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User information for Alamar

Real Name Alamar   
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Nickname None given.
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Homepage http://
Signed On Apr 26, 2005, 15:11
Total Comments 1696 (Pro)
User ID 22996
 
User comment history
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News Comments > Syndicate Solicits Pirates
55. Re: Syndicate Solicits Pirates Feb 25, 2012, 23:08 Alamar
 
Luke wrote on Feb 25, 2012, 19:25:
And yet another console game has been released to pc smashing your keyboard to open this door or getting free from chair...once there were games for pc now its all converted console games Clown īs

I will agree this is a typically-Console aspect... But I hate it equally across any platform : )

-Alamar
 
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News Comments > Diablo III Launch Date Announcement Nears
107. Re: Diablo III Launch Date Announcement Nears Feb 25, 2012, 10:52 Alamar
 
http://us.battle.net/d3/en/calculator/ was updated for Patch 13... Though it's buggy... You have to manually match up the sections, as the calculator (and not the game) will let you pick basic LMB skills for other slots (for example).

-Alamar
 
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News Comments > On Sale
1. Re: On Sale Feb 25, 2012, 10:49 Alamar
 
$4 for The Baconing seems like a good deal, but the previous titles in the 'franchise' are not on sale, and I don't want to start on a later instalment...

Wonder when the next Steam sale is... Summer is too far away... How about a march break sale? : )

-Alamar
 
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News Comments > Diablo III Launch Date Announcement Nears
100. Re: Diablo III Launch Date Announcement Nears Feb 24, 2012, 22:55 Alamar
 
nin wrote on Feb 24, 2012, 21:56:
Prez wrote on Feb 24, 2012, 21:35:
The anger, hurt, and resentment towards Blizzard is so strong that it's almost like a bad breakup.

Yeah, in a way it kind of is. I've spent almost as much time with Blizzard games as I have ever spent in a relationship, and my 20th wedding anniversary is right around the corner!

That's it exactly. I'd read years ago (which I could find it now) about how basically your best customers (and fans, in this case) become emotionally invested. And how, once things go south, they can also turn into your most vocal detractors.

Nexflix's implosion last year is a fine example of that too. People, myself included, used to love them. But once they felt like the company had strayed too far, the knives came out, and it got ugly in a hurry.




Converts, whether to or from, are usually the strongest believers/supporters in a product/idea/theology/etc... In part, because they started on the other side, and the argument won them over... If they finally 'saw the light', then it must be the best answer...

-Alamar
 
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News Comments > Syndicate Solicits Pirates
12. Re: Syndicate Solicits Pirates Feb 24, 2012, 22:53 Alamar
 
Dev wrote on Feb 24, 2012, 22:12:
I didn't even know this had come out yet. I welcome comments from anyone who has tried it.

This isn't out yet.. I just checked Steam...

-Alamar
 
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News Comments > Into the Black
4. Re: Into the Black Feb 24, 2012, 22:51 Alamar
 
100 is a pretty good high score...

Wonder how often he tilted...

-Alamar
 
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News Comments > Diablo III Launch Date Announcement Nears
95. Re: Diablo III Launch Date Announcement Nears Feb 24, 2012, 21:05 Alamar
 
One of the connected aspects I REALLY like about D3 is that, when I launch the game... On the very first screen (that also shows the current/active character), windows pop up on the right side showing friends who are currently in a game, and it is literally one click to join their game...

Of course, that doesn't mean they couldn't have had a feature like that while also having an offline mode, but then er... ya, I guess that's all I have heh...

I would have liked a purely offline option, for so many reasons... Many people here have mentioned them all... But I also understand why they didn't, and why it's not just anti-piracy...

In the end, I am getting it because I am that person that has been nearly constantly online for about two decades, and I like massives; even though the previous Diablo's were not, and D3 still isn't, I'm fine with this aspect of it... It will, however, piss me right the hell off, when it's not working well, or my internet is just flaky one night...

But really, this is hardly the first sequel that differed greatly from the previous incarnations... And just the very nature of it being a sequel means it's loaded... People have their ideas of what it should be, whether it's been a year or two, or over a decade...

-Alamar
 
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News Comments > Diablo III Launch Date Announcement Nears
69. Re: the best gaming experience Feb 24, 2012, 15:34 Alamar
 
eRe4s3r wrote on Feb 24, 2012, 15:31:
Also, as a German, your US you're rules suck! I was merely too lazy to hit the shift - # button, on German keyboard, the ' is not at all easy to reach. ^^

Interesting to know : )

Course, that doesn't say anything about the missing e : )

Youre... The days of youre...

Anyhow, one of the major 'downfalls' of english culture, at least north american, is that we're mostly ignorant (and uncaring) of others.... I mean... I 'know' that english is the superior language, and that the entire world should know it, and nothing else ; )

-Alamar
 
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News Comments > Diablo III Launch Date Announcement Nears
61. Re: Diablo III Launch Date Announcement Nears Feb 24, 2012, 15:20 Alamar
 
Krovven wrote on Feb 24, 2012, 15:13:
Alamar wrote on Feb 24, 2012, 14:59:
That calculator is not what the game looks/plays like any more...

I wasn't sure if the calculator had been updated, I'm on an old Safari browser at work and not everything displays there for me.

The point was the skills listed there are the same ones viewable in the game and all unlock by level 30 (off the top of my head). Runes (again from memory) are all available before lvl 40. Both Skills and Runes when they are available and what they do are viewable in-game right way, contrary to what Fion was saying.



Right, but with the old way, you add runes/gems/whatever with individual strength to those abilities... They can be removed and resocketed in other skills, so while it's similar enough to the new system, it's also different enough that people are bitching heh...

Also, at lvl 10-13, only the first few skills in the first 4 (of 6) slots are available for viewing, and the highest I saw unlocked was level 51... Not sure what that means for the game... D2 was engineered to let you have access to all abilities (aka the bottom of the tree) when you were done Act V... Leve 51 just seems too high for that to be the case with D3.. But I'm rambling : )

So for the last 2 slots, the final abilities may not open until lvl 60 or so...

-Alamar
 
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News Comments > Diablo III Launch Date Announcement Nears
52. Re: Diablo III Launch Date Announcement Nears Feb 24, 2012, 14:59 Alamar
 
Krovven wrote on Feb 24, 2012, 14:33:
Fion wrote on Feb 24, 2012, 13:11:
It does do the job, by appearances, of giving you something new to play with every few levels. It probably does this up to cap, but since you cant see any but the next few skills or runes you'll unlock, there's no way of knowing what all skills you'll get or runes you'll have access to until you get close to unlocking them.

The UI for skill/runes could be better, but it's functional and it's clear to the user what they are supposed to do. You CAN see all Skills and all Runes at the start of the game, so no clue what you are talking about there. I believe all skills will be unlocked by level 30, all Runes unlocked by 40. After that it's earning Rune points to upgrade your abilities. Want to see what the other runes do before you get them, mouse over them and read.

Blizzards skill calculator is here. http://us.battle.net/d3/en/calculator/barbarian


Did you miss the big uproar about this change a lil while back? That calculator is not what the game looks/plays like any more...

The calculator is still handy for those of us that like to research out of game, but the numbers and the way it works/upgrades is significantly different.

-Alamar
 
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News Comments > Diablo III Launch Date Announcement Nears
39. Re: the best gaming experience Feb 24, 2012, 14:17 Alamar
 
eRe4s3r wrote on Feb 24, 2012, 14:07:
You know, about 6 or 7 years ago i once read some rep says that of every 100 sales, only 10 ever play online.

Hopefully that means 90 out of 100 do not buy Diablo 3.

6 to 7 years is a short enough time, that I'm sure those stats haven't changed : )

-Alamar
 
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News Comments > Diablo III Launch Date Announcement Nears
36. Re: Diablo III Launch Date Announcement Nears Feb 24, 2012, 13:56 Alamar
 
TurdFergasun wrote on Feb 24, 2012, 13:39:
i'd like to make an announcement that i've come to after much delibertaion: that is i've committed my full resources to broadening my game market, to possibly include thinking about an upcoming game from blizzard which may or may not be purchased at an as of yet, unknown timeframe which studies will show in a forward thinking approach to game purchasing that with due diligence and aggregated results which will generate a leading edge in the industry of choosing a game to possibly play at a synergistic moment in the future.

If I were a plus-one'r, I would so be doing that here...

Fion wrote on Feb 24, 2012, 13:11:
You click on a slot to see what skills you can put in there but it only shows the first few skills available and nothing else, so it's impossible to see what kind of stuff you'll unlock at later levels. It just needs a lot of work.

This is likely a design decision... The merit (pro) is that people don't get spammed with a ton of information early on, that doesn't matter early on...

For those of us that want all the data now, we have online resources...

And I'm not saying it's a good design... Just offering what I think the reason for it is, and why it's good (for some players). Personally, I hate it... I want to know, at level 1, what all the skills (and runes, that you also can't see until level 6 at all) available are, so I can get a feel for what a class will be like. And I'll admit that it's moot, because I'm enjoying the combat (and hopeful it really is more challenging - not just overpoweringly hard past normal, or even just later in the story), and played each class enough to enjoy it (love AOE), so will likely play them all at least to the end boss Diablo : )

I hate that it doesn't save my gameplay settings, so I have to re-enabled displaying numbers (another thing I like that their base demographic doesn't, but at least it's toggle'able, like peek-ahead-skill-view should be) and toggling item names (on the ground), but it saves the graphic options just fine... Guess I should be thankful for that ; )

-Alamar
 
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News Comments > Diablo III Launch Date Announcement Nears
23. Re: Diablo III Launch Date Announcement Nears Feb 24, 2012, 11:50 Alamar
 
Fibrocyte wrote on Feb 24, 2012, 11:37:
Hudson wrote on Feb 24, 2012, 11:31:
Game is NOT in good shape. It has HORRIBLE animation lag they STILL have not addressed!

Have you tried buying a new computer?

Different people have different defitions... Hell, consider 'lag'... That's originally a network term, but since massives became popular, it's now a graphical issue too, and most people don't know the difference...

Ironically, the 'animation lag' in D3 could be a network issue... If you fire off a projectile, and you're lagged, it won't show up till it's halfway to the mob; rather annoying, but I guess a super fast bolt or, crazy enough, a client predicted bolt, would be crazy ; )

-Alamar
 
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News Comments > Blizzard's Free-to-Play Plans?
19. Re: Blizzard's Free-to-Play Plans? Feb 24, 2012, 11:45 Alamar
 
Fion wrote on Feb 24, 2012, 01:44:
eunichron wrote on Feb 23, 2012, 23:15:

I'm sure that has absolutely nothing to do with the 1 year free Diablo 3 subscription plan they offered in that quarter. Mean

Funny thing is you could purchase Diablo III three times over for the price of a year of WoW. All those idiots bored to death of the game signed up for a year just to get it free, not even realizing that lol.

HAHAHAHA ya... You're so right...

Anyways... I'm sure that everyone that signed up for a free game (assuming they stick with WoW for the year) is a bored idiot... Couldn't be anyone that actually still wants to play that game...

-Alamar
 
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News Comments > BioWare Explains Mass Effect 3 Day One DLC
18. Re: BioWare Explains Mass Effect 3 Day One DLC Feb 24, 2012, 11:16 Alamar
 
This is always a tricky situation...

It's possible that they are the one game developer that finishes a game by the time it's 'gone gold' and don't need to spend the next month polishing for the day 1 patch... : )

Being sarcastic/snarky, but even without that impossible situation above, it's not like the designers, artists, musicians, etc are doing much during that time (it's all those bastard coders fixing their mistakes : ), and most 'worthwhile' DLC is just more content, the unbusy people can get busy : )

I think it should be a standing rule that releases aren't followed by DLC for a certain time period though... They may make some sales, but these conversations (and potential boycott's) keep showing up, so they have to be losing quite a few... Maybe even as much as to piracy : )

Edit:
sauron wrote on Feb 24, 2012, 11:06:
Heh, just headed over to Origin - who the heck pays $80 for a video game? Good luck with that.

I paid over $100 for a game like 15 years ago... : ) Actually, I'll look up the date on gamefaqs... Hmmm... '90... So a bit longer than I thought... : )

-Alamar

This comment was edited on Feb 24, 2012, 11:36.
 
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News Comments > Diablo III Launch Date Announcement Nears
15. Re: Diablo III Launch Date Announcement Nears Feb 24, 2012, 11:10 Alamar
 
Verno wrote on Feb 24, 2012, 09:59:
We're going to announce something soon!

Ok I guess? I just want an actual release date instead of more non-news.

Agreed... My brain processes sentences as the words show up, so it was going good good good awwww... heh

For me, this is now a Day 1 purchase. I have really enjoyed the beta, and while there are still some connection issues, I'm confident they'll be fixed shortly after release heh...

Seriously though, I hope they get their shit together... I don't know if they're just not realizing how bad the game handles some connections, and definitely not from a design standpoint, but you'd think they would be testing with simulated bad connections.

As for the 'design standpoint', one of my pet peeves, is that the game/server/whatever is too 'stupid' to not save map status when you disconnect in the middle of one... It's really not that complicated, and is already part of their system, minus holding it for 5-10 minutes after DC... And yes, the 'solution' is to always play with a friend, but while the wife enjoyed it, she's not sold, so really, LF1-3M Diablo III playthrough : )

-Alamar
 
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News Comments > Terraria Grounded
22. Re: Terraria Grounded Feb 23, 2012, 18:17 Alamar
 
Verno wrote on Feb 23, 2012, 13:07:
Oh well, maybe next time. I would have loved to dive into modding for this game but I stay far away from anything without a rudimentary API.

What kind of modding (other than the maps mentioned below) are you referring to? I think it'd be cool if you could add new ores/biomes and of course, mobs, bosses, etc... But then that would only work for 'that' character, and would screw up multiplayer (and moreso competitive MP with people making their own uber gear).

After I got bored with the 'initial' game, I looked at some of the maps out there... Some of the adventure/survival ones are neat... I prefer them in some ways to the real game, because it's based more on challenge and progression than the luck of finding the right ore at the right time (so ta speak).

I did, however, after being more experienced with the game, start a fresh new character and large world, and play through without cheating (looking at a map). Some times sucked, like trying to find gold ore, with spelunker potions not being an option yet.

Anyhow, I am sad to see it go, but on the plus side, for me, this means no mobile Terraria, so less competition, woot : )

-Alamar
 
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News Comments > Guild Wars 2 Beta Signups
25. Re: Guild Wars 2 Beta Signups Feb 22, 2012, 17:13 Alamar
 
jacobvandy wrote on Feb 22, 2012, 16:54:
It IS an MMO as far as genre/gameplay type, except the open areas are instanced so that only you and your party are in it. That's why there's no subscription fee; they needed far fewer servers to run it. People that say it's not an MMO are arguing over semantics, basically (Uh-uh, it's not massively multiplayer if the only place you see other people is in town!). So why then do people describe something like Kingdoms of Amalur as a "single-player MMO?" Because the term has come to represent more than its acronym.

I agree... It's as much an MMO as Diablo II or any other action RPG with a matchmaking system.

Also, Arena net finally admitted years later (too lazy to look up the source) that it wasn't an MMO : )

-Alamar
 
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News Comments > Out of the Blue
5. Re: Out of the Blue Feb 22, 2012, 14:44 Alamar
 
I highly recommend not giving up caffeine : )

I had a day long headache when I did, so if you can do it 'for good', fine, but if you do it weekly, it's annoying : )

For me, it's been recent enough that I remember the annoyance, so I haven't had any, but in a few weeks/months, who knows : )

-Alamar
 
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News Comments > Guild Wars 2 Beta Signups
11. Re: Guild Wars 2 Beta Signups Feb 22, 2012, 14:31 Alamar
 
Morgan19 wrote on Feb 22, 2012, 14:22:
Not necessarily. I received a "thank you for applying" email shortly after submitting. I imagine they're just overloaded if everyone's trying to suddenly sign up at once.

Ya, I was wrong... Looking at the FAQ...


How do I verify if I am eligible for a Guild Wars 2 Beta Event?
When you finish the Beta Event sign-up process, you will receive e-mail confirmation that your application has been accepted for consideration.

I didn't receive an email confirmation after submitting my information to the Guild Wars 2 Beta Event sign-up.
You must use a valid e-mail address to participate in a Guild Wars 2 Beta Event. Check your junk or spam folder if you didn't receive it. You can resend your confirmation e-mail by visiting the Beta Event sign-up page

-Alamar
 
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1696 Comments. 85 pages. Viewing page 34.
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