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User information for saluk

Real Name saluk   
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Nickname saluk
Email saluk64007@gmail.com
ICQ None given.
Description
Homepage http://www.spinheaddev.com
Signed On Apr 30, 2005, 21:54
Total Comments 712 (Apprentice)
User ID 23037
 
User comment history
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News Comments > Evening Mobilization
5. Re: Evening Mobilization Jan 20, 2014, 19:49 saluk
 
My solution for Nintendo. Come out with a new console. Give it a really cool name. Do some better marketing.

And then put the wii u in the box. Everyone I know who has a wii u really likes it. But the large portion of casuals who would buy in think it's some weird wii upgrade and they already have a wii.
 
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News Comments > 2013's Top Free-to-Play Games
39. Re: 2013's Top Free-to-Play Games Jan 20, 2014, 15:11 saluk
 
My guess? It's the shooter that they preinstall in cyber cafes.  
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News Comments > Thief System Requirements
23. Re: Thief System Requirements Jan 18, 2014, 21:09 saluk
 
1badmf wrote on Jan 18, 2014, 20:54:
personally i don't think this game will be as bad as the lot of you are moaning about. it probably won't be the Thief game you remember, but it can still be a great stealth/actioner. i mean qtes, jumping, all that accounts for like 5% of the game. it's like complaining a car is terrible because its doorhandles are weird. we haven't seen like 90% of the game, so imo any criticism of the game as a whole is completely unwarranted.

The fact that they are there (or were there) are a bad sign. Since we can't take it for a test drive, the weird doorhandles really stand out. They aren't just weird doorhandles, they're doorhandles with... ehem... very suggestive shapes.
 
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News Comments > Op Ed
15. Re: Op Ed Jan 17, 2014, 14:59 saluk
 
I thought sony was crazy for trying to enter the ring when sega and nintendo were the big dogs. I thought microsoft were crazy for entering the ring when sega was a pile of rubble and sony was the big dog with nintendo a distant second.

I thought valve was crazy when they introduced steam.

I think they are crazy for introducing steamos. You have to start somewhere, and usually that somewhere is crazy. I'm not betting for them or against them at this point.
 
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News Comments > Call of Cthulhu - The Video Game Revealed
6. Re: Call of Cthulhu - The Video Game Revealed Jan 17, 2014, 14:53 saluk
 
Dark Corners was an amazing game. At least until the part after the ship where a bug prevented me from continuing *grumble grumble*.  
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News Comments > Stronghold Crusader 2 a Steam Exclusive
5. Re: Stronghold Crusader 2 a Steam Exclusive Jan 17, 2014, 03:43 saluk
 
So disable achievements in the drm free version then...

Sim City requires online because of all the online features in the game, right
 
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News Comments > Octodad This Month
4. Re: Octodad This Month Jan 16, 2014, 15:07 saluk
 
Finally! The second game I backed on kickstarter, a year before Broken Age, when I didn't even really know what KS was. The first game was a really fun little bit of silliness. The second looks like a much more complete experience! So weird to not hear about something for so long and then have it just *poof* be ready to go.  
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News Comments > Steam Greenlight Ending
20. Re: Steam Greenlight Ending Jan 15, 2014, 21:55 saluk
 
ViRGE wrote on Jan 15, 2014, 17:48:
Creston wrote on Jan 15, 2014, 16:18:
Panickd wrote on Jan 15, 2014, 16:14:
His theory is that any developer will eventually be able to put their games on Steam.

And won't that make Steam so wonderful to attempt to buy things from...

It'll basically turn it into any app store. Where there's a few good things buried amidst millions of pieces of crap.
It's not as if Steam doesn't already sell crap games. That titles like A:CM and Ride to Hell are sold on the service means that it's clearly not functioning as a quality filter in the first place.

A:CM and even Ride to Hell are leagues ahead of what kind of stuff is going to wind up in the store if it becomes a free for all.
 
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News Comments > King's Bounty: Warriors of the North - Ice and Fire This Month
5. Re: King's Bounty: Warriors of the North - Ice and Fire This Month Jan 15, 2014, 13:21 saluk
 
The Legend is the first one. Then I armored princess, and crossworlds.  
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News Comments > Ships Ahoy - The Banner Saga
3. Re: Ships Ahoy - The Banner Saga Jan 14, 2014, 19:31 saluk
 
Not really what I expected or wanted, but I don't feel bad for supporting it. It's always good to see a KS project deliver.  
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News Comments > Banished Next Month
1. Re: Banished Next Month Jan 10, 2014, 17:35 saluk
 
Nice, I was following this one a while ago, totally forgot it existed. Looks pretty great!  
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News Comments > Dreamfall Chapters Trailer and Walkthrough
4. Re: Dreamfall Chapters Trailer and Walkthrough Jan 9, 2014, 16:28 saluk
 
Looking pretty decent so far, definitely a step up from Dreamfall. Going away from the horrible combat engine and returning to more puzzle solving (even if what's been shown so far is really simple) is the right direction to make me happy.  
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News Comments > GOG.com Turns Five
13. Re: GOG.com Turns Five Jan 9, 2014, 05:42 saluk
 
Good old games is now old enough to be known as Good Old Gog. That is all.  
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News Comments > Oculus Rift Adds OLED and Tracking
32. Re: Oculus Rift Adds OLED and Tracking Jan 8, 2014, 02:37 saluk
 
DangerDog wrote on Jan 8, 2014, 02:11:
Talisorn wrote on Jan 7, 2014, 20:52:
DangerDog wrote on Jan 7, 2014, 20:43:
But can they do anything about causing your vision to go all wonky after using it a short while, people report of needing up to a half hour to return to normal after using it a short time.

If you're talking about the feeling ill part, that apparently has to do with the latency between head movement and the image appearing on the screen. Even if you can't consciously perceive the lag, the brain still does unconsciously. The sweet spot is around 30ms. They are aiming from between 15ms and 20ms as the final target.

From what I've read you get vision fatigue from focusing on the screen so close to your eyes, removing the rift can take quite a while to recover normal vision.

The main issue is motion sickness, not visual fatigure, and that comes from slight differences in perceived vs actual motion. The refresh rate issue should help quite a bit, and positional tracking as well. I didn't really NOTICE the motion blur problem, but it might have contributed to the feelings of unease that slowly creep up while the rift is on. And positional tracking will help mostly for those times you lean in to look at something closer. This is such a natural motion that I find myself doing it all the time with the dev kit - which promptly makes me sick because when you lean in the view does not change. Ugh

Once you start feeling like the world is slightly spinning around you, the effect can last for quite a while. My first go I had no issues, but a second attempt left me unable to jack in for at least a day. Even hearing the word Oculus was enough to trigger queasy feelings. I can use it sparingly, but have to make sure to jack out before I start feeling anything abnormal.

Really hoping these updates eliminate the sickness, otherwise it's a no go for me.
 
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News Comments > New GeForce Drivers
12. Re: New GeForce Drivers Jan 7, 2014, 19:39 saluk
 
I'm only seeing 331... did they pull it because of all the download corruption issues people were having?  
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News Comments > No Tomb Raider: Definitive Edition for PCs
29. Re: No Tomb Raider: Definitive Edition for PCs Jan 6, 2014, 14:45 saluk
 
Realistically, there are no upgrades listed I'd feel are worth paying for. Still not cool. It's just a couple of upgraded models and shaders.

If they had been smarter and released consistent upgrades for the game beyond multiplayer, the game would have recouped it's cost a lot better.
 
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News Comments > On Sale (1)
18. Re: On Sale (1) Jan 2, 2014, 13:32 saluk
 
Wow. Last day of the sale means nothing is on sale except for the most popular? I had games in my wishlist I was sitting on I was going to buy if they never got a flash. My loss I guess.  
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News Comments > New Year's Eve Consolidation
14. Re: Tomb Raider producer defends $60 Definitive Edition Dec 31, 2013, 21:19 saluk
 
Fletch wrote on Dec 31, 2013, 18:52:
^lol

And I don't see how improved graphics is an incentive for people to spend another $60 on a game they've already played on PS3, but I guess it does allow new console owners to somewhat rationalize buying the thing. I wish developer mouthpieces would quit including it in their bullet points, though. It's the gameplay, stupid.

My theory is that this is just an excuse to recoup some of the costs on a game that sold *dismally*. I do find it funny how they keep talking this re-release up like it's actually been updated at all, and yet never mention any gameplay enhancements. I'm curious how many actual man-hours went into this port, beyond the typical porting process. My theory - none.
 
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News Comments > Op Ed
26. Re: Op Ed Dec 29, 2013, 03:03 saluk
 
I have to agree. The setting and story don't really support the level or manner of violence, and it weakens the game as a whole because of it. When a game has very clear "bad" guys, who are all out to get you, like The Last of Us (and of course, zombie games tend to be the braindead easiest to make gameplay and story cohesive), killing them is the most obvious, and in most cases, only viable choice.

When placed in an environment like Columbia, a "working" civilization in which we are meant to believe real, living, non zombie, flesh and blood humans grow up and live there, I don't know maybe I'm silly to think this, but the gameplay boiling down to killing every last one of them with nary a decision in the matter at any time (oh I can choose HOW to kill them), just seems wrong somehow.

It walks the line well enough to not actually OFFEND me, or most gamers. But it's certainly a bit off putting for some people. I don't think the author of the article wanted Infinite to be an adventure game exactly, but context matters - and infinite is an example where the context does not give any real weight to the experience.
 
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News Comments > Morning Consolidation
5. Re: Morning Consolidation Dec 18, 2013, 14:58 saluk
 
Not a fan of the metroid prime gam... wtf is wrong with you?

Just joking but those were some sweet games, and nintendo isn't putting anything out for that set. I've managed to stay a fan up until the wii but they just aren't diversifying enough on wii u for me. Hyrule warriors is intriguing, but not really strong enough by itself.

Going to go pop in prime and play it again now
 
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712 Comments. 36 pages. Viewing page 10.
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