User information for Fartacus

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Fartacus
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Signed On
August 6, 2005
Total Posts
208 (Novice)
User ID
23596
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208 Comments. 11 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  ] Older
20.
 
Re: Warren Spector Lifetime Achievement Award
Feb 3, 2012, 17:46
20.
Re: Warren Spector Lifetime Achievement Award Feb 3, 2012, 17:46
Feb 3, 2012, 17:46
 
wtf_man wrote on Feb 3, 2012, 15:44:
Although I loved Deus Ex, I think Ultima Underworld was the best title (creatively - not graphically) he was involved in... followed by the System Shocks and Deus Ex (in no particular order... they were all awesome).

Let's not forget Crusader and Wings of Glory. Those were great games too. They weren't System Shock or Deus Ex, but they were certainly great.
8.
 
Re: Morning Consolidation
Sep 26, 2011, 19:17
8.
Re: Morning Consolidation Sep 26, 2011, 19:17
Sep 26, 2011, 19:17
 
Would be nice if there was a bigger graphical difference between the 360/PS3. Might make all these ridiculous patches and installs worth the trouble.

In general, when there is a graphical difference between PS3 and 360, 360 edges out the win because of its more powerful GPU. It's too bad most PS3 games have to waste all that computational power to patch deficiencies elsewhere in the system, like the weak GPU and poor memory architecture.
29.
 
Re: Deus Ex: Human Revolution Boss Battles Were Outsourced
Sep 20, 2011, 09:58
29.
Re: Deus Ex: Human Revolution Boss Battles Were Outsourced Sep 20, 2011, 09:58
Sep 20, 2011, 09:58
 
DX never came out on console... That's most likely why he's never played it.

Actually, both Deus Ex and Invisible War came out on console. Deus Ex: The Conspiracy was the PS2 version of the original, and it was the same game with a consolized interface. Then, of course, Deus Ex: Invisible War came out on Xbox.
20.
 
Re: Sound Blaster Recon3D Announced
Sep 1, 2011, 13:07
20.
Re: Sound Blaster Recon3D Announced Sep 1, 2011, 13:07
Sep 1, 2011, 13:07
 
Still won't buy anything from Creative Labs after the "shadow patent" they got after seeing a technical presentation of Doom 3. (Yeah a sound company is going to be expert renderers Then they turned around and used it against id software. Thieves.

You have your facts very wrong. Creative Labs' engineers discovered the z-fail algorithm in October 1998, a year before id published anything about Carmack's independent discovery. At the time, Creative was still in the graphics business and had experts in graphics programming and rendering on staff. Creative was also the first to apply the algorithm to a game. They released a stencil shadow patch for Unreal (that's right, Unreal 1), which was released years before Doom 3 was.
14.
 
Re: Ubisoft: DRM
Apr 16, 2010, 11:21
14.
Re: Ubisoft: DRM Apr 16, 2010, 11:21
Apr 16, 2010, 11:21
 
Arithon wrote on Apr 16, 2010, 11:13:
DRM isn't free. Drop it and pass on the cost saving. Cheaper game AND no DRM? Who WOULDN'T buy it? THAT would be a success..


I'm not trying to defend Ubi here, but douchebag pirates wouldn't buy it, regardless of the price. DRM is the symptom, piracy is the disease.
72.
 
Re: There's still room left for Godwin's law.
Mar 26, 2010, 21:57
72.
Re: There's still room left for Godwin's law. Mar 26, 2010, 21:57
Mar 26, 2010, 21:57
 
I've Got The News Blues wrote on Mar 26, 2010, 16:17:
Stolk wrote on Mar 26, 2010, 15:54:
Careful. This thread is reaching the analogy limit.
Oh there's plenty of room left for analogies in this thread. Godwin's law hasn't even been evoked yet.

Also we can't stop now. Think of the children!

You know who else liked to limit analogies?
69.
 
Re: GameStop Used Game Lawsuit
Mar 26, 2010, 21:33
69.
Re: GameStop Used Game Lawsuit Mar 26, 2010, 21:33
Mar 26, 2010, 21:33
 
Why would EA execs be high-fiving over this? They're getting $15 instead of $50.

Umm... because they're finally getting revenue from a used game sale, maybe?
13.
 
Re: Deus Ex: Human Revolution Revealed
Mar 12, 2010, 12:12
13.
Re: Deus Ex: Human Revolution Revealed Mar 12, 2010, 12:12
Mar 12, 2010, 12:12
 
Why would they make it PC only? Even the original Deus Ex was released on PS2.
18.
 
Re: CoD: Vietnam Confirmation?
Feb 19, 2010, 22:23
18.
Re: CoD: Vietnam Confirmation? Feb 19, 2010, 22:23
Feb 19, 2010, 22:23
 
Who cares, it's Treyarch. It's not like they're the real CoD developers. Treyarch is to CoD what Neversoft is to Guitar Hero. They just get the hand-me-downs, and never know what to do with them.
5.
 
Re: Big Names in Games
Dec 8, 2009, 08:58
5.
Re: Big Names in Games Dec 8, 2009, 08:58
Dec 8, 2009, 08:58
 
Fail troll is fail...

Douchebag is douchebag...

So, douchebag, who were the big names in games in that announcement. Skateboarders and celebrities don't count.
2.
 
Big Names in Games
Dec 7, 2009, 20:33
2.
Big Names in Games Dec 7, 2009, 20:33
Dec 7, 2009, 20:33
 
I didn't recognize a single big name in games in that entire announcement.
20.
 
Re: Google's OS
Jul 8, 2009, 12:56
20.
Re: Google's OS Jul 8, 2009, 12:56
Jul 8, 2009, 12:56
 
So... the natural evolution of a browser is an OS. But to include a browser with an OS constitutes monopoly?

Wow, that was my thought exactly. But I forgot that it's illegal for Microsoft because they are an evil corporation that wants to make every person their personal servant. Google, on the other hand, is a benevolent company that has a vision of delivering puppies and ponies to every child in the world, so OS/browser integration is legal for them.
18.
 
Re: Molyneux Promoted
Jun 4, 2009, 12:58
18.
Re: Molyneux Promoted Jun 4, 2009, 12:58
Jun 4, 2009, 12:58
 
In any case, I don't expect MS to start pumping out innovative or unique games all of a sudden. In the unlikely event that they do, it won't really matter because they'll all be 360 exclusives.

What's wrong with 360 exclusives?
39.
 
Re: The Old Republic Trailer & Database
Jun 2, 2009, 16:25
39.
Re: The Old Republic Trailer & Database Jun 2, 2009, 16:25
Jun 2, 2009, 16:25
 
no, you probably think on spaceships and space fights, but those fighters have to sleep and eat somewhere. They probably also have families some planet living their own thing. If everyone just fights who's left to do the rest?

Yes, but we can sleep, eat, and hang out with our families right here on planet Earth. Those are mundane, every day activities that don't belong in a Star Wars game.
37.
 
Re: The Old Republic Trailer & Database
Jun 2, 2009, 14:37
37.
Re: The Old Republic Trailer & Database Jun 2, 2009, 14:37
Jun 2, 2009, 14:37
 
The cities had suburbs all around them.

That's great because when I think Star Wars, I think suburbs...

Real houses that players built to form blocks and blocks of little communities. You could build starports across the planet then transport to these player made communities.

And that really helps capture the magic of Star Wars...

You could run a store out of your house and spend time decorating it to entice customers to return. You could buy a space yacht and load it full of furniture and your trophies and prizes.

Because what would Star Wars be without well decorated stores?
33.
 
Re: The Old Republic Trailer & Database
Jun 2, 2009, 12:51
33.
Re: The Old Republic Trailer & Database Jun 2, 2009, 12:51
Jun 2, 2009, 12:51
 
There is nothing wrong with having it IN there, I mean, some people want to play Star Wars and pretend to be Sy Noodles and the Modal Tones.

I see where you're coming from, but I disagree. No one who watched Star Wars thought to themselves "Wow, that movie was so awesome. I want to be Sy Noodles and the Modal Tones". Every minute spent on features like crafting, dancing, and music is a minute not spent on a combat system, narrative & storytelling, force powers, and other things that will make it a cool Star Wars game. I really hope Bioware ditches the standard MMO feature checklist. MMO developers need a swift kick in the balls, and I Bioware provides hope of delivering said kick.
29.
 
Re: The Old Republic Trailer & Database
Jun 2, 2009, 11:21
29.
Re: The Old Republic Trailer & Database Jun 2, 2009, 11:21
Jun 2, 2009, 11:21
 
If Bioware is sane, they will use SWG as a checklist for everything to avoid doing in SWTOR. SWG was a complete abomination of a game. Crafting? Really? It's STAR WARS. I want lightsabers, Jedi, and epic battles. Bioware should not spend any time on features such as dancing, playing music, and crafting. They should focus on what is cool about the Star Wars universe, and on what they are good at. The more SWTOR feels like a KOTOR game, the better.
8.
 
Re: Fallout Online Legal Woes?
Apr 16, 2009, 09:55
8.
Re: Fallout Online Legal Woes? Apr 16, 2009, 09:55
Apr 16, 2009, 09:55
 
But in fairness, Beth has no MMO track record, yet they've been gearing up recently to start making them. It's possible they have some new ideas to bring to market.

Are you kidding? Oblivion is a single player MMO.
24.
 
Re: DOOM 3 Source Patent Issue
Apr 8, 2009, 10:21
24.
Re: DOOM 3 Source Patent Issue Apr 8, 2009, 10:21
Apr 8, 2009, 10:21
 
As a method of doing volume shadows zfail is well-known among graphics programmers, and Creative in no way invented it - they just got to the patent office first. It is described in numerous articles and books, not one of which says "btw if you use this you will have to pay the 'tards at Creative".

Actually, at the time of discovery by Creative, zfail was unknown amongst graphics programmers. Stencil shadows were a well known technique, but eliminating artefacts of shadow volume intersection with the near plane was either ignored or solved analytically by clipping the shadow volume against the near plane and patching up the holes.

That said, I agree with you 100% about algorithm patents
23.
 
Re: On Op Flashpoint Sequels
Feb 26, 2009, 14:16
23.
Re: On Op Flashpoint Sequels Feb 26, 2009, 14:16
Feb 26, 2009, 14:16
 
Codemasters was shrude enough to know that the masses dont in most cases associate likes or dislikes with developer or publisher names, they associate with the name of the Game itself.

Yep, as demonstrated by Guitar Hero. For ignorant consumers, it's all about the product's brand.
208 Comments. 11 pages. Viewing page 1.
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