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User information for saluk

Real Name saluk   
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Nickname saluk
Email saluk64007@gmail.com
ICQ None given.
Description
Homepage http://www.spinheaddev.com
Signed On Apr 30, 2005, 21:54
Total Comments 385 (Amateur)
User ID 23037
 
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ] Older >


News Comments > Shadowrun Online Unveiled
15. Re: Shadowrun Online Unveiled Oct 13, 2011, 14:52 saluk
 
At the very least I believe them when they claim they are fans of the license. There are no guarantees of course, but I remain cautiously optimistic.  
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News Comments > Dragon Age II DLC Released; Web Series Begins
25. Re: Dragon Age II DLC Released; Web Series Begins Oct 12, 2011, 15:30 saluk
 
Yeah, this, um, wasn't good. I'm a huge Felicia fan, will probably watch the rest of it, but I will be watching it through tears.  
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News Comments > Mass Effect 3 Co-Op Support Detailed
28. Re: Mass Effect 3 Co-Op Support Detailed Oct 12, 2011, 07:30 saluk
 
...

torrent or pass, what to decide

...

I think pass.
 
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News Comments > RAGE Patched
8. Re: RAGE Patched Oct 9, 2011, 14:58 saluk
 
I like how they paint the lack of graphics options as not exposing them so that it wouldn't enable features on graphics cards which would not work, when that's exactly what the automatic system was doing. Then you see the patch notes where they disable the features that were breaking it. If they had had an option "use UBOs" in the configuration menu, people could have just fixed the issues themselves.

I do have to admire the fact that, at least from my point of view, it looks like id was trying to bring the console experience of things "just working" to the pc. This is a bit different from other console ports that just hide the settings because they didn't add any extra stuff for the pc. Too bad this approach blew up in id's face

MajorD wrote on Oct 9, 2011, 14:41:
"We do not see the PC as the leading platform for games," Carmack added.

REALLY Johnny? What was the platform that launched id Software and got you your Ferraris? DICK!


Yeah, back then it was. Now? Not so much. Sad but true. And it's not like this is news lol.
 
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News Comments > id On RAGE "Cluster!@#$" and Lead Platforms
176. Re: id On RAGE Oct 8, 2011, 18:43 saluk
 
AnointedSword wrote on Oct 8, 2011, 16:48:
Maybe instead of getting offended we should listen to the man's words. The bottom line is you are not helping anyone when you pirate a game. Not even yourself.

Where does pirating come into it? I do not believe that pirating is the main cause that pc is a bad platform for games.

Case in point: RAGE. Why is RAGE bad on the pc? Not because of pirating, not because id developed with consoles as a lead platform. The main reason it is bad on the pc is drivers. If ID can have a host of in-house systems and put a lot of work into making a good pc game, release it, and STILL have 50% of their buying audience have a game that doesn't work, it's like what's the point? Developing for pc costs more, is more frustrating, and pays less, and on top of that you go to a torrent site and see all of your hardwork being taken advantage of. Yes piracy is a factor, but it's more like the straw that broke the camels back.

It's a bit convenient to blame yet another bad pc port on mis-configured drivers by a third party, but it's not like it's rare for ATI to release drivers that f**k up a game.
 
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News Comments > Chucky Game Plans
9. Re: Chucky Game Plans Oct 7, 2011, 17:47 saluk
 
I'm sorry, I just can't picture a world where this turns out to be good. Good for a laugh maybe. I don't know if I WANT to live in a world where a Chucky game is good, lol.  
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News Comments > EVE Online Mea Culpa; Expansion Plans
3. Re: EVE Online Mea Culpa; Expansion Plans Oct 5, 2011, 22:43 saluk
 
I love when people actually acknowledge their mistakes, unfortunately he doesn't outright say that virtual goods were horrid, just that they were "underwhelming". They weren't underwhelming, they were a bad idea to begin with.

Eve: still a good game despite players and devs alike seeming to work together to kill it.
 
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News Comments > Rockstar on (Lack of) PC Red Dead Redemption
12. Re: Rockstar on (Lack of) PC Dead Red Redemption Oct 5, 2011, 22:39 saluk
 
They have dipped their finger into the pc market. Unfortunately it seems to have been their middle finger.  
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News Comments > Fixed ATI RAGE Driver
22. Re: Fixed ATI RAGE Driver Oct 5, 2011, 19:05 saluk
 
Draugr wrote on Oct 4, 2011, 19:28:
ledhead1969 wrote on Oct 4, 2011, 19:08:
I downloaded the drivers earlier today (had an Oct 3 date), installed, and the texture issue on the sides of the screen basically went away (can slightly see it on 5% of the screen instead of 40%). I then installed the drivers at the link above (Oct 4 date) and the game is basically broken. Texture issue is back and the game constantly locks. I guess I'll wait a bit.

I thought this game was supposed to be like Fallout3/Oblivion where you can roam around and happen across cool stuff. I don't understand why I would get that impression from the 100 movies they showed or the dozens of writeups and then the game and all the reviews would give the opposite impression. Maybe it was just wishful thinking...or...maybe I should just play the game (when it's ready) and make up my own mind.

Because consoles ruined almost all the potential this game had,

"Willits released a statement to clarify his earlier statements. He did admit that instead of having five or six wasteland environments as originally planned, Rage will now only have two because of the Xbox 360's DVD limitations (one wasteland for each Xbox 360 disc). However, these two wastelands will now encompass all the content from the five or six that were originally planned. So no content has technically been "removed" from the game -- but the Xbox 360's storage limitations did cause ID to rethink Rage's entire story structure."

I love this quote, because it says one thing and then contradicts itself.

How does it contradict itself at all? It's clear when he says no content has been removed, he's talking about "hours of gameplay", the quests, missions, progression etc. They moved everything to a smaller playing field.

Probably did ruin the feel of the game, and that big of a change to the design no doubt had cascading effects.

Still I laugh at people who expected borderlands or fallout 3. There was absolutely no indication of this beforehand, and it was ID. It's more like the slightly open version of doom that id had planned before they cut that up into levels.
 
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News Comments > Unlock RAGE Hi-Rez Textures
52. Re: Unlock RAGE Hi-Rez Textures Oct 5, 2011, 18:47 saluk
 
Dude, who cares about the textures. ANIMATION BABY. Welcome to the future. Ok so its rough around the edges, but my biggest complaint with game graphics in the age of the uncanny valley has been almost silenced. Characters in the world no longer feel like sprites pasted onto a 3d background, but actually as parts of the world.

If only they didn't have the invisible walls that ruin every suspension of disbelief they worked so hard in other areas to avoid
 
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News Comments > BioWare on Autonomy
12. Re: BioWare on Autonomy Oct 4, 2011, 01:55 saluk
 
Yeah, Dragon Age 2 is enough proof. Heck, I don't care if they are "autonomous" or not, from the looks of things the EA contamination has begun and has no sign of stopping.

They haven't made a truly great game since kotor. After that they have merely been good. Dragon Age was close, but then they blew it with DA2; mass effect was close, and then they blew that with ME2.

TOR looks fine for what it is, but I dont expect it to be a shining example that Bioware has retained their former glory.
 
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News Comments > Mass Effect 3 "Killer New Feature" Coming
35. Re: Mass Effect 3 "Killer New Feature" Coming Oct 3, 2011, 01:41 saluk
 
@bioware: What.  
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News Comments > Morning Metaverse
3. Re: Morning Metaverse Sep 26, 2011, 23:47 saluk
 
Dreamworks is happy. Free money!  
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News Comments > Star Wars: The Old Republic December Launch; Pricing Details
44. Re: Star Wars: The Old Republic December Launch, Pricing Details Sep 25, 2011, 01:56 saluk
 
Guild Wars 2 is a significant departure from GW1 in many ways, it is even more PvE focused than the first one, with dynamic events (public quests) replacing quests entirely, involving more people in the storyline, and having lasting effects (failing a quest will change later quests in the chain).

Oh wait, this isn't a GW2 thread? Nevermind then. Why are people talking about it?

I think TOR looks pretty good. It's not quite the direction I would have liked to see, and I certainly have a worry that I will either race through the storyline and then not really care about other elements (playing it as if I would KOTOR3); or that it will feel like I play a little bit of KoTOR3 and then have to grind before I can play the next section. The pvp looks pretty good, but pve grouping leaves questions. It also doesn't feel as if on the whole the game is enough of a departure from the WoW model to make it feel fresh.

Unfortunately I probably wont be playing thanks to origin.
 
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News Comments > Mod Removes Deus Ex: Human Revolution Gold Filter
32. Re: Mod Removes Deus Ex: Human Revolution Gold Filter Sep 24, 2011, 01:22 saluk
 
How in the heck will you know what you can click on in the sea of static objects?  
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News Comments > Origin Adds Anti-Lawsuit Language to TOS
25. Re: Origin Adds Anti-Lawsuit Language to TOS Sep 24, 2011, 01:05 saluk
 
No thanks, I will not sign such a terms of service, whether or not this particular TOS would actually fly in court. I was grudgingly with EA on their shenanigans until now. If it means no BF3 or TOR so be it, and if my friends are playing TOR, trust me, it's going to be real painful for me.  
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News Comments > On Deus Ex: Human Revolution DLC and Boss Battles
44. Re: On Deus Ex: Human Revolution DLC and Boss Battles Sep 24, 2011, 01:02 saluk
 
I'm more used to people standing up for their failed decisions and claiming that the people who are not enjoying them are looking at it the wrong way or some such nonsense. He actually says it was probably wrong. Do I expect them to patch it or fix it later? Not really. It's flawed design, but it's not like an actual bug. I don't expect them to delete scenes from movies that I thought were stupid or worked against the movie when they come out on dvd - and certain people who keep editing their movies till the end of time is one of the most annoying things ever. Admit the mistake, try to do better in future, that's the best take on things I think.

It's perfectly reasonable to assume the playtesters feedback made them think it was not worth delaying the release to fix boss battles or delete them entirely.
 
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News Comments > On Deus Ex: Human Revolution DLC and Boss Battles
43. Re: On Deus Ex: Human Revolution DLC and Boss Battles Sep 24, 2011, 00:57 saluk
 
I dunno, I kinda like this designer.  
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News Comments > PC Arkham City Delayed Until November
7. Re: PC Arkham City Delayed Until November Sep 20, 2011, 12:01 saluk
 
Shoot this was going to be a birthday present.  
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News Comments > Deus Ex: Human Revolution Boss Battles Were Outsourced
23. Re: Deus Ex: Human Revolution Boss Battles Were Outsourced Sep 20, 2011, 00:45 saluk
 
One of the strangest decisions I've ever heard. I guess they did it to save time?  
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385 Comments. 20 pages. Viewing page 14.
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