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User information for saluk

Real Name saluk   
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Nickname saluk
ICQ None given.
Signed On Apr 30, 2005, 21:54
Total Comments 772 (Graduate)
User ID 23037
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News Comments > etc.
2. Re: etc. Nov 26, 2013, 20:16 saluk
Not giving them any money, but what a kickstarter video. WTF. Hilarious and awesome.  
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News Comments > Steam Top 10
44. Re: Steam Top 10 Nov 25, 2013, 16:19 saluk
nin wrote on Nov 25, 2013, 11:31:
The only thing that really irritates me in AC4 (other than the typical "Edward climbs when you want him to jump and jumps when you want him to climb, will stand still when you want him to run, and will completely miss the 240 square foot chimney you were jumping towards, and instead will diagonally jump and fall to his death in the fucking street" HORSESHIT that's been in this series since day fucking one, and apparently NOBODY at Ubisoft can figure out this is because YOU KEEP FUCKING INTERCHANGING THE RUN AND JUMP BUTTONS DEPENDING ON THE SITUATION. YOU FUCKING MORONS.)

Oh yeah...

They've actually put a considerable amount of R+D time into the movement system (~2 years for AC3 afaik, probably 2 yearsish for the first game). I don't know why it still has so many weird edge cases, but the inverse kinematics is really complex. Unlike most platformers, which tend to have designers script logic information into the levels (this is a ledge, this is an impassable wall), they let their level designers basically build whatever geometry they want to, with no tags, and trust the skeletal animation AI to maneuver it correctly. Pretty difficult to tune, especially for the scope of the environments.

Still, after so many games, there seems to be a huge disconnect between the technical and the design teams. AC3 has a lot of cool things they built into the system on the tech side that the designers didn't even use. And then the design team is always building stuff that doesn't actually work with the tech - like mountain sides that look climbable and aren't etc.

Sad to hear AC4 continues this craziness. AC has some of the most impressive animation technology around today, but it doesn't use it to any great advantage, and often is disadvantaged by reliance on it.
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News Comments > Steam Reviews Open Beta
21. Re: Nov 25, 2013, 14:57 saluk
Minuit wrote on Nov 25, 2013, 14:48:
Primalchrome wrote on Nov 25, 2013, 14:15:
InBlack wrote on Nov 25, 2013, 14:03:
How would they be held accountable? Pray tell, please. they will have an account they're invested in linked to the reviews?

I think there's more to it than that.

Current cost of a Steam account: $0.

Number of accounts which could launch a free game, launch a game on a free weekend, or use family sharing to launch a title only once, giving them the right to review it: Unlimited.

Total investment required to create an arbitrarily large number of accounts which have no visible link back to your own for the purpose of flooding the review system: Only time, something which The Internet seems to have too much on its hands already.

Even if you tried to use "number of games owned" as a kind of filter to cut out astroturf accounts, you can buy about a half dozen Humble Bundle Steam keys for only $1, meaning that a throw-away account with a noticeable number of owned titles would cost less than a double-double. I'm sure that Valve has thought of this, but they are going to have an interesting time ahead of them if they really want to keep their reviewers from trying to game the system.

But you will see how many hours a reviewer has actually played the game. Someone who comes in trolling who has only played a few minutes will be blatantly obvious. And for the most part, most of the reviews will come from people who own said game. So no, it's not a 0$ buy in situation.

There will be free weekends, and family plan etc throwing somewhat of a wrench in that, but it should be a lot better than the forums.
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News Comments > Torment: Tides of Numenera Combat Voting
54. Re: Torment: Tides of Numenera Combat Voting Nov 23, 2013, 02:25 saluk
I voted that I am indifferent. Each system has it's positives and negatives, it's clear from the vote that this is a very evenly divided issue Whichever they choose, I'm sure they will balance it and fit it into the rest of the game so it works as well as possible.

In the abstract, I tend to prefer real-time when controlling one unit, and turn-based when controlling a party. So NVN was just fine, you had your henchmen, but you could focus completely on your own character. The new fallouts improved on the original's combat for me - it always felt a lot slower than it should, especially when on my own, waiting for all of the enemies to take their turns. Baldur's gate just gets hectic for me. I don't really like most RTS for the same reason.

But in the particular, for Torment, it's not really about the combat so much. I think the original game was weakened a bit by being shoehorned into the baldur's gate combat engine. It needs to feel exciting and important, but I also expect to be able to avoid a lot of the combat and not be slogging through 100's of tedious dungeons filled with trolls. RTwP or turn-based will be OK.

I kind of think this is why in this case the designers felt they needed to reach out about it.
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News Comments > Telltale's Game of Thrones Game?
22. Re: Telltale's Game of Thrones Game? Nov 23, 2013, 02:09 saluk
dj LiTh wrote on Nov 22, 2013, 13:30:
Agent.X7 wrote on Nov 22, 2013, 02:08:
Hopefully it follows TWD format and is based on the books and not the TV series.

So i've watched all 3 seasons, and liked it so much i started in on the books. I've finished the first one and i'm halfway through the second. Now honestly besides 1 or 2 very minor parts/scenes i'm suprised just how accurate the show actually is. Maybe it happens later in book 2 or comes down to the first half of book 3 for season 3 but the show is pretty damn faithful to the books as far as i've read. So i dont know why i keep seeing people say this about the book/show comparison...

As with any art... it exists in the mind. The impression you get is a subjective view of the objective artifact. Some people like you are going to have a similar internal representation generated from either media, while others are going to get something that diverges more. TV though is a little more objective than books - so when you went from the show into the books, you are being guided by the shows perceptions. Someone who has read and reread the books many times over the last 15 years going into the show, and being forced to view it with someone else's perceptions, is going to experience it differently.

I think they did a stupendous job myself. There are things about the show I like much better in fact.
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News Comments > Telltale's Game of Thrones Game?
12. Re: Telltale's Game of Thrones Game? Nov 22, 2013, 01:55 saluk
Yeah. Their best bet I think is something like The Walking Dead was. An original story set in that environment. Trying to match existing characters too much has been difficult for them in the past, and with such a well known and hot IP it would be dangerous to get that wrong. I'd still prefer a nice big rpg in the world by bethesda or bioware (circa 2004) to an adventure game... But if they can do a good game in this world have at it!  
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News Comments > Ships Ahoy - Assassin's Creed IV: Black Flag
7. Re: Ships Ahoy - Assassin's Creed IV: Black Flag Nov 19, 2013, 21:28 saluk
My thoughts exactly.  
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News Comments > Thief Dropping QTEs
61. Re: Thief Dropping QTEs Nov 15, 2013, 18:43 saluk
My main issue with new thief (thief 4) is this. Not that they went in a different direction from old thief (which is strange enough - why choose an ip people loved and go in a very different direction?). But that all of the messaging that has surrounded the project since it's announcement has failed to present any sort of cohesive vision.

It certainly hasn't engendered goodwill toward the thief faithful, with a features list that almost looks like it is a counter point to what thief fans originally liked about the game.

Other rebirths have managed OK. Fallout 3 was mentioned - while it is not a 2d isometric rpg, it actually has a lot of the core elements that made the original games great. Sure, some people just prefer 2d isometric games; but the setting, funny writing, crazy weapons, tactics, perks, and multiple solutions to problems all survived more or less intact (or improved). I still have a soft spot in my heart for FO1, and consider it the better game overall, but I enjoyed my time in FO3 and NV.

What was my point? Ah whatever I forget. Hope this weird Thi4f rebirth is not terrible.
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News Comments > Grim Dawn Early Access
13. Re: Grim Dawn Early Access Nov 7, 2013, 03:03 saluk
I've had the early access for a couple weeks, I definitely like it better than PoE. But I'm not a huge ARPG fan, so take that with a grain of salt. I liked some of the unique features of PoE but the world never grabbed me, while the environments and story pulled me into Grim Dawn pretty fast.  
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News Comments > Star Citizen Passes $26 Million
51. Re: Star Citizen Passes $26 Million Nov 5, 2013, 15:01 saluk
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News Comments > Limit Theory Video
6. Re: Limit Theory Video Nov 4, 2013, 14:51 saluk
The procedural research seems pretty interesting! Yeah he talked about some cool ai stuff last month but seems to have put that aside for more graphical bling this time. I really want to see where he is going with the rest of the game.  
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News Comments > The Walking Dead Season 2 Announced
11. Re: The Walking Dead Season 2 Announced Oct 30, 2013, 03:18 saluk
You can always stick an episode here or there in between other stuff.  
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News Comments > Quoteworthy - Infinity Ward: Many COD Players "Aren't Gamers"
26. Re: Quoteworthy - Infinity Ward: Many COD Players Oct 28, 2013, 14:33 saluk

ItBurn wrote on Oct 28, 2013, 14:12:
HorrorScope wrote on Oct 28, 2013, 14:10:
ItBurn wrote on Oct 28, 2013, 13:44:
I'm absolutely a great catch. I take care of myself and have a good career. I'm also modest But it doesn't matter. The girls hear you're a gamer, they run away fast. It's not me, the stereotype is in full effect still. Of course there are exceptions, but they are rare.

Ask Dick:
Not as rare as a "Great Catch". Ok, like how many hours are you playing and are you willing to give several of them up to make a relationship happen? Why are you being described as "being a gamer"?

Perhaps you are in the casual crowd, known as fashionable to me. There are many other clicks out there. I'm not saying it helps that you are a gamer, but I didn't find it (married now) the issue, unless I was compulsive.

I'm not sure I understand what you just said... But anyway, I've had girlfriends before who accepted me for who I am All I'm saying is that gaming is still a stigma nowadays.

Gaming is still a stigma [i]for the group whom grew up with it as a stigma[/i]. Attitudes change over time, but not generally within a single individual. I was at a youth group party a year ago where the girls were playing mario kart on the wii, and the guys were joking around and looking up stuff on youtube. Saying girls don't like games or gamers is a stereotype. Of course it's probably true for certain groups. When skyrim came out, most of the girls I know had heard of it and were interested in hearing about it - even the ones who don't really game. It's never been a factor in my strike-outs. Most of the married guys I hang out with game as well.

Although some of them only play COD
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News Comments > Cyan Kickstarting Obduction
16. Re: Cyan Kickstarting Obduction Oct 18, 2013, 03:44 saluk
Wow, all the hate? Myst transported you into another world in a way no game really could. The puzzles were for the most part really well designed; with everything fitting together logically and usually being tied to the world rather than just an abstract thing. They also did some interesting branching with story that is still pretty uncommon in adventure games. It's certainly not without it's flaws, but no doubt revolutionary.

But they lost their way big time after myst. Riven is actually a pretty amazing giant puzzle; but it was even more incomprehensible than myst and lost a lot of the people who myst brought into gaming. Further games in the series did little to advance things, making myst more of a flash in the pan.

I think they just got lucky with the right combination of tech, artistry, imagination, and timing.
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News Comments > Arkham Games Ditch GFWL
30. Re: Arkham Games Ditch GFWL Oct 18, 2013, 03:30 saluk
Wonderful. And I mean that sarcastically. First I lose my save because GFWL is a pain in the ass. I was about halfway through, and played through most of the game again. Now, I'm all ready to mop up the end of the game, and poof. Saves invalidated. Never playing this game again. It's overrated to begin with.

I'm all for games not using GFWL, but retroactively breaking saves in games is one of the reasons why GFWL sucked in the first place, doing it to get gfwl patched out is just not cool.
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News Comments > Watch Dogs Delayed to Spring 2014
10. Re: Watch Dogs Delayed to Spring 2014 Oct 15, 2013, 14:45 saluk
GTAV just came out, and black flag is on the way. I always thought releasing AC4 and Watch dogs in the same quarter was bonehead stupid. Will be funny if they push it back and are torpedoed again by the pc release of gtav.  
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News Comments > Steam Controller Demonstration Video
37. Re: Steam Controller Demonstration Video Oct 12, 2013, 13:56 saluk
Ladron3dfx wrote on Oct 12, 2013, 12:24:
So this controller is exclusive to the SteamOS and/or any Linux distro the Steam Linux client is installed on? Yes/No?
Can I use a controller if I donít have a Steam machine?
Yes. Itíll work very well with any version of Steam.
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News Comments > Steam Controller Demonstration Video
36. Re: Steam Controller Demonstration Video Oct 12, 2013, 13:52 saluk
Very cool. I'm impressed! Now I want to see them control joystick-centric games.

I think there is room for a lazy input device that works on mouse-centric games - it's something I have wished I had a few times. I can remember a few times when I was sick and wanted to play PnC adventure games while in bed. I used a remapper for my gamepad to act as a mouse, but it was very hard to control the pointer.

This may not be quite as good as a mouse for pointing or headshots; and it may not be quite as good as a dual-analog for platforming or action precision; but if it's pretty close to both it's a pretty cool device that meets a need. I have seen enough from this one video to know I will pick one up. Dunno if it will be my main controller; but I can totally see using it a lot.
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News Comments > Arma 3 Campaign This Month
6. Re: Arma 3 Campaign This Month Oct 10, 2013, 14:56 saluk
Basically the concepts "alpha", "beta", "final" and "post-release dlc" are all very fuzzy when you charge for an open alpha. Heck, those terms are fuzzy and near useless most of the time anyway. I haven't touched Arma3 much, but it was a nice test against my pc when I upgraded I might get more into it with a campaign.  
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News Comments > Gabriel Knight: Sins of the Fathers Remake Announced
12. Re: Gabriel Knight: Sins of the Fathers Remake Announced Oct 9, 2013, 14:38 saluk
There were some great ideas in GK3, but it was a tough time for adventure games. They weren't sure what they were going to be anymore, and sierra especially was running all of their series off in weird directions.

GK2 is actually really good, and I think a bit more solid than the first one. I like the first game more, but some of the puzzling is very arbitrary; there is a lot of wandering around trying to trigger the next event. It's a weird thing in adventure games, even if the puzzles themselves make sense, figuring out how to make the story continue to the next plot point is sometimes a puzzle in itself - and with GK1 it tends to be pretty random.

My sister also managed to get the game into an unwinnable state, which was common for the Quest games, but less acceptable for the narrative.

I wish they would update the structure and not just the graphics, because other than those flaws it's one of my favorite adventure games. Graphics look ok, but the pixel gfx of the original still charm me
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772 Comments. 39 pages. Viewing page 15.
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