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User information for killerpony

Real Name killerpony   
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Nickname killerpony
Email Concealed by request - Send Mail
ICQ None given.
Description ima pony!
Homepage http://
Signed On Apr 11, 2005, 17:49
Total Comments 42 (Suspect)
User ID 22906
 
User comment history
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News Comments > Op Ed
2. Re: Op Ed Apr 5, 2013, 22:23 killerpony
 
How can you condem shooter gameplay in general but only talk about single player?

There are some points in this article, but overall it shows a shallow understanding of shooters. I didn't think this opinion was particularly insightful.
 
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News Comments > Ships Ahoy - TACTICAL INTERVENTION
3. Re: Ships Ahoy - TACTICAL INTERVENTION Mar 28, 2013, 23:43 killerpony
 
The beta for this game was hysterical! Unfortunately, I suspect that is not what they were shooting for...  
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News Comments > Giant Aliens: Colonial Marines Patch
6. Re: Giant Aliens: Colonial Marines Patch Mar 18, 2013, 22:14 killerpony
 
Oh, bummer! I read the title and thought that Giant Aliens were being patched in, that sounded cooler than the actual patch notes....  
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News Comments > Op Ed
4. Re: Out of the Blue Feb 26, 2013, 18:20 killerpony
 
Spoken like someone who hasn't shipped a bomb.

Often as a developer you smell the stink of a failing game much more keenly (you're much closer to it for longer), but you're still sad when it's panned on ship.

Add in the idea of crunching for X months on that bomb and well...yeah, it hurts. At the end of the day though, you're still making games for a living. Well, unless you're not, due to being let go.
 
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News Comments > Ships Ahoy - Unity of Command: Red Turn
1. Re: Ships Ahoy - Unity of Command: Red Turn Feb 21, 2013, 22:46 killerpony
 
If you like turn based strategy with a WWII bent, this game is really good. Hidden complexities underneath a simple interface, clear visuals, combined with decent enemy AI made it a standout for me.  
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News Comments > Buzz Aldrin's Space Program Manager Announced
3. Re: Buzz Aldrin's Space Program Manager Announced Feb 7, 2013, 21:39 killerpony
 
+1 on the awesomeness of KSP!  
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News Comments > Tactical Intervention This Spring
3. Re: Tactical Intervention This Spring Feb 16, 2012, 11:26 killerpony
 
Counter-Strike, which is arguably the origin of the modern, military, tactical, team-based FPS genre.

It's not a very strong argument though...Rainbow Six was out a year before CS got started.
 
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News Comments > Unstoppable Gorg Demos
3. Re: Unstoppable Gorg Demos Feb 14, 2012, 18:01 killerpony
 
I love the style; the artwork, the music and so on are fantastic. The game play's ok -- it's a tower defense game, and the only twist on it really is that you can move the towers in their "orbit rings" around to kill enemies on their paths. On the harder difficulties, I've found that tactic necessary to get all of the medals for the higher levels.

Overall, I'd say it's ok...keep in mind that in general I love TD style games though.
 
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News Comments > Titan Senior Designer Laid Off?
11. Re: Titan Senior Designer Laid Off? Nov 8, 2011, 04:02 killerpony
 
"let go" is more akin to "fired" than "laid off"...  
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News Comments > On EVE Online and Dust 514
11. Re: On EVE Online and Dust 514 Sep 4, 2011, 09:47 killerpony
 
Let's see...it's only on PS3, meaning it's exclusive to PS3. What does exclusive usually mean? Oh that's right, lots of money to the developer!

That makes sense for this kind of maneuver.
 
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News Comments > Ghost Recon: Future Soldier Delayed Again
12. Re: Ghost Recon: Future Soldier Delayed Again May 13, 2011, 23:16 killerpony
 
Spectator mode only  
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News Comments > Pi Closed, Category Six Announces Blackout
1. Re: Pi Closed, Category Six Announces Blackout Apr 1, 2011, 09:28 killerpony
 
Good luck to all the guys at Pi, I'm guessing they all found new spots quickly -- I've worked with them before, and they are a talented bunch.  
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News Comments > Ubisoft Reflections Cuts
1. Re: Ubisoft Reflections Cuts Nov 29, 2010, 22:08 killerpony
 
Best wishes to those affected. I hope you find new positions soon. It's always tough to be let go at Christmas  
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News Comments > The Weapons of Breach
2. Re: The Weapons of Breach Nov 20, 2010, 10:51 killerpony
 
For talking so much about "realism", you'd think they'd at least fix errors like "Automatic Combat Rifle" and screwing up the pictures for the weapon sights under the ACR data...

 
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News Comments > ARMA 2: Operation Arrowhead Trailer
2. Re: ARMA 2: Operation Arrowhead Trailer Jun 10, 2010, 15:48 killerpony
 
Gah, I want new guns / vehicles / features...where's the list of those? Instead I see AKS74, PKMG, T72, etc...all the same old toys I've had forever! A new campaign doesn't excite me a lot unless they actually improved the AI*.

*Not just claim they did.
 
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News Comments > Impulse Weekly Top 10
11. Re: Impulse Weekly Top 10 Dec 3, 2009, 08:02 killerpony
 
"SotS: Argos Navel Yard "

Hehe, Navel Yard...
 
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News Comments > Slight Borderlands PC Delay
12. Re: Slight Borderlands PC Delay Sep 23, 2009, 23:05 killerpony
 
It could be those "optimizations" are "fix the game-breaking crash bug on the third level". Although really a talented programmer can get some serious renderer optimizations in in just a few days sometimes.  
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News Comments > Red Orchestra 2 Details
6. Re: Red Orchestra 2 Details Aug 10, 2009, 15:02 killerpony
 
Heroes have access to the best and rarest weapons and equipment, and will stand out visually from the rest of the soldiers.

Oh great, a game with a high barrier to entry gets even worse as all the crackheads not only skill up (learning maps etc) but power up with the uberguns. Maybe I'm just being pessimistic though.
 
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News Comments > No C&C4 Harvesting
15. Re: No C&C4 Harvesting Aug 4, 2009, 19:27 killerpony
 
I'm still dating her, and heck, I'd date her sister, too!  
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News Comments > Op Ed
6. Re: Top Ten Development Vices Apr 30, 2009, 22:28 killerpony
 
I think that's the exact opposite of reality. Most game developers are not hardcore gamers. Sure, they'll play the uber-hyped, big-budget AAA games but that's about it.

If you're talking specifically about game DESIGNERS when you say developers, I'd have to say that from my perspective you're quite mistaken. Most of the designers I know are quite passionate about good games, and have an encyclopedic knowledge of gaming history, along with being able to talk about what is good or bad about each title. That's just part of what it takes to do the job, at least on a AAA team.

Sure, they'll play the uber-hyped, big-budget AAA games but that's about it. That's why we see so much repetition of game mechanics.

This is pretty far off base from an inside perspective. Game development is, as has been mentioned many times, a big money business. The big publishers are typically less interested in taking risks on quirky titles than investing in a "sure thing". Designers are definitely not the final word in the development process, but merely a contributing voice. If "Game of Whatever" makes one billion billion dollars, understand that the money people in the game industry sit up and say "Oh, we need to make our game more like THAT, because we want to make one billion billion dollars too!". This trickles down the chain of command, and eventually results in game X getting regenerating health and cover mode. I think this has probably been discussed on this site a number of times.

Secondly, the article basically complains that games are too complicated and too hard. What? Has the writer actually played any games in recent years? American developers haven't made difficult games for about a decade. Games are becoming increasingly automated too. Assassin's Creed is probably the epitome of this.

I tend to agree with this. Hopefully this is a trend that will reverse.

 
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42 Comments. 3 pages. Viewing page 1.
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