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Real Name Ratty   
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Nickname Ratty
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Homepage http://
Signed On Apr 11, 2005, 20:15
Total Comments 1162 (Pro)
User ID 22908
 
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News Comments > Out of the Blue
47. Re: Out of the Blue Sep 28, 2011, 15:37 Ratty
 
Verno wrote on Sep 28, 2011, 14:07:
Offtopic but was anyone else disappointed with Terra Nova?
Yup. The usual uncreative, unoriginal dreck. Very much like Falling Skies. They both could have been so much more if somebody had the balls to take a risk or two. I'll maybe check out a couple more episodes but don't imagine I'll stick with it.
 
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News Comments > Game Reviews
1. Re: Game Reviews Sep 28, 2011, 10:57 Ratty
 
I was kind of disappointed in Lonesome Road. Very linear and too short. And every review I've seen praises the Ulysses character for some kind of literary depth which appeals to intelligent players. I couldn't stand him and kept clicking through his endless unintelligible monologues. I guess can't call myself an intelligent player.

It was worth buying I guess, but it was a let down compared to the previous two.
 
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News Comments > Out of the Blue
21. Re: Out of the Blue Sep 27, 2011, 14:10 Ratty
 
Beamer wrote on Sep 27, 2011, 12:04:
Verno wrote on Sep 27, 2011, 10:50:
I always use one of the URL shortening services.

I'll rarely click on those. From you, sure, but generally on a messageboard I avoid them. If they took me to a page that showed me the URL I was being redirected to I'd be fine, but when it's just a redirect it's more a tool for spammers and malware distributors than anything else.
I just got back from a week of security training for application developers. 9-6 all week PLUS Saturday and Sunday.

All I can say is be afraid. Be very afraid ...
 
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News Comments > Skyrim Race Abilities and Perk Trees
19. Re: Skyrim Race Abilities and Perk Trees Sep 26, 2011, 17:19 Ratty
 
Beamer wrote on Sep 26, 2011, 16:56:
It really just comes down to instancing, and to wanting to have as many polygons and items as possible in some locations. Really an engine thing.
I don't know but I always assumed it was different lighting models. A costlier model for indoors and a cheaper lower-quality one for outside. I note that Far Cry did the same thing, outdoor and indoor lighting models but with seamless transitions. Though Far Cry had huge but still multiple, distinct maps unlike Elder Scrolls' single, essentially limitless outdoor map. So I don't know how fair that comparison would be.
 
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News Comments > Skyrim Race Abilities and Perk Trees
16. Re: Skyrim Race Abilities and Perk Trees Sep 26, 2011, 16:51 Ratty
 
Halo wrote on Sep 26, 2011, 16:30:
Lobster wrote on Sep 26, 2011, 16:19:
Is it really that big a deal to have to look at a loading screen now and then?

When you have to wait and load a 10x10 cabin to find nothing turn around and load again. And when the developer claims immersion and making use of todays technology online to still be using dx9 and the same tech with more addons from years ago.

So in other words yes.
Not so bad as it was in Morrowind, that's for sure. Morrowind's crappy microdungeons made you load a new zone every few steps. Thankfully, Oblivion's dungeons were much larger and loading zones were not so frequent.

But why did my house in Skingrad have 3 loading zones? One for the single upstairs bedroom and one for the basement? I never did understand that and it got annoying fast.
 
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News Comments > Skyrim Race Abilities and Perk Trees
6. Re: Skyrim Race Abilities and Perk Trees Sep 26, 2011, 14:49 Ratty
 
I've played a Breton in every single ES game since Arena. No reason to change this time through either.

ES games just aren't worth getting on day one so I'm holding off a couple months until there's a mod to fix the UI at least.
 
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News Comments > Out of the Blue
24. Re: Out of the Blue Sep 23, 2011, 15:59 Ratty
 
Mr. Tact wrote on Sep 23, 2011, 14:46:
Turning 30 wasn't as bad as turning 20. Next year I get the big 50 -- oh boy!
Ha! I have you beat by one year. Actually turning 50 wasn't a big deal for me. I dunno why. I still have all my gorgeous blond hair, not a hint of gray except a bit in the beard when I let it grow out. I lost about 50 lbs this year and I'm looking really buff nowdays. That helps. I like to think I can still pass for 35.

40 was the devastating one for me.
 
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News Comments > On Deus Ex: Human Revolution DLC and Boss Battles
16. Re: On Deus Ex: Human Revolution DLC and Boss Battles Sep 23, 2011, 15:34 Ratty
 
The thing I hate hate hate about some games is when each boss fight is preceded by a cinematic cutscene after which you are plopped down right in front of said boss. I'm royally annoyed in any game I've ever seen that in. HR made it even worse because of the one second or so delay you're frozen in place, unable to move while the boss charges right at you. Turning off VSync made the delay more tolerable but it's still there even post patch.

I'm not against the concept of boss fights - they don't bug me like they do some here. But I like it when I know they're coming, I have time to prepare, select my weapon, scope out the layout and cover, possible weapons, ammo stores, etc. Doom 3 annoyed me by the long, loving, almost caressful camera shots of each new monster when it made its first appearance - id wanted to make sure we appreciated the gorgeously detailed texture mapping on each of their creations I'm sure - before plopping you down right in front of them. Such an immersion breaker. How many here actually reached the bosses on their first playthrough, without knowing going through such and such door would trigger them, and defeated them without reloading?

Why oh why they decided to use this crappy cinematic throwback for the boss battles I'll never understand. And somebody HAD to have noticed the frozen-in-place problem sometime during development.
 
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News Comments > Out of the Blue
16. Re: Out of the Blue Sep 23, 2011, 13:45 Ratty
 
Creston, it doesn't have anything to do with blocks or the speed of light per se but it's reminiscent of the various delayed choice experiments (which I think are some of the coolest things in physics):

http://en.wikipedia.org/wiki/Wheeler%27s_delayed_choice_experiment
 
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News Comments > Out of the Blue
10. Re: Out of the Blue Sep 23, 2011, 11:35 Ratty
 
Speed of light: How about this? Neutrinos are weird because they change their type. They start out as electron neutronos, say, and then oscillate to muon neutrinos and the other kind (I forget what they are). So the neutrino that is emitted isn't the same one that arrives at the detector. So nothing actually went faster than c.

Thank you, thank you. I am available to pick my medal in Oslo next year around April.
 
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News Comments > Deus Ex: Human Revolution Patched
6. Re: Deus Ex: Human Revolution Patched Sep 22, 2011, 23:59 Ratty
 
I just saw my first ad on the loading screen. I'd heard people here mention them but so far hadn't seen any myself.  
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News Comments > Diablo III DRM Problems
42. Re: Diablo III DRM Problems Sep 22, 2011, 18:46 Ratty
 
Cram wrote on Sep 22, 2011, 18:27:
PropheT wrote on Sep 22, 2011, 18:25:
You couldn't save wherever you wanted in the other Diablo games either. The checkpoint system isn't exactly something new for the series.

Unless my brain is on fail mode, yes you could in both Diablo 1 and Diablo 2 (in single player offline mode) Now that option is gone, so is saving wherever you want.
Not in Diablo II. The only way to save your progress was to quit the game. And then IIRC when you restarted you had to fight respawned enemies. Diablo I was the only one with true save-anywhere.
 
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News Comments > Out of the Blue
18. Re: Out of the Blue Sep 16, 2011, 13:13 Ratty
 
OK guys. Seriously, it's canon. One 'n'.  
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News Comments > RAGE TV Spot
6. Re: RAGE TV Spot Sep 15, 2011, 17:12 Ratty
 
Not tearing my seat up looking forward to this one but I'll probably pick it up anyway. Doom 3 was a big disappointment but it was still playable and I use it for Dark Mod and stuff so I'm not sorry I got it. I expect it'll be the same with Rage.

It reminds me of Borderlands too ...
 
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News Comments > Fallout: New Vegas: Lonesome Road Trailer
6. Re: Fallout: New Vegas: Lonesome Road Trailer Sep 15, 2011, 11:13 Ratty
 
Sept. 20. Good timing. I should be just finished with my second playthrough of DX:HR.  
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News Comments > Steamships Ahoy - Hard Reset: Includes Changes Based on Demo Feedback
4. Re: Steamships Ahoy - Hard Reset: Includes Changes Based on Demo Feedback Sep 13, 2011, 15:43 Ratty
 
I really wanted to love it, coming as if did from the guys who made the awesome Painkiller. But it just wasn't for me. It was beautiful, ran like a dream ... I guess I just didn't like the cramped feel of it. Or something. The enemies are really fast, you can't outrun them, you die really fast. I just need more room to maneuver.  
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News Comments > Out of the Blue
31. Re: Out of the Blue Sep 9, 2011, 16:59 Ratty
 
SirKnight wrote on Sep 9, 2011, 14:16:
Back in the good ol days things were built to last forever. They also weren't built completely in china or similar places either on the cheap.
My microwave oven is over 25 years old. Good luck finding something that lasts that long nowdays.
 
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News Comments > etc.
3. Re: Polish political party uses modified Fallout intro clip in an election ad Sep 8, 2011, 11:44 Ratty
 
From the same article:
A girl made a Monopoly board based on Fallout 3 as a present for her boyfriend
Best girlfriend in the world!
 
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News Comments > Why Deus Ex: Human Revolution is a Prequel
33. Re: Why Deus Ex: Human Revolution is a Prequel Sep 1, 2011, 19:15 Ratty
 
Beamer wrote on Sep 1, 2011, 18:02:
Only thing I'd change about Adam is how pointy his chin is. Does that drive anyone else nuts? It's like a plane to smooth wood...
Yes. Thank You!
 
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News Comments > Why Deus Ex: Human Revolution is a Prequel
10. Re: Why Deus Ex: Human Revolution is a Prequel Sep 1, 2011, 14:22 Ratty
 
I got it on Steam when it first came out and I only just got to China last night. I'm taking my sweet time and doing everything.

I have a minor criticism though. My inventory is full and I pretty much have everything I want or need so there's no more thrill at discovering weapons or ammo or mods or anything like that. That aspect of the game has basically disappeared which is a shame. In DX1 there was stuff to acquire right up to the last levels and I was always happy when I found sniper ammo or tranq darts or aug upgrade modules or cattle prod charges. In HR now it's all about XP and money to buy more Praxis and pretty soon I'll be upgraded as much as I care to be so even that will lose its luster.

Some of it is the fact that with stealthy takedowns you no longer need things like tranq darts or stun gun ammo like you did in DX1. Also in DX1 you could shoot out cameras and even some doors with sniper rifle but the HR rifle can't do that so I have no use for it. I just dumped my rocket launcher and I'll probably get rid of the tranq rifle too and probably the combat rifle as I just don't see a use for those down the road so I don't care about finding ammo for them either.
 
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1162 Comments. 59 pages. Viewing page 21.
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