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User information for Thomas Grimes

Real Name Thomas Grimes   
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Nickname SirKnight
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Apr 14, 2005, 23:42
Total Comments 1177 (Pro)
User ID 22923
 
User comment history
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News Comments > Out of the Blue
9. Re: Out of the Blue Aug 8, 2009, 13:44 SirKnight
 
I liked (and still do) Romero's maps the best.

Romero was a big part of the humor in id's early games. Something that was obviously suddenly gone once he left. I have always thought one of the main reasons id's early games were so good was because of Romero (and of course Carmack's programming genius). I firmly believe that Doom 3 would have turned out A LOT better if Romero was involved. But it turned out to be a game that didn't feel like a Doom game or have that "Doom look" at all.
 
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News Comments > Out of the Blue
4. Re: Out of the Blue Aug 7, 2009, 12:07 SirKnight
 
The Palin 360 auction is dead.  
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News Comments > Wolfenstein Preorders
1. Re: Wolfenstein Preorders Aug 6, 2009, 21:27 SirKnight
 
I'm going to need a demo for this first. If this was being made by id internally then I'd feel better about just buying it. Like I will with RAGE and Doom 4.  
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News Comments > Operation Flashpoint: Dragon Rising Preorders
1. Re: Operation Flashpoint: Dragon Rising Preorders Aug 6, 2009, 21:24 SirKnight
 
I had this pre-ordered on Amazon for $49 (with free 2 day shipping with Prime) but then I found out newegg has it for $37 with free shipping (not 2 day unfortunately). So I canceled my Amazon pre-order and placed it with newegg.

I'd bet this extra mission will be available to everyone shortly after launch anyway. One way or another.
 
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News Comments > RAGE Engine Details
1. Re: RAGE Engine Details Aug 6, 2009, 21:15 SirKnight
 
Wow that looks pretty damn amazing. MUCH better than the screens and videos they released previously.

Reading through that SIGGRAPH presentation has reminded me I need to get back to my own virtual texturing demo I was working on.

And to think Doom 4 will look at least 2x as good since it's going to be a 30Hz game. Although I'd rather Doom 4 be 60Hz so the gameplay could be fast like the old dooms.

This comment was edited on Aug 6, 2009, 21:17.
 
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News Comments > Manual ARMA II Patch
9. Re: Manual ARMA II Patch Aug 6, 2009, 15:48 SirKnight
 
"10 years of constant engine development..."

You would think after that long this would be a pretty solid engine. But instead, their games just seem to get more and more buggy. Not only that, but the implementation of just about everything feels amateurish. I especially dislike the HDR implementation. It looks like a beginner in gfx programming whipped that up. The NVGs are not realistic at all which I think is due to the horrid HDR. The sound likes to play over and over or make things have an echo.

I could go on and on about the general poor implementation of virtually every aspect of this game. The ONLY thing that's good about it is the idea of an open sandbox world. I play this game quite a bit due to that as it does fill a gaming need I can't get anywhere else (maybe OFP2 will help but I'm un-sure). But I'm constantly shaking my head when I see how screwy things are done there.
 
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News Comments > ARMA II Patch
5. Re: ARMA II Patch Aug 5, 2009, 22:28 SirKnight
 
Beware of the STEAM update. It's not a "small" 125MB download like the retail boxed version. You have to download 4GB!!!

BIS, in all their wonderful programming ways, decided not to worry with making the STEAM version a small update and just decided to make you download most of the game all over again.

This sucks for those like me who are on a crappy internet service with VERY tight bandwidth limits. Looks like I'll be re-downloading the whole damn game at work. :/

This game is such a cluster-f**k. Not that it surprises me at all.
 
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News Comments > Disney's Losses
1. Re: Disney's Losses Jul 31, 2009, 18:47 SirKnight
 
http://www.youtube.com/watch?v=PmILOL55xP0

This comment was edited on Jul 31, 2009, 18:47.
 
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News Comments > No PC Modern Warfare 2 Special Editions
29. Re: No PC Modern Warfare 2 Special Editions Jul 30, 2009, 12:44 SirKnight
 
I figure they just realize that special editions on the PC do not sell like they do on the consoles. I'm only guessing that's the case though. It would seem like to me the console kiddies eat up special edition crap. I'll just go buy REAL NVGs.

They did this with CoD4 though. The special edition for the 360 came with a DVD about the SAS. I actually wanted that DVD but there's no way I'd get the console version. Plus it was like $70 or some crap.

I do regret buying CoD 4 on the PC for the full $50 price. I don't play MP and the SP was too short and way too scripted for my tastes. At times it had its moments, but enemy respawning sucks no matter what.

My plan is to get this game for $20 or less at some point down the road since that's all I see it being worth. In the meantime, I'll be playing ArmA 2 and OFP2 (PC of course - editor FTW).
 
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News Comments > Left 4 Dead 2 Video Blowout
12. Re: Left 4 Dead 2 Video Blowout Jul 23, 2009, 14:44 SirKnight
 
Well...what can you expect from fanboys?

Just douche-baggery in its purest form.
 
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News Comments > Operation Flashpoint: Dragon Rising in October
12. Re: Operation Flashpoint: Dragon Rising in October Jul 17, 2009, 16:00 SirKnight
 
Yeah, this plays like the typical arcade console shooter.


LOL...are you really that dense?

Sorry but ArmA 2 is just not that great. It had potential, but BIS is not up to the task. Of course the fanboys are too blind to see this.
 
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News Comments > ARMA II Diary Movie
7. Re: ARMA II Diary Movie Jul 17, 2009, 09:14 SirKnight
 
Saying this game has a lot of bugs is an understatement. I've been playing BIS's simulations since OFP was first released and I loved that game, even though it had its fair share of issues. But ArmA 1 and 2 is just WTF sometimes. There are aspects of it that's truly great but there's a lot of other things that makes me want to punch babies.

If only we had a game like this that was open source...
 
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News Comments > Windows Natal?
9. Re: Windows Natal? Jul 15, 2009, 12:06 SirKnight
 
I don't know where people get the impression that every motion sense control has to be like the Wii's shitty implementation or make you flail around the entire room to accomplish something simple. You can use very small gestures with Natal. I don't imagine it will work well with every application but motion sensing technology is much like touch screen technology in that it has a lot of promise if implemented correctly.


I don't know why people take what I said seriously. It was obviously a joke to anyone with common sense. Just sayin...
 
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News Comments > Windows Natal?
2. Re: Windows Natal? Jul 15, 2009, 10:48 SirKnight
 
So at every office worldwide everyone will look like they've gone mad or hired a bunch of monkeys as everyone will be wagging their arms about performing gestures while working on a word/excel document.

So would standing up and thrusting your hips back and forth be a gesture for logging on to a porn site?

I can picture Quagmire from Family Guy doing that.
 
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News Comments > On Alan Wake 2 PC
4. Re: On Alan Wake 2 PC Jul 7, 2009, 20:11 SirKnight
 
Alan Wake HAS BALLS OF STEEL!  
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News Comments > Morning Consolidation
7. Re: Morning Consolidation Jul 7, 2009, 14:01 SirKnight
 
What I'd like to know is who is the idiot that decided settling on the 16:9 ratio all of these new HD widescreen TVs are these days when movies are shot in an even wider asepct. So because of that we still get the black bars. Dumb.as.shit.

I always thought the point of a widescreen TV was to watch the movie the way it was shot and in theaters without the black bars we would get on the old square CRTs.

This comment was edited on Jul 7, 2009, 14:02.
 
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News Comments > DiRT 2 Delayed for DirectX 11
16. Re: DiRT 2 Delayed for DirectX 11 Jul 6, 2009, 13:08 SirKnight
 
You folks do realize that all DX11 capabilities are fully compatible with DX10 cards and Windows Vista...


You're almost there. While DX11 will run fine on Vista, the new features will not run on DX10 cards, at least not fully. Tessellation is completely out, but others like the Compute Shader will partially run in hardware on DX10. It depends on what features you expose on there. Basically everything that can currently run on a DX10 card with CUDA will run in hardware with the CS. But there are new compute features that would run in software if you try to use them on a DX10 card.

It's interesting that you can actually just skip a DX10 backend and use DX11 instead. Using the "feature levels" of DX11 it'll run on DX10 hardware or DX11 hardware depending on which features are enabled. It's kind of funny that MS basically killed DX10 with this. There's no point in using DX10 now that DX11 runs in hardware on DX10 cards if DX10 level features are used.
 
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News Comments > DiRT 2 Delayed for DirectX 11
14. Re: DiRT 2 Delayed for DirectX 11 Jul 6, 2009, 12:56 SirKnight
 
It won't. DX11 is, like DX10 only a marketing ploy to trick the early adopter in buying new, expensive hardware. DX11 is, like DX10, a maintenance update to DX9. Only a few minor new features, mostly optimizations. And like before with DX10, you have to use screenshot descriptions to explain to the customer, that this is teh new shit, he has to have. The times, when a new DX version or a new hardware generation was improving the graphics on a major scale, are over.

Not mentioning, that consoles are still using DX9 ... so, why bother?


Obviously you're not a developer so everything you said is not true at all. I've written many apps in DX9, DX10 and some in DX11 now. DX11, as well as 10, are not minor updates to 9. The API is VERY different. While 11 does refine on top of 10, the new features are not minor at all. But I don't expect a non-dev to really understand that.

About the question of why bother since consoles only do DX9...well it's pretty obvious really. Perhaps so the PC version can be unique in some way instead of being a simple port? If you can do something to make the game better why not do it? So what if it only benefits the PC. Each version of one game being exactly the same across all platforms is just pointless to begin with. It's better to take advantage of each platform to make it the best you can on there.

Plus, what good is all this new hardware if games are stuck in the past of 5 years ago (or more)?

It's nonsensical and just wrong to ask "why bother" if consoles can't do X or Y. Gaming is not just about consoles. That's just one part of it. Consoles are fine, I have every one of them, but I still greatly prefer the PC and I want my games to take full advantage of it like I would for any platform/hardware.
 
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News Comments > Call of Juarez: Bound in Blood DLC Plans
6. Re: Call of Juarez: Bound in Blood DLC Plans Jul 5, 2009, 19:32 SirKnight
 
Does the DVD version of the game come with the editor? I have the STEAM version and I don't have it. They said recently in an interview the editor would come with the game. I have the DVD version of the first CoJ and the editor is there.  
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News Comments > Quake Arena Arcade Screenshot
3. Re: Quake Arena Arcade Screenshot Jul 1, 2009, 23:14 SirKnight
 
Blue must be really excited about this!

Does this have single player with bots like the original? Although honestly, I can't see myself playing Quake Arena with a game pad.
 
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1177 Comments. 59 pages. Viewing page 46.
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