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Real Name Ratty   
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Nickname Ratty
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Signed On Apr 11, 2005, 20:15
Total Comments 1165 (Pro)
User ID 22908
 
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News Comments > Skyrim Ships 7M
20. Re: Skyrim Ships 7M Nov 17, 2011, 00:55 Ratty
 
Silly I know, but when I came across a group of hunters leisurely taking a soak in those hot springs out in the wilderness, all relaxed, tents and a cozy fire burning nearby, a friendly greeting to me, I was sold. Or walking into an inn or general store to hear the husband and wife amiably bickering. I'm finding a lot of human touches like that. Seems they really took the complaints about wooden characters to heart this time around.

Nice not to hear the same 4 voices throughout the game too. And I swear some of the NPCs are voiced by Garrett himself, Stephen Russell.

Too bad you can't kill the kids though, smart-mouthed snotty brats ...
 
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News Comments > Skyrim Ships 7M
3. Re: Skyrim Ships 7M Nov 16, 2011, 22:20 Ratty
 
7 million units in less than a week is insane. They deserve it though. The game is scads better than Oblivion (though it has the worst PC UI of all by far).  
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News Comments > etc.
1. Re: Joy! Nov 16, 2011, 11:41 Ratty
 
Yeah, I did the whole Windows linking thing so I could put some games on my very small SSD and the rest on my HD. But it's so complicated and involved. I'll check this app out and finally put Skyrim on my SSD.  
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News Comments > Skyrim to Offer "Infinite Quests"
72. Re: Skyrim to Offer Nov 10, 2011, 12:45 Ratty
 
Jerykk wrote on Nov 10, 2011, 00:02:
Having a wandering NPC to interact with would be fine, but a wandering NPC adventurer would probably make for a far more interesting opponent than a quest-giver.

Weren't there a few NPC adventurers in Oblivion? I remember seeing some random dudes exploring dungeons and not attacking me. They didn't survive very long due to the level scaling but they were there.
Maybe you're thinking of OOO. I don't believe they were in vanilla Oblivion.
 
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News Comments > Out of the Blue
7. Re: Out of the Blue Nov 10, 2011, 12:27 Ratty
 
For some reason I was sure that item said "The Myth of the Frozen Jesus." I had all kinds of scenarios in my head before I actually clicked the link. Very disappointing.  
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News Comments > Skyrim to Offer "Infinite Quests"
7. Re: Skyrim to Offer Nov 9, 2011, 10:33 Ratty
 
CommunistHamster wrote on Nov 9, 2011, 10:30:
A good procedural game would be a first (besides DF). That kind of innovation is sorely lacking in gaming today, for the last few years it's just been graphics and casualisation innovations.
There was Hellgate: London.
 
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News Comments > Skyrim to Offer "Infinite Quests"
6. Re: Skyrim to Offer "Infinite Quests" Nov 9, 2011, 10:32 Ratty
 
I just saw this on Wired and all I can say is "Yay!" I know procedurally-generated stuff gets a bad rap but I always loved it in Arena and Daggerfall. It gives the whole game more of a feeling of expansiveness. It'll be interesting to see how it's implemented. In Daggerfall there was a certain repetitiveness to be sure: "Go to ____ and kill the ______ that has been inhabiting ______'s house." I foresee mods that will expand the developer-made templates, maybe add random quirks and twists - the great thing is the tools are now there in the game to make this possible.  
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News Comments > Op Ed
13. Re: Op Ed Nov 8, 2011, 12:00 Ratty
 
Illumin wrote on Nov 8, 2011, 11:43:
Ratty wrote on Nov 8, 2011, 11:00:
Eek. Someone talk me down! I just signed up for two days of vacation giving me a five-day weekend starting this Friday. 11/11!! I'm afraid I'm wavering in my commitment to wait until Xmas for Skyrim! I don't think I can hold out.

Man enjoy life no day is promised to anyone so enjoy what you can when you can. By that I mean go with Skyrim and a 5 day weekend!
Why that's just what a Bethesda infiltrator would say, isn't it?
 
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News Comments > Op Ed
8. Re: Op Ed Nov 8, 2011, 11:00 Ratty
 
Eek. Someone talk me down! I just signed up for two days of vacation giving me a five-day weekend starting this Friday. 11/11!! I'm afraid I'm wavering in my commitment to wait until Xmas for Skyrim! I don't think I can hold out.  
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News Comments > Skyrim Day One Patch Plans; Another Bonus Race Revealed
7. Re: Skyrim Day One Patch Plans; Another Bonus Race Revealed Nov 7, 2011, 11:46 Ratty
 
Acleacius wrote on Nov 7, 2011, 11:18:
Pulled that content quick, also I've read people playing the leaked console game are doing live streams.
That'd be kind of fun to see - something to tide me over until I get the game at xmas. Couldn't find any though. Ones that were there are now gone. I guess I'll check again on 11/11 when they're legit.
 
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News Comments > etc.
4. Re: etc. Nov 4, 2011, 14:32 Ratty
 
What? No Elder Scrolls Arena and Daggerfall? This list is useless.

I did quite like the music in Deus Ex *except* for the title theme which I always thought a bit hokey.
 
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News Comments > The Elder Scrolls V: Skyrim Footage
75. Re: The Elder Scrolls V: Skyrim Footage Nov 1, 2011, 11:03 Ratty
 
Beamer wrote on Nov 1, 2011, 08:23:
foot wrote on Nov 1, 2011, 07:58:
Looks like they haven't improved combat much. The animations are still terrible.

So what everyone here is saying is that they value graphics over gameplay?
I know, isn't that weird? I guess different people have different expectations for their game experience. Animations and graphics are pretty much at the bottom of my list for an Elder Scrolls game.
 
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News Comments > DOOM 3 Source Code Release Nears
14. Re: DOOM 3 Source Code Release Nears Nov 1, 2011, 10:55 Ratty
 
I checked out the Quake 2 source code when it was released. I was surprised how much game-specific code there was in the engine - stuff I would have assumed was in the customization dlls. It was a lot less generic than I expected.  
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News Comments > The Elder Scrolls V: Skyrim Footage
11. Re: The Elder Scrolls V: Skyrim Footage Oct 31, 2011, 11:58 Ratty
 
I didn't click. Way too spoilery for me. But I'm still on track to hold off on getting this until my Xmas vacation. I'll have 2 weeks in Dec and Jan to spooge out. Plus there'll be bug fixes and *hopefully* the deconsolization of the UI will be done by some intrepid modder - which is number one on my list. Though I must say the existing UI looks fancy enough that might not be as easy a task as it was in previous games.  
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News Comments > Evening Safety Dance
1. Re: Flash Bug Oct 20, 2011, 20:40 Ratty
 
Oh jeez. I guess I have to be more careful about what I do while sitting in front of the computer. If you know what I mean ...  
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News Comments > 2K Marin Layoff Rumor
3. Re: 2K Marin Layoff Rumor Oct 20, 2011, 18:48 Ratty
 
Game development sounds like such a nomadic career. Work on a title, get layed off, move on to another company. It sounds worse than being a public school teacher. It really sounds like a career for the young and single. I sure couldn't handle that kind of constant uncertainty in my life.  
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News Comments > Deus Ex: Human Revolution: The Missing Link Next Week; Price Details
14. Re: Deus Ex: Human Revolution: The Missing Link Next Week; Price Details Oct 13, 2011, 19:09 Ratty
 
That's pretty pricey for a DLC nowdays. Luckily I'm still playing The Nameless Mod (outstanding!) and just got Painkiller Redemption on Steam, then maybe I'll go ahead and get Rage. After that, Skyrim will hold me over for a few weeks at least. Yeah, I can pass on this one for now.  
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News Comments > The Elder Scrolls V: Skyrim Map
28. Re: The Elder Scrolls V: Skyrim Map Oct 11, 2011, 10:27 Ratty
 
Beamer wrote on Oct 11, 2011, 09:25:
your choice was pretty much good wizard or bad wizard.
I've never been much of a magic wielder in any ES game. But I've always been a Breton which gives me an automatic 50% resistance to spells. Add to that armor enchanted to bring that up to 100% and I literally laugh out loud at any pathetic Mage attacks.

Anyway, on to Skyrim. I've never been too pissed off at some of their streamlining. I didn't give a rat's ass when they eliminated unarmored and medium armor for example (though I know people claimed they'd never play another ES game again because of that). And I think the perk system worked very well in FO3 so I'm pretty open to see how that works out in Skyrim - maybe it'll balance out their removing of stats, who knows? Plus, they brought Enchanting back as a skill so I'm psyched about that.

They still have some leveled enemies in the game which is OK but it looks like they're taking another cue from FO3 where if you wander into the wrong places too soon you'll have your ass handed to you. It shouldn't be another leveling cluster fuck like Oblivion I hope. Sounds like the style of cities will be more varied - halfway between Morrowind and Oblivion which sounds about right to me. Plus Dragons!

I'm really looking forward to this but I'm still committed to waiting to buy for a couple of months until modders can fix the UI. I don't know if I'll be able to resist but that's still my goal.
 
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News Comments > Duke Nukem Forever DLC Next Week
24. Re: Duke Nukem Forever DLC Next Week Oct 6, 2011, 14:53 Ratty
 
Jerykk wrote on Oct 6, 2011, 12:24:
Daikatana wasn't just panned for bugs. It had some terrible, inconsistent level and enemy design, for one. Who thought it would be a good idea to fight small, annoying enemies like frogs and dragonflies? Your teammates' AI was atrocious as well.
What can I say? I liked the dragonflies. But yes, the companions were beyond abominable.
 
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News Comments > Duke Nukem Forever DLC Next Week
20. Re: Duke Nukem Forever DLC Next Week Oct 6, 2011, 12:06 Ratty
 
Kajetan wrote on Oct 6, 2011, 11:54:
Ratty wrote on Oct 6, 2011, 11:18:
Heh, first ever comment about Daikatana I've seen that didn't rip it to complete threads.
You should have asked me the week Daikatana was released I picked it up again a few years later and to my great suprise it wasnt that bad at all.
Yeah, it was pretty bad on release but after patching it was playable.
 
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1165 Comments. 59 pages. Viewing page 20.
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