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User information for saluk

Real Name saluk   
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Nickname saluk
Email saluk64007@gmail.com
ICQ None given.
Description
Homepage http://www.spinheaddev.com
Signed On Apr 30, 2005, 21:54
Total Comments 604 (Apprentice)
User ID 23037
 
User comment history
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News Comments > Gabriel Knight's Linux Absence Clarified
1. Re: Gabriel Knight's Linux Absence Clarified Dec 12, 2013, 22:24 saluk
 
So first they get confused and think they are making a linux version when they aren't, and then the badly report their mistake to make activision look bad. Nice.

Not enough funding to make a linux version is sad but not pitchfork worthy. What was insinuated was.
 
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News Comments > Elite: Dangerous Alpha for Backers
22. Re: Elite: Dangerous Alpha for Backers Dec 12, 2013, 17:22 saluk
 
They beat the star citizen alpha. Unless you count hanger lolz. i remember back in the kickstarters SC seemed like the sure bet, and ED seemed like a big hail mary.

Funny how times change.
 
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News Comments > Activision Blocking Linux Gabriel Knight Re-release
4. Re: Activision Blocking Linux Gabriel Knight Re-release Dec 12, 2013, 04:56 saluk
 
What BS. Activision aren't even doing anything with this game (not funding its development or anything). They just have a grudge against linux aparently. Or like has been mentioned, some weird backroom deal.  
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News Comments > The Elder Scrolls Online in April
46. Re: The Elder Scrolls Online in April Dec 11, 2013, 15:51 saluk
 
ItBurn wrote on Dec 11, 2013, 15:18:
descender wrote on Dec 11, 2013, 15:00:
They worked because the world reacted organically to your character.

Did I miss something in Skyrim where I had more than 1 real choice to make (who to support in the civil war) the entire game?

My biggest gripe with Oblivion/FO3/Skyrim/etc are the lack of necessary and limiting choice. When you can do 95% of all quests in one playthrough, they aren't getting "choice" right at all.

I gotta agree, but disagree.

Skyrim basically never really has any player choice in quests. You're the hero and you do things how they're supposed to be done. Also, you can do every quest, max every skill and become master of every guild. Both these things suck.

In Fallout 3/NV, you have many ways to complete quests. You can pretty much do everything though, but it's definitely not as bad as Skyrim.

Still love both games, but it would be even better if you really had to make choices and specialize. You could replay the game a bunch of times, do the quest lines you had to skip and experiment different builds.

Yes! All have been a big step down from morrowind in this regard.
 
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News Comments > Project Eternity Renamed; Trailered
10. Re: Project Eternity Renamed; Trailered Dec 10, 2013, 23:57 saluk
 
Ceribaen wrote on Dec 10, 2013, 22:56:
Not a fan of the fact that they're setting up a poll though to open up more stretch goals.

Getting a Star Citizen feeling out of that... We'll just watch the next 6 months as they keep running a funding drive and adding stretch goals and not ever see a final product pushed out.

Not getting a Star Citizen feeling about it at all, but definitely not a fan of adding any more stuff at this point. It's nice that they opened it up to a poll first, but people are always going to vote yes on those kinds of thing. "Do you want us to make the game better? Yes/No"
 
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News Comments > No Man's Sky Revealed
44. Re: No Man's Sky Revealed Dec 9, 2013, 15:42 saluk
 
I totally believe a small team can do something like this. The biggest timesink in game development is content - it's not only a burden on the content teams, but the programming and production teams spend a ton of time supporting the content teams. Procedural content can be tricky to get right, but a couple genius programmers can pull off a lot of bang with a little buck - minecraft has shown this superbly.

This trailer is stunning though. Way to show up all the big guys with their bogged down processes and procedures.
 
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News Comments > Game of Thrones Confirmed
15. Re: Game of Thrones Confirmed Dec 9, 2013, 15:29 saluk
 
Now this on the other hand has some potential. My feeling is that they have their production teams on the in-progress seasons, and borderlands/thrones are in the hands of the preproduction teams at the moment. When the other seasons complete, they will move over onto these projects and start 2 more pre-production teams.

I don't know if they can really handle 2 productions at a time, but I'm sure they are still working out the kinks.
 
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News Comments > Telltale Announces Tales from the Borderlands
20. Re: Telltale Announces Tales from the Borderlands Dec 9, 2013, 15:21 saluk
 
Love borderlands for the silly actiony fun and the guns. Love telltale games for the cool story. I don't really see the guns being translated well into a telltale game, and the borderlands lore seems a pretty lame place to tell a story in.

Why?
 
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News Comments > Starbound Beta Details
10. Re: Starbound Beta Details Dec 5, 2013, 14:24 saluk
 
After trying to for a while, I just can't get behind these TRUE sandbox games. Let's throw a bunch of random objects in the bin, okay, have fun kids! No I'm not going to sit and draw some tiles around to make my house look pretty for 5 hours. But I see the appeal for others, and this looks like it pushes forward a bit more. It's been fun to watch some of the streams.  
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News Comments > Morning Consolidation
18. Re: Morning Consolidation Dec 5, 2013, 00:57 saluk
 
Creston wrote on Dec 4, 2013, 15:32:
nin wrote on Dec 4, 2013, 13:25:
Cutter wrote on Dec 4, 2013, 13:20:
Oh what the fucking shit?! I go to jump back into the game and it loads me up back at the beginning of Cuba!? Fuck me I finished clearing all of it last night! Fucking UPLAY and their fucking cloud fucking bullshit!

Yeah, I don't have that problem on ps4 at all.


From things I've seen in the Uplay client and their website, it won't be long until Uplay gets rolled out to PS4/Failbox, and then you too can enjoy the wonder that is Uplay!

On a side note, I'm glad I'm playing it on the PC. The controller still hurts my hand too much, so I learned to play it with m/kb, and I'm about 10 times as deadly on the ocean with m/kb. (Normal battle not so much, as the game seems to frequently want to forget that "E" is "counter")


That's OK, the game always forgets what the counter button means on the gamepad as well.
 
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News Comments > Steam Autumn Sale
74. Re: Steam Summer Sale Begins Nov 29, 2013, 16:52 saluk
 
Tulwinn wrote on Nov 28, 2013, 18:21:
saluk wrote on Nov 28, 2013, 14:25:
Rogue Legacy OMGFTWWTFBBQ! There went my day yesterday...
you bought it though right? the deal is still good for another 24 hours

Haha yeah. I bought it. That's why I lost a day
 
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News Comments > Steam Autumn Sale
69. Re: Steam Autumn Sale Nov 28, 2013, 14:25 saluk
 
Rogue Legacy OMGFTWWTFBBQ! There went my day yesterday...

I'll put in another rec for sleeping dogs, really enjoyed that game. Great atmosphere, fun combat (up until the stupid QTE at the end), decent story. Definitely beats GTAs on story and hand to hand combat. Missions do get repetitive though - it's not quite AC1 bad, but it's not great either.

Still, one of the few games like this I've done all of the content available.
 
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News Comments > etc.
2. Re: etc. Nov 26, 2013, 20:16 saluk
 
Not giving them any money, but what a kickstarter video. WTF. Hilarious and awesome.  
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News Comments > Steam Top 10
44. Re: Steam Top 10 Nov 25, 2013, 16:19 saluk
 
nin wrote on Nov 25, 2013, 11:31:
The only thing that really irritates me in AC4 (other than the typical "Edward climbs when you want him to jump and jumps when you want him to climb, will stand still when you want him to run, and will completely miss the 240 square foot chimney you were jumping towards, and instead will diagonally jump and fall to his death in the fucking street" HORSESHIT that's been in this series since day fucking one, and apparently NOBODY at Ubisoft can figure out this is because YOU KEEP FUCKING INTERCHANGING THE RUN AND JUMP BUTTONS DEPENDING ON THE SITUATION. YOU FUCKING MORONS.)

Oh yeah...


They've actually put a considerable amount of R+D time into the movement system (~2 years for AC3 afaik, probably 2 yearsish for the first game). I don't know why it still has so many weird edge cases, but the inverse kinematics is really complex. Unlike most platformers, which tend to have designers script logic information into the levels (this is a ledge, this is an impassable wall), they let their level designers basically build whatever geometry they want to, with no tags, and trust the skeletal animation AI to maneuver it correctly. Pretty difficult to tune, especially for the scope of the environments.

Still, after so many games, there seems to be a huge disconnect between the technical and the design teams. AC3 has a lot of cool things they built into the system on the tech side that the designers didn't even use. And then the design team is always building stuff that doesn't actually work with the tech - like mountain sides that look climbable and aren't etc.

Sad to hear AC4 continues this craziness. AC has some of the most impressive animation technology around today, but it doesn't use it to any great advantage, and often is disadvantaged by reliance on it.
 
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News Comments > Steam Reviews Open Beta
21. Re: dcross@neverwhen.org Nov 25, 2013, 14:57 saluk
 
Minuit wrote on Nov 25, 2013, 14:48:
Primalchrome wrote on Nov 25, 2013, 14:15:
InBlack wrote on Nov 25, 2013, 14:03:
How would they be held accountable? Pray tell, please.
....er...because they will have an account they're invested in linked to the reviews?

I think there's more to it than that.

Current cost of a Steam account: $0.

Number of accounts which could launch a free game, launch a game on a free weekend, or use family sharing to launch a title only once, giving them the right to review it: Unlimited.

Total investment required to create an arbitrarily large number of accounts which have no visible link back to your own for the purpose of flooding the review system: Only time, something which The Internet seems to have too much on its hands already.

Even if you tried to use "number of games owned" as a kind of filter to cut out astroturf accounts, you can buy about a half dozen Humble Bundle Steam keys for only $1, meaning that a throw-away account with a noticeable number of owned titles would cost less than a double-double. I'm sure that Valve has thought of this, but they are going to have an interesting time ahead of them if they really want to keep their reviewers from trying to game the system.

But you will see how many hours a reviewer has actually played the game. Someone who comes in trolling who has only played a few minutes will be blatantly obvious. And for the most part, most of the reviews will come from people who own said game. So no, it's not a 0$ buy in situation.

There will be free weekends, and family plan etc throwing somewhat of a wrench in that, but it should be a lot better than the forums.
 
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News Comments > Torment: Tides of Numenera Combat Voting
54. Re: Torment: Tides of Numenera Combat Voting Nov 23, 2013, 02:25 saluk
 
I voted that I am indifferent. Each system has it's positives and negatives, it's clear from the vote that this is a very evenly divided issue Whichever they choose, I'm sure they will balance it and fit it into the rest of the game so it works as well as possible.

In the abstract, I tend to prefer real-time when controlling one unit, and turn-based when controlling a party. So NVN was just fine, you had your henchmen, but you could focus completely on your own character. The new fallouts improved on the original's combat for me - it always felt a lot slower than it should, especially when on my own, waiting for all of the enemies to take their turns. Baldur's gate just gets hectic for me. I don't really like most RTS for the same reason.

But in the particular, for Torment, it's not really about the combat so much. I think the original game was weakened a bit by being shoehorned into the baldur's gate combat engine. It needs to feel exciting and important, but I also expect to be able to avoid a lot of the combat and not be slogging through 100's of tedious dungeons filled with trolls. RTwP or turn-based will be OK.

I kind of think this is why in this case the designers felt they needed to reach out about it.
 
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News Comments > Telltale's Game of Thrones Game?
22. Re: Telltale's Game of Thrones Game? Nov 23, 2013, 02:09 saluk
 
dj LiTh wrote on Nov 22, 2013, 13:30:
Agent.X7 wrote on Nov 22, 2013, 02:08:
Hopefully it follows TWD format and is based on the books and not the TV series.

So i've watched all 3 seasons, and liked it so much i started in on the books. I've finished the first one and i'm halfway through the second. Now honestly besides 1 or 2 very minor parts/scenes i'm suprised just how accurate the show actually is. Maybe it happens later in book 2 or comes down to the first half of book 3 for season 3 but the show is pretty damn faithful to the books as far as i've read. So i dont know why i keep seeing people say this about the book/show comparison...

As with any art... it exists in the mind. The impression you get is a subjective view of the objective artifact. Some people like you are going to have a similar internal representation generated from either media, while others are going to get something that diverges more. TV though is a little more objective than books - so when you went from the show into the books, you are being guided by the shows perceptions. Someone who has read and reread the books many times over the last 15 years going into the show, and being forced to view it with someone else's perceptions, is going to experience it differently.

I think they did a stupendous job myself. There are things about the show I like much better in fact.
 
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News Comments > Telltale's Game of Thrones Game?
12. Re: Telltale's Game of Thrones Game? Nov 22, 2013, 01:55 saluk
 
Yeah. Their best bet I think is something like The Walking Dead was. An original story set in that environment. Trying to match existing characters too much has been difficult for them in the past, and with such a well known and hot IP it would be dangerous to get that wrong. I'd still prefer a nice big rpg in the world by bethesda or bioware (circa 2004) to an adventure game... But if they can do a good game in this world have at it!  
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News Comments > Ships Ahoy - Assassin's Creed IV: Black Flag
7. Re: Ships Ahoy - Assassin's Creed IV: Black Flag Nov 19, 2013, 21:28 saluk
 
My thoughts exactly.  
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News Comments > Thief Dropping QTEs
61. Re: Thief Dropping QTEs Nov 15, 2013, 18:43 saluk
 
My main issue with new thief (thief 4) is this. Not that they went in a different direction from old thief (which is strange enough - why choose an ip people loved and go in a very different direction?). But that all of the messaging that has surrounded the project since it's announcement has failed to present any sort of cohesive vision.

It certainly hasn't engendered goodwill toward the thief faithful, with a features list that almost looks like it is a counter point to what thief fans originally liked about the game.

Other rebirths have managed OK. Fallout 3 was mentioned - while it is not a 2d isometric rpg, it actually has a lot of the core elements that made the original games great. Sure, some people just prefer 2d isometric games; but the setting, funny writing, crazy weapons, tactics, perks, and multiple solutions to problems all survived more or less intact (or improved). I still have a soft spot in my heart for FO1, and consider it the better game overall, but I enjoyed my time in FO3 and NV.

What was my point? Ah whatever I forget. Hope this weird Thi4f rebirth is not terrible.
 
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604 Comments. 31 pages. Viewing page 6.
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