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User information for Manolis

Real Name Manolis   
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Nickname BadIronTree
Email Concealed by request - Send Mail
ICQ 95750070
Description
Homepage None given.
Signed On Apr 14, 2005, 09:24
Total Comments 78 (Suspect)
User ID 22920
 
User comment history
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News Comments > Star Citizen Gameplay Trailers
74. Re: Star Citizen Gameplay Trailers Apr 12, 2014, 03:10 BadIronTree
 
jdreyer wrote on Apr 12, 2014, 02:26:
BadIronTree wrote on Apr 12, 2014, 00:34:
PS: Is it me or Bluesnews is infested with big Trolls? In every news, the same hate and comments

Blues isn't full of trolls, but this project in particular has a lot of people very skeptical. There are a lot of reasons for it:
- it has taken in 10s of millions of dollars
- it has been in development for almost 2 years with almost nothing to show
- the project leader hasn't done a game in more than a decade
- the project leader is rumored to have had scope issues doing his last game
- there's been massive scope creep as funding has been added
- and on and on.

While I don't share this skepticism, I don't think people are crazy for feeling and expressing it.

From a crazy fan like me
https://www.youtube.com/watch?v=2jLOH2f1yn4
 
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News Comments > Star Citizen Gameplay Trailers
69. Re: Star Citizen Gameplay Trailers Apr 12, 2014, 00:34 BadIronTree
 
TheNightrider wrote on Apr 11, 2014, 23:30:
I was at the CIG Pax East event on Thursday night.
Yes CIG had some serious issues with the local back end server
that they were trying to use for the clients systems.
The client machines and engine worked very well.
You should have seen it on the 4K monitor ... amazing detail.

After the event I had a solid 30 minuets playing the DFM
and I have to say I'm impressed with what they have created so far.
It's so pre pre alpha it's not funny, but it is a solid start.

I was not expecting a polished release,
but a little view into the development.

The in game graphics are amazing and the YouTube video's
don't do it justice.
Give it time as you don't see open development like this.

my 2

Yep there is a post from a 20 year sim vet. Saying how good the ship fly... The Concept is Perfect and the bugs/crashes can be fixed

PS: Is it me or Bluesnews is infested with big Trolls? In every news, the same hate and comments
 
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News Comments > Roberts: We Won't Sell Star Citizen
4. Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 09:44 BadIronTree
 
NKD wrote on Apr 1, 2014, 09:02:
April Fools! We are actually selling out to Myspace!

It was on 31/3 Bluesnews are 'slow'as Expected
 
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News Comments > Star Citizen Hits $39M; Procedural Generation Goal Announced
28. Re: Star Citizen Hits $39M; Procedural Generation Goal Announced Feb 22, 2014, 01:37 BadIronTree
 
@harlock Why so much hate?
Nobody loves you ?
Even in other posts your are full of hate / trolling ...

The #1 request People that are asking in the forums is Procedural Planets with the ability to land anywhere they like...

AND its R&D TEAM that will develop tech that maybe will get in the game after it will go live...

If you Just hating for fun let us know to ignore you...

If you have question about the game come in the official forums here to help you out
https://forums.robertsspaceindustries.com/categories/general-chat
 
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News Comments > Steamships Ahoy - Broken Age Act I
4. Re: Steamships Ahoy - Broken Age Act I Jan 28, 2014, 14:07 BadIronTree
 
Verno wrote on Jan 28, 2014, 13:58:
It gets a lot of praise but apparently is quite short.

PART one is about 5-6 hours long.....
Starts easy ... and the Boy part is alittle short.. but i LOVE it
 
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News Comments > SOE Boss: Next Game "Dedicated" to Star Wars Galaxies Fans
4. Re: SOE Boss: Next Game Jan 26, 2014, 12:12 BadIronTree
 
Hmmmmm Star Citizen will have competition after all
 
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News Comments > Hello Games Flood Follow-up
4. Re: Hello Games Flood Follow-up Dec 29, 2013, 11:30 BadIronTree
 
eRe4s3r wrote on Dec 29, 2013, 11:05:
Ludomancer wrote on Dec 29, 2013, 10:39:
"Insurance" is the greatest modern racket in the history of fraudulent business.

Except in this case, stupid people living in flood plains wondering why they are getting flooded... plenty of those everywhere. And I am extremely glad when Insurance doesn't pay in these cases. People should not live in flood zones, full stop. No exceptions.

Well that goes for around volcanos or earthquake risk regions ...
but when there is no room or the land is dirty cheap people risk it
 
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News Comments > Star Citizen Passes $35 Million
52. Re: Star Citizen Passes $35 Million Dec 24, 2013, 02:21 BadIronTree
 
fujiJuice wrote on Dec 23, 2013, 21:08:
They need to just stop it with the stretch goals, it does no one any good at this point. The projects success threatens to be its failure.

I think they have stopped... We now vote of what planet/system you are interested and every time the first is chosen and the last is eliminated

(marketing Research? )
 
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News Comments > Star Citizen Passes $35 Million
51. Re: Star Citizen Passes $35 Million Dec 24, 2013, 02:17 BadIronTree
 
Flatline wrote on Dec 23, 2013, 19:47:
ElectricTurtle wrote on Dec 23, 2013, 14:47:
Considering that currently the dogfight module is currently in unreleased development pre-alpha with placeholder UI, placeholder mechanics, and is basically nothing more than a proof-of-concept testbed with only one kind of ship working, yeah, just about anything would be more impressive.

Considering that Star Citizen has been in development since 2011 and after nearly 2 years all Chris Roberts has to show for actual playable game is a proof-of-concept using placeholder UA, placeholder art assets, and placeholder game physics/rules, I would expect anything to be mildly more impressive than what just came out. Especially since apparently an entire company has been working *just* on the dogfight module.

So 2-3 people making a prototype with 3 ships and choosing Game engine is Development in your eyes ? (that was in the kick-starter video)
Development started 1 year ago...
 
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News Comments > Star Citizen Passes $35 Million
21. Re: Star Citizen Passes $35 Million Dec 23, 2013, 13:35 BadIronTree
 
Kosumo wrote on Dec 23, 2013, 13:30:
Nothing says true AAA game like a Hangar module!

From what I seen of the live stream dogfighting the other day .... nice skybox, the rest was of totally bland (and they did not seem to completly know what they where doing/streaming)

Lots of controllers (xbox?) being used too.

Dog Figthing Stream

Please read this before you start whining for no good reason ...
Forum Link
i hate it when people judge after a quick look...
 
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News Comments > Star Citizen Passes $35 Million
18. Re: Star Citizen Passes $35 Million Dec 23, 2013, 13:05 BadIronTree
 
panbient wrote on Dec 23, 2013, 11:24:
I'm at a loss here. This just blows my mind. How can he call this milestone "allowing the team and I to go beyond the BARE MINIMUM".

They've gotten almost 20 times more money than they originally asked for. Should they have not been able to go beyond the 'bare minimum' like... oh... last year?

And yeah, that Elite: Dangerous alpha video is the bees knees.

This on the other hand just sounds more and more like a situation where you're collecting tools to make 'something' eventually - once all the tools have been purchased. Rather than buying the tools as you need them in order to construct the next piece of the plan.

Do not speak if you don't have a clue ... ..

They asked for 2 millions so they can prove to their investors that people were interested in that game!!!

If they got the money, they would give them the rest 22 millions in private funds to make it !!!

But since they do not need them any more , They are True AAA Public funded game...

So they DONT have to worry for the Investors pushing them to get it out, so they can make a quick fat profit
 
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News Comments > Star Citizen Dogfighting Module Delay
100. Re: Star Citizen Dogfighting Module Delay Dec 18, 2013, 06:23 BadIronTree
 
InBlack wrote on Dec 18, 2013, 04:27:
One more thing. If Roberts had said its coming "When its Done" instead of this "No Matter What" bullshit, I would be first in line to defend him. As it is, the snake oil smell is strong in that one....

People in the forums asked him to delay it and not to work on crysis multiplayer code that they will throw out after a few months ... Also they are moving to new big building this month that delay alot of things ... And Crytek also upgraded the game engine and thay had to remake alot of the stuff already done
 
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News Comments > Star Citizen Picks Up Another Couple $ Million
87. Re: Star Citizen Picks Up Another Couple $ Million Nov 27, 2013, 00:25 BadIronTree
 
33.000.000 bitches :PPP

2 millions per day
 
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News Comments > X Rebirth Trailer & LE Details
2. Re: X Rebirth Trailer & LE Details Oct 21, 2013, 11:05 BadIronTree
 
Creston wrote on Oct 21, 2013, 10:53:
One More Month! Wooooooooooooooooooooooooooooooooooooo!!!!!!!


Weeeee http://www.cresta.gr/pdf/weeee.gif

Have every X game so Many 1000s hours wasted
 
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News Comments > More Star Citizen Hangar Flying
1. Re: More Star Citizen Hangar Flying Oct 20, 2013, 19:16 BadIronTree
 
hahaah did this guy made sounds with his mouth (door Opening)

we know sounds and animations are missing... but if you are adding some yourself, add GOOD ones
JUST LOL

THIS IS ALOT Better with a happy ending
 
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News Comments > Star Citizen Hits $21M; Video & Hangar Patch Released
30. Re: Star Citizen Hits $21M; Video & Hangar Patch Released Oct 14, 2013, 17:24 BadIronTree
 
Pr()ZaC wrote on Oct 14, 2013, 17:17:
BadIronTree wrote on Oct 14, 2013, 16:55:
THERE ARE NO shareholders or investors that need to make money ... So the game will be HARD. Its a SIM. No need to damm it down to get a bigger target Group !!!
u mad?

Nope i just bored answering the same stuff over over again... because people are to lazy to read the ABOUT
and the FAQ
 
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News Comments > Star Citizen Hits $21M; Video & Hangar Patch Released
28. Re: Star Citizen Hits $21M; Video & Hangar Patch Released Oct 14, 2013, 16:55 BadIronTree
 
why so much hate people?

This game was never going to be made if they were not people pledging a lot of money ...

There is a market for this type of game... its a niche market like EVE

It will not sell a billion dollars like GTA 5
Even Cris said if he sell 2 millions copies he will be happy ... Other games if they sell 2 million copies are failures

Now With 250.000 people pledging ... he made all the money he needs to make the game...

ALL the Extras are PROFIT for him and his team/company ...

THERE ARE NO shareholders or investors that need to make money ... So the game will be HARD. Its a SIM. No need to damm it down to get a bigger target Group !!!
 
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News Comments > Star Citizen Ship Design Competition
23. Re: Star Citizen Ship Design Competition Oct 12, 2013, 06:31 BadIronTree
 
AURORA VIDEO & INFO

CHECK out the new Aurora LN Commercial and new INFO

just the video
 
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News Comments > Star Citizen Ship Design Competition
6. Re: Star Citizen Ship Design Competition Oct 11, 2013, 13:37 BadIronTree
 
John wrote on Oct 11, 2013, 13:23:
BadIronTree wrote on Oct 11, 2013, 12:46:
Also check out the new ships :D
Retaliator
Gladiator
Pretty cool stuff! I wonder if the single-player campaign will include the same ships that are in MP though..

I dont know if you can drive it because you are a hornet pilot but for sure they are going to be in game
 
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News Comments > Star Citizen Ship Design Competition
3. Re: Star Citizen Ship Design Competition Oct 11, 2013, 12:46 BadIronTree
 
fawker wrote on Oct 11, 2013, 12:18:
Hasn't this dude made enough to make his own art?

with More money, the better the game will be

Also check out the new ships :D
Retaliator
Gladiator
 
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78 Comments. 4 pages. Viewing page 1.
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