Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for David Jensen

Real Name David Jensen   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname Jensen
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Aug 8, 2005, 17:47
Total Comments 312 (Amateur)
User ID 23609
 
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ] Older >


News Comments > Morning Tech Bits
26. Re: Morning Tech Bits Mar 31, 2014, 16:19 Jensen
 
jdreyer wrote on Mar 31, 2014, 15:12:
A couple of articles for those who are interested:

4K Resolution Is Visible vs 1080p on 55" TV from 9' Viewing Distance

That article is a little more optimistic than this one, which shows you should start getting the benefit of 4K from a 55" set at about 7':

1080p Does Matter – Here’s When (Screen Size vs. Viewing Distance vs. Resolution)
Thanks for the link. That's the first time I've seen a real world test instead of just some math. The fact that 48 out of 49 participants picked the correct display at 9' makes me suspect that over half could pick the correct TV from even a foot or two further away, which would make the chart in the second link about 50% too conservative.

I hope 4K TVs become standard just so it will be easier to produce 4K+ monitors.
 
Reply Quote Edit Delete Report
 
News Comments > Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled
34. Re: Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled Mar 25, 2014, 21:31 Jensen
 
In the short term, this will mean a cheaper, better headset from Oculus. Of course, that won't matter much is there ends up being a developer backlash, but I predict that will die down soon.

in the long term? If Facebook ruins Oculus, there will be other choices by then.
 
Reply Quote Edit Delete Report
 
News Comments > Evening Consolidation
10. Re: Evening Consolidation Mar 22, 2014, 03:31 Jensen
 
Steazy wrote on Mar 22, 2014, 02:35:
I was really surprised at how much devs were able to squeeze out of the last gen hardware, there's a lot to be said for a fixed platforms when it comes to game optimization. I expect that with VR stuff it will be especially advantageous to be closer to the metal. As far as I know lower latency is more important than super high framerates for VR (though low frame times are definitely helpful for reducing latency) and having less OS to deal with should be helpful for that (OMG SteamOS Dizzy ).
Yeah, I think having a fixed platform with complete control of the whole pipeline from input to photons will be a significant advantage for creating console VR software. Even will traditional console games, developers don't have that kind of control, since you have to provide your own TV, and they have to assume it's super laggy and overscans.

I'll definitely want a PC VR headset though, because there will be a lot more cool experimental things that won't reach consoles.
 
Reply Quote Edit Delete Report
 
News Comments > Morning Interviews
5. Re: Morning Interviews Mar 22, 2014, 02:01 Jensen
 
jdreyer wrote on Mar 21, 2014, 19:05:
That's true. Brothers: A Tale of Two Sons comes to mind. Had the studio decided to do that in 8 bit instead of UE3, the game would have completely lost it's impact and sense of wonder.
Well yeah.... the gameplay wasn't that great. I did love the area with the giants,though. The other thing I liked is that the game mechanics and the story fit together well, especially near the end.
 
Reply Quote Edit Delete Report
 
News Comments > Morning Consolidation
29. Re: Morning Consolidation Mar 20, 2014, 23:32 Jensen
 
jdreyer wrote on Mar 20, 2014, 21:25:
@ Quboid
That's a good point. I think I remember reading somewhere that OR wanted 120Hz refresh. Do we know that for sure? It would make sense for preventing nausea, I would think.
I think they wanted 120Hz before they experimented with low-persistence. Now with low persistence displays, you can have a much lower refresh rate and still make images in motion appear to be very sharp (much sharper than 120Hz full persistence). They are now targeting at least 90Hz, because by that point most people no longer notice any flickering. I used to run CRTs at 85Hz to avoid flickering, and it's the same concept for low persistence OLED or LCD.
Not that 90Hz is perfect in every way... higher is always better, even as you approach 1000Hz.
 
Reply Quote Edit Delete Report
 
News Comments > Morning Consolidation
26. Re: Morning Consolidation Mar 20, 2014, 18:39 Jensen
 
Quboid wrote on Mar 20, 2014, 18:10:
If one of either a 1080p model for $250 or a 1440p model for $350 was to be released, although I personally would pay more for the higher resolution I would rather they chose the cheaper model.
They've said before that getting the best components available is more important to them than hitting a target price, such as $300. So I think they'd buy a 1440 screen for $150 instead of a 1080 screen for $100.

It's not like there is much of a choice when you have to buy several hundred thousand of something. There's not going to be a huge premium on any product available to purchase in huge quantities.

*baseless speculation*
And who knows what the manufacturing is like? Maybe Samsung wanted a 1440p display for their s5 phone, but wasn't able to get to the point where they could make tens of millions of displays in time to meet s5 demand, so they can sell screens to Oculus for now.

This comment was edited on Mar 20, 2014, 23:08.
 
Reply Quote Edit Delete Report
 
News Comments > Unreal 4 Engine Released; $19/Month Licensing
5. Re: Unreal 4 Engine Released; $19/Month Licensing Mar 19, 2014, 19:42 Jensen
 
Frijoles wrote on Mar 19, 2014, 19:33:
Beamer wrote on Mar 19, 2014, 19:29:
$19 per plus 5% for full source code?
That's better than UDK in some ways, as you get full source code, but less good in that, with UDK, you could work for months without paying anything.

Yeah, I'm wondering if the free option is still there just to learn it. I've never even looked at it. I wouldn't mind playing with it, but not for $20 since I'll have no idea what I'm doing and won't be making anything worthwhile. I can stick with Unity for just screwing around.
You don't lose access to the software if you stop paying, you just stop getting updates. So you could just pay $19 once, and only pay again if you actually need to build something.
 
Reply Quote Edit Delete Report
 
News Comments > Evening Mobilization
8. Re: Evening Mobilization Mar 12, 2014, 06:20 Jensen
 
jdreyer wrote on Mar 11, 2014, 21:28:
CrimsonPaw wrote on Mar 11, 2014, 20:34:
'Flappy Bird' creator says he's considering bringing his game back
Because I'm worried about it becoming too popular, I'm going to be charging 9.99 for it.

Or maybe he's missing the $50K per day he was making in ad revenue. Which is like $250K a day in his native Vietnam.
He's still making ad revenue from the game. I kinda liked the game, though I pretty much stopped playing once I got a score over 200.
 
Reply Quote Edit Delete Report
 
News Comments > Valve Reddit Interview
19. Re: Valve Reddit Interview Mar 5, 2014, 23:55 Jensen
 
Sepharo wrote on Mar 5, 2014, 21:56:
Yosemite Sam wrote on Mar 5, 2014, 18:13:
Well we know Valve has been working on Source 2. So I would think they will build their flagship game to showcase the new engine. I hope it's as revolutionary as Source was when it finally got showcased. I still remember the jaw dropping abilities of Source when it was shown way back in 04.

They call the next major upgrade of the Source engine Source 2. When you play L4D2 or Portal 2 you're playing on an engine that at one time was branched/referred to as Source 2.
No.

"Is it more than just an extension to Source? Like, is it an entirely new engine?"
"Yeah," Newell said.
 
Reply Quote Edit Delete Report
 
News Comments > Sunday Mobilization
33. Re: Sunday Mobilization Feb 9, 2014, 22:10 Jensen
 
NewMaxx wrote on Feb 9, 2014, 20:15:
Orogogus wrote on Feb 9, 2014, 13:35:
I don't know about dollar success, but I think Angry Birds is more analogous ... But Angry Birds and Flappy Bird are two games I wouldn't have guessed would almost immediately rake in more money than I'll ever see in my life. Are there a ton of people with a gene that makes bird games irresistible

Except for the fact that Angry Birds is a well-designed game. It has pleasing graphics, decent performance, great audio, a fantastic difficulty curve, and in general fits the mold of what a mobile game should be. Flappy Bird rips off not only an entire game concept from Helicopter but also rips off artwork from Super Mario Bros. There's no comparison. One is a new idea done well, another is an old idea that only got popular because people are ADHD-riddled and generally incapable of gauging their self-value outside of a repetitively pointless activity.

Angry Birds obviously had a lot more work put into it than Flappy Bird, but I'd rather play the latter.
Angry Birds is too luck based to be interesting to me.

Also Flappy Birds doesn't have interstitial ads, a currency system, arbitrary daily goals, please rate my app pop-ups, waiting periods and all the other things that make me despise so many mobile games.

This comment was edited on Feb 9, 2014, 22:16.
 
Reply Quote Edit Delete Report
 
News Comments > Saturday Tech Bits
32. Re: Saturday Tech Bits Feb 9, 2014, 00:35 Jensen
 
I enjoy 3D movies. The last five movies I saw at the theater were 3D. Pacific Rim, The Hobbit, Gravity, Frozen, The Lego Movie.
I don't care for 3D done in post, though. In Pacific Rim, it looked like the rain was coming down in flat sheets.

I'd like to see fewer trailers shown before a movie. Just two or so would be great. With the Internet, trailers can be watched on demand, so there's little reason for me to waste time watching them at the theater.

I think 3D is here to stay, but proportion of movies available in 3D will probably be lower.
 
Reply Quote Edit Delete Report
 
News Comments > Amnesia Fortnight Game Jam
5. Re: Amnesia Fortnight Game Jam Feb 6, 2014, 23:13 Jensen
 
And for all of the Double Fine Adventure haters out there:
They won't go over-budget
They'll finish on time
You can see their ideas before you pay money
 
Reply Quote Edit Delete Report
 
News Comments > Amnesia Fortnight Game Jam
3. Re: Amnesia Fortnight Game Jam Feb 6, 2014, 22:44 Jensen
 
Cutter wrote on Feb 6, 2014, 21:17:
So you have to pay to have a say in what they should create? Are you effin' kiddin' me? And people are stupid enough to actually do this?
You also get the prototype games.
I paid a few bucks the last time they did this, and I enjoyed watching the live streams and playing the prototypes. You don't have to pay to watch the streams, though.
 
Reply Quote Edit Delete Report
 
News Comments > EVE: Valkyrie an Oculus Rift Exclusive Launch Title
12. Re: EVE: Valkyrie an Oculus Rift Exclusive Launch Title Feb 6, 2014, 03:07 Jensen
 
Cutter wrote on Feb 5, 2014, 22:24:
Quboid wrote on Feb 5, 2014, 20:53:
I could never get used to Track-IR, I think largely because of the high sensitivity. I want 1:1 sensitivity.

I'd like know when the Oculus Rift will be available. This year?

No one knows. And the way they keep adding and changing things it doesn't seem like it'll be anytime soon.
The things they've added recently are pretty much essentials for a good VR experience. Many people who would get motion sickness with the development kit in 30 seconds do just fine with extended sessions with the Crystal Cove or Valve's prototype.
I'm guessing that they've pretty much got it where they want it now when it comes to technology.
Developing a wearable device will always be harder because it needs to work with a wide variety of head shapes and IPDs (interpupillary distance.)
They also need to get it to work with glasses and/or have adjustable focus.
 
Reply Quote Edit Delete Report
 
News Comments > PC Minecraft Passes 14M Sales
18. Re: PC Minecraft Passes 14M Sales Feb 2, 2014, 15:51 Jensen
 
Minecraft sold about 800k copies at $13, 3.5m at $20, and the rest at $27.

It looks like the first 20k copies may have been about $7.

The only "sale" they've had on the game is "two for the price of one" for a couple of days around Notch's wedding day.
 
Reply Quote Edit Delete Report
 
News Comments > QuakeCon 2014 in July
2. Re: QuakeCon 2014 in July Jan 30, 2014, 20:20 Jensen
 
BobBob wrote on Jan 30, 2014, 19:48:
Carmack is gone. What's the point?
He tweeted this today:
I have offered to give my traditional talk at Quakecon, we'll see if it is accepted.
 
Reply Quote Edit Delete Report
 
News Comments > Sunday Mobilization
12. Re: Sunday Mobilization Jan 27, 2014, 01:58 Jensen
 
The 4k/8k phone thing must be about outputting to an external display? I would be cool if I could plug in my phone to a 40" 8k multitouch digital drafting table.  
Reply Quote Edit Delete Report
 
News Comments > Sunday Mobilization
11. Re: Sunday Mobilization Jan 27, 2014, 00:35 Jensen
 
2560x1440 may help a bit for the bigger phones/phablets.

I wouldn't mind a 4k iPad, but that's mostly because I'm nearsighted so I have to hold my iPad quite close when my contacts are out.

VR headsets would benefit from a 20k display, so I won't complain about the resolution of phones being too high :-)
 
Reply Quote Edit Delete Report
 
News Comments > The Elder Scrolls Online Voice Cast
25. Re: The Elder Scrolls Online Voice Cast Jan 24, 2014, 03:41 Jensen
 
Cutter wrote on Jan 24, 2014, 02:14:
Hell, not only would most do it for scale. There's probably no shortage of people who'd do it for lunch and busfare.
Heck, one of my favorite voice actors in Broken Age paid Double Fine a lot of money to be in the game!
 
Reply Quote Edit Delete Report
 
News Comments > Evening Mobilization
6. Re: Evening Mobilization Jan 20, 2014, 20:26 Jensen
 
Mario wouldn't work, just because of controls. The only games I can think of that would work well on a smartphone are Animal Crossing and Pokemon. Both of those are 3DS system sellers, especially Pokemon.

Even original DS games, with their touch-screen mechanics, wouldn't port well because they are mostly made for stylus control.
 
Reply Quote Edit Delete Report
 
312 Comments. 16 pages. Viewing page 1.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ] Older >


footer

.. .. ..

Blue's News logo