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Real Name Ratty   
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Nickname Ratty
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Signed On Apr 11, 2005, 20:15
Total Comments 1138 (Pro)
User ID 22908
 
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News Comments > The Early Show
14. Re: Bioshock Sep 23, 2006, 16:22 Ratty
 
Developers just aren't willing to make a game from the ground up twice to cater to both markets
See, this is what's killed me lately. We're not talking about ground up here. Why is it that so many games haven't even taken the small amount of time it would take to make a few simple changes to the interface? At the very least. Oblivion's ultra huge fonts come immediately to mind. Seriously, how hard is it to design an interface with a smaller font? Answer: not very since a user mod came out that did it. But a user mod shouldn't have been necessary--Bethesda *still* hasn't corrected the font problem. I won't even get into the other crappy console contaminated interface problems (like making the escape key work like every other PC game in history).

Yeah, I agree that optimizing most games for each platform should ideally be much deeper and more involved: "Stitching" tiny micro levels together to accomodate the PC's greater memory (or better yet, starting with large levels to begin with then splitting them up for the console). Custom dialog and oncreen readables to accomodate the higher resolution and closer distance of the PC monitor. Customized combat and weapons to accomodate the greater control of mouse + keyboard. Those are all big things (but I note again Crytek is doing all of this with Crysis--PC only to begin with then build an entirely new game if and when they decide to port it to consoles. HL2. Doom 3). I don't blame developers who are unable to do all of that--it sucks, but I don't blame them.

But Jesus Christ Almighty, too lazy to make another fucking font? So apathetic they can't assign someone to make sure the escape key works where it should? And where are the higher resolution textures for the PC we're always promised but never seem to get?

And THEN we get developers who are either so completely deluded or just lying through their teeth who claim (and they ALL do this), that designing for the simplicity of the console interface resulted in a better, streamlined interface for the PC too (and I bet you dimes to dollars we'll hear this little gem out of Irrational sometime real soon, mark my words). Any PC gamer knows this is absolute crap. I think these developers are simply so used to playing on a console controller that they are simply used to the same interface on the PC, the few and rare times they actually try the PC version.

Optimally customizing for each platform should be deep, but it's so sad that I'd be happy nowdays if they even just made tiny changes to the interface to accomodate a mouse, the escape key, and closer screen viewing distance.

Rant off. The demo really did look good, don't know why I've started foaming at the mouth all the sudden. It truly seems like the spiritual successor to System Shock. I just hope that they don't get so enamored with their open-ended emergent gameplay, player choice, etc. and forget it all must be built on a solid technical foundation of interface and control.

 
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News Comments > The Early Show
6. Re: Bioshock Sep 22, 2006, 14:19 Ratty
 
Every mainstream title released these days suffers the symptoms of "console contamination".
Did you read the Crytek Crysis interview that was around here not too long ago. They're making Crysis for the PC only and have no plans of porting it over to consoles. It doesn't mean they won't eventually (that would be pretty friggin unbelievable in this day and age)--even Valve's getting around to porting HL2 over--but the Crysis we're going to get will be first and foremost designed to exploit everything the PC has to offer, from mouse to keyboard to screen resolution, memory, everything.

There are a few of the old style developers left, that want first and foremost to make the best game they can possibly make. Maybe it's unrealistic but I can still dream.

 
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News Comments > The Early Show
2. Bioshock Sep 22, 2006, 13:46 Ratty
 
I still worry about console contamination. From big things, like, will there be loading zones every ten feet? To little annoyances like the interface: Will there be any way to view your entire inventory at once, like you could do in System Shock 2? Or will you have to cycle endlessly through a series of icons until you get what you want? Will you be able to use all of your function keys and number keys or will you be restricted to just the first 8? Will your save games be listed in such a grotesquely huge font that you can only see 4 or 5 savegames at a time? I can see that when there is any substantial amount of text on the screen they cut everything down so it will display legibly at TV screen resolutions and distance from the player. If it were a PC interface they'd feel free to put a lot more in and maybe make it visually more interesting.

I'm sure we'll discover consoles have contaminated this title to some degree--I'm worried how much it will be. I'm not so worried that it will be dumbed down for a mass audience to any substantial degree. I really did get that System Shock feeling while watching the movie, that's one really positive thing. I just wish most developers would take the time to really optimize their titles for each platform. I don't think that's going to happen here.

 
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News Comments > Out of the Blue
15. Health chiefs find 'smoking gun' spinac Sep 21, 2006, 12:50 Ratty
 
I can't remember the last time I ate spinach. I don't hate it, I don't love it. Simply never "got around" to eating much of it. But lately, since it's all gone, I crave it. I keep thinking of all these things I want to make with spinach in it. Isn't that weird?

 
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News Comments > Ubisoft Leaks - Far Cry 2 & More
17. Re: huh? whats Sep 21, 2006, 12:22 Ratty
 
Ubisoft owns the trademark "Far Cry", not Crytek. Therefore Crytek is making a new game namned "Crysis" for EA.
Ah, it's all clear now. Thanks. Yeah, it'll suck.

 
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News Comments > Saturday Q&As
15. Re: No subject Sep 17, 2006, 13:33 Ratty
 
IGN just wasted an entire interview debating the definition of what an FPS is. Who gives a flying f**K?
One of the more bizarre interviews I've read. What's with the obsession (and wasted space) over whether it's an FPS? I can see one question maybe.

And c'mon! Deus Ex really was pretty far behind graphically. Warren Spector lamented the fact that they couldn't give any of their models real ears, they were just painted onto the skin. All of the buildings were super plain with hardly any details. I would argue though that there may have been a tradeoff with the extremely large, open levels. When you have these really long lines of sight you have to trade that off with lower polys, simpler lighting, and smaller textures. Else performance would lag and loading times would be through the roof. So it may very well have been state of the art graphically when you factor in the large open map sizes. That is, no other cutting edge, modern engine of the time would have been able to do much better with such large maps.

 
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News Comments > Reservoir Dogs Date
13. Re: No subject Sep 15, 2006, 12:58 Ratty
 
But who honestly expected this or any other movie game to turn out good?
Chronicles of Riddick: Escape from Butcher Bay pretty much surprised everybody. It was a good game based off a movie I wouldn't watch if you paid me.

 
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News Comments > Morning Q&As
4. Re: About Bioshock... Sep 14, 2006, 14:17 Ratty
 
...the whole "six million ways" to do things worries me. I do want an open game, but at the same time I don't want one that has become childishly easy because there are so many ways to beat a scenario. I still have my fingers crossed on this one. This could be great.
Yeah, that's a good point. Deus Ex 2 was like that. There always seemed to be a convenient ventilation shaft somewhere nearby. That game was waaay too easy. I think the balance in the original Deus Ex was good though. A million different ways to do things but I didn't find it too easy (or too hard).

 
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News Comments > Morning Q&As
2. Re: No subject Sep 13, 2006, 12:48 Ratty
 
I was so psyched about the SP/MP FPS that was originally being planned for Stargate. That it became a MMORPG really pissed me off. The dollar signs they saw in the prospect of monthly fees blinded them to the fact that 95% of new MMORPGs fail. Unlike non-MMORGs, the MMORG market can only sustain so many customers. People play one or two MMORGs tops.

I think they're well aware that their MMORG will fail but they decided that more money was to be had anyway before it does. If they can suck up fees for, say, six months, that's a lot more money than a one time sale of the game. Slimy.

 
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News Comments > Oblivion Expansion Denial
6. Re: No subject Sep 13, 2006, 12:42 Ratty
 
I haven't and will never buy those $2 piece of craps you call mods
Same here, and I've been a fan since Arena. And it has nothing to do with being outraged over being charged or anything--I have no problem with that. I simply don't feel like taking out a game I finished months earlier to play some piddly 30 minute piece of crap, then putting it all away again. I enjoy investing time in a game and becoming immersed in it. That takes a lot more than 30 minutes.

Still, I'm more hopeful now than I have been. "No announced plans" is quite different than the "no plans" line they've been giving up until now. "No plans" was so absolute. The announced part still leaves room for possibilities.

 
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News Comments > Evening Tech Bits
10. Re: New AI Chip Sep 6, 2006, 15:14 Ratty
 
The problem is that developers would have to support systems with and without the chip. I don't think this is *too* much of a problem with physics but AI goes to the very core of the gameplay. I think you'd end up practically designing two separate games, a difficulty geared to "stupid" AI and a different difficulty for the smart and crafty variety.

 
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News Comments > Evening Metaverse
10. Re: Image Labeler Sep 2, 2006, 15:00 Ratty
 
I guess I was unlucky. The first one was a seismograph tracing. As a postage stamp sized thumbnail it was just a brown square with vague lines. I thought it might be and ancient manuscript or old sheet music at first.

http://tinyurl.com/fl6gy (thumbnail)
http://tinyurl.com/ewaap (full-sized)

The second one was a map, but again it wasn't really possible to tell with just a thumbnail. If they were all like the seagull on the image labeler homepage then, yes, that'd be fine.

So why don't they let you click on it to see a larger image anyway? What's the purpose of not letting you? I don't get it. Seems like a nobrainer.

Decided to try a couple more. How would you label these?

http://www.google.com/images?q=tbn:ng4sEstvMukJ:www.google.com
http://www.google.com/images?q=tbn:92TgyzkC468J:www.google.com

Might be able to come up with something if only they were just a *little* bigger? So you're telling me the size is just fine?


This comment was edited on Sep 2, 15:14.
 
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News Comments > Evening Metaverse
8. Re: Image Labeler Sep 2, 2006, 13:15 Ratty
 
VERY good idea but the images are displayed so fucking small
Exactly. Something's wrong I think. I gave up after two images. When you pass on an image because it's too small and you can't tell what it is, you see the previous image on the left and you can click on it and eventually see the full-size image. If there really is no way to see a larger image when you're labelling then I don't get how this is supposed to work. I'm using Firefox with Flash turned off like always. Maybe there's a flash component or something else incompatible with my browser.

I think it's a good idea in principle too. Completely random partners. Only when they use the same label is it likely to be a good one and not random vandalism.

This comment was edited on Sep 2, 13:16.
 
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News Comments > Morning Safety Dance
4. Re Browzar Sep 1, 2006, 14:53 Ratty
 
At first I thought that clearing the cache, history and all of that made something like Browzar unnecessary. But then I realized sometimes I want to visit someplace without leaving a footprint, but I didn't want to clear my history, autocomplete, and all of that just to do it.

Which made me think of a nifty potential Firefox extension. Suppose you could click a button to initiate private surfing. While active you could visit anyplace you wanted and when you were done you could turn it off. Then all of the cookies, cache, history and whatnot just for that session would be deleted, but everything else would remain intact.

 
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News Comments > 3DR/DNF Rumors Follow-up
13. No subject Aug 31, 2006, 12:46 Ratty
 
I love dirt like this first thing in the morning. George compared Shacknews to BitchX in his snarky post. As I recall BitchX was pretty damn accurate on the things they reported.

 
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News Comments > UT2007 Demo Plans
22. Re: wtf Aug 29, 2006, 18:51 Ratty
 
and the assault mode as almost as good as the one for the original UT.
I'm glad you stuck that "almost" in there. The thing I dislike most about the new Assault is the way the defending team teleports to the next objective as soon as the attacking team beats the previous objective. I don't know if this happens in all the assault maps, I barely played any of them, but in the ones I remember that's what happened. In the old days we had to haul our own asses to the next assault point before the attacking team got there and that's the way we LIKED it!

 
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News Comments > UT2007 Demo Plans
19. Re: wtf Aug 29, 2006, 13:45 Ratty
 
I liked the original also, then they sped it up and made it more like Quake for the second one.

Bought UT2K3, was bitterly disappointed. Saw UT2K4 was pretty much the same thing except with vehicles and decided not to buy it but did anyway (for the editor and all the great mods I told myself). Bitterly disappointed and pissed at myself for caving in.

Won't make the same mistake with this version. Though I will try out the demo to see just how bad it's gotten. They mentioned they were going to make it more like the original UT but they said that with UT2K4. And besides the videos I've seen say otherwise.

I still play the original UT.

 
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News Comments > Morning Metaverse
1. Google, UC disclose book-scan terms Aug 29, 2006, 13:32 Ratty
 
Funny, we just had a huge meeting here (UC Berkeley) discussing all of this. Pretty interesting and exciting stuff,
all the politicking and PR crap that goes on. My involvement so far is quite peripheral. Just a tiny bit of programming to support the QA process. I feel like I'm missing out on a piece of history.

 
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News Comments > EA and Crytek?
41. Sniff Aug 27, 2006, 14:26 Ratty
 
The bitter cynicism on this board brings a tear to my eye. You guys are all swell.

 
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News Comments > Morning Previews
9. Re: Crysis Aug 26, 2006, 14:55 Ratty
 
The videos that came out around E3 were all in third person and gameplay reminded me of PS1 games.
First person has autoaim.
Well crap.

Made first and foremost for consoles with PCs only a grudging afterthought. I get it. Actually when I first heard about Hellgate London I was surprised, seeing as it was coming from ex-Blizzard guys, that it was in first person and that it would be available on the PC. Blizzard has never been first person to my knowledge and toward the end they were talking more and more about going console-only.

I just read about what Crytek did to bring Far Cry to the console. They basically redesigned a huge part of the game. Hell, that's the way to do it, whether you're starting with a console or starting with a PC. I really respect that. Not that a lot of companies are in a position to be able to do that nowdays.

Still crossing my fingers about Bioshock ...

 
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1138 Comments. 57 pages. Viewing page 42.
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