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User information for saluk

Real Name saluk   
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Nickname saluk
Email saluk64007@gmail.com
ICQ None given.
Description
Homepage http://www.spinheaddev.com
Signed On Apr 30, 2005, 21:54
Total Comments 898 (Graduate)
User ID 23037
 
User comment history
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News Comments > Evening Metaverse
1. Re: Evening Metaverse Apr 1, 2015, 20:20 saluk
 
Don't people generally think they are smarter than they are anyway? Although I can see google/the internet (come on, why limit the effect to only one company?) helping you along.  
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News Comments > Seven Dragon Saga Kickstarter Postponed
9. Re: Seven Dragon Saga Kickstarter Postponed Mar 25, 2015, 13:59 saluk
 
Now 100,000 would actually be a reasonable ask for the project they showed.  
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News Comments > Talos Principle: Road to Gehenna DLC This Spring
4. Re: Talos Principle: Road to Gehenna DLC This Spring Mar 25, 2015, 12:52 saluk
 
This game was a big surprise. I liked that it was so long, with this genre I usually expect to be done in one or two sittings.  
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News Comments > 16 Bit Arena Free on Steam
6. Re: 16 Bit Arena Free on Steam Mar 25, 2015, 12:50 saluk
 
16-bit > all

This on the other hand...
 
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News Comments > Morning Consolidation
3. Re: Morning Consolidation Mar 24, 2015, 14:19 saluk
 
Oh Emmet. People need to stop predicting the end of things.  
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News Comments > The Witcher 3 Day One Patch & Other Details Revealed
72. Re: The Witcher 3 Day One Patch & Other Details Revealed Mar 22, 2015, 15:48 saluk
 
Got to love the community at blues that in a report that contains such hyperbole as "most exciting and overwhelming experiences I have experienced in my 33 years gaming life" that everyone jumps on "controller felt superior to playing with a mouse".

Don't y'all ever tire of being so predictable?

 
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News Comments > More LucasArts Games on GOG.com
6. Re: More LucasArts Games on GOG.com Mar 19, 2015, 14:17 saluk
 
No Infernal Machine? I remember when that was an N64 rental only title, so funny.  
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News Comments > Newell on Half-Life
79. Re: Newell on Half-Life Mar 19, 2015, 05:23 saluk
 
Slick wrote on Mar 18, 2015, 23:56:
Verno wrote on Mar 18, 2015, 16:57:
Mr. Tact wrote on Mar 18, 2015, 16:42:
Apologies, don't feel like reading all the posts on this topic. I'm guessing someone must have already said this..

But what exactly has Valve been doing for the past 5 years?

Well they've worked on a lot of different things - TF2, Dota 2, Source 2 apparently, Portal 2, etc. Just not a lot in terms of singular output I guess. I'd really like to see L4D3 soon and I don't mind waiting for HL3. Anything with a 3 really haha.

It must be nice to be in their position but I have to admit that they really earned it.

they didn't earn this, they got lucky. they took a big scary gamble in the form of a 4-year legal battle against their publisher. no one had ever done what they did, and many did not think it would succeed. but they won, and now that's all they do. Valve birthed Steam, now Steam has grow so large it has inadvertently swallowed up all real development like a black hole.

There is no Valve anymore, it's just Steam. The apprentice has eaten it's master.

Taking risks and getting lucky = earning it.

It's clear that they are still working on software, they just are in R+D mode and are not ready to clarify what they are working on until they are sure. As they always do. Whatever it is is probably going to have heavy use of workshop (where steam makes percentage profits) or multiplayer + cosmetics (where valve makes tons of profit forever)
 
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News Comments > Newell on Half-Life
78. Re: Newell on Half-Life Mar 19, 2015, 05:07 saluk
 
SpectralMeat wrote on Mar 18, 2015, 13:22:
If that was true and they don't care about making software anymore because of no motivation, no $ etc., what is their motivation to make a new OS (for free), and hardware?
I am pretty sure they will not make nearly the profit on Steam VR headsets as they make on digital hats, and trading cards.

Really? Why did google invest in android? Why did facebook buy oculus? Why do companies try to sell their products in more than just their own country?

Growth. The general plan that all businesses follow is pretty simple. Create a market, maximize that market, then create another market. With the market share in the hardcore pc market pretty well shored up by steam, the only way to grow is to get their platform somewhere else.

That isn't to say that the ONLY motivation they have is $ - far from it. People at valve have their own interests and projects and that is encouraged. The largest chunk of the effort of the company is going to be centered on those projects that are both interesting AND help grow the company.
 
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News Comments > Newell on Half-Life
38. Re: Newell on Half-Life Mar 18, 2015, 13:16 saluk
 
WaltC wrote on Mar 18, 2015, 12:10:
If Valve doesn't do another Half-Life, then what motive would the company have for developing a newer Source engine? I mean, there are lots of very inexpensive 3d-engines circulating these days, so it certainly isn't because Valve expects to make a lot of money selling the engine independently. But if there's a HL3 that makes dramatic and good use of a new Source engine, then that might just stimulate interest in a new Source engine as a salable product.

The fact that Newell is double-talking when it comes to HL3 is both characteristic of Newell in general (if he can confuse a topic rather than clarify it Newell is there with bells on) and somewhat disappointing.

I could care less about multiplayer for HL3, actually--that seems enormously boring to me. The HL story is one with much remaining potential for *single-player* if only Newell and Valve can muster up the energy to talk about it (or even do it?) That seems to be the problem--Valve is spending its time (wasting?) on silly PR projects designed to promote Valve's public hot-air profile (Steam machine, VR, etc.) when the true pot of gold for the company won't be some silly gimmick like that. It'll be a masterful HL3.

Gabe says he's learned a lot--but what he doesn't seem to have learned in all of these years is just how much people loved the HL universe and still care about it. I think that is a remarkable bit of self-deception. If he's not doing a HL3 then the least he could do is say so, sell the IP, and move over for someone to do something with the property.

He's learned that there is more money in tools and platforms that support games than in games themselves. Not self-deception at all, it's pretty true. While the size of the steam community roughly equaled the size of the half life community 10 odd years ago, a large percentage of steam users would probably not even buy it if it came out. I don't think it's as surefire a win as people think.

Not only has it been pretty long and the IP has weakened, but the single player fps genre has also shrunk in importance.
 
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News Comments > TITAN X Available
19. Re: TITAN X Available Mar 18, 2015, 01:20 saluk
 
CJ_Parker wrote on Mar 17, 2015, 20:27:
4K on PC LCDs is overrated anyway. It will rock on TVs above 40" in a few years once native 4K content becomes more commonly available but what do you need 4K for on a 24" to 32" LCD on your desk or maybe even a laptop screen?
It might become more interesting on the PC side if and when VR ever takes off since 4K is effectively 2K but I don't really see much of a use in regular desktop usage.
The image might maybe become ever so slightly sharper at 4K instead of 1080p/1440p on 24" to 32" but you have to try really hard to imagine it.

And then you also have to deal with shitty scaling all of the time as long as game devs can't be bothered to optimize their UIs for anything higher than the console typical 1080p.
Windows isn't much better either. Everything is tiny on a 24" to 32" at 4K. Let's hope that Windows 10 really ups the ante when it comes to proper scaling across a wide range of resolutions.
I'm a very happy camper for now with a 32" screen at 1440p. It will take VR and much faster (and cheaper) GPUs than this TitanX to make me consider moving on to 4K.

I think you are missing the use case of 3 monitor setups for simulation games. I dunno if that's 4k technically, but it's way beyond 1080p. This is pc. If there is a tech of any kind, someone will find a use for it.
 
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News Comments > Star Citizen is Huge
82. Re: Star Citizen is Huge Mar 12, 2015, 16:40 saluk
 
theyarecomingforyou wrote on Mar 12, 2015, 12:23:
InBlack wrote on Mar 12, 2015, 12:02:
Im impatient because the game that was originally pitched is not the same one that is currently being developed? Wow, just wow.
Yeah, how dare they upgrade that little shack you bought and give you a mansion for no extra cost. But wait, the front door is red not blue?!? It's an outrage!

I bought a beautiful cottage in the countryside. I'm getting an upscale apartment in the middle of NYC. While they are both residences, they are not the same experience, and those who were expecting the cottage have a right to be upset.
 
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News Comments > etc., etc.
2. Re: etc., etc. Mar 11, 2015, 22:18 saluk
 
It sounds interesting, though it sounds like it is more of a game show. Fits the current gaming climate well I would think. The REAL game is the audience betting on the poor tributes and handing out sponsorship rewards a la hunger games. If the scenario and gameplay are interesting enough it could work.  
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News Comments > Ships Ahoy - Cities: Skylines
1. Re: Ships Ahoy - Cities: Skylines Mar 10, 2015, 18:33 saluk
 
Is this the one?  
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News Comments > Spaceship Ahoy - Elite: Dangerous
1100. Re: Spaceship Ahoy - Elite: Dangerous Mar 5, 2015, 14:22 saluk
 
Wallshadows wrote on Mar 5, 2015, 11:05:
I'm contributing!

Is it only available to purchase from the official Elite Dangerous site? Because I can't find it anywhere else and it's priced in Euros which makes me wonder about any region-related license.

Also, is anyone out there playing with a Thrustmaster T-Flight HOTAS X combo? It's cheap and if ED is something I like (stop! ) , it's probably more than enough to suite my needs since I likely wouldn't want to play this game on keyboard and mouse.

I use that. Really good stick for that price, though for ED you do have to make use of modifiers to have all the important actions on the stick only. It took me a few days to get comfortable with it, and I occasionally use the wrong modifier for an action. (target nearest instead of supercruise is one that happens a lot on my setup). I use the hat for docking precision controls, which is a bit weird but seems to work ok.
 
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News Comments > Source 2 Games Must Use Steam
23. Re: Source 2 Games Must Use Steam Mar 5, 2015, 13:58 saluk
 
This isn't that terrible. The 5% unreal takes is before the steam cut, and nearly 100% of developers building on unreal are hoping to list on steam anyway. So the actual outcome in either scenario is: 5%+30%; or just 30%. Valve is not preventing you from listing elsewhere, so if steam suddenly goes belly up, you are still in control of your ip and can keep doing whatever you want with it. Not to mention that you DON'T have to pay the 5% from revenue from other listings - it's only 30% on the steam sales.

So far, unreal's license and engine however are the most appealing. If you get too successful, you can renegotiate the 5%, and until that point, free with NO restrictions, and a really powerful engine with FULL source code, is hard to beat.

We'll see when the source2 tech specs arrive.
 
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News Comments > PhysX Source Code Released for Free
13. Re: PhysX Source Code Released for Free Mar 5, 2015, 01:44 saluk
 
Cutter wrote on Mar 4, 2015, 20:19:
DukeFNukem wrote on Mar 4, 2015, 19:52:
SpectralMeat wrote on Mar 4, 2015, 19:41:
DukeFNukem wrote on Mar 4, 2015, 19:41:
Windows 10 goes free(kinda, sorta), Unreal 4 Engine goes free, PhysX is free now, what the hell is going on, it's the apocalypse!!!!! Good stuff.
You've missed Source 2 also free

You're right. I read something about that also. I wonder if this will put pressure on Carmack to release idTech 5 Engine for free. I hope so. Can't be anything but good for everybody.

What does Carmack have to do with it? He doesn't work for Bethsoft anymore.

I don't understand how these guys can just give these things away after sinking so much time and money into them. I get Source 2 as those games will likely end up on Steam anyway, and Unity has a monthly fee, and UE4 has royalties, but this?

Development tools in general tend to make more money off of licensing and services than from the actual product. Also, as far as the source (as stated above, the sdk was already free for a while) is concerned, it looks like people are starting to realize that releasing the source code can help a lot more than it can hurt.
 
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News Comments > Into the Black
12. Re: Into the Black Mar 5, 2015, 01:27 saluk
 
Damn. One of the Oculus founders also died in an accident. VR/AR is claiming lives.  
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News Comments > HTC's SteamVR Headset Revealed
32. Re: HTC's SteamVR Headset Revealed Mar 1, 2015, 21:51 saluk
 
The KS for oculus was essentially just for the dk1, which they already delivered on. You can buy oculus now if you want - and quite a lot of people have. Even though it never had a wide release, I pretty much consider all the new stuff generation 2. Looking forward to whatever wins and blows this thing up, though a device focused on walking around the room is pretty impractical for a lot of folks, in a hardware category that's already pretty impractical.  
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News Comments > Book of Unwritten Tales 2 Released
8. Re: Book of Unwritten Tales 2 Released Feb 21, 2015, 22:30 saluk
 
They've outdone themselves with this one.  
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898 Comments. 45 pages. Viewing page 5.
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