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User information for saluk

Real Name saluk   
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Nickname saluk
Email saluk64007@gmail.com
ICQ None given.
Description
Homepage http://www.spinheaddev.com
Signed On Apr 30, 2005, 21:54
Total Comments 699 (Apprentice)
User ID 23037
 
User comment history
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News Comments > Steam Top 10
10. Re: Steam Top 10 Jul 29, 2013, 02:56 saluk
 
Someone needs to do a new stronghold like game, right.  
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News Comments > Morning Consolidation
18. Re: Morning Consolidation Jul 26, 2013, 13:41 saluk
 
27% is pretty high actually. Higher than I would have expected. Almost 1/3 of Ooya buyers are doing more with it than loading up their existing apps or just emulating crap.

It's waaaay too early to call it a success or failure, but I don't get why you guys are laughing at the number like it's really bad. It's different than say when someone buys a mainstream console, and the first thing they do is buy a game - because that's the only way to get content on it.

I have had android phones for years and have yet to purchase more than a few apps. The games on Ooya that are worth money are making money - maybe less than they should, which could be considered a failure.

But anyway. Ooya, pretty much working as intended/expected.
 
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News Comments > Steamships Ahoy - Shadowrun Returns
30. Re: Steamships Ahoy - Shadowrun Returns Jul 25, 2013, 23:37 saluk
 
D4rkKnight wrote on Jul 25, 2013, 21:06:
This game has no inventory? How does acquiring weapons work? No inventory sounds pretty boring.

There is inventory, as far as I can tell. I'm not far but I keep picking up medkits, and just got handed a pistol.

The game was rushed to meet the deadline and it shows. We complain when the devs ask for more money and delay to make the game that they really want to (broken age) and then we also complain when the devs hit the target and the game isn't quite as good as we'd like.

Sigh.

I'm enjoying it, but so far I really was expecting a much more alive feeling world. The snes game is much better in this regard, with numerous areas you travel around in a non-linear fashion. Here, again I'm not far, but it seems like each section is very heavily scripted out, you go through it, and then you move on to the next.

Minor gripes overall. Shadowrun is back chummers!
 
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News Comments > Torchlight II Sells 2 Million
16. Re: Torchlight II Sells 2 Million Jul 25, 2013, 12:55 saluk
 
Judging by this thread, people's arpg preferences are really weird and personal. Torchlight 2 is probably my favorite of them, I found it an improvement of the first in almost every way.  
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News Comments > Redshirt Video
5. Re: Redshirt Video Jul 20, 2013, 17:09 saluk
 
Buh? Pretty much all of the females I can think of in my life who play games would be all over this. Kind of a princess maker for trekkies.

Incidentally, I think it looks pretty fun as well. The away missions with people getting killed off definitely piques my interest
 
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News Comments > Shadowrun Returns Launch Trailer
9. Re: Shadowrun Returns Launch Trailer Jul 19, 2013, 01:02 saluk
 
Hawt. I still kind of have a bad feeling its going to be terrible, but it's my favorite universe so I almost don't care.  
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News Comments > The Lego Movie Videogame Announced
3. Re: The Lego Movie Videogame Announced Jul 17, 2013, 17:26 saluk
 
Wtf.

*Legos
*Legos + Movies
*Legos + Movies->Game
*(Legos + (Legos + Movies->Games))->Movie
*((Legos + (Legos + Movies->Games))->Movie)+Game?
 
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News Comments > Shadowrun Returns Keys Inbound
28. Re: Shadowrun Returns Keys Inbound Jul 16, 2013, 17:41 saluk
 
Mad Max RW wrote on Jul 16, 2013, 16:20:
I get a bad Neverwinter Nights vibe from this game. The base campaign will probably be dogshit with too much reliance on fan-made mods to keep it going. And 99% of the mods will be fucking terrible. There's a good gameplay system in place and I love the art. Also the editors seem very user friendly. It'll likely be another year or two for the real meat to come out people can sink their teeth into and enjoy.

Getting that a bit too, but the 1% of amazing content still leaves NWN with some of my favorite gaming memories.
 
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News Comments > Saturday Legal Briefs
2. Re: Saturday Legal Briefs Jul 13, 2013, 13:16 saluk
 
I love that we have chatbots good enough that they think they can use them for this. Actually doing it? Soooo many issues with it. It uses bad spelling = probably a kid? People in chatrooms aren't known for their fine english skills. Even worse:

"For example, if the suspect does not appear to be enticed into having a conversation, the software can appear offended or get more insistent.

And it will respond to more aggressive advances - like requests for personal information - by trying to find out more about the suspect. This can include details such as their social network profile and mobile number, information which can then be used by police to start an investigation."

Hold the phone! Who is soliciting who here? The guy tried to leave the chat but you insisted he stay? Your asking him for HIS personal info? Whoever this guy is, nothing he is doing with this chatbot is illegal.

I want them to catch the creeps, but this ain't it.
 
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News Comments > Shadow of the Eternals Kickstarter Resuming This Month
11. Re: Shadow of the Eternals Kickstarter Resuming This Month Jul 13, 2013, 13:10 saluk
 
lolz  
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News Comments > LoL Players Athletes
8. Re: LoL Players Athletes Jul 13, 2013, 04:03 saluk
 
Creston wrote on Jul 13, 2013, 01:50:
Esoteric wrote on Jul 13, 2013, 00:27:
Even if you don't like LoL or e-sports, how would it negatively affect you in any manner whatsoever?

Where do I say it negatively affects me in any manner? I just say that it's retarded that people who sit on their asses and play videogames are considered to be 'athletes.'


And to focus on the word "athlete" is a bit silly, as chess is considered a sport, and the players are "athletes" as well. Same goes for billiards and several other activities I'm sure people would find questionable.

Chess is considered a GAME, not a sport, and its players are most assuredly not considered athletes. Neither are billiards players. Neither, for that matter, are golfers.

Creston

Agree! Pro-gaming is legitimate, but it's not the same category as sport. That's just silly.

This visa thing is cool though, in lieu of an actual professional gaming visa. That would be much more legitimate than just shoving them in with athletes though.
 
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News Comments > Star Citizen Economy Trailer
7. Re: Star Citizen Economy Trailer Jul 7, 2013, 13:23 saluk
 
Rad! Taking many ideas straight from my head.  
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News Comments > Op Ed
3. Re: Op Ed Jul 4, 2013, 13:04 saluk
 
Eh, didn't find the article quite as inflammatory as the headline. I am sad the game couldn't have been completed on time and with the raised funds. But would I honestly want them to do anything different knowing what we know now?

Not really.
 
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News Comments > Broken Age Budget Tight: Steam Early Access Planned
33. Re: Broken Age Budget Tight: Steam Early Access Planned Jul 3, 2013, 03:42 saluk
 
KTR wrote on Jul 2, 2013, 23:34:
Isn't a large chunk of the money going to some stupid documentary?

A lot of people are much more interested in the documentary than the actual game. Part of the initial pitch was, yes the project may be a big disaster, but you get courtside seats to watch it crash and burn. A large portion of the backers already basically feel they have gotten their moneys worth out of the documentary. As a wannabe developer, it's been one of the coolest things I've ever watched - even in the last few depressing episodes.
 
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News Comments > Broken Age Budget Tight: Steam Early Access Planned
11. Re: Broken Age Budget Tight: Steam Early Access Planned Jul 2, 2013, 22:31 saluk
 
Maybe this is the real reason adventure games died out? Where other games you can cut or add features, add some filler levels to stretch the game or cut some of the less good levels when the schedule gets tight, a well designed adventure game is very inflexible. You can't just cut some of the game down - there are no systems to fall back on to keep the game length decent. Not that other types of games don't have scheduling problems...

I think the team went a little bit too crazy with the weird art style and the new engine built on unity, thinking that preproduction would take a lot less time. If they had stuck to the tools and art style they already know, they might have been done already. But here we are now, can't just go back and start over.

I'll be happy as long as the game comes out next year on time this time, and is decent. But yeah, I doubt anyone is really happy about where things stand currently. Ah the fun of watching development as it happens
 
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News Comments > Worms: Clan Wars Replaces DLC With Mod Support
4. Re: Worms: Clan Wars Replaces DLC With Mod Support Jul 1, 2013, 13:15 saluk
 
Kind of surprising team17 is still around pumping out worms games.  
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News Comments > Star Citizen Livestream
25. Re: Star Citizen Livestream Jun 29, 2013, 04:47 saluk
 
The whole "ra ra controller = anti pc" thing... I just don't get it. Game controllers are a perfectly reasonable control mechanism, and the pc is versatile enough to be able to use them. Certain types of games are much more appropriate on a controller - especially a lot of console ports. You can make keyboard+mouse controls for the port (and of course I agree you SHOULD do so) but the controller is just going to make more sense for those games. Resident evil 5 stop+shoot was freaking weird on a mouse, and from a design perspective I think it would have taken a lot to make that better - so I played it with a controller. What's the big deal?

PC forever! The game is duh going to have gamepad controls, and that's probably best for the rift anyway. Also duh, some of the devs playing it are going to prefer the pad. I highly doubt that it will be the only control method. Taking issue with seeing an xbox360 controller in a dev video... come on man.
 
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News Comments > Star Citizen Livestream
20. Re: Star Citizen Livestream Jun 29, 2013, 02:49 saluk
 
Orogogus wrote on Jun 29, 2013, 00:16:
Squirmer wrote on Jun 29, 2013, 00:04:
kanniballl wrote on Jun 28, 2013, 22:37:
In this case: he has a LOT of donaters. So... once he's done and releases it, how many potential customers will be left?
-

Plenty? There are about 200,000 backers, and the PC market is bigger than that. There are many people who don't want to back a project in the early stages but will buy it later if it actually turns out well.

You can be sure they'll have ways to monetize the game once it's released too, like more ship DLC, and I think there was talk of a subscription of some kind. I'm sure they'll make plenty of money.

Well... also keep in mind that space action games like this are something of a niche, and Freespace 2 is supposed to have sold only about 20,000-30,000 copies before the GOG re-release.

Given that this game just made almost $200K selling the Idris, I think it would be really, really hard for them to actually lose money on this even if they had 0 people buying the retail package. They could probably do fine just releasing expansions and DLCs for existing backers.

The pc market as a whole was a lot smaller then, and the genre was dying out as well. We're looking at a possible* resurgence in the genre, and a pretty booming pc market - so, uh, we'll see

*We're seeing a resurgence in games in the genre being made, but it's too soon to tell if there's an equal resurgence in real audience interest.
 
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News Comments > OZombie Kickstarter
3. Re: OZombie Kickstarter Jun 24, 2013, 20:43 saluk
 
Yeah, 100k would have been a good bet. Some people just don't get kickstarter lol. If you ask for 100k you could get a million. Narrow scope to meet 100k and add stretch goals.

If you ask for a ridiculous amount of money people just shake their heads and move on.
 
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News Comments > On Sale
6. Re: On Sale Jun 24, 2013, 15:01 saluk
 
tomb raider 66% off on gamersgate  
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699 Comments. 35 pages. Viewing page 14.
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