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User information for David Jensen

Real Name David Jensen   
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Nickname Jensen
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Aug 8, 2005, 17:47
Total Comments 349 (Amateur)
User ID 23609
 
User comment history
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News Comments > Saturday Interviews
27. Re: Saturday Interviews Oct 12, 2014, 04:12 Jensen
 
NKD wrote on Oct 11, 2014, 21:14:
Yeahyeah Yeah wrote on Oct 11, 2014, 21:09:
By the way, today we have author John Scalzi writing the following tweets:

Haha. In other words, we can never ever have a debate about anything. There's always some asshole element to any decent sized movement. If the presence of that element invalidates the whole thing, then people might as well never say anything about anything.

The problem is that gamergate was started by the "asshole element." The very first time the term was used was in a link to the quinnspiracy five guys video.
 
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News Comments > etc.
66. Re: etc. Oct 3, 2014, 00:33 Jensen
 
MacLeod wrote on Oct 2, 2014, 16:46:
Joss Whedon even tweeting some comments on the Sarkeesian thing... when if his own shows were looked at under her lens, they'd all be full of the same tropes. Dollhouse being one, but you'd even not be hard pressed to find ones in Buffy.

The very first video on her youtube channel is a quite negative critique of Dollhouse. I would hope that Whedon would have tweeted what he did even if he had seen that video.

It seems like a lot of people are making a leap from "Sarkeesian points out tropes" to "Sarkeesian says that all the developers and players of these games are misogynists"
 
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News Comments > Morning Interviews
21. Re: Morning Interviews Sep 25, 2014, 17:34 Jensen
 
Prez wrote on Sep 25, 2014, 10:47:
I find this article reprehensible. Hiding the names of the authors simply because they are female (melodramatic much?) is just another thinly veiled attack on gamers as misogynist neanderthals.
So if they give their names, it's just shameless self promotion, but if they are anonymous, it is just because they are cowards who can't defend their statements.
 
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News Comments > Morning Interviews
20. Re: Morning Interviews Sep 25, 2014, 17:31 Jensen
 
PropheT wrote on Sep 25, 2014, 16:20:
It started with a woman who was pushing her video game being unfaithful with the people who were writing reviews to help sell that game.
Except he never wrote a review, and the game was free.
 
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News Comments > Steam Discovery Update
27. Re: Steam Discovery Update Sep 23, 2014, 04:44 Jensen
 
Is there a feature to help me find good curators? Perhaps a curator curator?

I would like to be able to order my games by when they were added to my library. I have almost 250 games, so when I get a new humble bundle, it can be a bit hard to find them.
 
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News Comments > New Oculus VR Unit; Carmack's VR Talk
22. Re: New Oculus VR Unit; Carmack's VR Talk Sep 22, 2014, 02:54 Jensen
 
Here's a good video from tested.com:
https://www.youtube.com/watch?v=By-IcNblqRo

It has video of the complete Crescent Bay demo shown to attendees (the actual video feed is only show on a small screen in the room, though)
 
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News Comments > Double Fine Taking Heat for Spacebase DF-9 Release Plans
41. Re: Double Fine Taking Heat for Spacebase DF-9 Release Plans Sep 21, 2014, 05:35 Jensen
 
Prez wrote on Sep 21, 2014, 04:58:
Jensen wrote on Sep 21, 2014, 02:54:
With early access, if no one buys, you have no money, but still have the obligation to finish the game.

Do you? Where does it say on Steam that Early Access games have to be finished? No really, i want to know

No. How would they define "finished"? DayZ still isn't finished but it has sold a ton. I think in both kickstarter and Early Access the only obligation to "finish" the project is an ethical one. Double Fine "finished" Space Base DF-9 by labeling the last release 1.0. The community by and large disagrees that it is finished, but there isn't anything they can do except not back DF in the future.
Yeah, I was talking about an ethical obligation. I just don't think early access is a good fit for DF. They have little capital, but high operating costs.
 
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News Comments > Double Fine Taking Heat for Spacebase DF-9 Release Plans
38. Re: Double Fine Taking Heat for Spacebase DF-9 Release Plans Sep 21, 2014, 02:54 Jensen
 
Prez wrote on Sep 20, 2014, 22:37:
Did you read the thread? This game was never on Kickstarter.

Woops. Actually I did in fact read everything; I just made the mistake of mixing up Early Access and Kickstarter. But honestly, if you transplant the words "early access" for "kickstarter", I still think everything I said applies. You are guaranteed NOTHING by buying into an Early Access project, just as in Kickstarter. The biggest difference is that Early Access provides backers with something to actually play instead of just a dream which is all that Kickstarter provides until release.
The biggest difference with kickstarter is that the developer can set a minimum target. With early access, if no one buys, you have no money, but still have the obligation to finish the game.

I've defended DF for Broken Age, but their handling of SB DF-9 seems much more deserving of criticism (I haven't tried it though, except for the Amnesia Fortnight prototype, so I can't really judge)

 
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News Comments > MS/Mojang $2.5B Deal Confirmed
94. Re: MS/Mojang $2.5B Deal Confirmed Sep 15, 2014, 18:10 Jensen
 
Beamer wrote on Sep 15, 2014, 17:46:
Cutter wrote on Sep 15, 2014, 17:43:
Prez wrote on Sep 15, 2014, 17:29:
For the record Cutter said this is one of the most idiotic business moves he has ever seen by a company (paraphrasing), and I am inclined to agree. This is beyond ridiculous - it's just obscenely and surreally absurd. He also made mention of "Ballmer Junior" making the same retarded decisions as his "daddy".

It's true. At least with shit like Google Glass and Occulus there are plenty of real world uses for them even if they never catch on as mainstream entertainment. So FB's purchase of OR - while stupidly overvalued - is still a pretty sane investment.

This is really - for all intents and purposes - a one man company with zero track record and one massively successful fluke. The game is about saturated as its going to get and is most likely starting a long slow downward slide. It will be remembered fondly as we remember Super Mario. But there is nothing that makes this worth even a 100 mil at this point - unless they have some very lucrative licensing deals going on for MC merch that we don't know about. So even at the outside of say 200 mil, it would be dumb but understandable as dumb things corporations do. But 2.5 billion? They won't even make the 500 million back on that. Their stock closed down today so lets see if that continues and their investors also think Nutella has gone nuts.

Yes, Cutter, there's nothing that makes it worth even $100 million, except the fact that it made over that much in profit last year.


You call me stupid, but fuck, man. Seriously, fuck. Minecraft brought in $330 million in revenue and $130 million in profit.

I'm the stupid one, but you just said $130 isn't even worth $100.
Between this and your "let's judge companies based on stock price," it's amazing that you ever open your mouth on financial decisions.
They made double that if you include Notch's profits.
So yes, according to Cutter's logic, a company that made $250+ million in profit last year isn't worth $100 million. And that was before the whole new line of Minecraft Lego sets, a Minecraft movie, and three new platforms.
 
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News Comments > MS to Reveal $2.5B Mojang Deal Tomorrow?
67. Re: MS to Reveal $2.5B Mojang Deal Tomorrow? Sep 15, 2014, 00:37 Jensen
 
Jivaro wrote on Sep 15, 2014, 00:23:
When somebody says "I will give you 2 billion dollars for that" you say "yes". Every. Single. Time.
Who knows how many times he was offered $1 billion and rejected it?
 
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News Comments > MS to Reveal $2.5B Mojang Deal Tomorrow?
60. Re: Out of the Blue Sep 14, 2014, 22:53 Jensen
 
The other thing is that the console versions are done by a third party contractor. Mojang only does the PC and phone/tablet versions  
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News Comments > MS to Reveal $2.5B Mojang Deal Tomorrow?
59. Re: Out of the Blue Sep 14, 2014, 22:48 Jensen
 
nin wrote on Sep 14, 2014, 19:56:
Jensen wrote on Sep 14, 2014, 18:57:
Mojang doesn't own the Minecraft IP

Then who does?
Notch Enterprises AB

Forbes article:
Swedish tax documents from April that were obtained by FORBES show that Mojang, which restructured ownership stakes earlier this year, is wholly-owned by a Swedish entity known as Notch Development. Persson controls 71% of Notch Development through Notch Enterprises AB, according to the documents. Porsér owns 21% while CEO Manneh controls 8%.

At a $2 billion purchase price, Persson would receive more than $1.4 billion before taxes if the deal was paid in all cash. That money would come in addition to payments from Mojang to license the “Minecraft” title he created. In the past, the company’s disclosed that it paid entities affiliated with Persson more than $100 million per year in 2012 and 2013 for licensing fees. According to Wedbush Securities analyst Michael Pachter, Microsoft would presumably be acquiring both Mojang and the rights to “Minecraft” from Persson in the potential deal.
 
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News Comments > MS to Reveal $2.5B Mojang Deal Tomorrow?
54. Re: Out of the Blue Sep 14, 2014, 18:57 Jensen
 
HorrorScope wrote on Sep 14, 2014, 15:40:
NewMaxx wrote on Sep 14, 2014, 14:55:
Just for the record, Microsoft is buying Mojang, not Minecraft. Notch wouldn't sell if he had to give up any significant amount of creative control. The idea that MS would swoop in and destroy the community or the modding is hilarious.

But buying Majong is buying Minecraft, no?

Notch has 2.5 billion reasons to run away from everything.

MS can fuck it up, doesn't mean they will, but they're sort of experts in doing it.

Mojang doesn't own the Minecraft IP, but I don't see how this deal could not also include the Minecraft IP.

I don't think Notch has been involved much with Minecraft since it left beta.
 
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News Comments > Microsoft to Acquire Mojang for $2B?
180. Re: Microsoft to Acquire Mojang for $2B? Sep 14, 2014, 04:32 Jensen
 
Mr. Tact wrote on Sep 13, 2014, 23:33:
The most significant sentence in that article, "Microsoft is expected to pay close to $2.5 billion for Mojang, or about 8 times sales last year." So, that's just over $300 million in sales last year for Mojang. And since most of the sales are direct download, the profit margin is probably pretty high.

Did anyone have an answer for this?
Mr. Tact wrote on Sep 10, 2014, 10:47:
Not that it really matters, but I was wondering... does anyone know how generous Notch has or hasn't been in giving away percentage ownership of Mojang to the employees? 1% of $2 billion is $20 million....
I think just Notch, Carl Manneh (CEO), and Jakob Porser have any ownership.
 
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News Comments > PopCap Founder Pops Out
22. Re: PopCap Founder Pops Out Sep 6, 2014, 20:04 Jensen
 
jdreyer wrote on Sep 6, 2014, 17:59:
RaZ0r! wrote on Sep 6, 2014, 16:10:
PopCap the original shitware paved the way for crap like Zynga.
While it could be reasonably argued that Popcap enabled Zynga, I'd hardly call their games shitware. While casual, they were innovative at the time they were made. And I appreciated games we could play together as a family when my kids were younger. And games like Bookworm Adventures helped the kids with spelling and vocabulary.
Not really sure how they're related, except that they both target the "casual" gaming market. I loved Peggle and PvZ.
 
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News Comments > Saturday Interviews
3. Re: Saturday Interviews Sep 6, 2014, 19:41 Jensen
 
DangerDog wrote on Sep 6, 2014, 17:45:
Cell phone radiation is a real thing, I don't think I would want to wear a cell phone on my head for hours on end playing games/watching movies like that.
Of course it's real. You wouldn't be able to see anything on the screen if there were no radiation :-)
 
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News Comments > The Binding of Isaac: Rebirth in November
4. Re: The Binding of Isaac: Rebirth in November Sep 6, 2014, 01:04 Jensen
 
I didn't play the first one due to performance issues. If this one runs well, I may actually play it.  
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News Comments > Op Ed
152. Re: Op Ed Aug 29, 2014, 23:59 Jensen
 
jdreyer wrote on Aug 29, 2014, 23:38:
Here's a thoughtful female dev critiquing Sarkeesian. Well written, with valid points:

The biggest issue I have, however, comes when Sarkeesian suggests that violence against women is “encouraged” – which I don’t buy. When the game does encourage violence against NPSOs, she’s right, but simply because a player is able to do something, does not in fact mean that the game is actively encouraging it. To come back to Dishonored, the fact that the player has the choice of whether to kill or not kill anyone in the game (NPCs and NPSOs), including the primary targets, does not in fact mean that players are encouraged to kill them.
Nice reasoned response. Notice how she didn't call Sarkeesian an attention-seeking liar.
 
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News Comments > Op Ed
150. Re: Op Ed Aug 29, 2014, 23:50 Jensen
 
How does a woman make a video series to draw attention to sexism in video games without drawing attention to herself? Is there a different way she could have done it?

How about the guys that make videos like the "Five Guys" video? Are their videos not just attempts at self promotion?
 
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News Comments > Op Ed
141. Re: Op Ed Aug 29, 2014, 21:40 Jensen
 
nin wrote on Aug 29, 2014, 10:14:
She's a lot like Jack Thompson. You could almost say she's started down the same path, as an alarmist desperately begging for your attention (and money!).

She is nothing like Jack Thompson.
Thompson tried to sue game makers over school shootings. He tried to sue retailers for carrying violent games. He filed a suit against Sony for allowing certain games on their systems.
I have never heard Sarkeesian advocate censorship or legal involvement. I've never heard her blame a school shooting or any other violence on video games.
 
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349 Comments. 18 pages. Viewing page 1.
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