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User information for saluk

Real Name saluk   
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Nickname saluk
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Signed On Apr 30, 2005, 21:54
Total Comments 786 (Graduate)
User ID 23037
User comment history
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News Comments > Tex Murphy - Project Fedora's 2K Graphics
3. Re: Tex Murphy - Project Fedora's 2K Graphics Feb 27, 2014, 20:57 saluk
Wow. A KS that delivers MORE than was promised? A game the size of the Pandora Directive is quite a meaty adventure game indeed. Way to show those OTHER adventure games how it's done  
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News Comments > Morning Mobilization
23. Re: Morning Mobilization Feb 26, 2014, 16:01 saluk
She says she was attacked - and has video evidence. So I guess this could be seen as a positive?  
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News Comments > Minecraft Boasts 100M Registered Users
17. Re: Minecraft Boasts 100M Registered Users Feb 26, 2014, 15:50 saluk
Cutter wrote on Feb 25, 2014, 18:33:
I never understand these sort of announcements. So what you're really saying is 85.7 of people who tried your product feel it's not worth buying.

That's a pretty great conversion rate. And I'll take real info over glossed over press release bs any day.
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News Comments > Dean Hall Leaving Bohemia and DayZ Later This Year
19. Re: Dean Hall Leaving Bohemia and DayZ Later This Year Feb 24, 2014, 14:20 saluk
Kajetan wrote on Feb 24, 2014, 13:04:
ELITE wrote on Feb 24, 2014, 12:57:
I don't get it...
He's going to start his own company and then leave it or shut it down once it gets started?
Yes. I know people, who are like that. People, who like to get things moving and after things are moving on their own, they leave to move new things, because they are bored with simply watching the old things. They like to initiate the first major push, then move on. Not my work or life style, but whatever floats your boat ...

I think a lot of people fall into one of these two camps. Good at starting things, and good at sustaining/finishing things. You see that in the business world all the time, startups put together by driven folks who believe the impossible, and more practical people who come in to actually capitalize on what began.
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News Comments > On Sale
19. Re: On Sale Feb 24, 2014, 14:12 saluk
jdreyer wrote on Feb 23, 2014, 13:27:
Go! Go! Nippon!

So I'm looking at this game, trying to wrap my head around it. Why on earth was it made? What were the devs thinking? Who's the market for something like this?

Just...can't...under...stand... Wall

So I did some research. Apparently this company discovered it's English versions of Japanese Visual novels sell well and decided to make an original game aimed at the western market who buys their Japanese games. Hilarity ensues
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News Comments > Steam Top 10
19. Re: Steam Top 10 Feb 24, 2014, 14:05 saluk
I've known about Banished for roughly a year and a half, so it had SOME word of mouth. I think it's the case of a lot of the right people remembering what it was when it went on sale; and then just filling a void. (A finished non pixel-art non platformer indie simulation!)  
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News Comments > Morning Consolidation
8. Re: Morning Consolidation Feb 24, 2014, 13:41 saluk
CrimsonPaw wrote on Feb 24, 2014, 12:06:
Hasn't Kojima been trying to "step out from Metal Gear" since MGS2 or 3? Seems that he's been done while making MGS4, Portable Ops, Peace Walker, and the 5s -- he has an odd way of getting out of it.

People on the way out tend to get reeled back in a few times before actually following through. Letting go can be hard.
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News Comments > Editorial on Kickstarter Communication
14. Re: Editorial on Kickstarter Communication Feb 22, 2014, 14:34 saluk
Just looking at the kickstarter updates isn't enough. "Backer only" or not, the rest of the internet is not following their kickstarter. What caused the backlash were the reports coming from other sites, the regular news sites that people DO follow.

They've had much better communication in this regard since "the incident", including setting up their future crowd sourced projects in a more open way. Of course there hasn't been much in the way of bad news to report either Better to not have bad news in the first place, because no matter how you handle it, people are still going to see through the spin.
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News Comments > Star Citizen Hits $39M; Procedural Generation Goal Announced
38. Re: Star Citizen Hits $39M; Procedural Generation Goal Announced Feb 22, 2014, 14:19 saluk
Come on everybody! Raise some money to help fund the sequel! One SC certainly isn't enough. Hiring more people is the only way to be sure this can happen.

Invest in your future.
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News Comments > Risen 3 Images Leaked?
9. Re: Risen 3 Images Leaked? Feb 22, 2014, 14:15 saluk
Yeah Gothic 1/2 are pretty amazing. Some of the best examples of blending a sandbox with a compelling storyline and interesting characters. Gothic 3 diverged from that quite a bit in trying to compete with bethesda. Risen brought it back around somewhat, but neither risen game, while competent, are as compelling.

I'll probably keep buying these games though. Just in case.
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News Comments > Schafer Confirms Broken Age Act 2 Funded
20. Re: Schafer Confirms Broken Age Act 2 Funded Feb 21, 2014, 18:42 saluk
Pigeon wrote on Feb 21, 2014, 13:00:
Creston wrote on Feb 21, 2014, 12:51:
Cool news.

As for the internet hate, just ignore it. If your backers were fine with it, who the fuck cares about everyone else?

Really the only bad things I've heard about the game is it's length, and a few rumblings that the girl's section isn't as good. I'll have to check it out sometime. I did get a %25 off coupon for double-fine games, but I've got a back log to work through already so I may be better off waiting till its on sale.

There isn't really a consensus on either of these things. Some people like both stories equally, some prefer one, and some prefer the other. I think that's what you risk when you do a joint narrative like this where each story is so radically different in setup, style, etc.
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News Comments > Respawn Attacks Titanfall Bribery Claims
83. Re: Respawn Attacks Titanfall Bribery Claims Feb 21, 2014, 01:52 saluk
SmyTTor wrote on Feb 21, 2014, 01:16:
Rather than say the game sucks in general, I'll say why it isn't very good, for me.

I realize this is beta and use that grain of salt liberally when seeing the entire opening day scrubbed due to server connectivity issues on MS's side. I do not think it was okay to have the graphics on PC look as dated as they did so close to public release. But, I will say that even bumped up to max, the game ran very smoothly on a mid-range machine.

The auto-aim code is strong with this one. Aside from a weapon that can lock on and automatically track and kill multiple things at once, there is far too much correction going on. You can especially see this in the immediate death replays while waiting to respawn. Or when you wonder how the hell you just hit that guy when your cursor ended up blocked by the wall.

There is way too much one-shot killing. You can kill a guy with a shotgun clipping a foot. You can one-shot anyone from about 7-8 meters away with a flying kick. I'm not kidding. I topped an entire match solely (get it?!) by meleeing.

This is not a mech game. When you get your titan, you are pretty much a wrecking machine if you come across any other player. It's not that it's all just power, you also have about as much speed of movement and agility. That side-step is powerful, even with having it as two very short-timed charges. In one quick backslide I splattered 4 pilots and 4 npcs.

The npcs on each side end up making it harder to locate actual players. However it's a strange mix. The flow of combat is so inhibited by so many features that are crammed into the game. Like the cloaking ability, and the mini-map pointing out enemy locations, and the FOV being capped as it is. Don't get me wrong, those would have their places in other games, but it seems like it was about how many features from other popular games they could put in "Titanfall" rather than how they actually affected game play.

I actually really like the way the double jump/wall sprinting mechanics were implemented and that alone would have been amazing. I just don't think everything combined the way it is fits together into one coherent game.

Lest anyone try calling me out, I was really pumped for this game. I'm not an EA fan, but this game really caught my eye. The game just feels like a run-of-the-mill FPS console port with little else going for it at this point.

I will personally be passing on this game. The only other upcoming FPS that caught my eye was "Tom Clancy's The Division" and I really hope that turns out well.

See, I have the absolute opposite opinion. I've been bored of multiplayer fps pretty much since TF2 was new. I had a very brief fling with BF3 and dinked around with some of the other lackluster games in the genre the last couple years, but it's just been so bland lately. Titanfall caught my eye a little bit, just because of all the attention, but I figured it would just be call of duty with mech suits. What we actually got kind of blows me away with all of the bold moves.

I agree with you that there are a lot of weird ideas in Titanfall, and they don't always work together - but I think that's more of a balance issue than anything else. To me it feels like everything is there for a purpose. The focus on autoaim makes cover and maneuverability important, and helps with issues like lag and mouse/controller discrepancies. The maneuverability and cloaking help for autoaim, and give soldiers an advantage over the sheer firepower and size of the titans. The titans are really fun to pilot, and give pilots extra survivability - they are like having an extra life. I don't particularly like the ai elements, but I can see the design goals at work (make the fight feel bigger than it is, without decending into madness, or limiting # of titans per team, or other solutions).

I think with so many elements, the balance is a bit off.

But overall, I haven't had this much fun in this genre in a long time.

Yeah this bribery nonsense - it's EA, there probably is some of that going on - but even if it's true it's absolutely unnecessary.
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News Comments > Valve on VAC and Trust
5. Re: Valve on VAC and Trust Feb 18, 2014, 19:10 saluk
Short answer: VAC is icky yet necessary, and none of the icky things are actually out of scope.  
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News Comments > Irrational Games Closing
11. Re: Irrational Games Closing Feb 18, 2014, 19:07 saluk
jdreyer wrote on Feb 18, 2014, 18:50:
nin wrote on Feb 18, 2014, 18:10:
Kinda sad, but I think Infinite was a step down from their previous work...

I'm still scratching my head where I'm exploring this beautiful, colorful world, and then suddenly I'm in the middle of a klan rally, jamming a metal hook in someones eye socket.

It's funny you say that, I stopped playing shortly after that part. I keep meaning to go back, but haven't been able to. But that first couple of hours, WOW.

Also, too: COMMENTS!!!111

Same experience here. "Ok now kill people". I don't really feel like it? Quit.

Seems pretty lame to lay off 100 people just to go work on a pet project.

Ken actually talked about the pet project a few months ago - it was kind of a narrative AI with logic blocks that can plug into each other. So no, not a planescape style thing, but a really freeflowing narrative. Probably more of an experiment than anything else, but along lines that interest me and I think will eventually be the future.
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News Comments > EA: Battlefield 4 "Exceedingly Successful;" Complaints Are "Noise"
21. Re: EA: Battlefield 4 Feb 12, 2014, 11:53 saluk
InBlack wrote on Feb 12, 2014, 11:04:
All of this is a direct result of EA buying out a major stake in DICE in 2004. This DICE is not the same DICE that created the original game, just like the Blizzard of today is not the same Blizzard that created the likes of Diablo and Warcraft...They dont give a shit about their games, they are in it for the MONEY. Their teams change with each iteration which is why they never learn from their mistakes. Its a multibillion dollar business and as long as people are giving them good money for mediocre games, they will keep on making them. Its that simple.

Yep. EA's workforce is "just noise" to them too.
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News Comments > Morning Mobilization
6. Re: Morning Mobilization Feb 11, 2014, 15:19 saluk
Can we stop talking about this game yet? It seems to me the only reason people talk about it is because people talk about it.  
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News Comments > Adam Orth Making a Game - Deal With It
21. Re: Adam Orth Making a Game - Deal With It Feb 11, 2014, 03:21 saluk
I bet microsoft is really happy they were able to pin all their faults on one lousy tweet and make everyone forget their campaign of stupidity that led to it.  
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News Comments > Pillars of Eternity Slowed by Cash
40. Re: Pillars of Eternity Slowed by Cash Feb 9, 2014, 06:44 saluk
Take your time and finish this right. This time, theres no fallback to "the publisher made us release too soon" if it comes in over ambitious and under par.

Half of all this is kickstarter is a new model - it's halfway between the indie model and the publisher model. Indie generally involves working on something in relative obscurity until it's good, and then people actually hear about it. There is no hype train until the product is ready - and who knows how long that product actually took. The publisher model works well, it's what the industry is based on, but it doesn't allow for very much in the way of risk.

Now we have the equivalent of the basement indie developers dream project being thrust into the limelight before it's really been cooked.

The other half is that there is a law that any time you scope a project, it will take roughly 3.14 times as long as you scoped. And this is AFTER all the wiggle room you throw in Then you get stretch goals and the scope wildly changing...

I expect future projects to discuss scope a bit more and be more flexible with release dates. (At least it's something I'll look out for). "We scoped this for 1M so the release estimate may vary" I'd also like to see projects have caps.

We're still in the wild west here. It's very early days.
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News Comments > Op Ed
25. Re: Op Ed Feb 8, 2014, 02:28 saluk
This article misses the point. ESO was never really intended to be for Skyrim fans, or at least not exclusively. It was an attempt, as I see it, to reuse the lore that they have built up over 5 games, and work on something different. It's also a way to reach a market that you can't reach. As a growing business, I'm sure they looked at Skyrim's success, and the size of the gaming audience in general, and realize they have probably capped it. Pretty close to every single player who would be interested in what the Elder Scrolls games have to offer bought Skyrim. The MMO audience is a finicky, fickle one; but it is also quite a lot larger than the single player rpg audience.

All of that said... how often do really good (on paper) business decisions produce great games? And implementation has been a disaster from most accounts. So, nice try Bethesda. Get back to what you are good at.
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News Comments > Amnesia Fortnight Game Jam
7. Re: Amnesia Fortnight Game Jam Feb 7, 2014, 14:53 saluk
Lol @ cutter

It's fun to have a part in the process. Most of the games, even the ones that get through this process, won't turn into real games later. The real fun (at least last time) was not in the games themselves but seeing how the pitch actually was handled and turned into a game. A lot of these pitches sound really cool - but I'm looking forward to watching the difference between how it sounds on paper and the difficulties that each pitch will later suggest.

Pendleton ward's pitches are just... WTF.
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786 Comments. 40 pages. Viewing page 12.
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