Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for David Jensen

Real Name David Jensen   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname Jensen
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Aug 8, 2005, 17:47
Total Comments 341 (Amateur)
User ID 23609
 
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 ] Older >


News Comments > Notch Offers to Fund Psychonauts 2
25. Re: Notch Offers to Fund Psychonauts 2 Feb 7, 2012, 23:12 Jensen
 
I played through quite a bit of the game, then got stuck and bored at some collect 20 thingamajigs part of the game. Too much filler.

I don't care if a game is short! Don't waste my time when I have plenty of other games to play.
 
Reply Quote Edit Delete Report
 
News Comments > Op Ed
59. Re: Op Ed Feb 4, 2012, 15:57 Jensen
 
Beamer wrote on Feb 3, 2012, 14:35:
What does Steam really, honestly give us?
1) Very easy buying
2) Major sales all the time
All my games accessible in one place from any compatible computer with just one name/password login and a small client download.

Reliable automatic patching.

Easy installation.
 
Reply Quote Edit Delete Report
 
News Comments > Evening Mobilization
1. The Humble Bundle for Android is Here. Feb 1, 2012, 02:22 Jensen
 
Cool!

Kinda makes me question getting an iPad 3 as my first Apple product... it will never be included in a promotion like this.

I like app stores... I buy most of my games on Steam, but I like the ability to get them other ways. Competition helps... look how good Steam is on the PC vs PSN and XBL on their respective consoles.

This is the first Humble Bundle that let's you customize the amount given to each of the main bundle games.

It looks like the $1.00 minimum for Steam keys is helping keep the average price higher than the last couple of bundles.
 
Reply Quote Edit Delete Report
 
News Comments > Mojang Developing Three Games
15. Re: Mojang Developing Three Games Jan 13, 2012, 23:03 Jensen
 
Dev wrote on Jan 13, 2012, 20:38:
http://www.minecraft.net/stats
About 4.5 million sales, most of them at the earlier price point, we'll call it $12. 12*4.5 million is about 55 million dollars.
800K sales at 9.95 Euro
3.35M at 14.95 Euro
500K at 19.95 Euro
average exchange rate is probably a bit over $1.3 per Euro
So, about $90M USD

These numbers aren't exact,but probably within 100k sales per category. And it's not like their sales numbers are waning... $275k in sales in the last 24 hours.

This comment was edited on Jan 13, 2012, 23:18.
 
Reply Quote Edit Delete Report
 
News Comments > Cobalt Friday?
19. Re: Cobalt Friday? Dec 14, 2011, 16:44 Jensen
 
The average price is probably closer to $18 and they may not be counting gift copies. They aren't counting any iOS/Android sales, though I suspect they aren't very large.

So, total income before expenses will likely pass 100 million soon. Also, the sales rate has stayed quite steady for a year or so, and I don't see a drastic drop anytime soon.
 
Reply Quote Edit Delete Report
 
News Comments > Cobalt Friday?
17. Re: Cobalt Friday? Dec 13, 2011, 21:11 Jensen
 
Dev wrote on Dec 13, 2011, 14:45:
A couple million bucks does not a publisher make.
How about 100 million?
 
Reply Quote Edit Delete Report
 
News Comments > TrackMania 2 Demo Absence Explained
2. Re: TrackMania 2 Demo Absence Explained Nov 1, 2011, 21:57 Jensen
 
I would have been less likely to buy it if it had a demo.

I hated the new environment at first. I think most of that is because Nadeo tracks suck.

Now that I'm playing some good user created tracks, I'd rank this new environment quite high... better than everything else but Stadium, and a nice change from Stadium.
 
Reply Quote Edit Delete Report
 
News Comments > The Humble Voxatron Debut
7. Re: The Humble Voxatron Debut Nov 1, 2011, 03:05 Jensen
 
I don't think it's about gameplay being more important than graphics. In Terraria and Minecraft, the graphics have to be designed around the gameplay. The gameplay is built around a block/tile structure that is completely generative and interactive.
Yeah, the character models/animation in both games kinda suck.

Minecraft could have higher resolution mobs, or fancier shaders, or higher resolution textures, but with a less consistent overall look.
And I really don't see any graphics trend started by Minecraft...

I personally think Voxatron looks great. The voxels just disappearing when they scroll outside the "screen" boundary is a bit weird at first, though. It would be neat to see on a portable 3D display with head-tracking.

This comment was edited on Nov 1, 2011, 03:23.
 
Reply Quote Edit Delete Report
 
News Comments > The Humble Voxatron Debut
4. Re: The Humble Voxatron Debut Nov 1, 2011, 00:44 Jensen
 
MoreLuckThanSkill wrote on Oct 31, 2011, 21:54:
I blame Minecraft for this tomfoolery with retro 8-bit graphics!
That's weird. I don't recall any NES era games with graphics like these.
This game has only half the X and Y resolution as NES games, but 64 times the Z resolution! I think it's neat... 3D sprites. How many games have 3D sprites?

Minecraft's graphics suit its gameplay. Sure, the character models could look nicer, but the terrain has to look blocky.
 
Reply Quote Edit Delete Report
 
News Comments > MineCon 2011 Sold Out
15. Re: MineCon 2011 Sold Out Oct 30, 2011, 02:51 Jensen
 
They claim they are losing money on it.
Just getting wifi for it will cost $50,000
 
Reply Quote Edit Delete Report
 
News Comments > Mojang Wins Scrolls Injunction
18. Re: Mojang Wins Scrolls Injunction Oct 18, 2011, 22:05 Jensen
 
ELITE wrote on Oct 18, 2011, 13:21:
I just want him to Tweet a running tab of how much money he's blowing on a shitty name.
Minecraft pulls in at least $175,000 a day ($250,000 a day on weekends)
I don't think Mojang is hurting for money.
 
Reply Quote Edit Delete Report
 
News Comments > Humble Bundle Makes $1M
10. Re: Humble Bundle Makes $1M Oct 11, 2011, 23:37 Jensen
 
Not as many games in the main bundle, but they are both good games.

I think SpaceChem should have been included from the start, though. Does the developer not profit from the first week of sales?
 
Reply Quote Edit Delete Report
 
News Comments > Notch: Mojang Offered "To Give Up the Trademark" for Scrolls
38. Re: Notch: Mojang Offered Oct 4, 2011, 21:08 Jensen
 
WaltC wrote on Oct 4, 2011, 10:25:
I expect that he has no intention of being dragged into court but will remove the word "scrolls" from his game title before it ships.

I'm sure that's why he paid who-knows-how-much for the scrolls.com domain.
 
Reply Quote Edit Delete Report
 
News Comments > Scrolls Case Headed to Court
24. Re: Scrolls Case Headed to Court Sep 27, 2011, 22:02 Jensen
 
Beamer wrote on Sep 27, 2011, 19:57:
It's more like Notch releasing a soda and calling it Cola.

It's more like Notch releasing a game and calling it Cola.

 
Reply Quote Edit Delete Report
 
News Comments > Netflix Renames DVD Rental Service, Adds Video Games
57. Re: Netflix Renames DVD Rental Service, Adds Video Games Sep 19, 2011, 23:46 Jensen
 
According to a disproportional Venn diagram I saw, half of Netflix customers subscribe to both services. So this is a massive downgrade in service for half of their customers after a large price increase.

I think the new price is fair, and still much cheaper than any other option, but I don't understand the website downgrades.

Hopefully DVDs will die fast enough that streaming services will have coverage of video content like Spotify has for music content.

One of my favorite things about Netflix is that they don't have any ads, except the flap on the DVD mailer that just advertises new movies and streaming devices. It's nice in this age of YouTube overlaying ads on video content and having annoying audio ads in the margins.
 
Reply Quote Edit Delete Report
 
News Comments > What's Next for Frictional?
10. Re: What's Next for Frictional? Sep 10, 2011, 03:47 Jensen
 
StingingVelvet wrote on Sep 10, 2011, 03:39:
I think the 400,000/75% in sales figure is less disappointing when you consider...
400K wasn't the developers estimate... they were expecting to sell far fewer copies. 400K was just a guess by a game journalist on how many copies they had sold up to that point in time.

No disappointment anywhere :-)
 
Reply Quote Edit Delete Report
 
News Comments > What's Next for Frictional?
8. Re: RE: Follow up Sep 10, 2011, 03:38 Jensen
 
UConnBBall wrote on Sep 10, 2011, 00:39:
Team Meat who developed Team Meat Boy vows never to work with Microsoft again.
The article says that SMB sold twice as many copies on the PC as on XBLA. The average sale price is likely much higher on the XBLA, since it hasn't had any discounts on that platform, besides a 33% off launch sale.
I don't know how the revenue split compares between XBLA and Steam, but XBLA must be a significant portion of their total revenue.
 
Reply Quote Edit Delete Report
 
News Comments > Steve Jobs Resigns
42. Re: Steve Jobs Resigns Aug 25, 2011, 00:01 Jensen
 
Isn't the Palm Pilot a copy of the Apple Newton?  
Reply Quote Edit Delete Report
 
News Comments > Steve Jobs Resigns
38. Re: Steve Jobs Resigns Aug 24, 2011, 23:31 Jensen
 
Kitkoan wrote on Aug 24, 2011, 23:00:
all while being unable to show where Apple was original.
Name a successful computer electronics device from another company that you consider to be original. I'm not sure what your criteria for originality are.
 
Reply Quote Edit Delete Report
 
News Comments > Steve Jobs Resigns
31. Re: Steve Jobs Resigns Aug 24, 2011, 21:59 Jensen
 
Kitkoan wrote on Aug 24, 2011, 21:40:
The claim I keep hearing that the iPad must be new and innovative because it runs off an OS that was made for touchscreens and the iOS powered iPad was the first one to do it, then Android. But Android tablets were out for almost a full year before the iPad.
Apple was the first company to do it well. Just because another company can rush a crappy product to the market first doesn't mean Apple copied it. Apple was working on the iPad before the iPhone.

They've created a huge market for two new product categories recently, even if they weren't the very first ones to make a product in those categories. Even rumors of an Apple product can cause other companies to preemptively release a device.

This comment was edited on Aug 24, 2011, 22:06.
 
Reply Quote Edit Delete Report
 
341 Comments. 18 pages. Viewing page 10.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 ] Older >


footer

Blue's News logo