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User information for gravity

Real Name gravity   
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Nickname gravity
Email djgravity@gmail.com
ICQ None given.
Description
Homepage None given.
Signed On Jul 18, 2005, 14:21
Total Comments 22 (Suspect)
User ID 23497
 
User comment history
< Newer [ 1 2 ] Older >


News Comments > Dying Light Tops U.S. January Sales
9. Re: Dying Light Tops U.S. January Sales Feb 15, 2015, 06:25 gravity
 
Jerykk wrote on Feb 14, 2015, 21:48:
It's not a shooter. 90% of the combat is melee and you spend most of your time traversing the environment. Also, the game has tons of content (over 40 hours worth) so $60 seems pretty reasonable.

Whole-heartedly agree. I've probably played it 60 hours or more to be completely honest. Probably the most overall plain-ol fun I've ever had in a title. The story wasn't terrible (but definitely no DAO), either.

I wanted to touch on the comparison to DI below, also: from a performance standpoint, I think what they did is probably along the lines of:

+Zombie numbers
-Zombie meshes
+Environment

This creates a much more engaging feeling of "fear," where DI had zero "fear." Don't even start on the nighttime. That was utter terror the first time my watch started beeping and the sun went down.
 
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News Comments > New NVIDIA GeForce Drivers
7. Re: New NVIDIA GeForce Drivers Dec 23, 2014, 23:28 gravity
 
... not to mention that this appears to break extended mode for OculusVR DK2 users... no way Ripley's goin' out like that... naw, I've got MOM to showcase this puppy to for Christmas!

-grav
 
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News Comments > Game Reviews
20. Re: Game Reviews Dec 2, 2014, 14:36 gravity
 
Verno wrote on Dec 2, 2014, 14:29:
gravity wrote on Dec 2, 2014, 14:24:
I'm not even sure what you mean by lock, if you mean have the enemy selected (another issue, tiny selection zones for clicking things in this game) then yes I've done that and it doesn't remedy the problem I was describing.

Hmm.. so, when you're targeting the reticle appears white.
When you're "locked," the reticle goes to yellow, and you 'focus' the enemy (the camera also shifts closer to the ground, based on your distance from the enemy). Basically, goes more "mass effect over the shoulder" looking.

Is your reticle going yellow?
 
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News Comments > Game Reviews
17. Re: Game Reviews Dec 2, 2014, 14:24 gravity
 
Verno wrote on Dec 2, 2014, 14:21:
You're using a gamepad, I'm referencing the KB/M controls here.

Right, but that was what I was inferring - although I'm using a gamepad, if I 'lock' and 'fire..' (which I assume is the same mechanic, albeit with different buttons to push on a KB/M), he closes in even from a distance.

Is it really different when doing the same 'function' between KB/M? It shouldn't be. That would be a huge flaw in the design.
 
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News Comments > Game Reviews
15. Re: Game Reviews Dec 2, 2014, 14:02 gravity
 
Verno wrote on Dec 2, 2014, 13:54:
The engagement range on enemies is tiny meaning you often whiff if people move an inch, positioning is annoying due to the enlarged models on several enemies and there is no auto-move to enemy to list a few examples.

Now THIS I certainly don't have an issue with.

If I'm 'locked' onto a target with my stabby, and holding Up (on my gamepad, but that's another disagreement) my character moves forward to MEET the enemy, even if out of range.

To your point, if I'm not locked (ie: targeting reticle isn't yellow instead of white), then yes, I'll whiff. I just auto-lock everyone and send in the clow.. er.. caltrops.
 
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News Comments > Game Reviews
14. Re: Game Reviews Dec 2, 2014, 13:58 gravity
 
nin wrote on Dec 2, 2014, 11:23:
Darks wrote on Dec 2, 2014, 11:01:
Which bug are you referring to nin? I've been playing the game for about 25 hours now. and im not sure what you are referring to.

I cant say that I have seen anything out of the ordinary.

It's sporadically hit people since launch, but this gives a good recent summary.


Ahh... so this has come upon me maybe twice in 50+ hours of gameplay. It's not often, but it seems like I fixed it by restarting (which makes sense, considering all the assets and code is reloaded from scratch).

I'm OK with that, and the few minor other bugs. I'm really blown away by the sheer immense feeling of this title. It's far beyond what I expected.
 
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News Comments > etc.
14. Re: etc. Nov 27, 2014, 07:45 gravity
 
"LGBT" (& and other bizarre psychopathic human rituals)

Really? You think homosexuality is lumped in with 'psychopaths?'

Just wondering..
 
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News Comments > The Elder Scrolls Online Road Ahead
22. Re: The Elder Scrolls Online Road Ahead May 1, 2014, 14:37 gravity
 
Alamar wrote on May 1, 2014, 13:46:
... I often obsess about the (new) games I play, and it just wasn't happening with ESO, which, for me, is the biggest factor. If I'm not thinking about getting back home and logging in, it's just not working out, and it's time to end the relationship : )

-Alamar

^this x 10.

I should have scrolled down a bit further to your post before initially responding my reason for cancelling recently.

Thanks for expressing my exact same sentiment. It just wasn't 'grabbing' me... even after I so desperately tried to allow it to.
 
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News Comments > The Elder Scrolls Online Road Ahead
21. Re: The Elder Scrolls Online Road Ahead May 1, 2014, 14:33 gravity
 
Rossini wrote on May 1, 2014, 11:21:
If I read that right, it sounds like if you sign up before 8pm EDT today, you'll get an extra 5 'free' days.

I don't know if I'd recommend buying it now for those extra free days. I like the game, but I'm also on the fence about canceling my sub until a lot of things get fixed and polished.

I cancelled my sub a week ago, when I hit 30 and had stopped playing (with no interest in returning) for at least a week.

Grind, grind, grind, grind... the story is 'ok' I guess, but the overall feeling of anything 'new' has long passed. It's all the same 'ol thing to me after a decade and a half of MMOs.
 
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News Comments > Thief Save Game Issue (Joke?)
2. Re: Thief Save Game Issue (Joke?) Apr 2, 2014, 09:21 gravity
 
nin wrote on Apr 2, 2014, 09:12:
Oh "Thi4f", you continue to entertain. At your own expense.


Quite so. Also, isn't the beginning and ending of that redundant? ala: Thief/Joke?
 
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News Comments > Out of the Blue
2. Re: Out of the Blue Sep 12, 2013, 10:25 gravity
 
Blue - When I had issues like this it was either because the card was 1) overheating, or 2) having an issue other than heat with the chipset itself.

If it's still under warranty (my 5600 years ago was, and happily was replaced by eVGA with no issues), consider cashing in on that warranty while it's still active.
 
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News Comments > Another Bethesda Mini-Tease
10. Re: Another Bethesda Mini-Tease Apr 17, 2013, 15:58 gravity
 
This whole thread is epic win in humor.  
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News Comments > Another Bethesda Mini-Tease
5. Re: Another Bethesda Mini-Tease Apr 17, 2013, 14:52 gravity
 
nin wrote on Apr 17, 2013, 14:48:
The new clip shows some burning sunflowers, a straightforward clue that they are planning an arson game starring Vincent Van Gogh.

Have I mentioned we need more editorial work from Blue???? Because we DO!


I LOL'd hard at this, myself.
 
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News Comments > Destiny PC Clue
19. Re: Destiny PC Clue Feb 19, 2013, 17:52 gravity
 
RollinThundr wrote on Feb 19, 2013, 17:39:
theyarecomingforyou wrote on Feb 19, 2013, 16:28:
gravity wrote on Feb 19, 2013, 16:07:
Wii-U would support it (doubtful - they're talking Next-Gen stuff)
If the X360 and PS3 are supported then there's no reason not to do a Wii U port, especially given how similar the architecture is to the X360. That said, the other entries look suspicious and given that Wii U and PC versions weren't announced it's either a very moronic omission or it speaks to how important they consider those platforms.


I dunno, doesn't make sense to do a hardcore shooter on the Wii U, isn't really the target audience.

Bingo - that was my point, plus the fact that the Wii-U isn't really 'next-gen.' It's more 'current-gen' than 'next-gen.'
 
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News Comments > Destiny PC Clue
16. Re: Destiny PC Clue Feb 19, 2013, 16:07 gravity
 
Seriously, does no one else notice how irrelevant this source HTML really is?

platformClasses = mem.platformClasses =
pc: "platform-pc",
ps3: "platform-ps3",
ps4: "platform-ps4",
xbox: "platform-xbox",
xbox720: "platform-xbox720",
wiiu: "platform-wiiu",
psvista: "platform-psvita"


If we are to believe that this means *anything* and isn't just simply a copy/paste from every other distributor's entertainment software template, then we are to also assume:

Wii-U would support it (doubtful - they're talking Next-Gen stuff)
PSVita (wut?)
XBox 720 (or, so it's definitely the 720... because Bungie says so)
PS4 (oh, now we're cooking with gas)

Really?
 
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News Comments > Valve/J.J. Abrams Collaboration? Half-Life or Portal Movie?
46. Re: Valve/J.J. Abrams Collaboration? Half-Life or Portal Movie? Feb 8, 2013, 17:00 gravity
 
ItBurn wrote on Feb 6, 2013, 20:41:
gravity wrote on Feb 6, 2013, 17:36:

Let's expand upon this comment..

Name three 'faithful' and 'quality' game-related films. I can't think of two that I would actually want to re-visit more than the first viewing (meaning, low in quality).

Not saying you're not gonna be able to... I just can't think of more than one...

Silent Hill, Mortal Kombat, both Tomb Raider movies, Max Payne, Prince of Persia. You might not have liked some of them, but those were solid movies with solid actors and scripts. Some would add resident evil (not me), but I'd add Doom (loved it). I don't know if you'd count the recent Mortal Kombat web series, but these were awesome.

I'm proud of you for saying "Silent Hill" - that was my "one." Too bad Revelations wasn't that great - but it wasn't terrible either.

MK was cool when I was 12 - I re-watched it recently. Effects technology advancement ignored, it really wasn't very good. Good call with Doom though, despite it being 'not great' or very in-depth, it was reasonably honest with the material.
 
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News Comments > Valve/J.J. Abrams Collaboration? Half-Life or Portal Movie?
22. Re: Valve/J.J. Abrams Collaboration? Half-Life or Portal Movie? Feb 6, 2013, 17:36 gravity
 
ItBurn wrote on Feb 6, 2013, 15:27:
zombiefan wrote on Feb 6, 2013, 15:23:
Both will suck. 1. Because video game movies suck, and 2. It's JJ Abrams.

While this has a good chance of being true, there are several movies of games that are pretty good. Same with games of movies. There are also a lot of them that suck, but I wanna dispel the idea that they all do.

Let's expand upon this comment..

Name three 'faithful' and 'quality' game-related films. I can't think of two that I would actually want to re-visit more than the first viewing (meaning, low in quality).

Not saying you're not gonna be able to... I just can't think of more than one...
 
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News Comments > Out of the Blue
2. Re: Out of the Blue Apr 25, 2012, 10:19 gravity
 
What exactly does MrsBlue do for Mr. Mouse? Are you allowed to say?

I can only imagine what kind of stress moving a whole home around can cause - let alone, if you're 'forced' to do so.

Are there upsides, or only downsides?
 
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News Comments > PC Alan Wake Breaks Even
48. Re: PC Alan Wake Breaks Even Feb 22, 2012, 10:55 gravity
 
I wanted to chime in here. There's a lot of opinions I see here and there about ".. who would be interested in a game where I shine a flashlight at monsters.. " etc.

If you've got even a remote interest in survival horror type games, and/or the Max Payne franchise (as I do), you'd probably get quite a bit of solid entertainment out of this game.

It had pretty solid writing (ala Max Payne), and the mechanics were well done, along with some pretty intense moments as the 'shadows' get much faster later on in the game. Add to that some great scoring and soundtrack (Poe, Poets of the Fall, etc) and I really felt I got my $40 worth at GameStop when I bought my XBox 360 with this title.

Seriously. Consider giving it a shot. Take a look at the MetaCritic scores, even. You might be surprised to see that not only the critics, but the community also thought pretty highly of this title overall.

I think, to pay $30 for a quality title these days is not a half bad proposition. Add to that the convenience of Steam and likely upgraded graphics and content (aren't all the DLC included?).. what's so bad about this? Everyone cried about failing the PC community at launch - now everyone's crying about them "failing the PC community at launch" still. They made a mistake, they made up for it, admitting that they probably should have done this from the get-go.

Just my $0.02. I haven't posted on Blue's pages in years, but this one game made that much of an impression upon me.

If the game doesn't interest you at all - fine... why waste time on the article at all?
 
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News Comments > New Left 4 Dead DLC Next Month
17. Re: New L4D DLC Nears Aug 4, 2009, 16:00 gravity
 
I'm disappointed.

Not ONE of you could muster the courage to just say "TAKE THAT L4D2 WHINERS!"

Seriously.

Valve is notorious for a few things:
1. Taking forever.
2. Changing things without notice or warning.
3. Modifying what is already good.

Whether you like my opinion or not, addressing the above 3 points:
1. The final product is *always* worth the wait.
2. The changes usually result in better balance, and while may be frustrating at first, they always are easy to grasp and adhere to once in play for a while.
3. TF2, as an example, has had nothing but GREAT changes since its release. Compared to TFC, its twenty-fold better. Compare to the original release of L4D with what we have now (tank changes, melee nerf) - if you DON'T think those changes helped balance, you are the type of person who prefers the "easy" route and shouldn't be looking for a challenge. Go play The Sims or something.

Actually.. now that I think about it.. these aren't opinions. They're facts.
 
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22 Comments. 2 pages. Viewing page 1.
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