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User information for Lorcin

Real Name Lorcin   
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Nickname Lorcin
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Jul 28, 2005, 12:16
Total Comments 1127 (Pro)
User ID 23558
 
User comment history
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News Comments > Spaceship Ahoy - Elite: Dangerous
287. Re: Spaceship Ahoy - Elite: Dangerous Dec 22, 2014, 09:14 Lorcin
 
Someone tried to gank me! I must have hit open play for once as I'm normally solo and see a player come in. No scan just opened up with his cobra on me (I'm not wanted anywhere - ask my wife). Ok let's play I think as his ranked Harmless.

After 30 seconds or so I look to see how his shields are and I'm surprised their still full so the guy must have had shield cell banks (2 54k gimballed beam laser do at least 50% damage in that time).

Notice mine are about half so pop one of my shield cells. 10 seconds later I need another one which when I noticed - he had a bloody friend with him.

At the point I take the sensible option, hit the afterburners, turn off flight assist, put full power to shields, start using manuvering
thrusters to not fly straight and hit the FSD.

Was kinda fun but I'm not going up against 2 humans at once in my first fight against real people!
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
284. Re: Spaceship Ahoy - Elite: Dangerous Dec 22, 2014, 04:44 Lorcin
 
Sounds like you're ship never recalculated the jump range once you were in system. Weird as I know the display show's the decreasing distance. Might be worth ticketing it as a bug.  
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News Comments > Spaceship Ahoy - Elite: Dangerous
282. Re: Spaceship Ahoy - Elite: Dangerous Dec 21, 2014, 15:53 Lorcin
 
Quboid wrote on Dec 21, 2014, 13:21:

There was no line between my local star and my target on the Galaxy Map presumably because the stars were just out of range for my ship. Does that mean it is never jumpable even though I closed the distance?

To the best of my knowledge the nav tab doesn't show jumps completely out of range (or >20ly if you can jump that far). I doubt you truly closed the distance that much - even travelling at 1000c it would take nearly 9 hours to cover 1ly.

This comment was edited on Dec 21, 2014, 16:24.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
271. Re: Spaceship Ahoy - Elite: Dangerous Dec 21, 2014, 03:26 Lorcin
 
Yeah I'm tempted to think about one of the factions. I've made 4m bounty hunting and am worth about 4.5m but it's getting a tad easy - the only thing I struggle with is Elite Anacondas now.

I don't know whether to go for the Federal Dropship or the Imperial Clipper, I'm more tempted by the Clipper but joining the Empire feels wrong and I'm already friendly with the Feds.

Maybe I'll just keep saving until I can get my Asp then stick to non-faction ships whilst they release the other 15 or so promised ones.

I do like the Python when I fight one - seems like a heavy duty viper (and my wife just bought a RL Python this month).

This comment was edited on Dec 21, 2014, 03:31.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
233. Re: Spaceship Ahoy - Elite: Dangerous Dec 19, 2014, 15:21 Lorcin
 
Vall Forran wrote on Dec 19, 2014, 13:31:

The general consensus on the Elite forums is that the hauler is a TERRIBLE mining ship. I think it's because you can only fit one weapon, so it'd leave you completely defenseless. Also, the hauler is really slow, you'd be racing to scoop rocks before they self-destruct.

I'd go with a cobra for mining and as others were saying all purpose stuff. As for upgrading your cargo bays, stations do sell higher capacity versions. I think I finally found mine in an industrial station, the high tech ones don't always seem to carry them.

The type 6 is pretty sweet, but it's obviously only for trading. I'd recommend everyone buying a cobra and at least storing it somewhere.

I'm skipping cobra this time - I lost everything the day before they announced there would be no wipe for launch. I want my asp back but last time I earned it by trading which was just a grind. This time I'm sticking with my viper with 0 cargo space

yaustnav - try Arque, it's alliance and very close to Ditibi (Fed) and Codorain (Empire)
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
212. Re: Spaceship Ahoy - Elite: Dangerous Dec 18, 2014, 22:23 Lorcin
 
Erm so being friends means we can text chat from the main menu? Kinda weak. I'd love somebody to start a bluesnews group as I've read this site for >15 years.

I'd do it myself but I'm not a leader - I can lead a troop (raid leader in a lot of MMOs) but I know I lack the charisma to be a full leader.

BTW Blue I know you're reading this - you in ED?
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
210. Re: Spaceship Ahoy - Elite: Dangerous Dec 18, 2014, 18:16 Lorcin
 
Vall Forran wrote on Dec 18, 2014, 18:04:
Heh:

[url=LongURL]https://robertsspaceindustries.com/comm-link/transmission[/url]

Edit:

Sorry, bluesnews control bot is complaining the link is too long, despite me following its directions to fix it. Anyway, this should point you to an obvious place to click.

That is so nice, will pick this up in a few more months.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
201. Re: Spaceship Ahoy - Elite: Dangerous Dec 18, 2014, 14:14 Lorcin
 
SpectralMeat wrote on Dec 18, 2014, 13:49:
Thanks that does help.
I've been trying to master the art of refueling for a while now.
So far I got to the point of skim the surface until my heat gets to 120% than fly away from the star than turn around and take another pass and try to curve around the star just to stay at a distance where my heat meter doesn't move up, but ones it does I fly away again.
I think 130% is where you start taking damage from heat.

Just uploaded a video of how I fuel scoop although someone said they tend to get interdicted doing it this way:

http://youtu.be/k07A8DyR9Ss

It's 150% for damage afaik
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
193. Re: Spaceship Ahoy - Elite: Dangerous Dec 18, 2014, 10:54 Lorcin
 
SpectralMeat wrote on Dec 18, 2014, 10:23:
I am not sure if this is new or it was in the beta but I did not notice this before. When you are hitting the enemy ship with bullets and it's shield is down there are all kinds of particles flying off of it and sparks flying everywhere. You can even see some bullets ricochet off of it if you are close enough. It is pretty freaking awesome if you ask me.


I quite agree - getting up close and personnel with a 'conda and blowing chunks off it is so satisfying.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
191. Re: Spaceship Ahoy - Elite: Dangerous Dec 18, 2014, 10:22 Lorcin
 
[url=]http://i.imgur.com/EXgJ0x3.jpg[/url]

Mohahaha pretty much maxed this thing - I've had to turn off the cargo hatch and docking computer to be able to run the weapons now.
 
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News Comments > Grand Theft Auto V PC Transfers Clarified; Specs Next Week
11. Re: Grand Theft Auto V PC Transfers Clarified; Specs Next Week Dec 18, 2014, 00:17 Lorcin
 
Rockstar had my money. Can I put my ps3 bluray into my pc and it validates the fact I already bought this game?

No? Waiting for sale
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
176. Re: Spaceship Ahoy - Elite: Dangerous Dec 18, 2014, 00:06 Lorcin
 
Vall Forran wrote on
Aw, you edited. Wasn't trying to sound snarky...This game is weird. I can imagine if some grouping mechanic was implemented, you'd have groups of forty 15 year old assholes destroying everything raid-style. So, I kind of feel for Frontier. It would be nice to group, but I get how it could totally break the game. Also...I'd get tons of shit thrown at me for taking too long in space stations. [/quote:


Sorry - I have social anxiety. But this is one game I can confidently say forty 40 year olds would rip apart forty 15 year olds. The ultimate skill in elite is knowing your place and using experience to telegraph your opponents move..

 
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News Comments > Spaceship Ahoy - Elite: Dangerous
173. Re: Spaceship Ahoy - Elite: Dangerous Dec 17, 2014, 23:06 Lorcin
 
btw try muting the music and playing an audiobook while you play.

This comment was edited on Dec 17, 2014, 23:41.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
171. Re: Spaceship Ahoy - Elite: Dangerous Dec 17, 2014, 22:54 Lorcin
 
I'm sure there's more but Komovoy is anarchy has a couple of stations and is within 2 jumps of fed, emp and ali systems.

I only play solo so feel free to gank pirates there cause we won't be tripping over each others feet.

Aside from that I'm tempted to change my gimballed lasers for turrets. They do less damage but have a greater range of movement. With gimbals they stay within the central "windscreen" but I know if I'm edtracking upwards I can see my target probably double the time it's actually within my "windshield"

Will test it tomorrow - bit tipsy now.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
169. Re: Spaceship Ahoy - Elite: Dangerous Dec 17, 2014, 20:17 Lorcin
 
Flatline wrote on Dec 17, 2014, 18:57:

If you're at zero speed though interdiction is nearly instantaneous. The only time I've ever successfully interdicted was parked at 30km/s around a star fueling up. Before I could start to steer it was over. So I usually take it *way* down but not all the way down. Or I skim-bounce at 50% throttle.

Never had this - for some reason I very rarely get interdicted. Like once a night tops.

Bizarre idea my commander name is Zaust - maybe they go through the contact list alphabetically
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
163. Re: Spaceship Ahoy - Elite: Dangerous Dec 17, 2014, 18:52 Lorcin
 
Vall Forran wrote on Dec 17, 2014, 18:39:
Problem with that is it takes a valuable equipment slot. Good to know, though. Didn't realize they were taken out. I've never scooped fuel before. Flying into the sun seems wrong somehow.

You can get more quicker by not flying - just cut your at about 90-100% heat levels and scoop until you hit 135% then break away. You don't take heat damage until you hit 150%.

Oh and remember to cool down before you hit FSD or you will overheat.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
152. Re: Spaceship Ahoy - Elite: Dangerous Dec 17, 2014, 14:35 Lorcin
 
Vall Forran wrote on Dec 17, 2014, 13:09:
SpectralMeat wrote on Dec 17, 2014, 11:26:
Edit:
And damn all of you for being either on the east coast, or extremely early risers.

Or not waking up until 4pm but living in the UK
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
138. Re: Spaceship Ahoy - Elite: Dangerous Dec 17, 2014, 12:55 Lorcin
 
Sorry was getting nagged to go to the supermarket. You have a power distributor in a power coupling slot on the outfitting screen. That supplies your weapons capacity, afterburner capacity and shield reserve as well as the speed they recharge.

It's not an expensive upgrade either - my A3 one is only 158k. Much cheaper than A grade FSDs etc.

 
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News Comments > Spaceship Ahoy - Elite: Dangerous
135. Re: Spaceship Ahoy - Elite: Dangerous Dec 17, 2014, 11:38 Lorcin
 
Not sure on the tonnage to be honest but it's power distributor which helps with the overheat.  
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News Comments > Spaceship Ahoy - Elite: Dangerous
133. Re: Spaceship Ahoy - Elite: Dangerous Dec 17, 2014, 11:20 Lorcin
 
It doesn't really matter what fire group you put the scanner in - like the frame shift drive indicator it's one you use mainly during supercruise. I have discovery in 2nd slot of second fire group and indicator in 1st slot. When I indicate something in those few seconds when you're getting you ship back under control I hit the next fire group button and up pop my weapons.

BTW Spectral laser's tend to take down shields quicker then the multi-guns and don't cost you ammunition. Multi-guns are better against hull so it's generally better to to carry both and switch between them depending on the status of the target.
 
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1127 Comments. 57 pages. Viewing page 3.
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