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User information for saluk

Real Name saluk   
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Nickname saluk
ICQ None given.
Signed On Apr 30, 2005, 21:54
Total Comments 770 (Graduate)
User ID 23037
User comment history
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News Comments > Strife Closed Beta Underway
6. Re: Strife Closed Beta Underway Dec 18, 2013, 14:38 saluk
panbient wrote on Dec 18, 2013, 11:28:
Anytime I see a headline for this game I keep getting hyped thinking it's a reboot of that old FPS/RPG from the mid-90s. Considering everything else from the era seems to be getting being rebooted...

But no, it's just another MOBA

Same. Decent game that was too.
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News Comments > Star Citizen Dogfighting Module Delay
81. Re: Star Citizen Dogfighting Module Delay Dec 17, 2013, 16:46 saluk
Scheherazade wrote on Dec 17, 2013, 15:09:
CR even said that in order to not waste money on developing crytek specific code for December, the December release would have likely been single player vs AI.

This is just an announcement for the rest of the world.


I wouldn't have minded a single-player vs ai, even just a small demo to see some real progress.

"When there's an article about us, there's always one person who's like, 'IT'S A SCAM,'" Roberts told RPS. "[Gradually releasing each part of the game and then combining them into one] is a conscious plan. I mean, I'm building a really big game. If you ask people what they want, they'll tell you they want the best game possible. But if you take a look at Blizzard or Valve or Irrational or Rockstar, those guys all make games people love. But then, people are still asking where Half-Life 3 is. These companies are like, 'It's done when it's done.' When some of the best in the business can't run to some preordained schedule, [it says a lot about how this stuff ends up working out]." - Chris Roberts

This is supposed to fill me with confidence? Valve and their episodic half lifes fall apart; blizzard spends many years working on very underwhelming sequels; irrational spends all of that time after bioshock making a much weaker game... so the punchline is Chris Roberts and his loose association of teams is going to succeed where other gaming giants have failed? I don't get it.

This delay sounds like the right choice, but for me, lack of visible progress when the list of work to do is such a mountain is a bigger fail than a not perfect alpha would be.

"However, as it is the holidays, we’re not about to send you off home without a few treats. There’s going to be an update to the Hangar at the end of the week with some fun new functionality. But better than that the team and I invite you to join us Friday, December 20th to show you some of the dogfighting work that is in progress; you’ll see us fight in a multi person fur ball, and hopefully appreciate some of the detail and care we’re adding to truly push dogfighting in Star Citizen to a level beyond anything achieved yet in a space sim. "

I'm looking forward to seeing this.
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News Comments > Star Citizen Dogfighting Module Delay
49. Re: Star Citizen Dogfighting Module Delay Dec 17, 2013, 13:19 saluk
The reason we are all so cynical about SC, is we have seen, time and time again, developers with much more convincing pedigrees, promise half of what Star Citizen has, and crash and burn. We've also seen more recently several kickstarter projects who had scope issues at only several orders of magnitude past the original asking price - and SC has gone many millions beyond any of those.

We are laughing not because we expect it to fail, we are laughing because everything is going as expected. This delay is no surprise. We may be smug in our cynicism sometimes, but we've earned it all of the times we've bought into this kind of anticipation.

Nope, Im not going to go "hmm, maybe THIS time they are going to live up to expectations." No way. It will be a damn miracle if SC comes close to meeting expectation. But it's fun to watch from the sidelines Well... kind of the sidelines. I am 60 bucks in so...
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News Comments > Morning Previews
31. Re: Morning Previews Dec 17, 2013, 02:04 saluk
The Banner Saga is being horribly misrepresented by that awful RPS write-up as an "onrails rpg". It's a tactics rpg - like fire emblem, fft, etc. They've been around for a while. Unlike xcom, which pairs a strategy game up with a fairly simple simulation, most tactics rpgs do a little bit of on rails story interspersed with the tactical battles. I'm surprised the RPS guys were so unfamiliar (or come across as so ignorant) with the genre.

Personally I'm not thrilled with the combat itself, being at times confused, bored, and irritated with Banner Saga Factions; but it may be a style thing, as other people I've talked to really like the system.
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News Comments > Into the Black
15. Re: Into the Black Dec 17, 2013, 01:52 saluk
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News Comments > Oculus Rift Raises Another $75M
77. Re: Oculus Rift Raises Another $75M Dec 13, 2013, 23:20 saluk
That image itself is fairly accurate. The "You should be this close to the screen" is a huge exaggeration Being that close to the screen is what makes the pixels big in the first place.  
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News Comments > Gabriel Knight's Linux Absence Clarified
1. Re: Gabriel Knight's Linux Absence Clarified Dec 12, 2013, 22:24 saluk
So first they get confused and think they are making a linux version when they aren't, and then the badly report their mistake to make activision look bad. Nice.

Not enough funding to make a linux version is sad but not pitchfork worthy. What was insinuated was.
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News Comments > Elite: Dangerous Alpha for Backers
22. Re: Elite: Dangerous Alpha for Backers Dec 12, 2013, 17:22 saluk
They beat the star citizen alpha. Unless you count hanger lolz. i remember back in the kickstarters SC seemed like the sure bet, and ED seemed like a big hail mary.

Funny how times change.
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News Comments > Activision Blocking Linux Gabriel Knight Re-release
4. Re: Activision Blocking Linux Gabriel Knight Re-release Dec 12, 2013, 04:56 saluk
What BS. Activision aren't even doing anything with this game (not funding its development or anything). They just have a grudge against linux aparently. Or like has been mentioned, some weird backroom deal.  
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News Comments > The Elder Scrolls Online in April
46. Re: The Elder Scrolls Online in April Dec 11, 2013, 15:51 saluk
ItBurn wrote on Dec 11, 2013, 15:18:
descender wrote on Dec 11, 2013, 15:00:
They worked because the world reacted organically to your character.

Did I miss something in Skyrim where I had more than 1 real choice to make (who to support in the civil war) the entire game?

My biggest gripe with Oblivion/FO3/Skyrim/etc are the lack of necessary and limiting choice. When you can do 95% of all quests in one playthrough, they aren't getting "choice" right at all.

I gotta agree, but disagree.

Skyrim basically never really has any player choice in quests. You're the hero and you do things how they're supposed to be done. Also, you can do every quest, max every skill and become master of every guild. Both these things suck.

In Fallout 3/NV, you have many ways to complete quests. You can pretty much do everything though, but it's definitely not as bad as Skyrim.

Still love both games, but it would be even better if you really had to make choices and specialize. You could replay the game a bunch of times, do the quest lines you had to skip and experiment different builds.

Yes! All have been a big step down from morrowind in this regard.
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News Comments > Project Eternity Renamed; Trailered
10. Re: Project Eternity Renamed; Trailered Dec 10, 2013, 23:57 saluk
Ceribaen wrote on Dec 10, 2013, 22:56:
Not a fan of the fact that they're setting up a poll though to open up more stretch goals.

Getting a Star Citizen feeling out of that... We'll just watch the next 6 months as they keep running a funding drive and adding stretch goals and not ever see a final product pushed out.

Not getting a Star Citizen feeling about it at all, but definitely not a fan of adding any more stuff at this point. It's nice that they opened it up to a poll first, but people are always going to vote yes on those kinds of thing. "Do you want us to make the game better? Yes/No"
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News Comments > No Man's Sky Revealed
44. Re: No Man's Sky Revealed Dec 9, 2013, 15:42 saluk
I totally believe a small team can do something like this. The biggest timesink in game development is content - it's not only a burden on the content teams, but the programming and production teams spend a ton of time supporting the content teams. Procedural content can be tricky to get right, but a couple genius programmers can pull off a lot of bang with a little buck - minecraft has shown this superbly.

This trailer is stunning though. Way to show up all the big guys with their bogged down processes and procedures.
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News Comments > Game of Thrones Confirmed
15. Re: Game of Thrones Confirmed Dec 9, 2013, 15:29 saluk
Now this on the other hand has some potential. My feeling is that they have their production teams on the in-progress seasons, and borderlands/thrones are in the hands of the preproduction teams at the moment. When the other seasons complete, they will move over onto these projects and start 2 more pre-production teams.

I don't know if they can really handle 2 productions at a time, but I'm sure they are still working out the kinks.
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News Comments > Telltale Announces Tales from the Borderlands
20. Re: Telltale Announces Tales from the Borderlands Dec 9, 2013, 15:21 saluk
Love borderlands for the silly actiony fun and the guns. Love telltale games for the cool story. I don't really see the guns being translated well into a telltale game, and the borderlands lore seems a pretty lame place to tell a story in.

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News Comments > Starbound Beta Details
10. Re: Starbound Beta Details Dec 5, 2013, 14:24 saluk
After trying to for a while, I just can't get behind these TRUE sandbox games. Let's throw a bunch of random objects in the bin, okay, have fun kids! No I'm not going to sit and draw some tiles around to make my house look pretty for 5 hours. But I see the appeal for others, and this looks like it pushes forward a bit more. It's been fun to watch some of the streams.  
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News Comments > Morning Consolidation
18. Re: Morning Consolidation Dec 5, 2013, 00:57 saluk
Creston wrote on Dec 4, 2013, 15:32:
nin wrote on Dec 4, 2013, 13:25:
Cutter wrote on Dec 4, 2013, 13:20:
Oh what the fucking shit?! I go to jump back into the game and it loads me up back at the beginning of Cuba!? Fuck me I finished clearing all of it last night! Fucking UPLAY and their fucking cloud fucking bullshit!

Yeah, I don't have that problem on ps4 at all.

From things I've seen in the Uplay client and their website, it won't be long until Uplay gets rolled out to PS4/Failbox, and then you too can enjoy the wonder that is Uplay!

On a side note, I'm glad I'm playing it on the PC. The controller still hurts my hand too much, so I learned to play it with m/kb, and I'm about 10 times as deadly on the ocean with m/kb. (Normal battle not so much, as the game seems to frequently want to forget that "E" is "counter")

That's OK, the game always forgets what the counter button means on the gamepad as well.
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News Comments > Steam Autumn Sale
74. Re: Steam Summer Sale Begins Nov 29, 2013, 16:52 saluk
Tulwinn wrote on Nov 28, 2013, 18:21:
saluk wrote on Nov 28, 2013, 14:25:
Rogue Legacy OMGFTWWTFBBQ! There went my day yesterday...
you bought it though right? the deal is still good for another 24 hours

Haha yeah. I bought it. That's why I lost a day
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News Comments > Steam Autumn Sale
69. Re: Steam Autumn Sale Nov 28, 2013, 14:25 saluk
Rogue Legacy OMGFTWWTFBBQ! There went my day yesterday...

I'll put in another rec for sleeping dogs, really enjoyed that game. Great atmosphere, fun combat (up until the stupid QTE at the end), decent story. Definitely beats GTAs on story and hand to hand combat. Missions do get repetitive though - it's not quite AC1 bad, but it's not great either.

Still, one of the few games like this I've done all of the content available.
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News Comments > etc.
2. Re: etc. Nov 26, 2013, 20:16 saluk
Not giving them any money, but what a kickstarter video. WTF. Hilarious and awesome.  
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News Comments > Steam Top 10
44. Re: Steam Top 10 Nov 25, 2013, 16:19 saluk
nin wrote on Nov 25, 2013, 11:31:
The only thing that really irritates me in AC4 (other than the typical "Edward climbs when you want him to jump and jumps when you want him to climb, will stand still when you want him to run, and will completely miss the 240 square foot chimney you were jumping towards, and instead will diagonally jump and fall to his death in the fucking street" HORSESHIT that's been in this series since day fucking one, and apparently NOBODY at Ubisoft can figure out this is because YOU KEEP FUCKING INTERCHANGING THE RUN AND JUMP BUTTONS DEPENDING ON THE SITUATION. YOU FUCKING MORONS.)

Oh yeah...

They've actually put a considerable amount of R+D time into the movement system (~2 years for AC3 afaik, probably 2 yearsish for the first game). I don't know why it still has so many weird edge cases, but the inverse kinematics is really complex. Unlike most platformers, which tend to have designers script logic information into the levels (this is a ledge, this is an impassable wall), they let their level designers basically build whatever geometry they want to, with no tags, and trust the skeletal animation AI to maneuver it correctly. Pretty difficult to tune, especially for the scope of the environments.

Still, after so many games, there seems to be a huge disconnect between the technical and the design teams. AC3 has a lot of cool things they built into the system on the tech side that the designers didn't even use. And then the design team is always building stuff that doesn't actually work with the tech - like mountain sides that look climbable and aren't etc.

Sad to hear AC4 continues this craziness. AC has some of the most impressive animation technology around today, but it doesn't use it to any great advantage, and often is disadvantaged by reliance on it.
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770 Comments. 39 pages. Viewing page 14.
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