User comment history
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| News Comments > Portal 2 User Review Backlash |
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| 135. |
Re: Portal 2 User Review Backlash |
Apr 20, 2011, 22:23 |
pacbowl |
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| I don't know where people are getting the idea this is a console port. Sure, they may have added some options for consoles but it sure plays and feels like every Source engine game going all the way back to HL2. |
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| News Comments > Steam Top 10 |
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| 5. |
Re: Steam Top 10 |
Apr 11, 2011, 03:17 |
pacbowl |
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Gymper wrote on Apr 10, 2011, 20:09: To bad they removed the multi from both DS1/2.
Edit: Multi - Both Internet and LAN versions are removed. Though, rumor on the Steam board is that there is a way to re-enable. Are you fucking serious? Really? I had MUCH more fun running through DS1 with a couple friends than I EVER did SP. God, Fuck that. Shit that really pisses me off, even LAN? That makes me want to punch someone. I was thinking about preordering 3 but fuck them then.
If it's not obvious, yeah I'm upset. Half of the fun of the DS series was easily in MP. |
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| News Comments > Cities XL 2011 Patch |
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Re: Cities XL 2011 Patch |
Feb 26, 2011, 03:19 |
pacbowl |
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| I played the hell out of the demo they had. It's fun for a simcity type game but once you get past the learning "hump" of the few first levels it gets really easy. Might as well play Cityville on Facebook for free at that point. |
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| News Comments > Half-Life 2 Whodunit |
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| 10. |
Re: Half-Life 2 Whodunit |
Feb 21, 2011, 23:51 |
pacbowl |
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Sepharo wrote on Feb 21, 2011, 22:08:
Verno wrote on Feb 21, 2011, 21:27: The Half-Life 2 source code wasn't even compilable into anything resembling what you would consider a playable build. I beg to differ, I got many hours of enjoyment out of it. If you didn't spend 10+ hours in the physics map with the plinko machine then you're crazy. It even had the glue gun function that would later show up in gary's mod. Man.. I had soooooooo much fun with that and was pretty bummed when they didn't have anything like it in the release. |
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| News Comments > Vaporware 2010 |
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| 10. |
Re: Black Mesa |
Jan 3, 2011, 12:09 |
pacbowl |
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Blue wrote on Jan 3, 2011, 10:31:
wtf_man wrote on Jan 3, 2011, 10:29: Volunteers or not... a Vapor reward is warranted, in this case, and IMO. What did one mod team do to earn the scorn of a major tech publication? Well they did set the bar pretty high in claiming to completely re-do the original HL with the source engine. (and I don't mean the HL port into source from Valve)
I've been chomping at the bit for this one to come out too. |
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| News Comments > Humble Indie Bundle #2 Sells $1M, Now on Steam |
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| 52. |
Re: Humble Indie Bundle #2 Sells $1M, Now on Steam |
Dec 21, 2010, 00:40 |
pacbowl |
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space captain wrote on Dec 20, 2010, 19:57:
pacbowl wrote on Dec 20, 2010, 19:46: Why is tipping based on the monetary value of the meal? Nobody has even been able to answer this question on any tipping thread I've seen. a tip is supposed to be relative to the amount of work involved, which is directly related to the number of people served, and typically more people = more money spent.. its also supposed to represent a quality level, altho generally that seems more like an idealism than practicality Maybe it's different in other areas, but I was raised on the idea that the receipt total+level of service determines the overall tip, and of course it's going to change on a case-by-case basis and be determined by the overall situation. Do you tip the same amount every time? All you've explained is what a tip is supposed to be and the basic idea behind it. I get that, the more people and the higher the service equals more tip, and I do tip. What I want to know is why the total receipt amount determines the tip and how that came about, because it means if you order cheaper meals=receipt total=lower tip. No more, no less. Unfortunately it seemed to have hit a nerve. I'm not looking for a fight |
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| News Comments > Minecraft Enters Beta |
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| 3. |
Re: Minecraft Enters Beta |
Dec 20, 2010, 23:42 |
pacbowl |
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teehee. I've had 3 close friends both thank and condemn me for introducing them to this game.
I run a small server, like 4 or 5 regulars, and there is a severe performance reduction even connecting locally. I'm sure it will be addressed though. This game is the bees knees. |
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| News Comments > Humble Indie Bundle #2 Sells $1M, Now on Steam |
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| 48. |
Re: Humble Indie Bundle #2 Sells $1M, Now on Steam |
Dec 20, 2010, 23:32 |
pacbowl |
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space captain wrote on Dec 20, 2010, 19:57:
pacbowl wrote on Dec 20, 2010, 19:46: Why is tipping based on the monetary value of the meal? Nobody has even been able to answer this question on any tipping thread I've seen. a tip is supposed to be relative to the amount of work involved, which is directly related to the number of people served, and typically more people = more money spent.. its also supposed to represent a quality level, altho generally that seems more like an idealism than practicality I understand that. I'm not against tipping, I'm just looking for a justification on why, if I'm a single diner, if I order the $15 three item seafood combo with iced tea and a slice of cake that totals $21.change I am expected to tip more (based on the receipt total) than a classic burger, homefries, a water and a slice of cheaper apple pie that totals $13.change. The server didn't work any harder on refills, didn't bring out more plates than they usually would and didn't refill my drink any more. I'm in Cali, so I used to tip tax X 2 per standards but since the tax increases it's gone up. So be it, but my question still stands. |
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| News Comments > Humble Indie Bundle #2 Sells $1M, Now on Steam |
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| 37. |
Re: Humble Indie Bundle #2 Sells $1M, Now on Steam |
Dec 20, 2010, 19:46 |
pacbowl |
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| Why is tipping based on the monetary value of the meal? Nobody has even been able to answer this question on any tipping thread I've seen. Does it take more effort for the server to bring out a $13 shrimp and pasta dish versus a $7 burger and fries? Why should I be expected to tip more just because one meal is more expensive than another? In fact, a server will get a smaller tip if the customer orders a bunch of small items rather than a few more expensive meals, even though the server has to work harder to bring out more items. There has to be a better way to do it. |
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| News Comments > TRON: Evolution Trailer |
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| 6. |
Re: TRON: Evolution Trailer |
Sep 7, 2010, 16:15 |
pacbowl |
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I knew Creston was a Tron fan when he started using that avatar. I'm a Tron fan too. I do some work for Disney Imagineering on occasion and am having them squirrel away some Tron memorabilia for me.
I'd enjoy a tie in game. Just like I enjoyed the way the Animatrix tied into the movies. |
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| News Comments > Split/Second Interview |
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| 3. |
Re: Split/Second Interview |
May 24, 2010, 18:19 |
pacbowl |
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The demo is kinda fun. Once.
Reminds me a lot of Burnout. But it's so consolized I can't find a way to change the screen rez. It's locked at like 1024. |
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| News Comments > Alpha Protocol DRM Details |
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| 9. |
Re: Alpha Protocol DRM Details |
May 2, 2010, 18:05 |
pacbowl |
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| Actually it sound like you can manage your "account" with your cd key and can deactivate a license even if the OS crashes or your hardware fails. That seems pretty cool. |
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| News Comments > PlanetSide Countdown |
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| 5. |
Re: PlanetSide Countdown |
May 1, 2010, 19:32 |
pacbowl |
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| I still keep my account active and jump on from time to time. Sure it's dated, but no fps mmo comes close to it. I was hoping Global Agenda would have massive continent sized base battles but it's just a bunch of small, instanced maps. |
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| News Comments > Free Stargate Resistance Weekend |
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| 2. |
Re: Free Stargate Resistance Weekend |
May 1, 2010, 19:28 |
pacbowl |
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| I played last weekend and it's a lot like Global Agenda, only without the crafting and dome city "hubs". Basically you choose a side, class and weapons loadout then play a match with the winners getting more points. I don't know what you use the points for but the maps play like tf2 with random team matchmaking. |
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93 Comments. 5 pages. Viewing page 2.
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