User comment history
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| News Comments > Hero-U Funded |
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| 4. |
Re: Hero-U Funded |
Nov 20, 2012, 12:23 |
saluk |
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Eh, as terrible as the proposal was, I'm still glad they succeeded and have a chance. I hope it turns out good for them. I may even buy the game if it ever gets finished and goes on sale
One thing to note is that the project by Tom Hall was asking for a lot more money. Also, they did pull the plug, it wasn't catching on but if they had goosed it as much as the Hero-U project did who knows. |
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| News Comments > Hero-U Kickstarter Homestretch |
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| 5. |
Re: Hero-U Kickstarter Homestretch |
Nov 15, 2012, 13:47 |
saluk |
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| How did they raise as much money they have with such a god awful fundraising video. They do not accurately convey what makes the game unique or why we should pledge, just say they are excited to be making it. I'm always excited when I sit down to make a game, but it usually turns out shit. |
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| News Comments > Win8 Exclusive DirectX 11.1? |
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| 42. |
Re: Win8 Exclusive DirectX 11.1? |
Nov 12, 2012, 15:24 |
saluk |
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Eh, start up the desktop and forget about metro. I like the look of the win8 desktop better than win7 aero.
Not a reason to upgrade, but after using win8 for a week it's decidedly not awful, and doesn't really feel like a step back. The inclusion of metro really makes sense for the convertible laptops, and I don't mind that it's also included on the desktop. I can see myself doing some stuff from metro and not starting the desktop if I am mobile and wanting to save battery.
You are in no way forced into the tablet optimized interface or the windows store. At least not yet
If you aren't on a laptop at all, well, metro is pretty worthless Directx11.1 may not be a reason to upgrade, I still can't think of a compelling reason to upgrade, but I'm pretty happy with windows 8. It's nothing like the horror vista was. |
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| News Comments > Disney Acquires LucasArts |
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| 40. |
Re: Disney Acquires LucasArts |
Nov 1, 2012, 04:08 |
saluk |
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Sepharo wrote on Oct 31, 2012, 21:17: I'm excited.
I wanted more Star Wars, I just didn't want Lucas involved.
I bet there's plenty of Star Wars fans at LucasArts and Disney who have very good ideas on how to handle the franchise. It often seemed that Lucas was the only one who didn't get it. You only need to watch some behind the scenes footage of the prequels and Crystal Skull to see how his bad ideas infect the process as everyone else forces a smile and a nod. "Yes whatever you say George, it is after all yours." So true. Those behind the scenes videos are depressing as hell and make everything so clear. |
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| News Comments > GTA5 in Spring? |
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| 28. |
Re: GTA5 in Spring? |
Oct 29, 2012, 02:44 |
saluk |
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| Vice City is definitely my favorite. I feel like GTA5:GTA4 is a bit like Vice City:GTA3. Bigger and better game on a similar engine. At least I hope that's how it works out. |
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| News Comments > Star Citizen Stretch Goals |
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| 11. |
Re: Star Citizen Stretch Goals |
Oct 27, 2012, 15:29 |
saluk |
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| These are NOT stretch goals. This is a bit of an abuse of kickstarter. Stretch goals are things that are unable to be implemented due to time or finance constraints, that extra money will actually allow. Not cheap, unlocked, dlc that everyone gets if they raise some arbitrary amount of extra money. Some of the overall stretch goals are more reasonable. |
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| News Comments > Fassbender in Assassin's Creed Film |
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| 27. |
Re: Fassbender in Assassin's Creed Film |
Oct 23, 2012, 00:39 |
saluk |
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I have some optimism here. Having Ubisoft involved to such a degree could turn out really good (actually being relevant and respectful of the game world) or really bad (having little experience with actually producing good films). Storywise Assassin's Creed is a wide enough canvas that there are actually a lot of possibilities for what the movie could be about, unlike so many other game movies where they have to add a bunch of weird junk to even make the game stuff make sense in a movie. Will be fun seeing what happens!
I still love the Super Mario Brothers movie lol. He's got a bob-omb! |
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| News Comments > GOG.com Announcements This Week |
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| 9. |
Re: GOG.com Announcements This Week |
Oct 16, 2012, 03:39 |
saluk |
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| It's true that there are a lot of good old titles out there. But when it comes to profitability, they are coming close to having the majority of older titles which are pretty much guaranteed to do well. The low hanging fruit, those titles that will do well and be easy to acquire the rights, are pretty bare by now I would imagine. I don't think they would have expanded in this direction if this were not the case. |
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| News Comments > XCOM: Enemy Unknown Demo |
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| 56. |
Re: get the motherfuck off my fucking lawn |
Sep 24, 2012, 22:33 |
saluk |
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I wouldn't see coop in xcom as making that much sense, but I have nothing wrong with the idea of coop in tbs. I used to play coop civ games all the time, it is a blast. We just play hotseat and try to work together as best we can. It's actually the most fun I've had in civ.
There are also coop board games that are really fun. So it's not some brand new thing that no ones ever done before. And technically it's easier to accomplish than multiplayer realtime; a week versus several months of work.
I don't see XCom crying out for it
The demo was awesome. I agree that it didn't give much of an idea of the scope of the game, but there are so few of these tactical games that I kind of don't care. I know from the demo that the gameplay is at least solid. Early previews of the rest of the game seem quite positive. And it's firaxis, who in my opinion can't make a bad game. Instabuy.
RollinThundr wrote on Sep 24, 2012, 20:05:
Riker wrote on Sep 24, 2012, 19:33:
RollinThundr wrote on Sep 24, 2012, 19:31: Yeah I know right? A small section of hell clearly froze over. Total face palm at anyone wanting coop in a turn based strategy game. And why is that? Just mechanics wise it doesn't sound like something that would be easy to do, or very fun to play to be honest. You move your guys on your turn, but you put them in the spot your friend wanted to put his. Oh shit the enemy just flanked your guys and your friend is half way across the map and it isn't his turn to move for awhile.
Not every game needs co op. I realize that's the "big thing" now, personally for a game of this type single player works just fine thanks.
Cutter wrote on Sep 24, 2012, 17:30:
Will W wrote on Sep 24, 2012, 16:21:
Riker wrote on Sep 24, 2012, 14:17: Neehaw! So excited!
I haven't pre-ordered yet, as I'm holding out for a decent sale price. Has anyone found any deals, aside from a 10% pre-order discount from Amazon and GMG? [EDIT] The below may no longer be valid...just looked at the "free" game and it looks like it's $20 now ... Yup, blog says it ended at 11:00 UTC today. Sorry. Link to Blog About Deal Ending[/EDIT]
You can get the game for 44.99 + $8 off using the following link on Green Man. Good till Oct. 1st-ish...depending on time zone. Obviously no steam "goodies" if you go this route. I've been holding off for a demo....gonna try it out tonight and buy if I'm into it. Damn. Just got into GW2 as well. lol.
XCOM Deal Page Yeah the deal appears to be over. Dammit! I thought it ran untill October 1st. Welp, I was going to buy it today after that great demo but now I'll wait and see if they do something similar again. These people that won't buy anything new at full price, especially titles that are worthy of paying full price for, I often wonder what kind of hardware they have in their machines since a good video card is far from cheap. Not only that but don't you people actually want to support devs that make games that you enjoy? No wonder publishers don't take chances and just pump out sequels and me too copy cat titles of whatever big title is currently the hot game.
Especially in the case of Xcom being only 50 when most titles are 60 out of the gate these days. |
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| News Comments > Broken Sword - the Serpent's Curse Adventure Funded |
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Re: Broken Sword - the Serpent's Curse Adventure Funded |
Sep 23, 2012, 12:37 |
saluk |
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| Finish Broken Sword, then make a separate kickstarter for BASS2. I don't think the two games should have been under the same flag. Almost everyone who would donate for one would probably donate to the other; but if I already donated for BS I wasn't quite as likely to up my pledge for the other game. |
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| News Comments > On The Secret World's F2P Potential |
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| 5. |
Re: On The Secret World's F2P Potential |
Sep 17, 2012, 13:43 |
saluk |
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My problem with p2p is less a matter of how much I am spending, and more a psychological matter. Look at the last week of my GW2 time. I barely played, I've been busy with work etc. I may be a bit busy to play much this week too. Right now, I am still loving the game every time I play it, but I'm NOT playing often enough to really justify paying every month. Towards the end of the month, I would have to evaluate whether I want to keep paying for something I'm not really using.
On the other hand, I've filled up my character slots. At any point in the next few weeks I might decide to make a new character and buy some slots. While I am putting money in the cash shop anyway, I might buy some other things just for fun. I can justify that a lot easier than I can paying money for a game I'm not spending that many hours on.
The secret world was fun for the first month, but I unsubbed. I didn't unsub because I wasn't having fun, I unsubbed because I wasn't playing. If I want to play again next month, which I might, I will have to consider whether it's worth the hassle to reactivate on the off chance that I play for a day and get distracted away from it again. |
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| News Comments > Guild Wars 2 Sells 2 Million |
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| 66. |
Re: Guild Wars 2 Sells 2 Million |
Sep 13, 2012, 17:54 |
saluk |
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Quinn wrote on Sep 13, 2012, 11:02:
Instead, GW2 made a few palls of mine and myself go back to WoW instead.
I'm not going to flame GW2 anymore. I've spend a fair amount of time doing that already in an earlier topic. What I have come to realize is that, quite simply, at this moment there are 2 types of MMO players: Those that like the WoW types and those that like the GW2 types.
Now, all WoW clones suck and fail miserably and GW2 is basically one of a kind (to me, in all its shortcomings) thus we come at a conclusion that there are WoW lovers and GW2 lovers. It's much like PC & Mac.
I cannot apprehend why one would chose GW2's style over WoW's, because to me "strength in sinergy" is better than "strength in numbers (and chaos?)" by definition. Here I'm of course referring to the holy trinity in WoW and lack thereof in GW2. In the week I tried GW2, I ended up prefering solo play over the visual mess that comes with the big "dynamic events". But one does not really play MMO's for its lukewarm singleplayer experience...
That's that for my little pathetic attempt to analyze the WoW vs GW thing. Sorry for again critisizing GW2 in the process. Couldn't help it. I think you are right, GW2 is different enough that the venn diagram of WoW type and GW2 players is going to have some overlap but also quite a bit of separation. What you fail to see I think is that the GW2 model is still in it's infancy, while the trinity has been developed upon for a very long time, both by developers and players. This non-trinity is a new experimental thing by the devs - it may not be as synergistic as they intended. It's also new from the players perspective - most of them are going to just dps or approach events the same way they approach the single player content. We haven't yet learned HOW to play together in the best fashion.
After a few more months we may see players working together in a more calculated manor. Similarly, if a few more games take GW2 lead, we may see the model refined. To me it's refreshing to see someone at least try to carve out a little more design space in how group content can work. |
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| News Comments > Guild Wars 2 Sells 2 Million |
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| 63. |
Re: Guild Wars 2 Sells 2 Million |
Sep 13, 2012, 17:43 |
saluk |
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Smellfinger wrote on Sep 13, 2012, 14:04: I don't understand why people think closing their WoW account to play a new MMO is a revolutionary act. I guess the new Skinner box is always better than the old one. Not being a skinner box for one. The leveling curve is flat, you have a lot of freedom in how you level up, and you don't play for the rewards the game gives out. (If you do play for the rewards, you will be dissapointed, they kinda suck)
I can play once or twice a week and feel like I'm having fun and getting somewhere. I can also have a hardcore 8 hour weekend gaming session and really dig into it and enjoy myself. After I turn it off after the 8 hours, I both don't feel like I wasted my time, nor do I feel like I just shut off my morphine drip and need to turn it on again. |
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| News Comments > Morning Consolidation |
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| 21. |
Re: Morning Consolidation |
Sep 13, 2012, 17:38 |
saluk |
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| I've stuck up for nintendo's direction in the past, but this just has me scratching my head all over the place. It's like they don't know where to go with it and won't commit to any direction. It's neither mass market nor niche. It offers very little improvement for casual gamers who got on the wii train, and not enough improvement for the hardcore market to justify a second look at the nintendo that they have turned a blind eye to. |
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| News Comments > Path of Exile Free Weekend |
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| 16. |
Re: Path of Exile Free Weekend |
Sep 11, 2012, 16:18 |
saluk |
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| Learn to compartmentalize. One part of you can play and enjoy the arpg, while the other part can hide in the corner muttering "f2p, f2p, f2p". |
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415 Comments. 21 pages. Viewing page 9.
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