User comment history
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| News Comments > Op Ed |
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| 15. |
Re: Op Ed |
Sep 16, 2011, 22:18 |
saluk |
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But eurogamers ARE basically haters
In seriousness, the interviewer asked if he was happy with the reviews. It's pretty easy to see a string of 9's and 10's, and go, hmm, no actually, that 8 doesn't make me happy.
I read the review and it seemed fair, but Cliffy has a right to defend his game. His issue isn't that the game was rated as average, his issue was that it was rated lower than part 2, when he feels he put more effort into this one. It may sound a bit whiney and douchey, but I think its perfectly ok to respond to critics about your work and say, "I don't agree".
Next time cliffy, just don't resort to name calling. |
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| News Comments > Blackwell Deception Next Month, Demo Now |
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| 6. |
Re: Blackwell Deception Next Month, Demo Now |
Sep 16, 2011, 01:11 |
saluk |
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| They are made with AGS, which historically does not run well at resolutions greater than 640x480. Which is just fine for 2d adventure games. Kind of annoying that steam rejects them just for that. |
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| News Comments > Ray Traced Wolfenstein at 1080P |
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| 3. |
Re: Ray Traced Wolfenstein at 1080P |
Sep 16, 2011, 00:57 |
saluk |
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| It wont be rendered on a single cpu. Why should it be? We are moving to systems of more and more cpus. It is not inconceivable that this demo could run on a modern GPU in 5 years. Why is this NOT interesting? Ok, so its debatable whether raytracing will ever catch up to rasterization - they are both progressing. But having raytracing in the toolbox could lead to innovation. But I guess it's not worth our time to look ahead, we should only focus on what we know now. |
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| News Comments > Skyrim Trailer Triple-Feature |
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| 30. |
Re: Skyrim Trailer Triple-Feature |
Sep 13, 2011, 04:34 |
saluk |
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Without all the screaming in the background I can make out the music. When he comes out into the mammoth field there is the most memorable overworld theme from morrowind.
My only problem with the demo is it feels so scripted. They have said the dragon encounters aren't, but this one obviously was.
Interface doesn't look too terrible. It feels at a glance to be a bit more streamlined than oblivion, and changing weapons etc is faster. My main problem with the oblivion interface is with the menus and submenus, with the weird icons, I always have trouble remember where to go to get to the screen I'm looking for. If they solve that problem for me, it will be an improvement. I really like that they had a puzzle based on examining the back of an inventory item too. That will be cool if it's not only used for like 3 quests in the entire game lol. |
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| News Comments > Syndicate FPS Confirmed for Next year |
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| 53. |
Re: Syndicate FPS Confirmed for Next year |
Sep 13, 2011, 04:31 |
saluk |
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vrok wrote on Sep 12, 2011, 20:58:
Alpha Geist wrote on Sep 12, 2011, 16:30: WTF mate? Just another Bastardization of a once beloved classic churned out for "the masses."
Oh, and before someone mentions Fallout 3 (and/or NV), that was an exception to the rule. I don't see all the CORE elements that made Syndicate what it was under the guise of "a unique action shooter." Fallout 3 would be an exception to that rule? LOL, no. Fallout 3 was most definitely a prime example of what you describe. The most horrible franchise bastardization ever, in fact. Fallout 3 was different from its predecessors, but felt like a modern day take of an older franchise. The most memorable things about fallout for me (the humor, world, moral choices, and character advancement) were kept in some form in fallout 3. About the only thing missing was the really boring turn based combat vs rats at the start of fallout 1 that almost kept me from playing the game. If your most memorable elements of fallout don't match mine I can see how you would see fallout 3 in that way, but this is kind of the danger of upgrading any franchise. Everyone's idea of what made it work is not the same.
I really doubt the most memorable elements of syndicate could be kept for anybody with this approach. While the combat system in an rpg could be argued to be a means to an end, the combat system in a tactical strategy is basically the game. In a way though, it could be kind of like Swat 2 -> swat 3. Not really the same, but it worked well.
I do enjoy starbreeze games, so this may turn out good, misuse of ip or not. But I kind of hope it doesn't, cause I hate EA and don't want to reward this kind of behavior. Why do we have to make games that sell millions of copies? Why not make 3 or 4 really unique titles that sell 250k each for 1/4th the cost. Same amount of money, plus you can take more risks, and reach a more diverse audience to boot. There's a huge market for fps games, yes, but they are sated. There are other markets that are dying of starvation. |
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| News Comments > Dead Island "Private Joke" Goes Public |
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| 137. |
Re: Dead Island |
Sep 10, 2011, 01:31 |
saluk |
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Derp.
1. programmer didn't call all women whores, he named a perk after them, and I suppose called this specific character one. 2. Poor taste? Most definitely. Let me tell you, I have left some things in code that were in poor taste. Not this bad, but still. In no way is that me making any kind of statement to the world. Usually I delete it before too long, but I guess in a codebase this big its easy to miss. You make jokes, because its you and a lonely screen, and a mountain of problems to solve. 3. It wasn't meant to get out. The dev release was bad enough, but then we have hackers peeking where they aren't necessarily supposed to look. 4. Good for the PR to at least cover it up.
Honestly, the gender wars perk is already a bit un pc, so giving it an un pc code name is not that odd.
If you want to complain about inequality in games, there are plenty of places to start that matter a whole lot more than some naughty words left in the source code by an incompetent dev. Like, say, the core subject matter of the majority of games; or the strong misogynistic undertones in most game characters (even the female ones).
TL;DR lets worry more about the offensive things in games meant for the public, and less about some comments left in code not meant for anyone to see |
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| News Comments > Howard on Bugs and Why Skyrim is Not an MMOG |
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| 44. |
Re: Howard on Bugs and Why Skyrim is Not an MMOG |
Sep 2, 2011, 02:32 |
saluk |
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Beamer wrote on Sep 1, 2011, 23:31:
I didn't see anyone say that the game is incomplete because it didn't include a single DLC out of 5 (or how many did the examples you brought up have?). The 'whole package' is incomplete without the WHOLE package...
I personally like the idea of DLC... But it's also extremely unlikely I'll buy it at the initial price, and I like the idea of waiting for the complete game even more, as by then, it's a GOTY, and costs half as much as the initial, with all the DLC. No, your argument is faulty. You assume DLC "completes" the game, rather than augments it. That has been true exceedingly rarely. I can think of only one, and that was Fallout 3. You are arguing facts against a feeling. People who play rpgs tend to be completionists. If there is a quest added to the game later, the fact that it wasn't missed before does not matter - the game without that added quest is now incomplete. Since these "expansion packs" tend to come out fairly close to the original release, sometimes less then a year, they [i]feel[/i] like content that was left out, which can leave a bad taste in your mouth, regardless of what the reality might be. I have no problem with people who feel this was about dlc, and I don't think anything could be said to make them have a different opinion.
For me, if I can make it through es1-4 by skyrims release, I'm very likely to buy it soon. If I am lagging behind, I'll probably wait for a sale, and if I have to wait long enough it might make sense to wait for the complete, patched, package. |
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| News Comments > Howard on Bugs and Why Skyrim is Not an MMOG |
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| 39. |
Re: Howard on Bugs and Why Skyrim is Not an MMOG |
Sep 1, 2011, 16:12 |
saluk |
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I'm not concerned about skyrims lore. Throat of the world baby. I also agree with Todd - the srpg definitely gives me the feeling of being a hero that mmos just can't do.
I wouldn't mind even a tacky coop mode though. I'm one of those who appreciates coop if its there, regardless of quality or what it does to the game design But I don't begrudge it missing in these games, they are buggy enough as it is.
I kind of like that they are ok with leaving in quirky, fun bugs. I have a lot of good memories of bugs in various games that I would have been sad if they had been fixed. Riding on the wings of a plane is what's missing from the recent battlefield games I just wish they would put more time into fixing the unfun ones. |
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| News Comments > Free Ultima 4: Quest of the Avatar on GOG.com |
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| 22. |
Re: Free Ultima 4: Quest of the Avatar on GOG.com |
Sep 1, 2011, 16:05 |
saluk |
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| I never got into the ultima games - they all seemed so strange, like they were made in another dimension. I've had fun with some of their clones though, like the exile games. One of these days I'll give it a try. |
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| News Comments > The Elder Scrolls II: Daggerfall Turns 15 |
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| 19. |
Re: The Elder Scrolls II: Daggerfall Turns 15 |
Sep 1, 2011, 16:02 |
saluk |
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I prefer Arena for its simplicity, and Morrowind for its story depth, but Daggerfall is still pretty entertaining. It was nice to have a game like this when it came out, even if it was buggy, it showed what games could aspire to.
The scales of the games are pretty funny. Arena has the biggest world - you actually visit all regions of the world - but the game world is somewhat smaller than daggerfall. Daggerfall is zoomed in from Arena, but has the biggest gameworld. Both arena and daggerfall suffer from very repetitive environs. Morrowind only takes place in one of the regions, and also has a smaller gameworld than either, but each area of the world is absolutely unique and hand crafted. Oblivion is, I think, a larger map world than Morrowind, but again, a smaller gameworld, with more care in placement. Morrowind and oblivion have tiny dungeons, while daggerfall and arena have dungeons that are so huge, when you are lost in one you feel like you personally have been thrown in a dungeon.
Oblivion was a little dumbed down, but really, if more games were dumbed down as lightly as oblivion was, crpgs would be a lot better off. |
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| News Comments > Legend of Grimrock |
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| 18. |
Re: Legend of Grimrock |
Aug 27, 2011, 13:48 |
saluk |
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I'm kind of annoyed that they are keeping the grid based movement. That's the one thing that always bugged me about this style of game (even back then), because it makes things a bit disorienting for me. They could keep everything else the same, but just let me move smoothly, and I'd be happy. I mean, it's already full 3d right? Not a deal breaker at all though, and it does looks pretty!
Icewind wrote on Aug 26, 2011, 18:16: Wow is this old. I've been following this guy on twitter for 2 weeks and heard about it on RPGwatch a MONTH ago.
You guys need to get out of the cave. Yeah, I think I would expect an rpg centric website to be much earlier on news about an anachronistic rpg (which I must admit are one of my favorite kind) that some team is working on than a general games news site that covers everything. Arenchya glad there are both kind of sites? |
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| News Comments > Valve on Steam Trade-Ins |
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| 27. |
Re: Valve on Steam Trade-Ins |
Aug 27, 2011, 13:37 |
saluk |
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Eh, he has a point. There is not much precedent for reselling or trading digital goods back. And if they were tradable, it would increase value of the product, which might be a bad thing. I think being able to buy a pack of 12 games for 5$ at the next sale is a better deal for me than having to pay full price but being able to trade it back for some discount.
And game publishers are working to thwart the used games market as it exists for console titles, so things seem to be moving in the opposite direction in general.
I have a load of steam titles I would trade back if I could though. There's some good in there, but also an awful lot of crap. |
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| News Comments > The Secret World Beta Signup and Business Model Details |
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| 9. |
Re: The Secret World Beta Signup and Business Model Details |
Aug 27, 2011, 13:30 |
saluk |
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Meh, every game has an item shop these days, f2p or not. It's basically the mmo version of dlc. Companies just can't resist the lucrative impulse business the shops generate, which comes almost for free once the store is set up. Pretty hard to say "no" to free money!
As long as it's not pay to win, I guess it's acceptable, but sure would taste better if the game were free to start with. That's definitely the direction the industry is headed though. It started in the east, but it wont be long before it is a huge part of western games as well. |
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| News Comments > Duke Reboot Planned? |
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| 8. |
Re: Duke Reboot Planned? |
Aug 22, 2011, 12:35 |
saluk |
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| Well, reboot doesn't necessarily have to do with story. They could be changing the character, redesigning the gameplay etc. I don't think gearbox is the right team for this. Give it to croteam or something lol. Gearbox is too "safe" for duke. |
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| News Comments > Mojang to Fight Scrolls Battle in Court, if not Q3A |
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| 49. |
Re: Mojang to Fight Scrolls Battle in Court, if not Q3A |
Aug 22, 2011, 02:35 |
saluk |
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| So fun to watch. I'm not sure what, if anything, the outcome will be. If Mojang wins, that could open it up for them to get a trademark on scrolls, which would be annoying. If they lose, it sets further precedent for stupid lawsuits, which is never a good thing. I feel like it could really go either way at this point - the lawsuit holds water, but is also ridiculous. Depends more on how the judge feels and how much the lawyers are paid then on any merit. |
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| News Comments > Only 24 Players in Battlefield 3 Team Deathmatch |
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| 42. |
Re: Only 24 Players in Battlefield 3 Team Deathmatch |
Aug 22, 2011, 02:28 |
saluk |
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Yeah, tdm is an addon mode for people who are into that kind of thing - if you are you are probably better off with better games. I think it's perfectly acceptible to have maps and a mode designed for smaller player sets. Sometimes that's what you want! You can still go on conquest for the full on insanity. Sheesh some of you are whiney.
(Not buying till on steam :P) |
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| News Comments > John Carmack on RAGE |
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| 20. |
Re: John Carmack on RAGE |
Aug 22, 2011, 02:25 |
saluk |
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| I'm probably going to pick up rage just to get a whiff of the tech. He made some interesting decisions and sacrifices, it doesn't live up in some ways, but excels in others. I'm always interested in id's experiments, both when they work out, and when they don't. I do hope the game plays well - I don't have too much doubt on that front, but they really have NOT sold the game well at all to the public. I've yet to play an id game I didn't like though. (Doom 3 had flaws and was a bit disapointing, but was still fun. USE US) |
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385 Comments. 20 pages. Viewing page 15.
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