'll give me unlimited Grappling (the default only gives me two uses right after the other before a cooldown). I do know that it's possible since some of the racing challenges will give you unlimited Grappling.

If not, hopefully some mod will allow that.
 
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News Comments > Techland Reconfirms Dying Light Mod Support
17. Re: Techland Reconfirms Dying Light Mod Support Feb 2, 2015, 18:13 OpticNerve
 
I never got into Mirror's Edge unfortunately but the parkouring in DL is just fantastically smooth, immersive and the melee combat's visceral. It's a shame that it's so easy to max out on all the skill levels (thus making night-time a joke) and I never really liked the fast-degrading melee weapon durability system from Dead Island. Otherwise, Dying Light's an absolute blast in co-op and feel that it was money well spent.
 
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News Comments > Game Reviews
8. Re: Game Reviews Jan 30, 2015, 18:35 OpticNerve
 
I'm really enjoying Dying Light (especially in co-op). It's a blast to take on a horde on zombies and specials as a group and I really enjoy how night-time turns the experience around and forces you to be a bit more careful about when to run and how to engage zombies due to the Hunters. I didn't expect to like the game this much since I was pretty meh about the Dead Island games.

Speaking of which, I don't envy the team working on Dead Island 2+ since the parkour element to Dying Light really works out amazingly well for a zombie-themed game and I can't imagine any Techland zombie game being as fun without it.

 
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News Comments > Evening Patches
19. Re: Evening Patches Dec 10, 2014, 20:11 OpticNerve
 
Yeah, Angry Joe should've given the game more of a thorough run-through before jumping the gun with his impressions. But I suppose that's common now with YouTube "celeb" reviewers who try to be the first to get reviews or impressions with certain anticipated games.

MP does offer you the option to buy chests with real money but chests are really easy to earn. At the lowest difficulty, beating one mission earns you enough gold to buy one medium chest (which gives the most bang-for-your-gold) and some extra gold left over. At higher difficulties, you get even more gold. Even when you fail a mission, you keep any gold and loot that you've picked up. So the "pay-for-chests" thing isn't really a big issue given how absurdly easy it is to get enough gold to purchase them.

I've found MP to be a lot of fun with friends but they do need to add more maps and more content for it to last since it is starting to get repetitive. They also need to nerf the Demon boss. Cause fuck him and his cheap skills and tactics.
 
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News Comments > Dragon Age: Inquisition Free Content Plans
97. Re: Dragon Age: Inquisition Free Content Plans Dec 10, 2014, 17:14 OpticNerve
 
Creston wrote on Dec 10, 2014, 16:39:
OpticNerve wrote on Dec 10, 2014, 16:32:
My characters still look the same with non-plastic-shiny hair and I haven't run into any big issues.

That seems odd, since there is definitely a config mismatch going on, as confirmed by Bioware. What settings were you playing at before patch (and after?)

My settings that could affect characters are:
- Texture Quality: High
- Mesh Quality: High (due to the shiny-hair issue prior to the patch)
- Post-Process Quality: Low (hate motion blur in most games)

I can't honestly say that my system is magical in any regard (it needs a big upgrade, thus a new videocard for starters) and two other friends who have DA:I swear that they haven't been affected by the shiny-hair or age/complexion issue with the new patch either (if they did, I'd be hearing a LOT of bitching and complaining about it on voice-chat).

I'm not doubting that it's affecting a lot of people though and while I do think that this patch needed a lot of QA before release, at least there is a workaround via simple command-line and the devs know what the culprit is.

Sadly, I think I've become jaded enough as a long-time PC gamer to expect there to be buggy games now as technology gets more advanced and publishers try to rush out games to meet a certain deadline or holiday quarter (AC: Unity, Far Cry 4, Lara Croft and the Temple of Osiris spring to mind). It's sad to say but I'm happy-enough if there are easy workarounds or fixes and I can just play my game. I freely admit that it's a bad state-of-mind to have when it comes to PC games these days but we PC gamers have dealt with this kind of shit for ages and it's not exactly new territory to tread. I'll let others argue back and forth and speak up about certain buggy games since me adding to the arguments and complaints aren't going to get things fixed any quicker (unless I know what a certain fix or problem is of course). I have enough drama in real life and at work to deal with as it is :]
 
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News Comments > Dragon Age: Inquisition Free Content Plans
93. Re: Dragon Age: Inquisition Free Content Plans Dec 10, 2014, 16:32 OpticNerve
 
I suppose I'm lucky that the patch didn't seem to botch up anything for me (so far). My characters still look the same with non-plastic-shiny hair and I haven't run into any big issues. Which is odd considering that I was constantly crashing and getting DirectX errors with the release version until I updated my AMD drivers, disabled the in-game Origin shit and ran the game in windowed-fullscreen mode. That seemed to fix any of the main issues (controls and UI aside) that I had with the game.

Kind of worried that this patch is going to eventually cause my system to magically explode given all the issues that I'm reading about :/
 
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News Comments > Game Reviews
35. Re: Game Reviews Dec 4, 2014, 14:48 OpticNerve
 
Darks wrote on Dec 4, 2014, 12:07:
BTW, has anyone else been crafting items? I really like how this works in the game. its been a really nice surprise to make something that actually is an upgrade.

Over all, still loving the game. I just love all the exploring you can do.

Yeah, if you find the right materials (or grind for it) you can craft some seriously broken (as in OP) gear. Hey, why not make a whole set of enchanted weapons for your party which adds Guard per hit? Hey, let's craft your party a set of enchanted armor that regens your life as a % of damage you take, even with Guard or Barriers on you? Hey, let's craft armor that is from material that is non-class specific so that your Mage or Archer can equip heavy plate? Hey, let's combine ALL of those together so that your main character simply does not ever die?

Crafting's broken. But broken in an awesome way
 
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News Comments > Red Faction Guerilla Patch Removes GFWL
16. Re: Red Faction Guerilla Patch Removes GFWL Dec 3, 2014, 20:45 OpticNerve
 
Dacron wrote on Dec 3, 2014, 20:42:
eRe4s3r wrote on Dec 3, 2014, 18:18:
Did they fix the sound bug? I mean the one where all sounds are extremely low volume except a FEW sounds close to you? Sounds like you have head in a metal barrel

Am I the only one with that problem? ;p

I played for a few hours today and all the sound/visual bugs appear to be gone. I've had the sound bug in the past.

That sound bug seems to FINALLY be fixed for me. Although it does seem like the sound sliders in the audio options no longer does anything but that's not a big issue since I can just lower the volume outside of the game.
 
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News Comments > Game Reviews
16. Re: Dragon Age: Inquisition Dec 3, 2014, 15:08 OpticNerve
 
Yeah, DA:I should have included a more in-your-face way of telling you that you didn't have to stay in Hinterlands for so long. It's pretty much like playing Skyrim and just hanging out and wandering around in the starting area and thinking, "wtf, all I'm doing is doing is collecting herbs, fighting wolves and doing lowbie, menial quests. This is boring as hell."

It's obvious that Bioware tried to combine both Skyrim and their past Dragon Age games and while it has some warts, I've found it to be a blast so far. Hopefully future patches can help fix those obvious warts and bugs.

As for people who have had crashing and lock-up issues with the game, disabling the in-game Origin interface as well as running the game in windowed-fullscreen mode fixed that problem for me for some odd reason. It kind of figures that Origin would somehow be the possible culprit of being the only game or program that's ever fully locked up Windows 7 for me...
 
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News Comments > Game Reviews
22. Re: Game Reviews Dec 2, 2014, 14:41 OpticNerve
 
Verno wrote on Dec 2, 2014, 14:36:
OpticNerve wrote on Dec 2, 2014, 14:32:
One thing that baffles me a bit is that archers have the option to move (and eventually upgraded to run) while attacking but as far as I know, melee characters don't seem to have that option. I think that having the option to be able to move while meleeing would make melee combat a lot more fun rather than having it root you in place when attacking and having the enemy move away while you're flailing at the air.

I can understand the reasoning for that in slow-paced games such as the Dark Souls 1 and 2, but DA:I is a bit more fast-paced and I think it would have benefited from a snappy melee combat system similar to Guild Wars 2 IMO.

There are few drawbacks to playing ranged to be honest, its an all around fantastic experience. You can attack from extremely long engagement ranges with it, you get elevation bonuses if you talent it, nice big view of the field to better deal with things, lots of damage/utility options and great specs. In previous games ranged was kind of an afterthought but I have to say they did well by it here.
I agree. The same goes for mages, although dealing with the wonky tactical camera system in DA:I can be frustrating at times. That being said, I am tempted to roll a 2h warrior for my next character after seeing what a tanky beast a Reaver-specced Iron Bull is. That's mainly due to the big aoe of Whirlwind though and I'm sure that the early levels of it will be frustrating due to the issues of melee combat that have been mentioned.
 
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News Comments > Game Reviews
19. Re: Game Reviews Dec 2, 2014, 14:32 OpticNerve
 
Verno wrote on Dec 2, 2014, 13:54:
I appreciate the offer but I saw a similar script several days ago on the Bioware forums dude, its just the general controls and mechanics. The engagement range on enemies is tiny meaning you often whiff if people move an inch, positioning is annoying due to the enlarged models on several enemies and there is no auto-move to enemy to list a few examples. Ranged is just easier to play and you have the added bonus of seeing the whole field. Melee tends to do more burst damage but it also soaks a lot of damage/CC from enemy abilities. I should have done melee first though, I am totally spoiled by the survivability, utility and etc from ranged classes.

Hopefully they address some of this stuff (and other PC oddities) in a patch soon. They are lucky the game is relatively stable because the UI/controls they shipped in the PC version are a disgrace.

One thing that baffles me a bit is that archers have the option to move (and eventually upgraded to run) while attacking but as far as I know, melee characters don't seem to have that option. I think that having the option to be able to move while meleeing would make melee combat a lot more satisfying rather than having it root you in place when doing the attack animation and the enemy moves away while you're flailing at the air.

I can understand the reasoning for that in slow-paced games such as the Dark Souls 1 and 2, but DA:I is a bit more fast-paced and I think it would have benefited from a snappy melee combat system similar to Guild Wars 2 IMO.
 
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News Comments > Firefall Launches
18. Re: Firefall Launches Jul 30, 2014, 06:15 OpticNerve
 
I haven't played this in a while, but did the developers ever go back on their whole "permanent item damage/repair pool" thing with gear?

I remember that being a big bone of contention with various players and the developers being very stubborn about that "feature." A bunch of friends and I uninstalled the game since that felt like an artificial gimmick which forced players to endlessly grind and craft (ie. Thump) to stimulate the bare-bones AH economy since our gear was constantly damaged and would eventually be completely broken. Plus the whole developer attitude of, "deal with it, we're a small studio and can't constantly put out new content to stimulate the economy" was off-putting.
 
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News Comments > Steam Top 10
24. Re: Steam Top 10 Jul 28, 2014, 15:14 OpticNerve
 
Verno wrote on Jul 28, 2014, 10:45:
Rogues are only really good for taking down a boss quickly but my 2H Warrior can do that too and actually take hits. My mages are ridiculous, they can CC everything, clear the field and rarely ever take a hit.

Rogues are playable but not really optimal compared to other classes IMO. But of course its an RPG so do whatever fancies you

Pretty much this. Rangers are also a bit underwhelming but can still be useful due to the abundance of elemental arrows, basically making them Mages-lite. My 2h melee hybrid guy's a lot of fun though.

It's easy enough to make an overpowered party (1 melee tank, everyone else a mage or hybrid) and turn battles into a cakewalk, but part of the fun for me is making a diverse party (2h melee, sword and board, ranger/thief and mage) and finding various ways to win battles with that composition.

As it's been said by another poster, balance isn't good between the classes but that's like saying that the Dark Souls games have a horrible combat system because of the obvious balance issues with the various classes. There are very few RPGs in general where the classes are balanced across the board. There'll ALWAYS be one or two really strong classes in an RPG and one or two underwhelming classes. Hopefully the developers will try and balance the classes as much as possible but very few ever do. That still doesn't change that there might be a really great combat system in place underneath it all and that's the case for me with D:OS.

This comment was edited on Jul 28, 2014, 15:20.
 
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News Comments > Steam Top 10
16. Re: Steam Top 10 Jul 27, 2014, 23:55 OpticNerve
 
None of my character's classes have been pure classes and I often dip into other skills so I haven't had a problem with that. The game does have balance issues (such Mages being OP and Rogues being crap) but that doesn't change how fun the combat system is for me.  
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News Comments > Steam Top 10
14. Re: Steam Top 10 Jul 27, 2014, 23:28 OpticNerve
 
Yeah, in Divinity, Mages are definitely overpowered with certain elemental combinations and status effects do pretty much rule (ie. melee's knockdown skill). That being said, I'm enjoying the hell out of the combat system and working out a strategy that decimates an enemy party is part of the fun for me. It's probably my favorite turn-based combat system that I've played in an RPG so far and I really do hope that more studios see how awesome turn-based combat can be in that genre.

Baldur's Gate 1 and 2 were fantastic games in regards to it's characters and plotline but I always thought that it's combat system wasn't all that great and that goes for the Dragon Age games as well. It always felt distant somehow and less like you're right there in the thick of combat and more like you're some omnipotent general controlling troops like an RTS with a pause button. But that's just me.

I can't really compare BG1/2 and Divinity: OS since they're apples and oranges to me. The Baldur's Gate games have memorable characters and an enthralling plotline with a drab combat system and a very static world whereas Divinity is a large playground of a world with an insane amount of interaction and a fantastic combat system. Unfortunately it also has completely forgettable characters as well as a drab plotline.

This comment was edited on Jul 27, 2014, 23:39.
 
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News Comments > Gearbox Announces "Hero Shooter" Battleborn
17. Re: Gearbox Announces Jul 8, 2014, 16:25 OpticNerve
 
Almost everything about this trailer looked a bit cheap and forced, especially from using an M83 song to try and get some sort of emotion that doesn't suit the badly animated and designed visuals. Hell, even the fonts used aren't that fitting :/

Expected a LOT more design and visual flair from Gearbox after their fantastic Borderlands trailers.
 
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News Comments > Steam Top 10
29. Re: Steam Top 10 Jul 8, 2014, 04:59 OpticNerve
 
Quinn wrote on Jul 8, 2014, 04:05:
I do recommend everyone to start with a male and female companion. My only regret regarding the builds is that I chose 2 males. Impulsive Rogue & Wise old Cleric, I liked the roleplay idea. Some companion dialogue is obviously meant for a male&female relationship.

Also, is there any way to change portraits? I made a dumb mistake regarding the Cleric portrait. The portrait doesn't have a goatie! :O

Not 100% sure but I think you can change your portrait when you respec later on. Someone here further along in the game might know for sure.

This comment was edited on Jul 8, 2014, 05:53.
 
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234 Comments. 12 pages. Viewing page 1.
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