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User information for saluk

Real Name saluk   
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Nickname saluk
Email saluk64007@gmail.com
ICQ None given.
Description
Homepage http://www.spinheaddev.com
Signed On Apr 30, 2005, 21:54
Total Comments 699 (Apprentice)
User ID 23037
 
User comment history
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News Comments > Morning Crowdfunding Roundup
8. Re: Morning Crowdfunding Roundup Jul 17, 2014, 14:14 saluk
 
This was a badly run project from the beginning. Yogscast had no business trying to manage a group of unknown, unskilled developers, but they had the clout to get a bunch of kids to give them money for whatevs!

Eh, backing always carries a risk. Look before you leap. I always consider the money I donate on these projects may vanish with no return. I think I threw a couple bucks at this one, less money than I donate to other more important causes during a given week.

When it fails like this though you kind of expect the project runners (in this case yogscast) to have more sincere apologies. Well, normally. This is yogscast lol. Nothing to see here really Except maybe Bacon Man. Um... yeah.
 
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News Comments > Assassin's Creed Unity Video Interview
9. Re: Assassin's Creed Unity Video Interview Jul 14, 2014, 00:37 saluk
 
Ah the PC. Next-gen since 1982.

Yeah I don't think anyone is totally convinced that combat is fixed. Even big fans (which I am) will tell you the combat in these games is kinda broken. However this was a really short video, just taken from bits of the trailer, so it's not really enough to go on just yet. We all know how so often trailers don't represent the real thing

I'm pretty easy to please here. Better combat, more interesting stealth components, and less annoyingly stupid mission failure states. If they can touch on any of those areas in a real way it will keep me playing.
 
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News Comments > 75 New Steam Greenlights
4. Re: 75 New Steam Greenlights Jul 11, 2014, 18:43 saluk
 
Mark of the Old Ones - I checked out the kickstarter, it could be Ok. Spud's Quest is very retro but very fun. It's also old and should have been in here a long time ago. There's actually some other stuff that looks interesting this time too, most of it is probably crap though.  
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News Comments > Rebellion "Could" Return to AvP Series
3. Re: Rebellion Jul 10, 2014, 19:19 saluk
 
Looooved the first one on pc (never played the Jaguar game, because, uh, never seen a Jaguar in real life) but since it has not been a strong series at all. It's also pretty much the only game of theirs that has been noteworthy for me in 15 years, so that's not really a high recommendation  
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News Comments > Project Eternity Backer Beta Next Month
11. Re: Project Eternity Backer Beta Next Month Jul 10, 2014, 15:46 saluk
 
Quinn wrote on Jul 10, 2014, 08:59:
This is the new name of Pillars of Eternity, yeah? I'm confused.

No the old name. The kickstarter page has always been Project Eternity.
 
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News Comments > Fortnite Trailer
4. Re: Fortnite Trailer Jul 9, 2014, 00:00 saluk
 
It's just you. Gaming has always been status quo punctuated by rare moments of originality. Platformer glut in 16 bit era, fps glut in late 90s, ww2 bandwagon, modern warfare bandwagon... it's the way the world works

This actually looks pretty good and there aren't actually that many TD shooters. There's plenty of room to do a good one, if it works.
 
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News Comments > Alien Isolation for Oculus Rift Only a Prototype
10. Re: Alien Isolation for Oculus Rift Only a Prototype Jul 8, 2014, 02:53 saluk
 
Denthor wrote on Jul 8, 2014, 02:40:
Beamer wrote on Jul 8, 2014, 01:07:
When has this ever happened?
This wasn't an exclusive. It wasn't funded by either MS or Sony. They had no stake in this.

Christ, you guys think there's an evil conspiracy against PC gamers. Even the Microsoft Xbox push, which at least some here recognize as the only way to sell consoles (which doesn't excuse it, but means at least some aren't seeing it as some evil way to fuck with PC gamers) is only based around games they have some kind of monetary stake in.
And you think people know what they're doing. Given that Sega was about to sue them for being too late to ship, isn't it infinitely more likely that, in the final days, if not hours, of shipping, two independent people made two independent decisions to change something in order to improve the way the game ran, but those two things weren't discussed and impacted each other directly, making the graphics degradation exponentially worse, but things were moving so rapidly that there was no way to roll the code back without losing too much other work, the game was still playable, and between getting sued by Sega or shipping an ugly game they made the choice to ship an ugly game.

Incompetence.

And, for godsake, the game was ugly on consoles. It's really effin hard to pitch this as "PC was made worse to have console parity!" when the consoles were awful as well. If the consoles were great, fine, maybe you could make that argument (you'd still lose it.) But the consoles were terrible. Were they kept terrible to keep parity with the Dreamcast to not piss off Sega?

I don't even know where you are pulling this from. I never said that they're out to fuck with PC gamers. Game development for the last 5 years has been all about the lowest common denominator. It's not going to change, shits made to run on the worst console then ported across with either increased res\textures\various other fluff.

In this case they had something quite unique, the occulus rift. It changed the experience the user had - not just adding fluff.

Oh wait are you thinking of that gearbox aliens game. Colonial marines? This is not that.... It's aliens isolation. It's the only way i can make sense of your ramblings.

I think you missed the whole thread there... Colonial Marines was mentioned and this was a rebuttal against that

Anyway, it's nice to see more developers consider the rift, but it would be much better if they would just actually develop for it. They've already done the bulk of the work. Once you are this far it seems silly not to go the whole way. But I can understand not wanting to commit to something when it's not clear when the rift is coming out or how it's going to sell, so I can cut them some slack.
 
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News Comments > The Wolf Among Us Episode 5 Next Week
9. Re: The Wolf Among Us Episode 5 Next Week Jul 4, 2014, 07:02 saluk
 
To be fair, the company was basically built off of episodic games. They pioneered the model, and it was a kind of early access before that existed. Few publishers were putting money in these kind of games, and they couldn't afford to sink the cost up front.

Telltale and their games have clearly outgrown what this model can support. It was fine when they were putting out pretty rough graphics around the edges and very simplistic story structures. Their later games have so many threads they have to weave together, and while still simplistic, the graphics take a lot more time to finalize. But it's so fundamental to their business structure I don't see it changing any time soon.
 
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News Comments > Sacred 3 Preorders
8. Re: Sacred 3 Preorders Jul 3, 2014, 01:30 saluk
 
I've heard pretty bad things about this one from sacred fans. I'm not really one (enjoyed the first one well enough, but Divine Divinity was so much more engaging), so another Gauntlet: Dark Legacy style game does intrigue me.  
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News Comments > Underworld Ascension Announced
25. Re: Underworld Ascension Announced Jul 1, 2014, 18:07 saluk
 
Tentatively optimistic!  
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News Comments > Summer Sales Ending
46. Re: Summer Sales Ending Jun 30, 2014, 14:23 saluk
 
Great sale. I bought about 20 games or so from both steam and gog. Most were in the "I might be interested if this game is under 5$ but I'm not super excited about it" category, but a few have been on my wishlist for a while. Saints Row 4, Metro Last Light and some of the local multi hits from Steam, Democracy 3 and Depths of Peril on Gog. (Depths of Peril is really cool but almost always overpriced!)  
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News Comments > Morning Mobilization
11. Re: Morning Mobilization Jun 30, 2014, 14:12 saluk
 
Full quote: "What passes for innovation on mobile is the recycling of 40 year old game design, with real world gambling and money stuck on top of it."

Pretty accurate I'd say. Flappy bird is just balloon fight.balloon trip after all.
 
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News Comments > Ships Ahoy - Shovel Knight
3. Re: Ships Ahoy - Shovel Knight Jun 27, 2014, 17:40 saluk
 
Been curious about this one and waiting to see how it fares, it really looks put together with care. But, steam sale, backlog... eh. Someday maybe.  
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News Comments > Battlefield Hardline Beta Concludes
2. Re: Battlefield Hardline Beta Concludes Jun 26, 2014, 18:59 saluk
 
Nice.  
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News Comments > Minecraft Passes 50M Units Sold
44. Re: Minecraft Passes 50M Units Sold Jun 26, 2014, 17:33 saluk
 
Cutter wrote on Jun 26, 2014, 16:48:
Dagnamit wrote on Jun 26, 2014, 15:06:
Cutter wrote on Jun 26, 2014, 13:46:
Dagnamit wrote on Jun 26, 2014, 11:33:
C'mon Cuts, your Minecraft hate only comes across as jealousy. Also, there's no such thing as an in-crowd.

And everything else you have to say is invalid after that statement.

you just don't offer any valid criticism of the game other than saying its a bandwagon affair. Newsflash, most popular things start off as a bandwagon, but Minecraft has absolutely transcended all boundaries. Like I said, (you read it) it's a cultural phenomenon. It reaches almost everyone now. This in-crowd of which you speak, is almost everyone but you. the "in-crowd" is just phrase used to disparage something.

Clearly you don't understand a thing about sociology. You can do a doctorate on the topic if you like but I'll keep it simple.

"What is a cultural phenomenom?

A cultural phenomenon, also known as the bandwagon effect, occurs when certain individuals behave a certain way merely because other individuals do as well. An example of a cultural phenomenon is the trend of sending flowers on Valentine's Day.

A cultural phenomenon also occurs when something or someone gains widespread popularity. This includes everything from films to musical artists to clothing styles. The thing that gains popularity is not a cultural phenomenon; rather, the cultural phenomenon is the process of something becoming popular. For example, Beyonce accumulating a large fan base is a cultural phenomenon. The theory is people are more prone to like something because other people like it."

And yes, the in-crowd isn't me. Never has been, never will be. I disparage anyone who goes along because it's the easy thing to do. Because they're afraid to be on the outside. I've rebelled my whole life over that shit. Maybe I'm just a contrarian but the idea of living a life going to BBQs and ballgames, and hanging out around the water cooler talking about American Idol or playing Minecraft simply because other people do makes me throw up in my mouth.

What criticism of the actual game do I need to provide? That its ugly? That other games have editors that allow you build stuff? If you think mining pixels or voxels or whatever the fuck they are is the height of culture then you're only proving my point for me.

What exactly does Minecraft provide as an actual game that no other game can provide. Please educate me. What exactly is the draw that's so utterly compelling and unique about it? I tried it for all of 30 minutes and I literally found that watching paint dry was far more entertaining. Literally.

No, it's a cultural phenomenon. One member of the herd hears about it and is told that this is what all the cool kids are doing. And being the conformist he is he can risk social alienation or he can go along with the crowd. Then when someone asks him about it it gives him a sense of validation and self-importance. And the cycle continues.

I'll just leave this here on my way out....
Conformity


A group of friends can get together, build things together, be creative together, and customize a game experience to their own desires, without leaving the game. This is something that hasn't really been done anywhere close to this level before. The graphics have an appeal, you may think they are ugly, but they are attractive to people. They strike a balance between simplicity, conveyance, expressibility etc. They allow unskilled creators to build decently looking things that still fit their surroundings.

Also, gamifying the creation aspects is pretty innovative. When people want to create X, they need to acquire enough Y, and there is a relatively simplistic but fun progression to go through to get that Y. This progression takes you through the randomly generated landscapes that are fun for people to explore.

One of my younger cousins is on the autistic spectrum, and he spends hours building things, chasing chickens, and whatever else. He doesn't do it because his friends do it, he does it because it gives him an expansive world that he can hope to understand. I'm sure this is not uncommon.

Surely the explosive growth and popularity can be attributed to a kind of network effect - but it wouldn't have happened the same way or had the kind of staying power it has had if the core had no value. And if you only played it for 30 minutes, and/or do not like to create things, you are not really in a position to "get it".

Realtime communal creativity amidst hardship is a genre now. Ignore it if you like, but it's a thing.
 
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News Comments > Morning Tech Bits
6. Re: Morning Tech Bits Jun 25, 2014, 21:20 saluk
 
Apparently they've already been working with Carbon Design on input prototypes and the design of the consumer rift, buying them so they can put all of their energy into it makes sense. Kind of funny though

Android model is the worst idea ever though. Holy crap. People don't know what vr is, don't give them 1000s of competing options. They need to be the iphone v1 right now, the one that makes everyone go "Oh so THAT'S what a smartphone is. I need that."

Ugh.
 
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News Comments > Hello Games "Would Like" to Bring No Man's Sky to PCs
40. Re: Hello Games Jun 25, 2014, 21:07 saluk
 
Still looking forward to it. Even if it is not as great as it sounds, I still think procedural tech is the way of the future. Less so for the gameplay in this case I think, and more in terms of graphics. With their small art team, there is no way they would have been able to create the rich graphical diversity that they have without the procedural technology. I see it more as a way to fix some annoying things games still have, such as cloned models, lack of diversity, etc. Even if this just turns out to be a cool proof of concept.

Do hope for a pc version though, no current or future plans to get a ps4. It is kind of annoying to see it get locked down as well.
 
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News Comments > Morning Consolidation
3. Re: Morning Consolidation Jun 23, 2014, 14:22 saluk
 
"Former The Last Guardian devs form indie studio Friend & Foe with two games on the way."

Hmm. Can't tell if good or bad sign of TLG progress I really wish they would just come out and either cancel it or release it as-is.
 
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News Comments > Far Cry 4 PC Graphics Gimped
41. Re: Far Cry 4 PC Graphics Gimped Jun 20, 2014, 18:13 saluk
 
I agree with Axis on FC1 - I've played some of FC2 and beaten FC3, but FC1 really blows them away. I'm starting to feel that open world design in general is just lazy. Linear story structure + open local gameplay >>>>> generic loose structure + linear local gameplay. FC2 and 3 are just so bland - run to this outpost with enemies + clear; run to this outpost with enemies + clear. Games are inherently repetitive, but you lose the feeling of a journey, "what is going to happen next?" that the linear structure of FC1 had.  
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News Comments > Watch Dogs Patched; PC Graphics Explained
11. Re: Watch Dogs Patched; PC Graphics Explained Jun 20, 2014, 18:02 saluk
 
Panickd wrote on Jun 20, 2014, 10:15:
BitWraith wrote on Jun 20, 2014, 09:41:
Yeah I call BS. So what if it affects performance. Make it a toggle in the options and move on. I have lots of games with options that affect performance.

If they did that you'd be going, "I toggle this higher quality setting that I know my machine can run and it makes my game crash! This is bullshit! FIX IT, FIX IT, FIX IT, FIX IT!"

Frankly Watch Dogs in more than enough unstable as it is. If they can add these settings back in later, after they get the game running acceptably as they released it, then great. And if not disabling the options doesn't get anyone's hopes up. They should have just pulled them completely but they were probably long forgotten about.

There's no BS in that paragraph - it is very corpspeak though. They took the conservative approach to be (as) safe (as possible) and ship on time. As a console focused company, they approach pc with console sensibilites (as most devs do). The mentality is a unified experience as opposed to, here's the scaled down version for low end machines and here's the scaled up version for high end machines. They treat the PC as if it is the third console alongisde ps and xbox, without the nuance the platform really should have. Rather than make questionable effects toggle-able, they tend to disable them, unless the right people sign off on them.
 
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699 Comments. 35 pages. Viewing page 2.
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