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User information for JeffD

Real Name JeffD   
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Nickname None given.
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Signed On Jul 31, 2005, 00:01
Total Comments 245 (Novice)
User ID 23570
User comment history
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News Comments > Diablo III DRM Problems
25. Re: Diablo III DRM Problems Sep 22, 2011, 18:09 JeffD
He really does sound like a little bitch doesn't he. Its beta! If anyone knows blizz, things don't get perfect on the first pass.  
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News Comments > Ray Traced Wolfenstein at 1080P
1. Re: Ray Traced Wolfenstein at 1080P Sep 15, 2011, 23:05 JeffD
Still waiting to be impressed. Not a knock at raytracing, just the demo at hand. Come back to me when that is rendered in real time on a single cpu.  
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News Comments > Wing Commander 3 on
24. Re: Wing Commander 3 on Sep 13, 2011, 16:34 JeffD
I didnt play this game until it was on 3d0... so major spoiledness I was. The video was almost dvd quality with high quality audio. And the in cockpit videos were also in color.  
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News Comments > More on Euclideon's "Unlimited Detail" Engine
21. Re: More on Euclideon's Aug 11, 2011, 05:41 JeffD
Crustacean Soup, the only possible tricks that come about deals with memory management. Reusing object models reduces their footprint in the video cards memory so having a whole forest of trees dosn't bring the video card to its knees. Thats it. If there are 12 statues on the screen, it does not matter if they are copies of each other or they are totaly different, the system still has to render 12 objects.

All of which is moot since currently all object are stored and rendered in system memory. And the grid like pattern is simply the side effect of lacking time to create a more unique map. When you got 3 weeks to make a demo, even less time to devote to the creation of the world you are going to display, automation tools like cut and paste and the rectangle tool are a fact of life.

How about you take your ass over to and take a look at just what "other" people get done in a meare 3 weeks (or more) of work. Not alot of that stuff is pretty, and alot of it suffers from the same computer generated layouts you see here.
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News Comments > More on Euclideon's "Unlimited Detail" Engine
17. Re: More on Euclideon's Aug 11, 2011, 03:22 JeffD
Jensen wrote on Aug 11, 2011, 03:14:
Anyone can see that there are a lot of instances of a small number of highly detailed objects. Why didn't they at least put the instances on a procedural generated organic terrain instead of putting it on a grid that's blockier than Minecraft?

Youve got 3 weeks, lets see you do something better. ^^
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News Comments > More on Euclideon's "Unlimited Detail" Engine
16. Re: More on Euclideon's Aug 11, 2011, 03:21 JeffD
This was an outstanding interview, and everyone who is skepticle and just suck it. He had this running on a laptop... IN SOFTWARE! The resolution was 4:5 1024x, but were talking a non optimised 3 week demo.

If anything however, it looks like if he is going to use GPUs, e is going to use them for crunching code, not rendering polygons. This is a whole new rendering system, and thus current 3d cards wouldnt work on it.

Also to the people who are complaining about the lack of variety in objects and textures, #1 most tech demos don't, this is purly a graphics department issue and your asking for the same amount of artwork put into a multi million doller game to be put into a free demo? #2 considering the number of unique objects littered in the ground, the number of objects in the demo are actually pretty vast. #3 Despite the repeated number of trees and such, the texture work is still pretty high resolution. Infact if anyone noticed near the end of the interview when he was looking at the bark on the ground, you could see the flat ground under the rocks which appeared to have a pixilated texture. Does this mean the engine is NOT doing texture smoothing atm???

Anyways, euclideon just seriously burned all naysayers, packed up its toys saying they don't need anything from us, and are going back to doing what they set out to do. And I will await them.

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News Comments > Age of Conan Character Deletions
20. Re: Age of Conan Character Deletions Jan 12, 2010, 03:20 JeffD
Everquest did it ONCE.. it was a level 1 (or maybe it was a level 10 and under) wipe on any character not logged in within like a month. It was about half way through its life cycle.

I don't think wow has needed to do the same. The thing about wow is blizzard has shown themselves to be able to manipulate character data when the time to do so arises, so they have probably implemented compression and optimizations during large overhauls like expansions.
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News Comments > FUEL Trailer
3. Re: FUEL Trailer Jan 16, 2009, 23:53 JeffD
kxmod, double fail cause not only does it not use that song.. it uses an even better one. ;p  
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News Comments > It's Good to be the Lich King
45. Re: Enough of the lick king bitching Nov 20, 2008, 20:00 JeffD
You know its funny.. you guys can bitch all you want.. we actually got hard numbers now that tell you all to STFU. alot of people still like playing the game... so GTFO mate.  
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News Comments > Mythic on WoW's WAR "Imitation"
51. Re: Mythic on WoW's WAR Oct 21, 2008, 15:00 JeffD
Warhammer is a better game now than WoW is 4 years after being released.

Says you prophet. To bad the reviews.. most of the fans.. and the sales don't show it. %99 of its players agree its end game is severely lacking still. That coupled with the fact they still plan to release 2 of the beta classes points to a game that is simply unfinished.. and thus will be relegated to a distant second place with all the other WoW wannabies who are also unfinished.

WoWs graphic dated? sure...its 4 years old. Of course the funny thing is it still pretty much animates better then all the other MMORPGs out there still. I do like alot of warhammers models, esp the dwarfs. WoW superdeforms their dwarf and gnome models a little bit to much.

Brub... WoW's cartoonish look goes back to warcraft3 which was even more cartoonish and is pretty much everything that warhammer is not.
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News Comments > Mythic on WoW's WAR "Imitation"
15. Re: Mythic on WoW's WAR Oct 21, 2008, 10:54 JeffD
inblack, in blizzards defense, WoW was one hell of a refinement. A little over 2 years of everquest they formed their beta, and from that point spent almost 2 years "refining" wow. Wow may not have been about alot of innovation, but it more then made up for it with vision. Leveling would not be about grinding, but questing. Loot would be plentiful. Downtime would be kept to a minimum (When I think back to the days where we needed to take med breaks to get mana back, I shake my head). No class would be overly complicated to solo with.

And anyone who thinks warhammer had any influence on wotlk is woefully kidding themselves. Wotlk has been on the drawing board for a while now and lake wintergrasp is simply another incarnation of a concept that blizz somewhat keeps failing at that started with world pvp that they wanted in the original wow. That concept grew from that, to AV, to the towers in silthus and plaguelands, to the zones in BC with pvp objectives.
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News Comments > Morning Consolidation
2. 50cent...thq... Oct 20, 2008, 13:28 JeffD
Looks like THQ wants to get back to their origins of releasing shit games.
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News Comments > Save Your WoW Patches
1. No subject Oct 18, 2008, 19:22 JeffD
they say this but I went to go copy the patch to apply to my laptop and low and patch files on my desktop, anywhere. Apparently it deletes itself.
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News Comments > Morning Consolidation
8. Fable II Sep 30, 2008, 13:29 JeffD
Ahh yes... the good ole "why delay an unfinished game when you can patch it later?"

I'll have to remind them that when I pull the ole "Why buy it now when I can download it and pay for it later?"

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News Comments > Op Ed
3. Re: Bungie Sep 27, 2008, 19:24 JeffD
Consumer: Game companies will soon profit from no sales with attitudes like that.

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News Comments > Direct Nerve Force Feedback System
2. No subject Sep 26, 2008, 02:04 JeffD
April first comes twice a year now

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News Comments > Evening Consolidation
1. Bungie sucks Sep 25, 2008, 23:58 JeffD
bungienet is a fail web site. Even though it loads fine, it will kick you out if you dont have java script enabled.

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News Comments > On Spore Piracy
37. Re: No subject Sep 14, 2008, 16:25 JeffD
[VG]Reagle, DRM does nothing to pirates. Aside from online content, we generally get the best version of the game, and sooner then it hits the stores too.

Its all the "legal beagles" out there that get shafted with the crappy DRM infested version of the game.

Do I pirate everything? nope.. I own the halflife games and TF2 and portal on steam, and I really like their system. The client IS a bit slugish in responsiveness (also takes ages for it to load dispite not being very big) but it keeps the games updated..never crashes.. and aside from the front page, dosn't try and exploit the games tab and such to advertise other games.

Oh yea, their games don't suck either. And while you need to log on to original download the game or update it, if you are offline you can still play the games. So should steam some how get wiped off the face of the earth, your games are still playable and can be backed up.

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News Comments > EA on Spore DRM
27. Re: ??? Sep 12, 2008, 21:00 JeffD
IMO these games can no longer rely on drm.. it only hurts their image. Instead they need to rely on online content. The connecting online to grab random user created creatures to populate your world is just one of the many things they can do without the need for drm. Some people, myself included, WILL pirate some games vs a demo. If we like what we see well buy it and indulge in the online connectivity and multiplayer aspects of the games. Alot of times I'm glad I pirated a game because I see its horrid drm and im all like "they expect me to install this crap on my computer?".

crysis, wow, guild wars, team fortress 2 (and halflife2) are all games I'm happy to have bought. Steam service alone kicks ass... and it dosn't need drm.

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News Comments > Out of the Blue
14. Re: Gordon Freeman spotted near Large Hadron Sep 10, 2008, 11:38 JeffD
Theres been more characters matched up in the photo...

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245 Comments. 13 pages. Viewing page 8.
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