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User information for JeffD

Real Name JeffD   
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Nickname None given.
Email Concealed by request - Send Mail
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Description
Homepage http://
Signed On Jul 31, 2005, 00:01
Total Comments 252 (Amateur)
User ID 23570
 
User comment history
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News Comments > Lighting Tech Demo Video
3. Re: Lighting Tech Demo Video Jul 30, 2013, 14:05 JeffD
 
Yea I clicked the vimeo link rather then opened the news post which had the youtube link. youtube one is so much smoother.  
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News Comments > Lighting Tech Demo Video
1. Re: Lighting Tech Demo Video Jul 30, 2013, 11:04 JeffD
 
vimeo is such a shit video service.. their player stutters so badly on my laptop.  
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News Comments > Ultra Street Fighter 4 Footage
4. Re: Ultra Street Fighter 4 Footage Jul 22, 2013, 17:20 JeffD
 
Lol,

Step 1) make and sell new game sf x tekken

step 2) copy sf characters to another for sell update of sf4

step 3) profit.

 
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News Comments > etc.
1. Re: etc. Jul 21, 2013, 15:00 JeffD
 
"draws his sword with a loud ringing sound"

I'm hating the WoW movie already.
 
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News Comments > Steamships Ahoy - FINAL FANTASY VII
15. Re: Steamships Ahoy - FINAL FANTASY VII Jul 4, 2013, 15:08 JeffD
 
Tom wrote on Jul 4, 2013, 11:20:
Verno wrote on Jul 4, 2013, 10:20:
Just a PSA, this is the ancient PC release with the shitty midi soundtrack

Played properly by an XG-capable synth, that MIDI soundtrack is legendary.

Its good.. but still not the same. There are custom instrument sounds in the game that didn't carry over well to midi instruments. On the flip side the horns and strings were horrible on the ps1 version. I had a roland sc-55 at the time ff7 came to pc, but these days I have played the midi tracks using high end 100-200 meg soundfonts.

Anyways, yea, wasn't really a good port. It was fine for the first of its kind decades ago, but to bring it out NOW like this is a travesty.
 
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News Comments > Independence Day Legal Briefs
8. Re: Independence Day Legal Briefs Jul 4, 2013, 14:59 JeffD
 
I am OK WITH THIS!.jpg

Email and electronic stuff.. mostly harmless.. but when people are sending bombs and shit through snail mail, I want a way to track the sons of bitches!
 
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News Comments > Op Ed
37. Re: Op Ed Jul 2, 2013, 04:15 JeffD
 
While not really any raid progression, Guild Wars has a healthy difficulty factor. The fact that you scale in level relative to the area you are in means you can't just run into a low level camp and take on 6-7 mobs.. well unless your a tanky guardian.

The dungeons in guild wars 2 however are brutal, and one dungeon scales mob difficulty up as you go through it. Its actually impossible to reach the highest level (its like 99, but I believe in the 70s the environmental damage just one shots). Also questing legendary weapons requires true dedication.
 
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News Comments > Evening Tech Bits
8. Re: Evening Tech Bits Jun 13, 2013, 04:25 JeffD
 
Cutter, that is about the only counter point I would bring up. Much like the current generation consoles did, I too will be happy to see the low bar that games get designed for brought up once again. I am equally excited to see that the architecture of both consoles is very close to a pc. We all know the woes of the multi processor PS3 design and the xbox just seemed to show programmers were lazy and relied on maxing out 3 cores on a 3gh cpu (so if your pc was running 2.x ghz processors you were gonna get lower performances). Now everyone is on the same playing field. Can't wait.  
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News Comments > RIFT Free-to-Play Begins
10. Re: RIFT Free-to-Play Begins Jun 13, 2013, 04:19 JeffD
 
Yea enough with the tin foil. It doesn't do any more than any other game or program you have installed. The fact that rift doesn't seem to have a current level of income just means they aren't sure how to go about it yet. One thing they do want however is a player base, so they DIDN'T do something silly stupid like nerf xp or lockout end game content. The player base is small so server cost are small. What they need now is a player base that invest time into a character in the game, then down the road there will be micro transaction either in the form of visuals (ala guild wars) or additional expansions.  
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News Comments > Mirror's Edge Reboot Announced
19. Re: Mirror's Edge Reboot Announced Jun 11, 2013, 02:38 JeffD
 
What the hell... why are we rebooting a game that only had one release and the release apparently did well?  
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News Comments > Evening Consolidation
3. Re: Evening Consolidation Jun 4, 2013, 21:07 JeffD
 
Looking for new content from tv? color me surprised.

http://www.youtube.com/watch?v=KbWgUO-Rqcw

 
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News Comments > Morning Consolidation
38. Re: Morning Consolidation May 24, 2013, 15:20 JeffD
 
As per the visual DRM, I think microsoft pretty much answered it in the update. The patent is old and was done in the Kinect 1 era. It also probably has no CURRENT plans to be introduced.

Keep in mind a patent does not mean an intent to produce. It just means you are laying claim to the technology first. So if down the road someone does implement it, microsoft can say "hey we got that patent, gimmie money!"
 
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News Comments > PlanetSide Going F2P
14. Re: PlanetSide Going F2P May 21, 2013, 23:26 JeffD
 
steam planetside 2 shouldnt be using any different servers then stand alone.  
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News Comments > PlanetSide Going F2P
9. Re: PlanetSide Going F2P May 21, 2013, 13:07 JeffD
 
Huh, yea im not sure the purpose of this either. I last played planet side when I discovered I had 45 days of free time to use on it like 2 weeks before planetside 2 beta was launched, and I was on it so that I could get into the beta. Unfortunately as much as my outfit was still active (lots of new faces of course) it was hard for me to play the game for long. The outdated engine was just getting tiresome, the hit collision system and projectiles that never seem to visualy hit the target.

On the other hand I quickly lost interest in planetside 2. The UI was unnecessarily complex, the cert system was even more restrictive because of classes (and harder to understand. Either have classes, or have certs, not both). Also understanding the map and objectives was more complex. I really didn't see the positive aspect of allowing the enemy to port in to your base and then shield that port in spot.

In other news, Tribes Ascend is really awesome. I just wish I had time to play it, guild wars 2 + new games kind of take it all up.
 
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News Comments > Sunday Tech Bits
10. Re: Sunday Tech Bits May 13, 2013, 02:17 JeffD
 
really? audio latency? Who made this up? No lie, it is a pet peave of mine to notice if there is anything wrong with movie playback. Bad aspect ratios, banding, desynchs, I HATE it. I never goto the movies because theaters always screw something up. An audio delay of any kind in my movies or games I have not noticed. I think someone made it up and a bunch of yes men agreed. -_-

 
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News Comments > Sunday Tech Bits
4. Re: Windows May 12, 2013, 17:46 JeffD
 
Your vic20 didn't load an OS from a disc.. it was built into the rom chips. On that note, it was also unreplaceable.

As for windows being slow.. you know..i have an old celeron 1ghz laptop that I have to keep windows xp on because every linux build I tried was just to slow or buggy.
 
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News Comments > "Something's Up at Callofduty.com"
2. Re: Apr 29, 2013, 22:29 JeffD
 
Next call of duty announcement is imminent. I just did the electronics games reset at Target, we have reserve card peg hooks for both a new call of duty (Just says 2013, which leads me to believe it may be released by Christmas) and battlefield 4.

 
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News Comments > Final Fantasy XIV Gameplay Video
8. Re: Final Fantasy XIV Gameplay Video Apr 19, 2013, 01:47 JeffD
 
Meh, that was a horrid video. 2 hours of running around vacant citys and battle fields. I didn't see ANYTHING that would pull me into the game even for a few hours.  
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News Comments > Tomb Raider Sets Sales Record
14. Re: Tomb Raider Sets Sales Record Mar 30, 2013, 01:18 JeffD
 
Its a good thing they go this press release out now, because it will be moot by next week when its place is taken by bioshock.  
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News Comments > NVIDIA Face Rendering Demoed
19. Re: NVIDIA Face Rendering Demoed Mar 21, 2013, 14:30 JeffD
 
Quiboid, how many times in the game are you going to need to be this close to the face? This is perfect for talking head close ups, and then lower resolution fall backs can be used in crowds.

Btw NOIR I actually belive was a 3d digitized face. That is, the face was recorded with 3d cameras and so each polygon mesh of the face was determined and pre-recorded. I think it came out pretty good if not just a little uncanny, but the tech use useless for any on the fly animations. Also the texture rendering is half the work of being belivable. It was just awesome here. I noticed they did transluscent scattering on the ear lobes. Anyone else hate how light scattering has been around a few generations now (dx 10?) and no one uses it? They will make all kinds of glass refractions but anything more opaque then glass and they make it a solid.

 
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252 Comments. 13 pages. Viewing page 5.
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