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User information for Thomas Grimes

Real Name Thomas Grimes   
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Nickname SirKnight
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Apr 14, 2005, 23:42
Total Comments 1171 (Pro)
User ID 22923
 
User comment history
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News Comments > Call of Duty: Black Ops II Uprising DLC Announced
2. Re: Call of Duty: Black Ops II Uprising DLC Announced Apr 4, 2013, 23:33 SirKnight
 
CONSOLES...FUCK YEAH! CALL OF DUTY...FUCK YEAH! HALO...FUCK YEAH! SCRIPTED AND LINEAR...FUCK YEAH!!!  
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News Comments > Evening Mobilization
1. Re: Apple aims to outdo Google's Street View Apr 4, 2013, 23:12 SirKnight
 
Yeah, they've done such a great job so far. LOL!  
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News Comments > Evening Consolidation
2. Re: Evening Consolidation Apr 4, 2013, 23:08 SirKnight
 
The PS4 continues to look better and better to me. For several years now I have really disliked MS's decisions.

I bought a new notebook which has Win 8 on it and while I have fixed a lot of the UI issues with some third party tools, I still constantly have the urge to kick in the nuts everyone involved in the UI changes in Win 8. What in the hell were they thinking? I also say this about the latest version of Visual Studio. My God what an ugly GUI.
 
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News Comments > Jedi Outcast and Jedi Academy Source Code Released
35. Re: Jedi Outcast and Jedi Academy Source Code Released Apr 4, 2013, 13:44 SirKnight
 
I would like to have the source to Outlaws.  
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News Comments > DOOM 4 Development Rebooted in 2011
52. Re: DOOM 4 Development Rebooted in 2011 Apr 4, 2013, 10:40 SirKnight
 
Wesp5 wrote on Apr 4, 2013, 09:17:
Carmack made a big error with the megatextures stuff!


No it wasn't Carmack's fault at all (unfortunately so many do not understand how the tech works and why it's needed at all). It's how id (the artists) used it. Virtual Texturing (megatextures) is a great technology in many ways and is the future of texturing, but if not used right it will look bad.

The way id used it was to have unique texturing everywhere, instead of having repeated textures like in the past. But because of the storage limits of the consoles, this unique-ness sacrificed texture quality. One of the biggest benefits of virtual texturing is to have texture detail you could not physically have otherwise due to hardware texture size limits (which is about to change with future GPUs). id chose the other path, which resulted in blurry textures since their large textures had to stretch over a whole world to get the unique texturing they seem to have wanted.
 
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News Comments > Evening Screenshots
3. Re: Evening Screenshots Apr 2, 2013, 23:27 SirKnight
 
Haha, I don't think there has been a GTA V news posting yet that nin was not the first commenter.  
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News Comments > Morning Consolidation
3. Re: Morning Consolidation Apr 2, 2013, 17:18 SirKnight
 
I have a feeling that we're not going to see the crazy markups on the PS4 like the PS2/3.

Hopefully that will be true b/c I'm really thinking of getting one. But I would never pay more than MSRP for it. It wont hurt me any to wait until the stock is normal.
 
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News Comments > The War Z Offline After Breach
26. Re: The War Z Offline After Breach Apr 2, 2013, 17:10 SirKnight
 
I wwebsite as on the internet

word.
 
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News Comments > April F-f-f-foolin' 2013, Part 2 - Punked by Square Enix Edition
4. Re: Bacon Flavored Mouthwash. Apr 1, 2013, 14:06 SirKnight
 
That needs to become real.  
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News Comments > Out of the Blue
17. Re: Out of the Blue Mar 31, 2013, 13:19 SirKnight
 
Mashiki Amiketo wrote on Mar 30, 2013, 16:52:
Hit a toasty 10C(50F) here today, pretty nice to be able to open the windows and let the house start airing out from the winter. Always did love that nice spring smell you get when stuff is just starting to grow, smells like...childhood.

50F is toasty? heh. We're in the low 80s here in Tx already.
 
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News Comments > Saturday Interviews
17. Re: Saturday Interviews Mar 31, 2013, 13:12 SirKnight
 
Panickd wrote on Mar 31, 2013, 10:11:
Cutter wrote on Mar 31, 2013, 06:36:
Are you guys dense or just fucking stupid? Crowdsourcing doesn't exist to keep fat cats fat, it's there to help people who have good ideas and no capital. Jesus, it's not rocket science. It's called Moral Hazard. Christ, try getting an education and a set or morals sometime.


Since when does business have anything whatsoever to do with morals?


It should, but it doesn't because of greed.
 
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News Comments > Unreal Engine 4 Tech Demo Video
13. Re: Unreal Engine 4 Tech Demo Video Mar 29, 2013, 17:40 SirKnight
 
DangerDog wrote on Mar 29, 2013, 15:44:
With no physx on consoles I wonder what the physics setup is for UE4? Are they sticking with physx at all on the PC?


Actually NVIDIA is providing PhysX on the PS4. Which is strange since the PS4 uses an AMD GPU.
 
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News Comments > Sunday Consolidation
1. Re: Sunday Consolidation Mar 24, 2013, 18:09 SirKnight
 
This looks pretty cool.

Duck Tales....WOOOOOOOO!!!
 
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News Comments > Morning Consolidation
5. Re: Morning Consolidation Mar 22, 2013, 14:39 SirKnight
 
I have rocksmith for the 360, but I have yet opened the box.  
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News Comments > NVIDIA Face Rendering Demoed
8. Re: NVIDIA Face Rendering Demoed Mar 21, 2013, 10:16 SirKnight
 
timesten wrote on Mar 21, 2013, 09:25:
Pretty fancy. I'm not buying a thousand dollar video card to make this happen on my machine, but it is neat. Along the lines of the final fantasy movie at the time.

I doubt it will be used in any games for a while, but i wonder if it scales. If not, it cant be put into play for a few years.


This is not even using half of titan's power, so a 680 or even lower can do this with no problem.
 
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News Comments > NVIDIA Face Rendering Demoed
7. Re: NVIDIA Face Rendering Demoed Mar 21, 2013, 10:14 SirKnight
 
SXO wrote on Mar 21, 2013, 09:31:
The sad part is that GK110 chip the TITAN uses was originally supposed to power the GTX 680, with the GK104 the 680 currently uses being meant for the midrange 660 cards. Unfortunately, due to a lack of competition, the extreme performance these chips produced, and nVidia's overt greed, they decided to use the GK104 as the high-end card, and saved the GK110 to the "refresh" cycle. Now that the refresh cycle is here, they instead opted to create a separate category for the GK110 and price it out of reach of most people with an obscene pricetag.


Uh, that's not right at all. That is completely 100% made up BS. You have no idea how NVIDIA's chip operations work. Greed is bad, but has nothing to do with how the chips are put out.

Unless you actually have internal knowledge of how things work (which you obviously don't), STFU.
 
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News Comments > NVIDIA Face Rendering Demoed
1. Re: NVIDIA Face Rendering Demoed Mar 21, 2013, 09:25 SirKnight
 
TAKE MY MONEEEYYYYYY!!!  
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News Comments > Evening Tech Bits
1. Re: Virtual Reality now: hands-on with the Oculus Rift final development kit. Mar 19, 2013, 23:30 SirKnight
 
I hope they ship mine soon. I'm getting antsy.  
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News Comments > Morning Consolidation
1. Re: Deadly Premonition- The Director's Cut hits PS3 in April. Mar 19, 2013, 09:48 SirKnight
 
The video on that Deadly Premonition page is the biggest waste of time and bandwidth.  
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News Comments > Team Fortress 2 Adding Occulus Rift Support
3. Re: Team Fortress 2 Adding Occulus Rift Support Mar 18, 2013, 21:53 SirKnight
 
I look forward to wearing my oculus hat in TF2. It'll go along nicely with my linux Tux penguin my characters wear.  
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1171 Comments. 59 pages. Viewing page 13.
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