User comment history
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| News Comments > America's Army Beta Signups |
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| 14. |
Re: America's Army Beta Signups |
Apr 9, 2013, 01:05 |
pacbowl |
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DarkCntry wrote on Apr 8, 2013, 23:23:
Killswitch wrote on Apr 8, 2013, 23:03: Can't find anything recent, but it was reported in 2009 the game had cost taxpayers $32.8 million. Now in a somewhat informed defense here...that money would've been taken whether the game existed or not, as the game itself takes roughy ~7-8% of the entirety of the Army recruitment and advertising budget. It's also highly unlikely that the game used the full amount that report states. I don't have any sources but I heard this argument back on the old AA forums and someone worked out it cost each taxpayer like a quarter per year to keep this going. I don't really mind that. |
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| News Comments > America's Army Beta Signups |
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| 13. |
Re: America's Army Beta Signups |
Apr 9, 2013, 00:59 |
pacbowl |
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Flatline wrote on Apr 8, 2013, 22:51:
pacbowl wrote on Apr 8, 2013, 21:13: I was heavily into this game several years ago and had probably logged over a thousand hours on Pimpline and Hospital. They kept tweaking and tweaking the engine until it was nearly impossible to hit anything even when prone. That's when I dropped it. In a war environment, that's probably pretty realistic. In Afghanistan you're looking at like 250,000 bullets fired per casualty inflicted. That's why I kept to the close quarters type maps. An indoor map with objectives that have to be completed in 15 minutes encourages a run-n-gun style of gameplay, with the occasional strategic pause. When you're crouch-walking down a hallway and see opfor come around the corner only for both of you to empty your clips trying to hit one another (even on single shot), something is wrong. The whole thing became a 203 nadefest. |
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| News Comments > America's Army Beta Signups |
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| 3. |
Re: America's Army Beta Signups |
Apr 8, 2013, 21:13 |
pacbowl |
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| I was heavily into this game several years ago and had probably logged over a thousand hours on Pimpline and Hospital. They kept tweaking and tweaking the engine until it was nearly impossible to hit anything even when prone. That's when I dropped it. |
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| News Comments > Dead Rising 3 Rising? |
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| 12. |
Re: Dead Rising 3 Rising? |
Jan 8, 2013, 07:21 |
pacbowl |
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| Maybe it's just me but I got sick of the AI. Too many times I would be leading people back to the safehouse only to have them kill each other by getting in their own LOS. |
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| News Comments > RAGE DLC Next Week |
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| 28. |
Re: RAGE DLC Next Week |
Dec 15, 2012, 03:54 |
pacbowl |
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I finally finished it after a few weeks off and on. It was fun although I didn't do a lot of vehicle battles. The trip was fun but the ending needed more.
pop rockets |
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| News Comments > Black Mesa Released |
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| 69. |
Re: Black Mesa Released |
Sep 14, 2012, 22:08 |
pacbowl |
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Downloading at the moment, but am still confused on the qualitative/quantitative differences between Black Mesa and Half-Life Source...? Like, for instance, what makes this better than HL Source? Half-Life Source is just the same HL game but ported to a newer engine. (same textures, maps, environments, etc..) Except for the underlying engine there is no difference between HL and HL:S.
Black Mesa however is a complete remake (re-imagining?) of Half Life. The modders basically re-made HL from scratch. They made new models, new maps, new textures and added certain creative liberties (like there is a new window and office in the short hallway where Barney lets you in right after you get off the opening tram ride) so while it's not exactly the same, it's close enough. |
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| News Comments > Torchlight 2 Progress Report |
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| 20. |
Re: Torchlight 2 Progress Report |
Jul 18, 2012, 04:24 |
pacbowl |
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| I have a feeling that any hack-n-slash game that resembles Diablo at all will do very well at this point. Until they do something to fix it, D3 can do nothing but go further into the gutter. |
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| News Comments > No TrackMania 2 Boxed or Steam Release (Yet); Media Blowout |
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| 25. |
Re: No TrackMania 2 Boxed or Steam Release (Yet); Media Blowout |
Aug 15, 2011, 03:05 |
pacbowl |
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| I love the LOL and Very Short servers, sometimes. Some of them can be very entertaining once you get the "trick" down, but a lot of the time some maps have shortcuts which will shave several seconds off your time, even if you run it as intended. What really grinds my gears are the maps that have no clear route to take, like you pull out of a loop or those wall-high turns and there's no way to tell where to go next. Just a big open area and if you don't happen to be following someone who's played it before you go in the entirely wrong direction. |
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| News Comments > No TrackMania 2 Boxed or Steam Release (Yet); Media Blowout |
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| 22. |
Re: No TrackMania 2 Boxed or Steam Release (Yet); Media Blowout |
Aug 15, 2011, 02:41 |
pacbowl |
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| IMO they need to clear up the confusion between all the versions. They have Trackmania United, Trackmania Forever, Trackmania Nations, Trackmania Sunrise and Steams Trackmania Nations Forever, all of which are a mix of paid and free versions. It can be very confusing for someone new to the series to find out what exactly they are getting without researching it first. Here's hoping it's not that way with TM2. And I hope track designers create more than a bunch of full-speed stadium maps. |
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| News Comments > EA Ending Online Support for "Older" Games |
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| 11. |
Re: EA Ending Online Support for |
Jul 13, 2011, 05:27 |
pacbowl |
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entr0py wrote on Jul 13, 2011, 04:57: I know everyone hates EA, but in this area would you expect any other company to act differently? If the game is still selling, there's obviously an incentive to keep the servers running. But would a different publisher keep running servers for a 6 year old racing game that's mostly played offline? The problem isn't that they aren't running their own servers, it's that they aren't allowing anyone to run private servers either. If I buy BF2142 and want to host my own public BF2142 server then I should be able to for as long as I feel like it. If EA doesn't want to host the master server list then fine, but don't prevent another party from doing so. |
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| News Comments > id Happy to be Done with Engine Licensing |
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| 24. |
Re: Evening Consolidation |
Jun 9, 2011, 03:36 |
pacbowl |
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[VG]Reagle wrote on Jun 8, 2011, 22:13: TRANSLATION:
ID never learned to make a game other then a shoot a monster and shoot a player. Even CTF had to be added by a mod. Now people think they stink becuase their games are 15 years old when new. Carmack is a fossil. CTF, not to mention VWEP |
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93 Comments. 5 pages. Viewing page 1.
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