SF2004 Version 3.01
Change Log History
Version History Report
SF2004 V2.1 Beta 1
- All game bug fixes from my mutator added to SF game code itself.
- BehindView/Ghostcam/AdminViewAll options added to game code.
- Footstep Volume raised (0.15->0.25).
- UTSF like target player identification system.
- New Scoreboard.
- Base swap.
- Wobble for terrorist sniper.
- More scope wobble when moving.
- Fall damage level adjusted (750->680).
- New grenade throwing system.
- Supports breakable objects now.
- Bullet penetration.
- Environmental hit effects.
- Hit feedback fixed.
- Can jump once with 150+ pulse.
- Karma rag doll deaths fixed.
- Weapon names changed for exact ones.
- Game version info etc added to server browser's server detail window.
SF2004 V2.1 Beta 2
- Server Admin mutator build-in game code.
- M4 clip bug fixed.
- MP5 Semi rof fixed.
- Bullet penetration decreased.
- Smoke grenade does not explode before it has landed.
- Decreased footstep volume a little (0.25->0.1).
- Fall damage level adjusted (680->690).
- Default IRC server changed to efnet.xs4all.nl, default channel set to #strikeforce.
- Ladder climbers will fall when got hit.
- Logon routines rewritten, remembers player class & team etc on map change/reconnect (if team balancing is off).
- Jump height decreased.
- Sniper rifles recoil increased.
- Sniper rifles are instakill weapons when hit to Head.
- For all weapons: Head zone/Spine hit damages are now higher than "normal" hits.
- Pistols make more damage.
- Key configuration panel fixed, ut stuff removed.
- Zoomed aim/unzoomed aim modes, "normal" aim is unzoomed, new key added for zoomed aim.
- Target Player name texts fixed.
- Smoke/Incendiary grenade explosion effects removed during round change.
- Bullet tracers.
- Whole code fixed to get rid of all compile warnings.
- Surface related footstep sounds,
- Player characters has more mass-> more realistic physics,
- Team balancing works now,
- Player class selection shows now what is the situation of team sizes in next round (situation with current team change pending).
- Heartbeat slows down when walking fixed.
- Heartbeat & Breathing volume/repeat rate heartbeat related.
SF2004 V2.1 Beta 3
- Negative round score was not reducing total score. Fixed.
- Scoreboard re-coded.
- Awarding system known from UT99:SF implemented.
- New server side option; Kickback Scale gives u damage if you cause any for teammate (Fall damage, FF).
- Pistol penetration increased.
- Some Precaching changes made.
- Reduced bobbing.
- Footstep sound radius reduced.
- New Hit Effects by Mr. Evil implemented in SF code.
- GoodKarma Physics Mod by DaJMasta added to SF packages. A bit limited/buggy code but cool.
- Proper HitBone check.
- No more differences on single player & online game damages.
- An another try to fix grenade bugs
- Frag Grenade shellshock implemented, new nade flying Physics.
- Whistling implemented. New key in keyconfig.
- Halt animation used as Typing animation.
- Different bullet penetration levels for different surfaces: Rock -20%, Metal -10%, Wood +10%, Dirt & Plant +20%
SF2004 V2.1 Beta 4
- Few Scoreboard fixes
- Console Suicide does not reduce score
- Full power jumps allowed every second second
- Fall damage reduced
- Typing/Say animation fixed
- Some hit momentum changes
- Weapon switching while reloading is not allowed anymore
- Collision radius of player reduced
- Surface related landed sounds after jump implemented
- Some hit effect fixes
- Frag grenade explosion moves GoodKarma objects
- Flying grenades gives 5hp damage for actors they touch (others than players)
- Momentum impact of Karma death caused by frag grenade depends on caused damage
- Blood trails fixed
- Bullet decals fixed
- Admin can always use Ghost cam & Behind view no matter what ever server settings are
- Colored Player names supported (Server side option)
- Some Login code changes, hopefully fixes problems with AntiTCC & some other mutators
- Two grenade throwing modes (Fire/AltFire)
- Unaimed firing mode has more recoil than aimed
- Weapon ROFs reduced
- AR Recoils increased
- Some code fixes for knife
SF2004 V2.1 Beta 5
- SFStaticMeshActor class added in game, it has an optional bBulletproof boolean.
- Sniper rifle kills with one shot to head, spine & shoulders
- Sniper rifle's vertical recoil reduced and accuracy increased
- 3x/6x/9x/12x Zoom modes for Sniper rifles, different ones for Unzoomed Aim & Zoomed Aim buttons + 2 Weapon modes (Weapon mode 1: 3x/6x Zooms, Weapon mode 2: 9x/12x Zooms)
- Reload sounds of other players can be heard
- Pistol's rate of fire increased
- Pistol clip bug fixed
- Incendiary Grenade's lifetime decreased
- Radar implemented (Server side option), 3 modes: Disabled/Team/Both Teams. In general it's made for one other game type than I'm working on, but can be fun in TDM as well
- Shells added
- Game menu fixes
- Animation fixes
- Some effect code changes
- HP shown in scoreboard at the end of round
- New bullet tracers
- New menu (SF2004): Possibility to change color & size of crosshair, full scale of UT crosshairs are now available
- Name of Weapon is not shown anymore when switching weapon
- Hit effect distance & penetration level effect sliders added in SF2004 menu (for performance tweaking)
- Nade behavior changed: Primary fire throws nade immediately. With aim button player can keep it armed in hand for 6secs (4secs hold time for full throwing power)
V3.01 RC1 - RC6
- Loads of mapbug fixes
- Fixes for Admin mutator
- Fixes for reloading
- Fixes for Weapon switching
- More Fixes for tracers
- Fixed Default.ini & DefUser.ini files
- Knife bugs fixed
- Foot step sounds synced with movements and sound volume has been decreased
- More weapon bobbing added
- MVP medals stays over level travel
- Grenade release has been made faster
- New Weapon fire sounds
- Shell drop sounds added
- Triggers fixed
- Sig makes more damage
- Sig clip bug fixed
- CollisionHeight increased back near to default value
- Tracer bugs fixed
- Reload sound distance radius reduced
- Player mass reduced back to default UT2004 value
- House of Debug map included as an example for community map designers
- Knife bugs fixed
- Foot step sounds synced with movements and sound volume has been decreased
- Little more weapon bobbing added
- MVP medals stays over level travel
- Grenade release has been made faster
- New Weapon fire sounds
- Shell drop sounds added
- Triggers fixed
New Server Admin commands:
Info, BehindView, GhostCam, AdminViewAll, TeamBeacons, BaseSwap, TeamBalance, Endround, Rounds, FriendlyFire, KickBackScale, TimeLimit
RestartMap, GamePassword, AllowColorTags, AnnounceHeadshot, Help, ChangeMap, MapList, ShowIDs, KickID, BanID, SessionBanID, AdminPassword, RadarMode
This comment was edited on Jul 4, 02:07.