User comment history
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| News Comments > Miner Wars 2081 Adds Offline Mode |
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| 5. |
Re: Miner Wars 2081 Adds Offline Mode |
Jan 21, 2013, 21:06 |
saluk |
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| Yeah big fail. They had a very cool initial tech demo, but no plan or design for where to take it. This campaign was a misstep but I don't think they had any better ideas. I hope other recent cool tech demo space sims fare better |
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| News Comments > Path of Exile Open Beta This Month |
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| 38. |
Re: Path of Exile Open Beta This Month |
Jan 11, 2013, 01:51 |
saluk |
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| There may be a diamond in the rough but it is still very rough. I got far enough on my character that I didn't really want to beta test any more and am waiting for the real thing. I think it will be a fun distraction for me, but I tend to prefer more accessible arpgs that have better production value. T2 for instance, or maybe Grim Dawn. |
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| News Comments > Fez Ports Planned |
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| 22. |
Re: Fez Ports Planned |
Jan 2, 2013, 17:18 |
saluk |
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Some level of douchebaggery often goes hand in hand with real creative talent. Not to say that you have to be a dick to be creative, but they do tend to coincide often.
It doesn't make it easy to work with these people, and you often get a situation like Fez where the game takes 2 or 3 times longer to finish than it should have. But hey, the result is nice. I don't care how the sausage is made. If he is changing his mind now, maybe he's seen the light. I will forgive him if he sees the error of his ways |
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| News Comments > Far Cry 3 Released; Patched |
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| 48. |
Re: Far Cry 3 Released; Patched |
Dec 5, 2012, 15:26 |
saluk |
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I'm replaying FEAR. It's still the best AI I think I've seen. Honestly, I don't see how in this sort of game the ai could be much better.
It's not a great game otherwise though.
I've been hearing good things about FC3, but I was so BURNED by 2 that I'm really hesitant to pick it up. I'm not sure I want open world in my fps. |
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| News Comments > Notch on 0x10c Subscriptions |
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| 42. |
Re: Notch on 0x10c Subscriptions |
Dec 1, 2012, 01:54 |
saluk |
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"Frankly I think he's showing it off way too early." I think he's just an open guy. It comes from the game dev forums he hung around on before he got popular, and participating in ludum dare etc. He's not trying to sell us anything right now, he's just a friendly guy who likes talking about what he's working on. 0x10c looks really weird and I don't think I'd pay a subscription to it, but I like the experimentation of it.
Also, some of you need to really read the article. From the sound of it it will still have a lan mode. The massive server part is what would require a subscription; and he's talking about each ship being a subscription. You and a bunch of friends could all run one ship together and it would only be one subscription; which is kind of a neat idea.
And it's just an interview, everything is offhand comments made by notch. He's not talking in publicity speak, he's just revealing random ideas he's had. I really like all of the space sim games on the horizon, and the cool thing is none of them are really that similar. Whatever 0x10c will turn into will definitely be niche - and that's cool. |
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| News Comments > Elite: Dangerous Video Diary |
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| 7. |
Re: Elite: Dangerous Video Diary |
Dec 1, 2012, 01:32 |
saluk |
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Tim Schafer has helmed many recent successful projects. Also it's really hard to imagining Schafer failing at a 2d adventure game.
It's a bit different from someone coming out of the woodwork after hibernating for a long time, to make a very expansive space sim. These games aren't easy to get right, and after all this time I would like to know that there is some chance of this one "getting it right" before I throw money at it. Even though Limit Theory is only one game; and Star Citizen is also being made by a somewhat has-been of the industry; both of those projects showed enough to convince me that something good will come out at the end. Braben hasn't done a great job of that.
If he can't face some skepticism then that's his problem. Judging by the funding it's already received and the time left; he is weathering the skepticism around here just fine More power to him. I hope it's successful I'm still waiting for something that makes me feel like I have to throw money at the screen, because I can't risk the project not getting made. |
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| News Comments > Hotline Miami Sequel Revealed |
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| 15. |
Re: Hotline Miami Sequel Revealed |
Nov 27, 2012, 02:53 |
saluk |
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Fantaz wrote on Nov 27, 2012, 01:13:
saluk wrote on Nov 26, 2012, 21:29: So make one Fantaz. Then you can sell it, have a hit, and make a sequel!
It's a good game. It's not that original, but it's fun to plan out all of your attacks. One hit and your dead, and the ai is ruthless. It's fun.
I do find announcing a sequel this early on to be tacky. Maybe i will make a game... maybe i will... I approve of people making games |
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| News Comments > Hotline Miami Sequel Revealed |
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| 5. |
Re: Hotline Miami Sequel Revealed |
Nov 26, 2012, 21:29 |
saluk |
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So make one Fantaz. Then you can sell it, have a hit, and make a sequel!
It's a good game. It's not that original, but it's fun to plan out all of your attacks. One hit and your dead, and the ai is ruthless. It's fun.
I do find announcing a sequel this early on to be tacky. |
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| News Comments > Elite: Dangerous Video Diary |
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| 31. |
Re: Elite: Dangerous Video Diary |
Nov 26, 2012, 13:43 |
saluk |
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Minecraft was one guy for a long time, and I would say is bigger in scope than limit theory. Procedural generation is a great way for a single developer to accomplish a lot; because content creation is the slowest part of the development process. If you get a bad system, just generate another one.
I don't know what it is about the movement of this video, but it made me dizzy. I don't usually get dizzy watching games, even things like descent, so I'm not sure what is messing with me about it. The damage model and heat mechanics sound pretty interesting though.
I have to say all these projects interest me. I'd love for them all to get funded and completed. |
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| News Comments > PlanetSide 2 Launches |
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| 3. |
Re: PlanetSide 2 Launches |
Nov 20, 2012, 22:02 |
saluk |
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I had a real hard time getting into the beta. I had similar problems in the first game, but the new one is even less intuitive somehow. I tried playing it for an hour, but just couldn't find the fun. Anyone have any tips?
I'm sure it's great for somebody... |
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| News Comments > Hero-U Funded |
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| 4. |
Re: Hero-U Funded |
Nov 20, 2012, 12:23 |
saluk |
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Eh, as terrible as the proposal was, I'm still glad they succeeded and have a chance. I hope it turns out good for them. I may even buy the game if it ever gets finished and goes on sale
One thing to note is that the project by Tom Hall was asking for a lot more money. Also, they did pull the plug, it wasn't catching on but if they had goosed it as much as the Hero-U project did who knows. |
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| News Comments > Hero-U Kickstarter Homestretch |
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| 5. |
Re: Hero-U Kickstarter Homestretch |
Nov 15, 2012, 13:47 |
saluk |
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| How did they raise as much money they have with such a god awful fundraising video. They do not accurately convey what makes the game unique or why we should pledge, just say they are excited to be making it. I'm always excited when I sit down to make a game, but it usually turns out shit. |
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412 Comments. 21 pages. Viewing page 8.
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