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User information for saluk

Real Name saluk   
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Nickname saluk
ICQ None given.
Signed On Apr 30, 2005, 21:54
Total Comments 831 (Graduate)
User ID 23037
User comment history
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News Comments > Morning Mobilization
6. Re: Morning Mobilization Feb 11, 2014, 15:19 saluk
Can we stop talking about this game yet? It seems to me the only reason people talk about it is because people talk about it.  
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News Comments > Adam Orth Making a Game - Deal With It
21. Re: Adam Orth Making a Game - Deal With It Feb 11, 2014, 03:21 saluk
I bet microsoft is really happy they were able to pin all their faults on one lousy tweet and make everyone forget their campaign of stupidity that led to it.  
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News Comments > Pillars of Eternity Slowed by Cash
40. Re: Pillars of Eternity Slowed by Cash Feb 9, 2014, 06:44 saluk
Take your time and finish this right. This time, theres no fallback to "the publisher made us release too soon" if it comes in over ambitious and under par.

Half of all this is kickstarter is a new model - it's halfway between the indie model and the publisher model. Indie generally involves working on something in relative obscurity until it's good, and then people actually hear about it. There is no hype train until the product is ready - and who knows how long that product actually took. The publisher model works well, it's what the industry is based on, but it doesn't allow for very much in the way of risk.

Now we have the equivalent of the basement indie developers dream project being thrust into the limelight before it's really been cooked.

The other half is that there is a law that any time you scope a project, it will take roughly 3.14 times as long as you scoped. And this is AFTER all the wiggle room you throw in Then you get stretch goals and the scope wildly changing...

I expect future projects to discuss scope a bit more and be more flexible with release dates. (At least it's something I'll look out for). "We scoped this for 1M so the release estimate may vary" I'd also like to see projects have caps.

We're still in the wild west here. It's very early days.
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News Comments > Op Ed
25. Re: Op Ed Feb 8, 2014, 02:28 saluk
This article misses the point. ESO was never really intended to be for Skyrim fans, or at least not exclusively. It was an attempt, as I see it, to reuse the lore that they have built up over 5 games, and work on something different. It's also a way to reach a market that you can't reach. As a growing business, I'm sure they looked at Skyrim's success, and the size of the gaming audience in general, and realize they have probably capped it. Pretty close to every single player who would be interested in what the Elder Scrolls games have to offer bought Skyrim. The MMO audience is a finicky, fickle one; but it is also quite a lot larger than the single player rpg audience.

All of that said... how often do really good (on paper) business decisions produce great games? And implementation has been a disaster from most accounts. So, nice try Bethesda. Get back to what you are good at.
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News Comments > Amnesia Fortnight Game Jam
7. Re: Amnesia Fortnight Game Jam Feb 7, 2014, 14:53 saluk
Lol @ cutter

It's fun to have a part in the process. Most of the games, even the ones that get through this process, won't turn into real games later. The real fun (at least last time) was not in the games themselves but seeing how the pitch actually was handled and turned into a game. A lot of these pitches sound really cool - but I'm looking forward to watching the difference between how it sounds on paper and the difficulties that each pitch will later suggest.

Pendleton ward's pitches are just... WTF.
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News Comments > D.I.C.E. Award Winners
7. Re: D.I.C.E. Award Winners Feb 7, 2014, 13:22 saluk
It's annoying, but annoying in the same way that one film out of all the nominees you didn't see so often sweeps the oscars, or that stupid comedy (which is actually objectively really well done) that won last year won again this year even though there were more original choices. Awards are dumb in general. Especially in games right now where the pool is impossibly large and varied.  
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News Comments > EVE: Valkyrie an Oculus Rift Exclusive Launch Title
15. Re: EVE: Valkyrie an Oculus Rift Exclusive Launch Title Feb 6, 2014, 18:25 saluk
Quboid wrote on Feb 6, 2014, 09:07:
Task wrote on Feb 5, 2014, 23:44:
Another example, the view is warped though when recording as you can see:

However when you actually have the gear on and your eyes are focused against the oculus screen, it is not warped like that.

That looks amazing, I can't wait to play that game for 5 minutes and never ever ever again.

He refers a couple of times to monsters being a couple of inches from his face. I hope that's not literal, the screen is a couple of inches from his face but the monsters shouldn't appear that close. It could just be natural exaggeration.

Scale in the Rift (if the game is designed correctly of course) is very realistic. If something is meant to appear inches away in the game, it will appear so on the rift. (Actually, because of the low resolution, it still does much better with this than things that are far away). In this case it's probably an exaggeration

That demo is pretty scary I must say. But it gets to a point where it's just not fun. The tinges of real fear, and the motion sickness, make it a very different kind of experience than I'm used to with games. More like a theme park ride in a way.
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News Comments > Star Citizen Passes $38M
50. Re: Star Citizen Passes $38M Feb 6, 2014, 18:01 saluk
Tom wrote on Feb 5, 2014, 23:20:
Another Star Citizen post, another raft of BN regulars pissing all over it. *yawn*

I've come to hope the game is successful JUST to prove you guys wrong.

Dude. We all hope the game is successful. There are just so many red flags on this project at this point it's highly unlikely. I would be this close to pulling my funds if there were an easy way to do so. I don't think they are intentionally putting together an unsustainable, unfinished product - but that's exactly what they've created. They just are too involved to notice, or really do anything about it even if they do notice.
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News Comments > Two Witcher 3 Developers Depart
6. Re: Two Witcher 3 Developers Depart Feb 6, 2014, 17:30 saluk
Witcher has some great DNA - cool to see some of it getting spread around. There was that other game announced a few weeks back (can't remember what it was now, with the God mountain?) and now some more sprouting up, unless this is the same thing.

Ah found it. Deck13's Lords of the Fallen.

Interested to see what this turns into.
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News Comments > Gone Gold - Thief; New Trailer Released
101. Re: Gone Gold - Thief; New Trailer Released Feb 5, 2014, 00:10 saluk
Couldn't even watch the whole trailer. So boring. I think this is the least offensive footage I've seen of this game so far, but it's just really bland.  
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News Comments > Rain World Trailer
5. Re: Rain World Trailer Feb 4, 2014, 23:54 saluk
Such a weird looking game! But I kinda love it.  
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News Comments > Steam Music Beta Nears
10. Re: Steam Music Beta Nears Feb 4, 2014, 01:44 saluk
Didn't ask for this.

But I like it

At least the idea of it. Hopefully the implementation doesn't come woefully short like everything valve has done lately.
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News Comments > Evening Legal Briefs
3. Re: Evening Legal Briefs Feb 4, 2014, 00:45 saluk
"Rules preventing Internet service providers from blocking or discriminating against content were vacated last month because the Federal Communications Commission did not properly justify its authority to implement them." I like that summary. None of the fights in legislature have anything to do with the laws themselves. All that matters is who is in charge.  
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News Comments > Limit Theory Video
8. Re: Limit Theory Video Feb 3, 2014, 14:18 saluk
It's nice to see some gameplay showing up in these vids. I've been impressed by the technical acumen on display, but until this scanner we really haven't seen anything new design-wise.

I think we'll see a lot more of that in the updates this year - the technology is really polishing up at this point.
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News Comments > Ships Ahoy - Octodad: Dadliest Catch
6. Re: Ships Ahoy - Octodad: Dadliest Catch Jan 31, 2014, 04:57 saluk
And with this, we leave January having seen 3 of the oldest kickstarter seeds produce fruit. I believe this is one of the oldest kickstarter games to finish so far; from all the way back in 2011.

It's a lot of fun. It's clear a lot of time was spent tuning the controls - they are flimsy and odd (which is part of the gameplay, trying not to cause too much ruckus) but for the most part they make sense. The scenario is just hilarious, writing is charming, graphics aren't spectacular but they sell it well enough. It's a huge improvement from the freeware version.

I've heard it's short though. Even with a level editor not sure it's worth the 20% off asking price. But of course like everything else it will be on sale at some point. Everything is priced for the eventual sale now. If you start too low you have nowhere to go :/ I'm glad I kickstarted this though, I don't have to pay for it again and I had totally forgotten about it. It's like christmas in january
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News Comments > Evening Mobilization
1. Re: Evening Mobilization Jan 28, 2014, 18:26 saluk
Come on Nintendo. "It's not as simple as just getting mario running on smartphones." "We have no plans to do anything with smartphones"

It's headless chicken time.
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News Comments > Steamships Ahoy - Broken Age Act I
6. Re: Steamships Ahoy - Broken Age Act I Jan 28, 2014, 14:32 saluk
It's a GREAT setup for act 2, but it hinges on act 2 delivering, which is worrying. The length was less of a problem for me than the brevity of each scene. It just keeps moving on to the next thing without really giving me time or reason to smell the roses. Still, pretty happy with it!

This comment was edited on Jan 28, 2014, 15:19.
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News Comments > Morning Interviews
18. Re: Morning Interviews Jan 23, 2014, 15:25 saluk
"What we saw in Batman: Arkham Asylum is a very cool system, and I don't want to draw any comparisons, but that's definitely part of the motivation for us."

Oh God. Witcher 2's combat is a bit rigid, but at least it's not the terrible "cutscene generator" that modern open world combat engines all copy from each other.

I hope this doesn't turn out like Gothic 3... too ambitious for it's own good.
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News Comments > 50 More Steam Greenlights
3. Re: 50 More Steam Greenlights Jan 21, 2014, 21:56 saluk
I've been following rain world, and timerifters was a pretty cool little oculus demo from last year.

All in all... too many games. I think I'm going to quit.
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News Comments > Evening Mobilization
5. Re: Evening Mobilization Jan 20, 2014, 19:49 saluk
My solution for Nintendo. Come out with a new console. Give it a really cool name. Do some better marketing.

And then put the wii u in the box. Everyone I know who has a wii u really likes it. But the large portion of casuals who would buy in think it's some weird wii upgrade and they already have a wii.
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831 Comments. 42 pages. Viewing page 15.
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