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User information for saluk

Real Name saluk   
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Nickname saluk
Email saluk64007@gmail.com
ICQ None given.
Description
Homepage http://www.spinheaddev.com
Signed On Apr 30, 2005, 21:54
Total Comments 680 (Apprentice)
User ID 23037
 
User comment history
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News Comments > No BF4 Mod Support
24. Re: No BF4 Mod Support Jun 14, 2013, 02:53 saluk
 
I remember when nwn forced people to buy dlc because modders kept releasing cool stuff that required it. Imagine if Dice would work with the mod community. Oh, you are making a mod of this era? What if we release a dlc with really good simulation of the handling of vehicles x y and z, and you guys can focus on maps and weapons. Or releasing dlc that actually adds interesting features to the game that modders want to incorporate into their maps. It would be so glorious.

Bah.
 
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News Comments > Fez II Announced
14. Re: Fez II Announced Jun 14, 2013, 02:45 saluk
 
coming soon to a next-next gen system in say, 2017?  
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News Comments > Double Fine Working on Two Unannounced Games
3. Re: Double Fine Working on Two Unannounced Games Jun 14, 2013, 02:42 saluk
 
Dang. That's kinda crazy. I love the creativity in the team, and it seems like the many smaller projects is a better way to go than putting a lot of money and effort into big things that don't quite go as far as they need to. But at the same time I'd like to see them put a little more polish into a few less games. I dunno if anything they're working on is as exciting as the first psychonauts was for me.

Is one of the unannounced games psychonauts 2?
 
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News Comments > DNF Royalties Lawsuit
22. Re: DNF Royalties Lawsuit Jun 13, 2013, 19:29 saluk
 
The real winner is going to be the guy that turns this into a screenplay.  
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News Comments > Morning Tech Bits
11. Re: Morning Tech Bits Jun 13, 2013, 17:27 saluk
 
Good points HoSpanky. Anytime you bump up some fidelity, you tend to notice the flaws in the existing content a lot more. It's not just a matter of making the 3d work right, but also making all of the effects etc in 3d. So much is still faked. I bought a brand new beefy pc to play farcry 3 in HD, and was stunned at how lifeless the backgrounds suddenly looked. When I was playing it in 800x600, the screen may have been a mess of pixels, but my brain imagined a lot of detail in the backgrounds that simply isn't there.

I think the oculus, like playstation 3d, is going to have a lot of trouble with many "oculus-ready" games that really aren't, and a limited selection of truly "ready" experiences that aren't really full concept games.
 
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News Comments > Morning Tech Bits
8. Re: Morning Tech Bits Jun 13, 2013, 16:07 saluk
 
The retail version was always planned to be at least 1080p. It's good that they are actually showing it and not just promising it though.

The bigger question for me is the price. The devkit is very reasonable at 300, but it's not clear if that is accurately priced for scale (or profit margin). With a ramped up production line, the cost could go down; but if they are selling devkits at or below cost the price could easily go up.

Not to mention the retail version will have more kit in it, with positional tracking still to be added.

Anyone else find it interesting pairing the rift, which is kind of a more advanced 3d, and espn 3d coming to an end?
 
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News Comments > Deus Ex Human Revolution - Director's Cut Coming to PCs
20. Re: Deus Ex Human Revolution - Director's Cut Coming to PCs Jun 12, 2013, 16:24 saluk
 
Don't see the negativity here. They were already porti9ng to WiiU, which is like, whatever. But the updates they are doing they are going to put them back on the original systems too, which is kind of nice. If they are reselling it, yeah, pretty unlikely most people who already own it will rebuy it, but I don't see how its a bad thing.

They should take a page out of CD Project's handbook and release it as a free upgrade.
 
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News Comments > Morning Legal Briefs
28. Re: Morning Legal Briefs Jun 11, 2013, 19:24 saluk
 
There is a difference between, "oh yeah, I'm sure the nsa has ways to get at your data" and "here is the method nsa uses to steal private inforation, and the companies they have backroom, non-public, secret deals with".  
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News Comments > Call of Duty: Ghosts Footage
23. Re: Call of Duty: Ghosts Footage Jun 10, 2013, 04:01 saluk
 
Finally, a console game that looks as good as Crysis 1. Maybe even better! Been waiting 5 years for this level of fidelity.  
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News Comments > Civilization V Free Weekend & Sale
12. Re: Civilization V Free Weekend & Sale Jun 7, 2013, 15:42 saluk
 
Sweet, just started playing again yesterday - now I can upgrade for cheap.  
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News Comments > Morning Tech Bits
23. Re: Morning Tech Bits May 31, 2013, 14:17 saluk
 
Windows 8 is not hard to use. I don't even mind going to metro (although I just type and search to find my programs).

But this has to be the dumbest thing microsoft has ever done. Attempting to meet a highly requested user need by something that's completely opposite of what they want? I don't even...

Here's another thing that's rich: "It'll also be possible to have multiple windows from a single app so that, for example, two browser windows can be opened side-by-side."

Wow. It's now possible to have multiple windows. What a modern ui!
 
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News Comments > Massive Chalice - Double Fine's Strategy Game Kickstarter
9. Re: Massive Chalice - Double Fine's Strategy Game Kickstarter May 31, 2013, 01:44 saluk
 
Damnit DF. I have a policy not to find a team who have yet to finish a previous ks project. I'm not very good at following my policy I guess, or you just make videos too good.

Lol @ "jokestealer pro trial version" joke. Funnier than where they stole the joke from!
 
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News Comments > Op Ed
9. Re: Op Ed May 30, 2013, 02:35 saluk
 
Agent.X7 wrote on May 30, 2013, 02:06:
Creston wrote on May 30, 2013, 01:44:
After watching Tropes vs. Women in Video Gamesí second episode, I didnít realize the alarming propensity with which developers use this as a plot device

Eh? Offhand I can't think of a single game I have in which my wife/gf/daughter gets killed and I go on a rampage of vengeance?


Creston

Max Payne?

I find the whole argument that the stories are stale to be ridiculous. Guess what, honey? Ain't nothing new under the sun. Everything is a rehash hopefully told with a somewhat different spin. Also, thousands of years of human history and she wants the whole men protecting women thing to go away in 50 years. Yeah, good luck with that. Let me know how the bra burning thing is working out for you. Equal rights? Sure. Equal? Not hardly. That's why there are still two sexes, derp.

Max Payne was one of the earlier games to do it, and did it pretty well in my opinion. In no way is Max really better off after his rampage than he was before, in fact things seem to keep getting worse for him.

That said, I watched the video, and I think I agree that a lot of game plots are beyond stale. Forget the feminist angle. It's just getting boring. Writers are using tropes not because they have some creative reason to - they are building games around tropes because that's what's going to sell.

OTOH, A LOT of games are getting made these days. MANY games in the last couple years are not represented. To select a subset and lambast the industry for it is ridiculous, many of her points are really grasping or just completely misrepresenting whatever game she's talking about...

It is on the whole rather silly.
 
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News Comments > Scrolls Beta Content Clarified
11. Re: Scrolls Beta Content Clarified May 29, 2013, 18:05 saluk
 
Cutter wrote on May 29, 2013, 15:16:
jacobvandy wrote on May 29, 2013, 14:33:
Minecraft would be well worth it at $100... Just sayin'.

Granted, that probably isn't the case with this new one, though I don't know much about it, specifically.

Value is relative. I tired Minecrap for a few hours and I wouldn't pay $1 for it. It was only a success because it became something of a meme like Angry Birds. 'What, you're not on board the XYZ train with everyone else? What's wrong with you?!'


That's a complete misreading of minecraft's success. The people I know who are into it genuinely enjoy it, and there's nothing in its category that really comes close.

But it's obvious from scrolls that the company that minecraft built either also misread it's success or just doesn't care. The P2W stuff here is completely opposite from the open modding and freeform environment of minecraft.

I don't think it will takeoff, but who knows, there might be a large enough fraction of fanboys who would play a game like this, regardless of the high initial price + microtransactions.
 
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News Comments > Scrolls Next Week
8. Re: Scrolls Next Week May 27, 2013, 14:08 saluk
 
Remember, this is mojang, not notch. Notch is tinkering around with his space game which makes even less sense  
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News Comments > Void of Darkness Announced
2. Re: Void of Darkness Announced May 18, 2013, 14:40 saluk
 
Yeah, I want to like this genre a lot more than I actually do. It's kind of my dream game, but I haven't really had my imagination tickled the way I want since I played escape velocity in middle school.  
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News Comments > Morning Consolidation
27. Re: Morning Consolidation May 17, 2013, 13:02 saluk
 
Pigeon wrote on May 16, 2013, 11:05:
That'll learn those pesky fans to post videos of themselves enjoying Nintendo's games.

From the update at the end it sounds like they just want to place ads on these videos, but it sure was an asshat way of going about it. Specially for what probably amounts to free advertising for them anyways.

I'm not the biggest Nintendo fan anymore, but content-id + monetize sounds absolutely fair to me in this case. Yes, a LP isn't the same as playing a game yourself, but it is a derivative work that makes use of the copywritten content. If you make an original youtube video with unlicensed songs in it you will get ads from the music company in the best case, and the video will be pulled in the worst.

If the LPers are providing free advertising for the games, the reverse is also certainly true, that the games they choose to show are providing free advertising for them. I don't see a problem with content owners trying to monitize that when the LPers are monitizing off of their work as well. It's a two way street here.
 
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News Comments > Metro: Last Light HUD "Fix" Inbound
34. Re: Metro: Last Light HUD May 15, 2013, 14:32 saluk
 
#1 - keep cutscenes in the old fixed FOV
#2 - increasing the FOV might make hud elements smaller/harder to read, but not disappear
#3 - render scene in user FOV, render hud second in fixed FOV
#4 - we know when we increase FOV it makes game perform worse. But we are on PCS. You let us toggle AA on (which hurts performance much worse than FOV) but wont let us increase the horizontal view range because???

When you make a ps3 version, I'm sure you adjust the textures and hard drive streaming to better support that platform. For the xbox version you integrate the xbox live and achievements in a slightly different way than ps3. And for each, you make sure that the control scheme works according to what the audience of that platform expects. You dont just shove some code on the box, release it, and hope it works.

When you release your game on the pc, TARGET THE F-ING PLATFORM. It's not that hard. PC users need a higher fov, because their face is closer to the screen. PC users need more configuration ability, because you do not know what setup the players will have. This isn't something that's nice to have. It's an important feature of the platform. Do your job.
 
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News Comments > Shadow of the Eternals Kickstarter
9. Re: Shadow of the Eternals Kickstarter May 14, 2013, 14:09 saluk
 
One of the comments said the funding is only for episode 1. Further episodes may or may not happen. Yet some of the reward tiers include further episodes that may or may not happen. Shady as all get out.

Also the video is ridiculous! They talk about their team and how innovative it is in listening to the community, when other devs have been doing this for a while now, and many other kickstarter projects have also claimed. Moreover, some of the devs don't come across as that passionate about the game.

This is the kind of game that doesn't get made in the gaming industry? Really? It's not fundamentally that different to RE:Revelations, and there are quite a few other horror games on the horizon.

Hyperbole. They just can't get the money themselves because no real publisher will touch Dyack with a 10 foot pole. Publishers aren't worried the game wont be able to sell - they are worried the game won't ever be finished.
 
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News Comments > Half-Life 2 Oculus Rift Support
10. Re: Half-Life 2 Oculus Rift Support May 11, 2013, 00:47 saluk
 
Yeah the final release is supposed to be 1080p. I'm more concerned about what percentage of players are going to have insurmountable issue with motion sickness.  
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680 Comments. 34 pages. Viewing page 15.
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