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User information for David Jensen

Real Name David Jensen   
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Nickname Jensen
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Aug 8, 2005, 17:47
Total Comments 355 (Amateur)
User ID 23609
 
User comment history
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News Comments > Leaked Valve Employee Handbook?
6. Re: Leaked Valve Employee Handbook? Apr 21, 2012, 15:12 Jensen
 
OMG! In one of the pictures an employee is wearing a HL3 shirt!  
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News Comments > 0x10cͨ Screenshots
46. Re: 0x10<sup>c</sup>&#872; Screenshots Apr 13, 2012, 00:42 Jensen
 
panbient wrote on Apr 12, 2012, 11:15:
Same as the loss of 1000FPS between the 1st and 2nd screens where the only difference seems to be looking at the center of the room as opposed to the top right corner and increasing the brightness so you can actually see that you're in an rather empty room...

uh, he used an area light in the second shot to cast shadows that get softer as they get further away from their source. it was like "LOL.. look how slow it was when i tried this thing".
 
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News Comments > 0x10c, Mojang's Space Adventure Details
21. Re: 0x10&#8198;&#872; , Mojang's Space Adventure Details Apr 4, 2012, 01:58 Jensen
 
Dev wrote on Apr 3, 2012, 23:15:
Protip #2: The minecraft IP is far from exhausted. Like I'd pay for a graphics pack (from the sounds of it so would at least one other person who has posted in this thread). Or what about that official mod support, did that ever happen? Minecraft DLC? Minecraft expansions? Minecraft 2? It wouldn't hurt to do something else minecraft.
Uh, this isn't about Minecraft being exhausted. It's still being worked on, but Notch gave control of the project to a coworker. Notch likes creating games, so he's creating a new one. He likes programming, so he programs.

There are plently of companies that make the same game for 20 years.
 
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News Comments > Notch's Space Adventure Plans
24. Re: Notch's Space Adventure Plans Mar 19, 2012, 01:33 Jensen
 
Dev wrote on Mar 18, 2012, 16:27:
Like I said in previous threads, IMO he's spreading his company too thin.
There is something like 25 people at Mojang. Minecraft usually only had one person working directly on it, sometimes two. Many of the best indie games I can think of had a team of two working on the game.
 
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News Comments > Scrolls Will Be Scrolls
25. Re: Scrolls Will Be Scrolls Mar 11, 2012, 22:22 Jensen
 
Dev wrote on Mar 11, 2012, 21:23:
Incidentally, the 14k copies per day is impressive, I knew sales were still good, but didn't know it was still that high. Doesn't change my opinion though that mojang should be working on something else minecraft for PC such as DLC or expansions or minecraft 2.
The weekly average is about 10k copies per day. Mojang brings in more every two weeks than the entire Double Fine Kickstarter project.

Why should they work on another Minecraft? They have enough money to work on whatever they want to. Notch's motivation for making games isn't money. He makes games because he likes making games. Isn't that part of the reason for being independent?
 
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News Comments > Morning Mobilization
17. Re: Morning Mobilization Mar 9, 2012, 00:27 Jensen
 
There are good touch screen games.

Emulating hardware buttons on touch screens does suck, though.
 
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News Comments > Morning Mobilization
10. Re: Morning Mobilization Mar 8, 2012, 20:35 Jensen
 
I bought "the new iPad."
It will be my first Apple product, except an old Mac I got for cheap.
My reasons:
1. Better screen than any laptop, in resolution and viewing angles.
2. I enjoy multi-touch interaction, but hate the trackpads on laptops.
3. I don't currently have a computer smaller than my tower with 30" monitor.

I actually quite like Kindle Fire, and it has a pretty nice screen and decent browser, and is a nice size.


 
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News Comments > Out of the Blue
14. Re: Out of the Blue Mar 4, 2012, 23:40 Jensen
 
I've been playing Vessel. Very fun puzzle platformer. There is a demo on Steam.
 
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News Comments > Morning Consolidation
1. Re: Morning Consolidation Feb 27, 2012, 20:30 Jensen
 
looks like he was misquoted:
@SuperMeatBoy
Never said that 2GB was the size restriction on eShop. I do not know what it is.
 
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News Comments > Steam Top 10
11. Re: Steam Top 10 Feb 26, 2012, 15:07 Jensen
 
augmented edition is $10.19 at amazon.
I checked immediately after I purchased on steam for $3.50 more :-P
 
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News Comments > ShootMania Storm This Year; Screenshots; Previews
2. Re: ShootMania Storm This Year; Screenshots; Previews Feb 22, 2012, 01:11 Jensen
 
There are already a lot of FPS games with full-featured level editors. I'd rather Nadeo give more modding capability to Trackmania... custom blocks and car handling models. It would be cool if modders could create new environments.  
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News Comments > Psychonauts 2 Interview
11. Re: Psychonauts 2 Interview Feb 15, 2012, 02:35 Jensen
 
Dev wrote on Feb 15, 2012, 02:20:
I think he's already burning through it.
He's piling it up even faster.
 
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News Comments > Tim Schafer Interviews
5. Re: Tim Schaefer Interviews Feb 13, 2012, 21:56 Jensen
 
The timing was a coincidence.  
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News Comments > Double Fine Campaign Update
32. Re: Double Fine Campaign Update Feb 10, 2012, 20:26 Jensen
 
Kick Starter takes 5%.
Then there is a ~3% credit card processing fee.

I have no idea how Valve is compensated for Steam keys.
 
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News Comments > Notch Offers to Fund Psychonauts 2
25. Re: Notch Offers to Fund Psychonauts 2 Feb 7, 2012, 23:12 Jensen
 
I played through quite a bit of the game, then got stuck and bored at some collect 20 thingamajigs part of the game. Too much filler.

I don't care if a game is short! Don't waste my time when I have plenty of other games to play.
 
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News Comments > Op Ed
59. Re: Op Ed Feb 4, 2012, 15:57 Jensen
 
Beamer wrote on Feb 3, 2012, 14:35:
What does Steam really, honestly give us?
1) Very easy buying
2) Major sales all the time
All my games accessible in one place from any compatible computer with just one name/password login and a small client download.

Reliable automatic patching.

Easy installation.
 
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News Comments > Evening Mobilization
1. The Humble Bundle for Android is Here. Feb 1, 2012, 02:22 Jensen
 
Cool!

Kinda makes me question getting an iPad 3 as my first Apple product... it will never be included in a promotion like this.

I like app stores... I buy most of my games on Steam, but I like the ability to get them other ways. Competition helps... look how good Steam is on the PC vs PSN and XBL on their respective consoles.

This is the first Humble Bundle that let's you customize the amount given to each of the main bundle games.

It looks like the $1.00 minimum for Steam keys is helping keep the average price higher than the last couple of bundles.
 
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News Comments > Mojang Developing Three Games
15. Re: Mojang Developing Three Games Jan 13, 2012, 23:03 Jensen
 
Dev wrote on Jan 13, 2012, 20:38:
http://www.minecraft.net/stats
About 4.5 million sales, most of them at the earlier price point, we'll call it $12. 12*4.5 million is about 55 million dollars.
800K sales at 9.95 Euro
3.35M at 14.95 Euro
500K at 19.95 Euro
average exchange rate is probably a bit over $1.3 per Euro
So, about $90M USD

These numbers aren't exact,but probably within 100k sales per category. And it's not like their sales numbers are waning... $275k in sales in the last 24 hours.

This comment was edited on Jan 13, 2012, 23:18.
 
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News Comments > Cobalt Friday?
19. Re: Cobalt Friday? Dec 14, 2011, 16:44 Jensen
 
The average price is probably closer to $18 and they may not be counting gift copies. They aren't counting any iOS/Android sales, though I suspect they aren't very large.

So, total income before expenses will likely pass 100 million soon. Also, the sales rate has stayed quite steady for a year or so, and I don't see a drastic drop anytime soon.
 
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News Comments > Cobalt Friday?
17. Re: Cobalt Friday? Dec 13, 2011, 21:11 Jensen
 
Dev wrote on Dec 13, 2011, 14:45:
A couple million bucks does not a publisher make.
How about 100 million?
 
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355 Comments. 18 pages. Viewing page 10.
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