Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for saluk

Real Name saluk   
Search for:
Sort results:   Ascending Descending
Limit results:
Nickname saluk
ICQ None given.
Signed On Apr 30, 2005, 21:54
Total Comments 817 (Graduate)
User ID 23037
User comment history
< Newer [ 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 ] Older >

News Comments > Star Citizen Gameplay Trailers
135. Re: Star Citizen Gameplay Trailers Apr 12, 2014, 18:25 saluk
deqer wrote on Apr 12, 2014, 17:02:
panbient wrote on Apr 12, 2014, 16:14:
OMG that helmet animation

It's not even a matter of putting the cart in front of the bull. It's a matter of worrying about the spinners on the wheels on the cart.

The fact that ANY development time went into something like that helmet sequence at this stage in the production does not bode well in my eyes. I don't care what their PR machine says or how many employees they have on staff. That should not have been any sort of priority.

Bring on the burritos!

What's wrong with polishing the game as you develop it? I know typically polishing comes afterwards, but I personally am polishing my own product as I develop it, just so that I don't have to go back to then do polishing because it's already done.

There are so many reasons not to develop this way.

1) When you polish as you go, and then make design changes part way through because the old design that looked good on paper doesn't work in practice, you usually end up throwing a lot of those assets away. If you spent a lot of time on those assets, this is horribly inefficient.
2) Who is to say what is "polished" when you don't have a base to work off of? As further assets down the road become more complete, that original polish effort may actually not look as good as it used to, and need to be updated. I've had this happen many times, making and remaking some element because the rest of the game outpaces the initial polish.
3) Finally, there is scheduling to worry about. There are usually a slew of tasks and assets that have to be finished for the game to be considered complete - and there are usually a bunch of other things that the designer would really like to include if possible. If too much time is spent on those secondary elements, it delays the actual core from being finished. The amount of time to build a project is unknown at the start, and the only way to accurately measure the remaining time accurately is by attempting those big pieces of unknown effort. As you make progress there, the big picture starts to become more clear, and you can be better at prioritizing tasks and managing your resources.

What I think is going on with the helmet, (speculation here obviously) and other aspects of this project, is that there are a bunch of animators and artists who are employed, but the actual code and engine is taking a long time to finish, so they are kind of sitting around with nothing to do. Everyone is blocked on certain aspects of core development, which can only progress so fast. All the rest of the team can do, because there is no clear plan for the future, is polish what already exists. All of the extra bells and whistles that went into the hanger for instance.

This is a really bad way to manage a project. It's why most indie games use a lot of artist contractors, and bigger studios develop multiple projects at once. The code develops at a pretty set rate no matter how many programmers you throw at it, and artists end up being blocked at the beginning of a project. Smaller groups don't blow their art budget at the beginning, they use it later when they have clear milestones and work to be done. And then bigger studios have small teams to jumpstart new games, with the heavy art team filling up the asset-heavy back end of game development.

Doesn't mean the end game is going to suck. Just most likely end up costing 10x what it actually needed to. Which I guess is fine for SC since they keep making money on thin air and dreams. That is, if it can make it to the finish line. Badly managed projects tend to have a way of falling apart.
Reply Quote Edit Delete Report
News Comments > Star Citizen Gameplay Trailers
49. Re: Star Citizen Gameplay Trailers Apr 11, 2014, 21:29 saluk
Task wrote on Apr 11, 2014, 20:05:
Looks like Alpha footage... oh wait that's exactly what that is.

Not sure why people are bitching about it. Most other games in the past did not show the entire process, but that's becoming more of a thing.

While other games stick with showing footage that is pre-"gone gold" or after beta like Dragon Age 3 or Witcher 3 (as in mostly done).

Woah woah, no one is comparing to dragon age or witcher 3 here. Compared to other in-development projects in the same veign, this little at this point is kind of pathetic. Elite and Limit theory demonstrate much more of their gameplay in their videos, and the little we've seen of no man's sky blows this visually out of the water. Star Citizen predates all three of those.

It's playing catch up, in every respect except for $ raised, which says something I think. I remember how we used to complain about publishers holding games back, being to conservative and limiting what the devs can do. Here we have the premier crowdfunded game, and it's the total opposite problem. Rather than any clear leadership, the project seems to veer to and fro chasing every little thing.

Helmet animation. WTF. That's the kind of feature you implement if you have time, one or two months before launch, in order to put the last bit of polish on the game. It is currently the best looking part of the game. That speaks volumes.
Reply Quote Edit Delete Report
News Comments > Evening Safety Dance
3. Re: Evening Safety Dance Apr 10, 2014, 04:03 saluk
Unlike the missing plane, this directly affects most of us, and there is actually new information constantly.  
Reply Quote Edit Delete Report
News Comments > Space Noir Trailer
5. Re: Space Noir Trailer Apr 7, 2014, 22:46 saluk
Looks fun enough to me, dunno what y'all are on about.  
Reply Quote Edit Delete Report
News Comments > Tesla Effect: A Tex Murphy Adventure This Month
7. Re: Tesla Effect: A Tex Murphy Adventure This Month Apr 5, 2014, 13:40 saluk
Wow that trailer you posted noman... it looks really great.  
Reply Quote Edit Delete Report
News Comments > Tesla Effect: A Tex Murphy Adventure This Month
2. Re: Tesla Effect: A Tex Murphy Adventure This Month Apr 4, 2014, 20:29 saluk
Excite! I hope it turns out well. Still have a soft spot for this series.  
Reply Quote Edit Delete Report
News Comments > Morning Safety Dance
1. Re: Morning Safety Dance Apr 4, 2014, 14:13 saluk
I saw the RSA article on hacker news. What the commenters there were saying was, the potential exploit is not in very much actual live code, as the RSA implementers at the time thought the stuff that was being added (the extended random) was a bad idea. It's also not clear whether it was an intentional backdoor or just a flaw; as there wasn't a consensus in the community about the implementation - at the time.

Snowden's leak did show that later on down the pipe, the NSA worked on exploiting that back door, once they had convinced everyone to give them control of the standard. Never give the keys to the castle to one entity.
Reply Quote Edit Delete Report
News Comments > Out of the Blue
8. Re: Out of the Blue Apr 4, 2014, 14:04 saluk
Never cared for Letterman myself. Jay wasn't much better, but I could actually watch him.

But what a legacy. It's hard to imagine no Letterman show.
Reply Quote Edit Delete Report
News Comments > No Watch Dogs Demo
18. Re: No Watch Dogs Demo Apr 1, 2014, 01:57 saluk

Seriously, so few games get demos these days. Demos are often a poor representation of a game anyway. I would rather the devs work on real content (main game or dlc I dont care which) than something that serves very little purpose in todays world. This really doesn't seem like the kind of game that would benefit from a demo anyway. The appeal is the whole world and all the interactions you can have there. Being able to try a couple powers in a locked away corner of the city? Ridiculous.
Reply Quote Edit Delete Report
News Comments > Morning Legal Briefs
4. Re: Morning Legal Briefs Mar 31, 2014, 20:52 saluk
Completely fair and understandable under current laws, and technical considerations of the system. Does not affect my dropbox usage in any way. As always, don't upload extra sensitive info to a system not under under your express control without encrypting them. Even if the current organization claims to do no evil, future iterations of that organization might claim that was never a real company motto.

Also, they aren't exactly "scanning" your files for copyrighted info (it's not like youtube that actually looks at, for instance, the sound data in the background of a video file) - only comparing a hash against files which were previously taken down. Essentially, if someone gets a takedown notice for a link that they shared, and you try to share the (exact) same file, it wont let you.
Reply Quote Edit Delete Report
News Comments > Michael Abrash Joins Oculus
36. Re: Michael Abrash Joins Oculus Mar 28, 2014, 18:11 saluk
Well, this is interesting. Valve's vr was a step up from oculus and sony's output. Now that Oculus has the money from FB to buy some more talent from valve, they can really work together to solve these problems. I don't like facebook, I don't like donating to a sellout, and I don't like to see a company that could have been the NEXT facebook just be... facebook.

But ultimately if we get good vr on the end of it that's the important thing.
Reply Quote Edit Delete Report
News Comments > Watch Dogs Trailer
18. Re: Watch Dogs Trailer Mar 28, 2014, 03:45 saluk
NKD wrote on Mar 27, 2014, 21:21:
such person of interest
so sandbox
watch doge

Haha I want to tip you.
Reply Quote Edit Delete Report
News Comments > Molyneux: Indie Revival "Won't Last"
61. Re: Molyneux: Indie Revival Mar 26, 2014, 02:18 saluk
As much as I despise Molyneux, I think he has a point. These kinds of things wax and wane over time - periods of creativity and anarchy, and periods of consolidation. We've seen it happen on mobile, where in the early days it was very easy to get placement no matter your background; but now the majority of top selling games are produced by huge game factory conglomorates. The amount of indie games being trying to get placement these days is not really sustainable.  
Reply Quote Edit Delete Report
News Comments > Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled
84. Re: Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled Mar 26, 2014, 02:12 saluk
Silicon Avatar wrote on Mar 26, 2014, 00:27:
I think FB just bought a huge flop personally.

I know you guys want VR but if you have to wear anything on your face heavier than a pair of regular glasses you are running uphill with the mass market. Who wants to share one of those things either? They have to get sweaty after a while. Nasty.

When the dust is clear another company will have come along and hit everything square on the head. The race has just started and the competitors are just getting warmed up. By the time FB Rift fails some svelt developer with a gaming hardware background will have come along and outdone it anyway.

Carmack will only be there until he gets bored. He's rich and famous and generally well respected. He doesn't have to stick around anywhere he doesn't like.

The story here, IMO, is that VC guys are watching products on Kickstarter and plucking the freshest fruits. If you don't like spending your cash funding R&D and market development for some rich guy's future purchase, think twice about using Kickstarter. It's like loaning Sam Walton money to make Wal*Mart, only instead of company stock you want a can of beans.

My Oculus has been a hit at parties, so I don't know what your talking about. Yeah, it has high potential to be like the wii, collecting dust after a few months, but with that initial uptake nintendo laughed all the way to the bank. With facebook attached... I don't know if that is a positive or a negative for adoption.

Kickstarter to aquisition though - yeah that's definitely ugly. I am going to think twice in future about funding something that could potentially be sold off.
Reply Quote Edit Delete Report
News Comments > Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled
44. Re: Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled Mar 25, 2014, 21:54 saluk
I can see why facebook made this deal... I just don't understand why Oculus did. They had the vision for the VR future, I thought they wanted to take us there? Best case scenario here, the vr future arrives, and oculus lines facebook's coffers. Worst case, the oversight and attachment to a larger entity dilutes the vision and scuttles the whole thing. Someone else comes in and does VR right (it's a matter of when not if) and oculus will be a distant memory.

Oculus could have been the future facebook if they had remained independant. This feels very shortsighted. So many devs upset by the deal are abandoning their projects. When you rely on the support of the developers, you would think you would do some probing to see what kind of PR any deal would do. Trusting in VR is a big ask to begin with, and one that the team has been slowly building for a very long time. It boggles my mind that a mere 2B (less than previous facebook buys) was enough to be worth blowing all of that carefully earned trust away.

My boss at work, whom I sold on the rift by letting him try my DK1, was hoping to build a new company around the rift. He was one of the first I know of to order the DK2. He's crying in a corner now.
Reply Quote Edit Delete Report
News Comments > Steam Top 10
15. Re: Steam Top 10 Mar 24, 2014, 17:14 saluk
Wow DayZ really DOES have legs. Which you will need to run around doing nothing for hours.  
Reply Quote Edit Delete Report
News Comments > 75 More Steam Greenlights
3. Re: 75 More Steam Greenlights Mar 19, 2014, 19:32 saluk
too many games.  
Reply Quote Edit Delete Report
News Comments > Adding Linux
3. Re: Adding Linux Mar 18, 2014, 13:58 saluk
Xil wrote on Mar 18, 2014, 11:49:
MoreLuckThanSkill wrote on Mar 18, 2014, 11:03:
Good, but something tells me not very many developers or Gog themselves will spend a lot of time/money making linux executables for old games.

Still, limited selection is better than no selection.

every DOS game they sell can converted by simply adding the linux dosbox executable instead of the windows dosbox executable that's really 5min work

all new games that are on linux can come over

its really the win95/98 stuff (if talking about old games) that won't come over

this whole ubuntu stuff irritates me, ubuntu is going a totally diffrent way in the linux eco system so pick the distro on which ubuntu is based: debian (and no am not using that one either but just makes more sense)

Mint is pretty good though. The most important thing is that they pick one, the linux community can easily adapt from there. Yeah steam was all ubuntu but the OS is now based on debian

A large amount of gog games are running on dosbox on windows anyway, I've ran a lot of my gog games on linux already through dosbox or wine. So it's nice to have the official support, check that box, but we don't really need a whole lot of effort here.
Reply Quote Edit Delete Report
News Comments > SimCity Offline Mode "Almost There"
29. Re: SimCity Offline Mode Mar 14, 2014, 14:50 saluk
Yeah banished is really great, but it's a completely different type of beast.  
Reply Quote Edit Delete Report
News Comments > Morning Legal Briefs
10. Re: Morning Legal Briefs Mar 13, 2014, 16:02 saluk
Apparently Dota wasn't the primary issue here, but whatever scolding the grandmother was giving to the boy when they got home. Not that that makes it any less stupid, but at least less sensational.  
Reply Quote Edit Delete Report
817 Comments. 41 pages. Viewing page 12.
< Newer [ 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 ] Older >


Blue's News logo