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User information for David Jensen

Real Name David Jensen   
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Nickname Jensen
Email Concealed by request - Send Mail
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Homepage http://
Signed On Aug 8, 2005, 17:47
Total Comments 347 (Amateur)
User ID 23609
 
User comment history
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News Comments > Evening Interviews
15. Re: Evening Interviews Aug 28, 2014, 02:58 Jensen
 
PropheT wrote on Aug 28, 2014, 02:14:
Joss Whedon apparently doesn't realize that half the shit she rants about could just as well be targeted at the female characters he's famous for, because they'd fit right in to practically any video game out there and she's targeted things exactly like the work he's done for years.
The very first video on her Feminist Frequency Youtube is a quite negative critique of Whedon's "Dollhouse."

I don't care what your opinion is on women in video games, but you have got to wonder why the people who have been loudest about all of this has always been the people with the most to gain by having the uproar. Some people are using it for their own popularity, or to sell their books, or games, or kickstarter projects, and others have been using it to generate hits for their "journalism" instead.
Ar you talking about Internet Aristocrat and thunderf00t and the millions of views they've gotten from this uproar? (how much did they get from the ads I watched before their videos?)
 
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News Comments > GOG.com Adds DRM-Free Movies; TV Coming
21. Re: GOG.com Adds DRM-Free Movies; TV Coming Aug 27, 2014, 20:17 Jensen
 
Creston wrote on Aug 27, 2014, 16:08:
While I'm all for DRM-free stuff, ... ,movie / dvd DRM has never bothered me.

Unlike, say, game DRM, which has made games actively unplayable at times.

So I'm not sure there's a huge demand for this?

I'm sorta the opposite. I'm fine with Steam DRM, because everything that runs any of my games also runs Steam, so it doesn't really limit my hardware choices. With DRM media files, it limits my choices for using the media. iTunes videos only work on Apple devices or Windows, most DVD or Blu-rays can't be legally ripped, kindle books don't work on competing readers, New 4k stores tied to specific TVs, etc.
 
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News Comments > Evening Mobilization
4. Re: Evening Mobilization Aug 27, 2014, 04:24 Jensen
 
I'd love to see a 30" OS X tablet. I'd like to see a desktop OS designed around multitouch + pen input. MS really hasn't done very well.  
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News Comments > etc., etc.
1. Re: etc., etc. Aug 26, 2014, 21:17 Jensen
 
In contrast, here's Polygon's post on Patreon and such: http://www.polygon.com/forums/meta/2014/8/26/6071669/on-patreon-support  
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News Comments > Op Ed
63. Re: Op Ed Aug 26, 2014, 20:34 Jensen
 
The video compares the hatred Anita Sarkeesian gets to the hatred Jack Thompson got to basically say "see, it's nothing about her gender, it's just the content."
I'm sorry, but I must have missed the part where Anita tried to sue people and change laws. I also missed the part where she linked specific crimes to video games.

 
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News Comments > Op Ed
38. Re: Op Ed Aug 24, 2014, 19:44 Jensen
 
ASeven wrote on Aug 24, 2014, 14:44:

And don't you dare say that beheading women for not wearing a piece of cloth and "sexism" in gaming are both problems. One is a real problem, the other is a non-issue.
Sexism in the gaming community isn't a real problem because women are being beheaded in other countries, but corruption* within the industry of video game journalists is a major problem. Got it.

*A free twine game may have possibly received a tiny bit of press because its creator was in a relationship with a journalist.
 
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News Comments > Phil Fish Re-Quits Gaming
73. Re: Phil Fish Re-Quits Gaming Aug 23, 2014, 14:46 Jensen
 
Beamer wrote on Aug 23, 2014, 14:25:
And people keep burying their mostly abhorrent comments behind "games journalism sucks!"

Had anyone here actually heard of Zoe Quinn before this?
Had anyone here actually heard of whatever her game is?
Was it reviewed anywhere?
Yes, but only because I follow several game devs on twitter. And even then, only a few mentions.

I'd rather have someone like Phil Fish in this world, a somewhat unstable personality who made a pretty cool game, than the guy who made the thirty minute "five guys" video ostensibly because some free text adventure game may have gotten a little bit more press coverage than it deserved.
 
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News Comments > Gatherings & Competitions
7. Re: Gatherings & Competitions Jul 2, 2014, 23:19 Jensen
 
jdreyer wrote on Jul 2, 2014, 21:07:
Pickup-driving, Nascar-watching, burger-eating, butt-scratching, straight, white males. Only.

Don't put down NASCAR like that! They allow female drivers. There's only one currently racing, though.
 
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News Comments > ManiaPlanet Demo Plans
1. Re: ManiaPlanet Demo Plans Jun 30, 2014, 22:51 Jensen
 
Current player counts:
Valley: 9
Canyon: 24
Stadium: 73
Multi-Environment: 0

Hopefully this can increase the player count, but I'm not expecting much.
 
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News Comments > Evening Interviews
2. Re: Evening Interviews</p> <ul> <li> <a href= Jun 27, 2014, 20:23 Jensen
 
I saw this article and it made me think of Cutter... Specifically, his views about Minecraft and the people who play it.

https://www.thedodo.com/for-the-first-time-chimpanzees-605888880.html
"Itís a trend thatís taken a troop of chimpanzees by storm: a blade of grass dangling from an ear. The "grass-in-ear behavior," as scientists have termed it, seems to be one of the first times that chimpanzees have created a tradition with no discernible purpose -- a primate fashion statement, in other words. "
 
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News Comments > Into the Black
11. Re: Into the Black May 31, 2014, 00:33 Jensen
 
1badmf wrote on May 30, 2014, 18:17:
i never got people's obsessions with refresh rate, especially on LCD panels. i've never noticed any form of ghosting or image persistence on my 75hz dell 27" and like all of you i've been gaming since the 90s.
If you're tracking an image on your monitor that is moving at 750 pixels/second, you are seeing 10 pixels worth of motion blur because of the persistence. You effectively lose 90% of the resolution of the image. On a CRT, the image will still have almost no blur.

Here's a good demonstration. The text on the map is completely unreadable on a full persistence monitor, but on a CRT or a lightboost LCD, the text will be easy to read.
 
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News Comments > Sunday Metaverse
5. Re: Sunday Metaverse May 26, 2014, 03:33 Jensen
 
I get about 64mbit down, yet I still have issues with streaming video, even from Youtube and Amazon.
I'd like to see more services actually saturate the bandwidth I have... it's fast enough to stream at blu-ray's max bitrate.
I could use a lot more upload bandwidth, though. 4 Mbit up sucks for online backup services.
 
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News Comments > ZeniMax vs. Oculus and Carmack on VR Tech
38. Re: ZeniMax vs. Oculus and Carmack on VR Tech May 1, 2014, 19:20 Jensen
 
Quboid wrote on May 1, 2014, 16:35:
I don't think the patent thing is necessarily BS. Carmack does acknowledge that ZeniMax owns the code that he wrote, he's not trying to deflect from that. This suggests that he has written new code that has similarities to ZeniMax's old code, similarities that would be in breach of a patent had there been one.

Are Carmack and Oculus VR using code that he wrote while at ZeniMax, or are they using code that's very similar to code that he wrote at ZeniMax? I don't know what the legal position is if it's the later.
"Oculus uses zero lines of code that I wrote while under contract to Zenimax." https://twitter.com/ID_AA_Carmack/status/462000400996921344
 
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News Comments > Evening Tech Bits
15. Re: Evening Tech Bits Apr 16, 2014, 18:28 Jensen
 
It's hard to even guess sales without knowing what CV2 or CV3 will contain. I'd rather they focus on getting a controller out next... Something like a PS Move that is tracked as quickly and accurately as the HMD is.  
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News Comments > Evening Tech Bits
12. Re: Evening Tech Bits Apr 16, 2014, 05:43 Jensen
 
Cutter wrote on Apr 15, 2014, 21:36:
jdreyer wrote on Apr 15, 2014, 19:37:
85,000 Oculus Rift dev kits sold.

I still think that's an amazing number of OR dev kits sold. Bodes well for the retail product.

No it doesn't. The vast majority of people have no desire to strap a TV to their head. Ultra niche product at best.

If you're so confident, give us some numbers. How many are they going to sell the first year they are available?
 
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News Comments > Morning Tech Bits
26. Re: Morning Tech Bits Mar 31, 2014, 16:19 Jensen
 
jdreyer wrote on Mar 31, 2014, 15:12:
A couple of articles for those who are interested:

4K Resolution Is Visible vs 1080p on 55" TV from 9' Viewing Distance

That article is a little more optimistic than this one, which shows you should start getting the benefit of 4K from a 55" set at about 7':

1080p Does Matter Ė Hereís When (Screen Size vs. Viewing Distance vs. Resolution)
Thanks for the link. That's the first time I've seen a real world test instead of just some math. The fact that 48 out of 49 participants picked the correct display at 9' makes me suspect that over half could pick the correct TV from even a foot or two further away, which would make the chart in the second link about 50% too conservative.

I hope 4K TVs become standard just so it will be easier to produce 4K+ monitors.
 
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News Comments > Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled
34. Re: Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled Mar 25, 2014, 21:31 Jensen
 
In the short term, this will mean a cheaper, better headset from Oculus. Of course, that won't matter much is there ends up being a developer backlash, but I predict that will die down soon.

in the long term? If Facebook ruins Oculus, there will be other choices by then.
 
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News Comments > Evening Consolidation
10. Re: Evening Consolidation Mar 22, 2014, 03:31 Jensen
 
Steazy wrote on Mar 22, 2014, 02:35:
I was really surprised at how much devs were able to squeeze out of the last gen hardware, there's a lot to be said for a fixed platforms when it comes to game optimization. I expect that with VR stuff it will be especially advantageous to be closer to the metal. As far as I know lower latency is more important than super high framerates for VR (though low frame times are definitely helpful for reducing latency) and having less OS to deal with should be helpful for that (OMG SteamOS Dizzy ).
Yeah, I think having a fixed platform with complete control of the whole pipeline from input to photons will be a significant advantage for creating console VR software. Even will traditional console games, developers don't have that kind of control, since you have to provide your own TV, and they have to assume it's super laggy and overscans.

I'll definitely want a PC VR headset though, because there will be a lot more cool experimental things that won't reach consoles.
 
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News Comments > Morning Interviews
5. Re: Morning Interviews Mar 22, 2014, 02:01 Jensen
 
jdreyer wrote on Mar 21, 2014, 19:05:
That's true. Brothers: A Tale of Two Sons comes to mind. Had the studio decided to do that in 8 bit instead of UE3, the game would have completely lost it's impact and sense of wonder.
Well yeah.... the gameplay wasn't that great. I did love the area with the giants,though. The other thing I liked is that the game mechanics and the story fit together well, especially near the end.
 
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News Comments > Morning Consolidation
29. Re: Morning Consolidation Mar 20, 2014, 23:32 Jensen
 
jdreyer wrote on Mar 20, 2014, 21:25:
@ Quboid
That's a good point. I think I remember reading somewhere that OR wanted 120Hz refresh. Do we know that for sure? It would make sense for preventing nausea, I would think.
I think they wanted 120Hz before they experimented with low-persistence. Now with low persistence displays, you can have a much lower refresh rate and still make images in motion appear to be very sharp (much sharper than 120Hz full persistence). They are now targeting at least 90Hz, because by that point most people no longer notice any flickering. I used to run CRTs at 85Hz to avoid flickering, and it's the same concept for low persistence OLED or LCD.
Not that 90Hz is perfect in every way... higher is always better, even as you approach 1000Hz.
 
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347 Comments. 18 pages. Viewing page 2.
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