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User information for Ratty

Real Name Ratty   
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Nickname Ratty
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Homepage http://
Signed On Apr 11, 2005, 20:15
Total Comments 1138 (Pro)
User ID 22908
 
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News Comments > Op Ed
13. Re: Op Ed Nov 8, 2011, 12:00 Ratty
 
Illumin wrote on Nov 8, 2011, 11:43:
Ratty wrote on Nov 8, 2011, 11:00:
Eek. Someone talk me down! I just signed up for two days of vacation giving me a five-day weekend starting this Friday. 11/11!! I'm afraid I'm wavering in my commitment to wait until Xmas for Skyrim! I don't think I can hold out.

Man enjoy life no day is promised to anyone so enjoy what you can when you can. By that I mean go with Skyrim and a 5 day weekend!
Why that's just what a Bethesda infiltrator would say, isn't it?
 
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News Comments > Op Ed
8. Re: Op Ed Nov 8, 2011, 11:00 Ratty
 
Eek. Someone talk me down! I just signed up for two days of vacation giving me a five-day weekend starting this Friday. 11/11!! I'm afraid I'm wavering in my commitment to wait until Xmas for Skyrim! I don't think I can hold out.  
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News Comments > Skyrim Day One Patch Plans; Another Bonus Race Revealed
7. Re: Skyrim Day One Patch Plans; Another Bonus Race Revealed Nov 7, 2011, 11:46 Ratty
 
Acleacius wrote on Nov 7, 2011, 11:18:
Pulled that content quick, also I've read people playing the leaked console game are doing live streams.
That'd be kind of fun to see - something to tide me over until I get the game at xmas. Couldn't find any though. Ones that were there are now gone. I guess I'll check again on 11/11 when they're legit.
 
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News Comments > etc.
4. Re: etc. Nov 4, 2011, 14:32 Ratty
 
What? No Elder Scrolls Arena and Daggerfall? This list is useless.

I did quite like the music in Deus Ex *except* for the title theme which I always thought a bit hokey.
 
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News Comments > The Elder Scrolls V: Skyrim Footage
75. Re: The Elder Scrolls V: Skyrim Footage Nov 1, 2011, 11:03 Ratty
 
Beamer wrote on Nov 1, 2011, 08:23:
foot wrote on Nov 1, 2011, 07:58:
Looks like they haven't improved combat much. The animations are still terrible.

So what everyone here is saying is that they value graphics over gameplay?
I know, isn't that weird? I guess different people have different expectations for their game experience. Animations and graphics are pretty much at the bottom of my list for an Elder Scrolls game.
 
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News Comments > DOOM 3 Source Code Release Nears
14. Re: DOOM 3 Source Code Release Nears Nov 1, 2011, 10:55 Ratty
 
I checked out the Quake 2 source code when it was released. I was surprised how much game-specific code there was in the engine - stuff I would have assumed was in the customization dlls. It was a lot less generic than I expected.  
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News Comments > The Elder Scrolls V: Skyrim Footage
11. Re: The Elder Scrolls V: Skyrim Footage Oct 31, 2011, 11:58 Ratty
 
I didn't click. Way too spoilery for me. But I'm still on track to hold off on getting this until my Xmas vacation. I'll have 2 weeks in Dec and Jan to spooge out. Plus there'll be bug fixes and *hopefully* the deconsolization of the UI will be done by some intrepid modder - which is number one on my list. Though I must say the existing UI looks fancy enough that might not be as easy a task as it was in previous games.  
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News Comments > Evening Safety Dance
1. Re: Flash Bug Oct 20, 2011, 20:40 Ratty
 
Oh jeez. I guess I have to be more careful about what I do while sitting in front of the computer. If you know what I mean ...  
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News Comments > 2K Marin Layoff Rumor
3. Re: 2K Marin Layoff Rumor Oct 20, 2011, 18:48 Ratty
 
Game development sounds like such a nomadic career. Work on a title, get layed off, move on to another company. It sounds worse than being a public school teacher. It really sounds like a career for the young and single. I sure couldn't handle that kind of constant uncertainty in my life.  
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News Comments > Deus Ex: Human Revolution: The Missing Link Next Week; Price Details
14. Re: Deus Ex: Human Revolution: The Missing Link Next Week; Price Details Oct 13, 2011, 19:09 Ratty
 
That's pretty pricey for a DLC nowdays. Luckily I'm still playing The Nameless Mod (outstanding!) and just got Painkiller Redemption on Steam, then maybe I'll go ahead and get Rage. After that, Skyrim will hold me over for a few weeks at least. Yeah, I can pass on this one for now.  
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News Comments > The Elder Scrolls V: Skyrim Map
28. Re: The Elder Scrolls V: Skyrim Map Oct 11, 2011, 10:27 Ratty
 
Beamer wrote on Oct 11, 2011, 09:25:
your choice was pretty much good wizard or bad wizard.
I've never been much of a magic wielder in any ES game. But I've always been a Breton which gives me an automatic 50% resistance to spells. Add to that armor enchanted to bring that up to 100% and I literally laugh out loud at any pathetic Mage attacks.

Anyway, on to Skyrim. I've never been too pissed off at some of their streamlining. I didn't give a rat's ass when they eliminated unarmored and medium armor for example (though I know people claimed they'd never play another ES game again because of that). And I think the perk system worked very well in FO3 so I'm pretty open to see how that works out in Skyrim - maybe it'll balance out their removing of stats, who knows? Plus, they brought Enchanting back as a skill so I'm psyched about that.

They still have some leveled enemies in the game which is OK but it looks like they're taking another cue from FO3 where if you wander into the wrong places too soon you'll have your ass handed to you. It shouldn't be another leveling cluster fuck like Oblivion I hope. Sounds like the style of cities will be more varied - halfway between Morrowind and Oblivion which sounds about right to me. Plus Dragons!

I'm really looking forward to this but I'm still committed to waiting to buy for a couple of months until modders can fix the UI. I don't know if I'll be able to resist but that's still my goal.
 
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News Comments > Duke Nukem Forever DLC Next Week
24. Re: Duke Nukem Forever DLC Next Week Oct 6, 2011, 14:53 Ratty
 
Jerykk wrote on Oct 6, 2011, 12:24:
Daikatana wasn't just panned for bugs. It had some terrible, inconsistent level and enemy design, for one. Who thought it would be a good idea to fight small, annoying enemies like frogs and dragonflies? Your teammates' AI was atrocious as well.
What can I say? I liked the dragonflies. But yes, the companions were beyond abominable.
 
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News Comments > Duke Nukem Forever DLC Next Week
20. Re: Duke Nukem Forever DLC Next Week Oct 6, 2011, 12:06 Ratty
 
Kajetan wrote on Oct 6, 2011, 11:54:
Ratty wrote on Oct 6, 2011, 11:18:
Heh, first ever comment about Daikatana I've seen that didn't rip it to complete threads.
You should have asked me the week Daikatana was released I picked it up again a few years later and to my great suprise it wasnt that bad at all.
Yeah, it was pretty bad on release but after patching it was playable.
 
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News Comments > Duke Nukem Forever DLC Next Week
18. Re: Duke Nukem Forever DLC Next Week Oct 6, 2011, 11:18 Ratty
 
Kajetan wrote on Oct 6, 2011, 06:45:
Daikatana had some major, game breaking bugs at release and was "only" a standard shooter with some nice ideas like RPG elements (choosing between making you stronger or your sword). Most people were upset because of this horrible and highly arrogant marketing campaign. The game itself was quite enjoyable after some patches. Nothing spectacular, but ok.
Heh, first ever comment about Daikatana I've seen that didn't rip it to complete threads. I agree with you: nothing spectacular, but ok.
 
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News Comments > RAGE Trailer
26. Re: RAGE Trailer Sep 30, 2011, 11:05 Ratty
 
Creston wrote on Sep 30, 2011, 10:55:
Nah, I don't really care that the damage is unrealistic, it's just that throughout every Rage video, every enemy soaks up literal containers full of ammo. I don't want to empty two clips at a single frakking enemy.
Funny I was thinking about this when watching Terra Nova. They seemed to have taken the video game approach with their unrealistic bullet-sponge dinosaurs (and that's a good term by the way). I mean we've had weapons for over a century that would take down an rampaging bull elephant in one shot and yet these guys from the future empty multiple clips of ammo into the dinos and they don't even break stride.
It makes your weapons feel like pieces of worthless crap.
I agree.
 
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News Comments > Out of the Blue
49. Re: Out of the Blue Sep 28, 2011, 15:42 Ratty
 
Comment on site format: More snarky comments after the links please, ala yesterday's Google Becomes a Teenager link. They make me LOL.  
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News Comments > Out of the Blue
47. Re: Out of the Blue Sep 28, 2011, 15:37 Ratty
 
Verno wrote on Sep 28, 2011, 14:07:
Offtopic but was anyone else disappointed with Terra Nova?
Yup. The usual uncreative, unoriginal dreck. Very much like Falling Skies. They both could have been so much more if somebody had the balls to take a risk or two. I'll maybe check out a couple more episodes but don't imagine I'll stick with it.
 
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News Comments > Game Reviews
1. Re: Game Reviews Sep 28, 2011, 10:57 Ratty
 
I was kind of disappointed in Lonesome Road. Very linear and too short. And every review I've seen praises the Ulysses character for some kind of literary depth which appeals to intelligent players. I couldn't stand him and kept clicking through his endless unintelligible monologues. I guess can't call myself an intelligent player.

It was worth buying I guess, but it was a let down compared to the previous two.
 
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News Comments > Out of the Blue
21. Re: Out of the Blue Sep 27, 2011, 14:10 Ratty
 
Beamer wrote on Sep 27, 2011, 12:04:
Verno wrote on Sep 27, 2011, 10:50:
I always use one of the URL shortening services.

I'll rarely click on those. From you, sure, but generally on a messageboard I avoid them. If they took me to a page that showed me the URL I was being redirected to I'd be fine, but when it's just a redirect it's more a tool for spammers and malware distributors than anything else.
I just got back from a week of security training for application developers. 9-6 all week PLUS Saturday and Sunday.

All I can say is be afraid. Be very afraid ...
 
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News Comments > Skyrim Race Abilities and Perk Trees
19. Re: Skyrim Race Abilities and Perk Trees Sep 26, 2011, 17:19 Ratty
 
Beamer wrote on Sep 26, 2011, 16:56:
It really just comes down to instancing, and to wanting to have as many polygons and items as possible in some locations. Really an engine thing.
I don't know but I always assumed it was different lighting models. A costlier model for indoors and a cheaper lower-quality one for outside. I note that Far Cry did the same thing, outdoor and indoor lighting models but with seamless transitions. Though Far Cry had huge but still multiple, distinct maps unlike Elder Scrolls' single, essentially limitless outdoor map. So I don't know how fair that comparison would be.
 
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1138 Comments. 57 pages. Viewing page 19.
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