User comment history
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| News Comments > Steam User Loses Almost $1800 in Games Due to Ban [Updated] |
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No subject |
Mar 20, 2011, 18:22 |
Jensen |
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If there was really a right to resell any game we have, someone would set up a service that would sell you a game every time you started it, and buy it back immediately when you close it. Each game the service buys could be used for 100's of customers. They could provide huge discounts.
Of course, console games should probably be cheaper next gen if they can't be resold.
This comment was edited on Mar 20, 2011, 18:27. |
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| News Comments > Mirror's Edge 2 On Hold? |
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| 27. |
Re: Mirror's Edge 2 On Hold? |
Feb 14, 2011, 19:59 |
Jensen |
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I had fun with Mirrors Edge, though I never finished it. The combat was annoying, but it makes since for making the core running gameplay more tense.
The DLC looked really cool... too bad in never came to Steam. |
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| News Comments > On PC Crysis 2 |
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| 10. |
Re: On PC Crysis 2 |
Feb 9, 2011, 14:38 |
Jensen |
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One problem with Crysis is that it looks worse at medium settings and below than other games with similar performance. Crysis doesn't have any baked in lighting, so if you can't enable ambient occlusion, the lighting and textures look very bland and flat.
Making a dynamic game look good takes a lot more power than games with relatively static environments, like Unreal Engine games. |
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| News Comments > Dragon Age II DRM Explained |
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| 14. |
Re: Dragon Age II DRM Explained |
Jan 31, 2011, 21:48 |
Jensen |
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Spore had 3 total activations and you could only get more activations by calling EA.
The only way this new activation is different than Steam is that it requires periodic checks.
EA is being more upfront than Steam.
But I don't see what the point is. This system won't help prevent "give a copy to a friend" casual piracy, and I don't know of any DRM that has stopped internet based piracy.
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| News Comments > Morning Mobilization |
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| 19. |
Re: Morning Mobilization |
Jan 29, 2011, 00:41 |
Jensen |
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avianflu wrote on Jan 28, 2011, 08:45: Android on the PSP2 -- Personally I would rather have a portable o/s dedicated to gaming and that uses all of the hardware for gaming, but it looks like that is not going to happen because consumers want a gadget that is a phone/camera/music player/web browser etc.
That sounds nice but it waters down the capabilities of the hardware when it has to do all of those things. I'm thinking more of a dual OS... A light OS that allows low level hardware access for games, and a separate android OS. John Carmack Tweeted that the NGP will be more powerful than phones with similar specifications because of lower-level access to the hardware. |
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| News Comments > Morning Mobilization |
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| 14. |
Re: Morning Mobilization |
Jan 27, 2011, 21:20 |
Jensen |
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The Half Elf wrote on Jan 27, 2011, 16:45: I have a question.... Does it need to have a camera on it let alone TWO of the them? The camera is likely for augmented reality uses.
Verno wrote on Jan 27, 2011, 14:54: Well the 3DS has room to move but the PSP2's components would be roughly $500 minimum at cost. The next iPod touch will be out before this and will likely have similar CPU/GPU/RAM and cameras and motion sensors and such. The iPod touch has a slightly higher res screen, but is smaller and not IPS or OLED. The current Touch sells for $229 with a quite good profit margin (it's Apple!)
If they put android on this thing I'd pay $399 or more. I don't want to pay that much only to have the device locked exclusively to $50 Sony licensed software.
This comment was edited on Jan 27, 2011, 21:28. |
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| News Comments > Cross Platform Portal 2 Confirmed |
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| 42. |
Re: Cross Platform Portal 2 Confirmed |
Jan 18, 2011, 20:30 |
Jensen |
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| I joked about SteamPlay being offered when Valve said the game could be played cross-platform. I didn't expect them to do it, but it makes sense that Sony would allow it in a way that would make gamers more likely to pick up the PS3 version over the PC (or even 360) version. |
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| News Comments > Steam Holiday Sale Begins |
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| 65. |
Re: Steam Holiday Sale Begins |
Dec 21, 2010, 03:36 |
Jensen |
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Jensen wrote on Dec 20, 2010, 20:07: I think the difficulty of the game (Super Meat Boy) is way over-stated. I am a bit obsessive, though. I'm number 30 on the XBLA leaderboards out of 110000... and most of the scores above me are due to glitches with recording the correct time. There is also a saving glitch, but I've never encountered it. |
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| News Comments > Steam Holiday Sale Begins |
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| 63. |
Re: Steam Holiday Sale Begins |
Dec 21, 2010, 01:02 |
Jensen |
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Prez wrote on Dec 20, 2010, 20:34: That's good to know. It is getting great reviews everywhere I look, so if the difficulty isn't insane it's a must-buy. When I think "tough as nails", or "insane", I think of Trials HD/2. SMB in much less frustrating. |
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| News Comments > Steam Holiday Sale Begins |
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| 49. |
Re: Steam Holiday Sale Begins |
Dec 20, 2010, 20:07 |
Jensen |
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Prez wrote on Dec 20, 2010, 19:31: The "tough as nails" part in the description turned me off from it. Stubbornly trudging through Ghosts and Goblins and Shinobi when I was younger was all well and good, but I'm an old fart with no patience now... If a game claims to be as tough as nails in its own description, I am probably not the target audience. I think the difficulty of the game (Super Meat Boy) is way over-stated. I can't even beat most Mega-Man games (or almost any other NES era platformer), but I had no trouble beating the light world of SMB. The Dark World was tough, but since very few levels take longer than 20 seconds or so to beat, and there are instant respawns with no lives counter, I was able to finish all the levels. |
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| News Comments > Retailers Versus Steam? |
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| 121. |
Re: Retailers Versus Steam? |
Nov 12, 2010, 01:40 |
Jensen |
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Nxs wrote on Nov 12, 2010, 00:05: I really thought someone on here would break free and think for themselves.
Call me a child, troll, or whatever you want to! In the end, people will eventually wake up and realize that they are being screwed over by steam, battlenet, and alike. Yes, we are all deluded for choosing to use a game platform that simplifies game management and enhances the game playing experience.
I would love to be there to tell you I told you so but, I have no memory! Be where? In the future when Valve changes their motto to "Do Evil" and doesn't let anyone install a game on their computer outside of Steam? Then they'll stop having sales and take a bigger cut of the purchase price. Maybe they'll make us start paying $30 a month to access our own games! Oh, wait! they aren't our own games! You'll tell us so when Steam goes out of business and we lose all our games!
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| News Comments > Retailers Versus Steam? |
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| 112. |
Re: Retailers Versus Steam? |
Nov 11, 2010, 22:38 |
Jensen |
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Nxs: you rant on and on about DRM, then ask how people can like Steam, as if DRM is the only thing Steam offers. Most people don't like DRM, but the advantages of Steam outweigh the disadvantages for most people.
Bad things with Steam: (I have no problem with a couple of these) Single player may not work if you don't have an internet connection no resale DRM Must be running Steam to play a game bought through Steam
Good things: Access to all games with a single portable account (not a bunch of CD codes) All games can be downloaded again at no charge. Automatic patching. Steam overlay for all games, even those not installed through Steam. Social features - achievements, friends, etc... Devolpers/Publishers keep more money from digital sales than physical sales (I assume)
Also, unlike Apple's iOS app store, xBox Live Arcade, PSN and WiiWare, Steam doesn't (and can never) take away the ability of game makers to sell directly to me.
This comment was edited on Nov 11, 2010, 22:52. |
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| News Comments > Valve Plans 3 "Big Surprises" |
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| 66. |
Re: Valve Plans 3 |
Sep 1, 2010, 22:09 |
Jensen |
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webname wrote on Sep 1, 2010, 18:33: -They will hire a dev who can develop a decent dowload/patching system much like bittorrent where downloads are crc checked in chunks ensuring a valid dowload In late 2003, Valve hired Bram Cohen, the original inventor and developer of Bittorrent, to work on Steam, but he didn't stay with them long. |
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| News Comments > StarCraft II to Go 3D Via a Patch |
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| 25. |
Re: StarCraft II to Go 3D Via a Patch |
Jul 5, 2010, 02:06 |
Jensen |
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The reason that 3d and motion control will stick around this time is that they are cheap, and other supporting technology, such as 3D acceleration, is available. Last time VR was hyped, we just had extremely simple non-accelerated 3D.
You couldn't get cheap, small and accurate accelerometers and gyroscopes a decade ago. I haven't seen many cases in which I felt motion control was necessary with the Wii, But I can think of several ways that it will be useful with the 3DS and iPhone eventually most phones.
There's a large enough segment of the population, where the 3d systems don't work properly for them. 10% of the population is red/green or some mix color blind. How is color blindness relevant? If anything, I would think color blindness would make anaglyph content easier on the eyes. |
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| News Comments > StarCraft II to Go 3D Via a Patch |
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| 17. |
Re: StarCraft II to Go 3D Via a Patch |
Jul 4, 2010, 19:22 |
Jensen |
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One eared man thinks stereo sound is a gimmick.
The push towards 3D is good even if you don't have stereoscopic vision. For good quality 3D, you can't have crosstalk... part of the image for the left eye still showing when the image is supposed to be all for the right eye. Pixel response time are already being improved upon because of the push for 3D.
I'd guess that most new TVs released a couple of years from now will be capable of 3D just because it won't add much to the overall manufacturing cost.
This comment was edited on Jul 4, 2010, 19:52. |
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| News Comments > NVIDIA 3D Vision Surround |
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| 7. |
Re: NVIDIA 3D Vision Surround |
Jun 29, 2010, 22:12 |
Jensen |
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I'd like to see one of these support a 20" 30" 20" combo
[ ][__][ ]
I already have a 30" and a 20"
One problem is that UIs often aren't customizable enough. For many games, I'd like all the UI elements to be on the center screen.
Red-cyan glasses are actually smoother in that they don't add flicker. Trackmania has a built in anaglyph mode. I can't play long like that though, especially since my wide gamut monitor increases crosstalk.
I tried with HL2, but water screwed up everything. |
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| News Comments > Morning Mobilization |
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| 3. |
Re: Morning Mobilization |
Jun 8, 2010, 20:48 |
Jensen |
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Silicon Avatar wrote on Jun 8, 2010, 18:50: Who wants to game on a platform where the only way to control your character is to MOVE THE SCREEN. I want buttons (some kind of snap on controller dock would be nice), but I think the addition of the gyroscope in the iPhone4 is actually quite useful. You could now have an FPS game where your screen acts like a viewfinder on a camera that looks into a virtual world. A d-pad would still be useful for lateral movements,though |
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224 Comments. 12 pages. Viewing page 7.
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