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User information for Alamar

Real Name Alamar   
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Homepage http://
Signed On Apr 26, 2005, 15:11
Total Comments 1765 (Pro)
User ID 22996
 
User comment history
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News Comments > Pandora: First Contact Announced
3. Re: Pandora: First Contact Announced Jan 31, 2013, 22:45 Alamar
 
ViRGE wrote on Jan 31, 2013, 20:07:
What the heck is with naming every planet Pandora lately? They couldn't think of something else even a little more unique?

Maybe they're just thinking outside the box : )

-Alamar
 
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News Comments > TERA Subscription-Free Next Week
9. Re: TERA Subscription-Free Next Week Jan 30, 2013, 16:46 Alamar
 
CutterZane wrote on Jan 30, 2013, 11:15:
It's definitely a good-looking game for a MMO but in terms of gameplay (combat aside), it's horribly antiquated - if you can grind through the endless "kill 'x' monsters" and "collect 'y' items" quests, you have more patience and time to burn than I do. It just seems odd for a game that only made its mark in recent years that it recycles MMO conventions that got stale about a decade ago instead of trying something a little more innovative.

The problem with this kind of griping (that's apparently been going on for a decade), is that I don't know if it's true or not...

Mainly because you have many many levels of tolerance (or if you prefer, interest) to questing, and I can't tell if this game just has lots of typical quests, or that it's really grindy...

For example, I see the same complaints about every new MMO, including WoW expansions, and I disagree, so I don't know if the game is grindy or just has lots of quests : )

-Alamar
 
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News Comments > New Wildman Video; Tiers
12. Re: New Wildman Video; Tiers Jan 28, 2013, 13:59 Alamar
 
Maybe it's the cynic in me, but I read that as 'New Wildman Video; Tears'...

I do still wish them the best though : )

-Alamar
 
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News Comments > Path of Exile Open Beta
21. Re: Path of Exile Open Beta Jan 24, 2013, 12:00 Alamar
 
I installed this last night... And that ends the story heh...

I hope to get around to it...

I played an open beta weekend or something around a year ago, then got accepted, but never played, the beta... It surely didn't blow me away, perhaps in part, because of all the over-hyped comments from here (and likely in the thread I'm about to read : ).

I also don't like all the 'spin' about the massive passive (heh) tree, as it's not unlike news entertainment making a story bigger than it is... In other words, the tree isn't as big as it seems... It's just that they put every class' section in one tree. Oh, but you can go off in any direction for any class... BS : )

Anyhow... If I have time tonight, I'll give it another try... I imagine it's gotten better : )

-Alamar
 
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News Comments > etc.
2. Re: etc. Jan 24, 2013, 11:54 Alamar
 
He's my hero for not saying 110% : )

-Alamar
 
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News Comments > THQ Breakup Details Confirmed
18. Re: THQ Breakup Details Confirmed Jan 24, 2013, 11:47 Alamar
 
I'm not clear how this whole bankruptcy thing works...

First off, if they could have gotten $26 million for Relic, couldn't they have just done that earlier and kept going?

Secondly, are they still bankrupt after getting $72 million?

I realize I'm looking at these numbers as insane amounts of money, and they may not be (in this scenario), but still... Quality games are made for 10% of some of those numbers.

-Alamar
 
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News Comments > The Elder Scrolls Online Beta Signups
52. Re: The Elder Scrolls Online Beta Signups Jan 22, 2013, 20:22 Alamar
 
Watching a trailer like that... Just makes me think... 'Finish the movie, and screw the game...' : )

I am currently MMO'd out... I love the genre, but I just don't feel like playing any of them atm... I should try out a few of the newly-free ones, but meh...

-Alamar
 
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News Comments > Morning Consolidation
5. Re: Morning Consolidation Jan 22, 2013, 15:17 Alamar
 
New side scrolling Castlevania? Sold!

Sadly, it means I'll need to buy a 3DS too... Must... research...

I also just bought a Wii-U a few days ago (My four year old loves Super Mario, and we play together; so very awesome they added coop to SMB games).

-Alamar
 
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News Comments > Evening Tech Bits
7. Re: Evening Tech Bits Jan 21, 2013, 23:25 Alamar
 
Prez wrote on Jan 21, 2013, 23:07:
DDI wrote on Jan 21, 2013, 23:00:

I've actually no idea how good Windows 8 is, since the tile system is so unpopular no one even gets as far as talking about anything else. That's a pretty big fail right there.

Or people are too busy using it to comment but I'll take a moment. The new tile system is far faster to find, launch and organize applications than the old Start Menu.

Everyone just used shortcuts on the desktop though didn't they? I know I did, and still do.

Now that I launch 95% of my games through Steam, it's more moot, but I put shortcuts to everything else I want, on my Desktop, then make my bar double height, and put the desktop on the bottom half... Even with 4k resolution, having to find shit on the desktop (under a pile of windows) would be a pain... And in the end, it's not all that different from using the quick launch bar, but I like it this way : )

-Alamar
 
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News Comments > Evening Mobilization
4. Re: Evening Mobilization Jan 18, 2013, 22:57 Alamar
 
FF died for me with their MMO launch...

I should have done more research (and/or waited)... But I went out near/on launch, played for an hour (maybe it was two), saw the amount of grind that quickly, and threw it out (can't refund MMO's)... Their abso-freaking-lutely stupid one character slot across all servers, with transfers being a huge pain in the ass, didn't help their case...

-Alamar
 
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News Comments > Might & Magic Heroes VI Shades of Darkness Preorder Bonuses
2. Re: Might & Magic Heroes VI Shades of Darkness Preorder Bonuses Jan 18, 2013, 22:39 Alamar
 
The first time this title popped up on Steams ad window, I did a double take, only to, sadly, notice too late the 'Heroes' part...

And yes, I'm still bitter they renamed it (Heroes of M&M to M&M Heroes), setting me up for something like this...

Anyhow... I would probably hate a new M&M style game, even though I somewhat enjoyed Grimrock...

-Alamar
 
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News Comments > Gas Powered Games Layoffs
11. Re: Gas Powered Games Layoffs Jan 18, 2013, 22:35 Alamar
 
jacobvandy wrote on Jan 18, 2013, 22:28:
*facepalm*

Guys, seriously... This DOES NOT affect the Kickstarter in ANY WAY. This is the REASON for the Kickstarter. They put all they had, resources-wise, at the tail end of their employment with Microsoft, into starting development of this game. Now they have nothing left, except an early prototype and a crowd-funding pitch. If the KS succeeds, they will HIRE BACK as many people as they can afford to make this game. If not, then they're finished.

In other words, you can't let this news deter you from backing the project, if you would otherwise be interested in it. This makes them no different than any other indie start-up company, which would not be able to make the game if they don't meet the funding goal. Unlike, say, the American McGee people who were asking for hundreds of thousands of dollars to polish an existing title that they were going to release anyway.

This is basically how I see it, and if anything, urges me moreso to kick in... As it's more in line with what I think KS should be about; Money that's required to make it...

Also explains why they're asking for 'so much'... As opposed to so many recent KS projects where you just know the dev wants some 'free' funding...

Anyhow... Good luck to them ; ) I like Chris' attitude in a bunch of his vids (and the two Wildman ones), and he's someone I would have liked to work for had things worked out differently.

-Alamar
 
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News Comments > Indie Royale Snow Storm Bundle
2. Re: Indie Royale Snow Storm Bundle Jan 16, 2013, 18:06 Alamar
 
ochentay4 wrote on Jan 16, 2013, 13:29:
This Royale bundles are getting less and less appealing. I havent bought any of them for months. Sad really as I love Indie games.

On the one hand... How can 6 games for $5 not be appealing?

On the other hand... I agree... Though I've never picked up anything from Indie Royale, or gala... and only the one humble bundle...

But it's for different reasons... Including... I don't want to only put $1 per game into a bundle, and they don't interest me enough to put in 10x that, so in the end, they get 0...

-Alamar
 
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News Comments > Edge: Valve, Mojang "Greatest Developers"
35. Re: Edge: Valve, Mojang Jan 14, 2013, 14:59 Alamar
 
jdreyer wrote on Jan 14, 2013, 14:13:
Special mention goes to Level Up Labs for Defender's Quest, a truly inspired combination of Tower Defense and RPG, with a cohesive story to boot.

Thanks for the suggestion... Got part way through the demo, and bought it...

I'll likely never finish it (That's who I am), but throwing $15 at a small dev with some originality is good ; )

-Alamar

 
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News Comments > Steam Top 10
28. Re: Steam Top 10 Jan 14, 2013, 10:42 Alamar
 
PsychoMoggieBagpuss wrote on Jan 14, 2013, 09:50:
Anyone on the fence about Chivalry needs to watch the below video

http://www.youtube.com/watch?v=V1B9sHBbyhs

The game is awesome.

Thank you... The first few minutes quite completely pushed me off the fence ; )

-Alamar
 
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News Comments > etc.
1. Re: etc. Jan 14, 2013, 10:17 Alamar
 
'How I launched', is a good, if nostalgic, read...

-Alamar

 
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News Comments > Diablo III 1.07 Preview
8. Re: Diablo III 1.07 Preview Jan 13, 2013, 10:40 Alamar
 
Respen wrote on Jan 13, 2013, 08:58:
This wouldn't have anything to do with Path of Exile going open beta in 8 days, would it?

I'm sure it does... That's why this is the first post release update for D3...

-Alamar
 
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News Comments > Fallout 4 Tease?
40. Re: Fallout 4 Tease? Jan 9, 2013, 14:59 Alamar
 
El Pit wrote on Jan 9, 2013, 13:33:
Creston wrote on Jan 9, 2013, 11:45:
nin wrote on Jan 9, 2013, 11:28:
Who whoa whoa...somebody DIDN'T get ST for xmas??????

edit: It's on Bat's wishlist, too - WTF?


I missed TWO people????

This is a sad, sad day...

Creston

Hehehe....TWO?!

No, wait, forget what I said.

This posting did NOT happen.

Move along, please.

Am I the only one that would have preferred snuggle truck over the 0 gifts I got? : )

-Alamar
 
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News Comments > Steam Sale Encore This Weekend
10. Re: Steam Sale Encore This Weekend Jan 4, 2013, 17:03 Alamar
 
Techie714 wrote on Jan 4, 2013, 16:18:
IMHO these 3 games are MUST buys & play

Farcry 3
Sleeping Dogs (With the texture pack..O...M...G!)
Dishonored

I disagree with all three... Mainly because I've not played any...

I did just run through Rage this holiday season, after picking it up at the previous sale for $5, and was highly and pleasantly surprised... Enjoyed it quite a bit : )

-Alamar
 
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News Comments > GarageGames Game Development Kit Kickstarter
15. Re: GarageGames Game Development Kit Kickstarter Jan 4, 2013, 10:41 Alamar
 
Undocumented Alien wrote on Jan 4, 2013, 08:42:
Unity - 3D Game Development, should know 3D Engines and C#/C++, Vector Algebra.

Adventure Game Studio - 2D games, should know C.

RPG Maker - 2D, uses Ruby scripting.

Game Maker - 2D, C

Unreal Dev Kit - 3D, Unreal Script

PC Gamer had a big article on this stuff. But yeah, the assets are probably the big factor with this. I tried making a Diablo type game a LONG time ago and fizzled out when I tried to make music and art for the project.


As a professional developer, and hobby game developer, I second this comment on assets...

Free game engines have come along so far over the last 10+ years, and if they were around when I started, things may have gone differently : )

As for now, I've played around with UDK, which I like, and taken a quick look at Unity and it looks promising, but the problems I have with these engines, is that they don't handle the kind of stuff I want to make...

For example, while I'm not making a minecraft clone, it is a great example of something that doesn't work well in these kinds of engines, because they typically use a lot of static objects, and objects in these (and other) engines are huge... Even with some performance tweaks, each cube would likely be rendered as a separate object... It's possible that under the hood, it would be batched 'properly', but it didn't seem to me that was the way when I was messing around with it... Incidentally, one of the biggest mistakes new coders make with learning D3D/OpenGL is not properly batching models : )

Which is fine... 'do many things' engines like these are meant to be generic so they can handle a lot of possibilities, but if you 'go against the grain' and try to build something atypical, it gets messier.

In short, to reiterate Alien's sentiment; it's all about the assets, especially when using an engine... The engine does so much for you, a small project is going to need one coder/scripter, and like five model/art/etc asset makers, and that's just not the way the hobby world works (Seems everyone and their uncle is a coder, and one in fifty can create some low quality art : )

In shorter... If you're interested in getting into game dev, or hobby game dev... Learn to draw ; ) Or model, skin, rig, etc...

-Alamar
 
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1765 Comments. 89 pages. Viewing page 17.
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