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User information for saluk

Real Name saluk   
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Nickname saluk
Email saluk64007@gmail.com
ICQ None given.
Description
Homepage http://www.spinheaddev.com
Signed On Apr 30, 2005, 21:54
Total Comments 410 (Amateur)
User ID 23037
 
User comment history
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News Comments > John Riccitiello Leaving EA
20. Re: John Riccitiello Leaving EA Mar 18, 2013, 17:30 saluk
 
Minuit wrote on Mar 18, 2013, 17:23:
MoreLuckThanSkill wrote on Mar 18, 2013, 16:52:
The real question is, how large of a golden parachute is he going to get? I would assume it'll be in the hundreds of millions of dollars.

Not only that, he gets his choice of Battlefield 3, Bejeweled 3, Dead Space 3, Mass Effect 3, Medal of Honor Warfighter, Need for Speed Most Wanted, Plants vs. Zombies or SimCity 4 Deluxe Edition.

/thread
 
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News Comments > SimCity Compensatory Games Revealed
15. Re: SimCity Compensatory Games Revealed Mar 18, 2013, 14:26 saluk
 
EA has some smart bean counters! By doing it this way they average out the loss as much as they can while still looking nice. A big portion of customers will choose one of the cheaper games, and another good portion of customers will buy dlc for the more expensive ones. And then there is the non-zero group who either misses the deal or just doesn't see any games they want and skip it all together. Oh, and lets not forget the also non-zero group who buy sim city because it looks like a 2 for the price of one deal!

It's better than nothing though. Probably.
 
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News Comments > New Thief's New Garrett Profiled
16. Re: New Thief's New Garrett Profiled Mar 14, 2013, 15:36 saluk
 
W

T

F

Expressing the desire not to stray to far while clearly straying very far indeed... Do they think we won't notice?

K I'm moving along. Nothing more to see here.
 
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News Comments > On Sale
4. Re: On Sale Mar 14, 2013, 15:18 saluk
 
Yeah I just bought the rpg. It's pretty terrible in a lot of ways - the environments feel really dead, without much to interact with. You kind of just follow the story. The story is OK so far, with dialog reminiscent of the books. I'm not sure if it was worth 10$. I'm surprised it was such a short sale.  
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News Comments > Op Ed
18. Re: Op Ed Mar 13, 2013, 19:05 saluk
 
Is a graphic novel not art because the "art"work and the dialog were not created by the same person? The definition being based on an artist is even more poor in my opinion than "I know art when I see it". From a development perspective, the difference in team organization between creating an animated film a high end game production are very similar, and I think all but the most snooty art critic would consider films like beauty and the beast art.  
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News Comments > Day Z Video
8. Re: Day Z Video Mar 12, 2013, 01:30 saluk
 
New pathfinding looks boss. About time.

Lol, a mod for a 4 year old game that was never a big graphical showcase to begin with looks dated? Lol.

There's plenty of shallow good looking shooters out there for you guys to go jerk off to.
 
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News Comments > Op Ed
13. Re: Op Ed Mar 11, 2013, 18:48 saluk
 
Games are probably art. But they are considerably different from other art forms. You can't say, oh, they aren't as good at movies, because they aren't on the same spectrum. I think the people who claim they AREN'T art and the people who claim they ARE generally are saying the same thing, just with a slightly different phrasing. Games excercise different emotions in slightly different ways than other media.

The dialog between the creator the the viewer is more direct than in other media: the designer says "go here, I have something to show you" and the player says "yes, I agree with you and want to see what you have to say" or "no I'm going to go here instead, you can't tell me what to do".

When the designer has something clever to say to that second option, or even better, secretly wants the player to choose that second option, games are pretty powerful in a way other media can't touch.

But it's not the same kind of dialog you see elsewhere. So we have two options really. Expand "art" to include this new media, or call it something else. Historically, new media tends to eventually expand "art" to include it. I expect with enough time this will just happen. We will laugh about the good old days when people argued about whether games were art or not, and we will be deriding some new thing as not worthy of the term.

Personally, as long as games are respected for the talent and creativity that are put into them, and the unique experiences that they can enable, I don't really care what term is used.
 
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News Comments > Torment: Tides of Numenera Kickstart Update
21. Re: Torment: Tides of Numenera Kickstart Update Mar 10, 2013, 15:36 saluk
 
briktal wrote on Mar 10, 2013, 11:26:
I'm still not sure why this game is supposed to be good. It's a second big RPG being worked on by a developer that's made 1 decent game, 1 bad game, and 1 failed and cancelled game in 10 years.

It's a bit of a leap of faith - more of a hope that it's good than any kind of "oh yeah, torment is going to kick butt!" The decent game they made was actually an rpg - none of their other titles have been. Moreover, the people involved have actually made great games, and there are people on this project who worked on the first torment.

It also helps a lot that the design of torment and wasteland 2 are very clear and have been successful designs in the past. Sequels are harder to do badly, especially if you follow the formula and don't try and change genre mid-series (*cough* ME *cough*).

So all in all, leap of faith, yes, but not blind misplaced optimism.
 
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News Comments > Shadowrun Returns Alpha Gameplay Trailer
31. Re: Shadowrun Returns Alpha Gameplay Trailer Mar 9, 2013, 02:40 saluk
 
Buh, people are complaining about this? I guess I shouldn't be surprised but wtf. This is a side mission focusing on combat because 1) that's what they've been working on the most and 2) they didn't want to spoil anything. Not to mention it looked like the guy playing really likes violence. In no way does that imply that that's going to be the only way to do things. Besides the fact that most crpgs throughout history do tend to lean a bit (or a lot) heavier on combat than the pnp version. There are a lot of neat things in here that I wasn't really expecting to see, leylines, the abomination, sneaking the drone through the vent, etc. It's the first video we've seen, it's going to be cool to see what more they do. The combat is a lot better than the snes game  
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News Comments > Op Ed
17. Re: Op Ed Mar 8, 2013, 12:24 saluk
 
I can understand the controlled environment thing, really. You can predict and guess that there will be launch issues with a connected game, but you can't really review a guess now can you. Also, if the gameplay (in a controlled environment) is really good until the game goes on for a while, I'm not sure how much you can fault reviewers in coming away with a good impression. There are some obviously paid off reviews going on here, but what I see is more a mismanaged launch and poor publisher decisions rather than a bad game per se. We know mmo reviews are pointless, I think the same is kind of true here.

My sister was upset she wouldn't be able to get simcity right away because she is broke, well, by the time they fix their shit, maybe she'll afford it
 
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News Comments > Shadowrun Returns Alpha Gameplay Trailer
2. Re: Shadowrun Returns Alpha Gameplay Trailer Mar 8, 2013, 12:18 saluk
 
The gameplay is looking really tight so far. The art as well has really come together too, I like the painted look. It really brings me back to my HS shadowrunning days  
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News Comments > Torment Kickstarter Soars; Stretch Goals in Play
25. Re: Torment Kickstarter Soars; Stretch Goals in Play Mar 7, 2013, 14:10 saluk
 
I wonder how many hours to pass all these stretch goals. 2, 3 more maybe? This is crazy. I haven't been able to play all the way through the first game. I like it a lot but I don't quite get the rabid following it seems to have.  
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News Comments > Morning Legal Briefs
4. Re: Morning Legal Briefs Mar 7, 2013, 13:57 saluk
 
Bahahaha, malware is expensive to fight, thus piracy bad. Cause no piracy no malware right?

But even the data is badly represented:

• Sixty-four percent of the people respondents knew who had used counterfeit software experienced security issues.

A friend of a friend of a friend? Not real data.

Interestingly, at the end of the white paper, they reveal that the infection rates have actually gone DOWN since 2006.

Still, it's pretty common knowledge that you are more likely to be infected if you pirate. I don't really have an issue with a study used to tell people to stop pirating as a safety precaution. That's fairly sensible, and one of the reasons why I stopped pirating when I started having an income.
 
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News Comments > Torment: Tides of Numenera Crowdfunding This Week
17. Re: Torment: Tides of Numenera Crowdfunding This Week Mar 5, 2013, 17:36 saluk
 
If you are not happy with the way the wasteland 2 project has been handled until now, by all means question whether it's a good idea to fund the same crew in more projects. On the other hand, if you are pleased with the progress so far as I have been, that's not a reason to ignore their next project on principle. It makes sense for studios to stagger projects - it happens all the time, and means less downtime between releases where funds become a major issue in keeping the company afloat - and where the public forgets who you are.

It's reasonable though to question how their continued development on other projects and starting this project may interfere with each other, and expect them to account for that.

I do expect them to sell me not only on torment but on project management between the two projects in the campaign, so by starting this now I think they will have a tough campaign.

At the end of the day, the good thing about crowdfunding is we do, en mass at least, get to be involved in these kinds of decisions.
 
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News Comments > Game Mod Causes a "Six Strikes" Strike?
7. Re: Game Mod Causes a Mar 5, 2013, 16:40 saluk
 
Nothing to see here, no strike was issued. It's just an invalid dmca takedown notice, the likes of which occur all the time. The monitoring company that sent this takedown may be involved with six strikes, but as that works off of peer 2 peer it's a different ballgame.

Still waiting for six strike false alarms to start blaring
 
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News Comments > New Arkham Game Revealed
13. Re: New Arkham Game Revealed Mar 5, 2013, 16:12 saluk
 
Asylum was so clean, city had a bunch of random boring stuff that didn't flow as well. Still good in general, but not as put together. I beat Asylum very quickly, I'm only about 50% in City and keep trying to go in and finish it but not really caring that much to.

I hope they return more to the structure of the first game.
 
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News Comments > EVE Online Boasts 500K Subscribers
27. Re: EVE Online Boasts 500K Subscribers Feb 28, 2013, 14:06 saluk
 
You aren't 100% guaranteed safe in high-sec, but it's not like you are going to by flying around scared of an attack any minute.

I play this game for a couple months every couple years or so. I'm glad it exists, if only for the interesting news stories about crazy wars that break out or in-game banks that scam the entire playerbase out of all of their money. But it's not the space mmo I WANT to play.
 
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News Comments > Morning Legal Briefs
13. Re: Morning Legal Briefs Feb 27, 2013, 14:42 saluk
 
GoT season 3 about to start and six strikes in effect?

W00t, time to start pirating again o/
 
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News Comments > PC Lead Platform for Watch_Dogs
22. Re: PC Lead Platform for Watch_Dogs Feb 27, 2013, 14:20 saluk
 
Ah, are we at that point in the cycle again? Yay.  
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News Comments > EA All-in on Microtransactions
32. Re: EA All-in on Microtransactions Feb 27, 2013, 14:08 saluk
 
BF3 will be my last EA game. Partly because of the business-centric rather than customer-centric focus, and partly because none of their games since BF3 have interested me, and even that didn't live up to the hype.  
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410 Comments. 21 pages. Viewing page 5.
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