User comment history
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| News Comments > Game Reviews |
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| 2. |
Re: Game Reviews |
May 2, 2012, 11:31 |
space captain |
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netnerd85 wrote on May 2, 2012, 11:02: Those Sniper Elite reviews are rushed and lack detail. The scores don't add up but what can you expect when the titles don't envolve EA or Activision eh? i think the more pertinent question is what can you expect from someone who cant spell "involve"? |
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| News Comments > Op Ed |
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| 35. |
Re: Op Ed |
May 1, 2012, 12:57 |
space captain |
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mandatory service needs a mandatory benefit and also mandatory agreement with govt policies
it may work for small countries, but not for large ones completely enmeshed in the bullshit rape and pillage economy
its basically a pipe dream, like most utopian ideas
the real problem is people - they cant hack.. they are not really much different from apes when it comes to big picture thinking, long term planning, objective reasoning, etc. .. still way too concerned with eating, sleeping, fucking, territory, etc - thats really all it boils down to |
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| News Comments > Wasteland 2 Website; Update |
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| 9. |
Re: Wasteland 2 Website; Update |
May 1, 2012, 07:42 |
space captain |
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Jerykk wrote on May 1, 2012, 04:12: I assure you that tiling a 2D environment is far easier than texturing a 3D one. this is wrong, unless you havent touched any art tools in the last decade |
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| News Comments > Morning Previews |
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| 31. |
Re: Morning Previews |
Apr 30, 2012, 17:37 |
space captain |
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Teddy wrote on Apr 30, 2012, 17:19: And? WoW had some of the greatest quest variety in the MMO genre. What exactly is your point? that is the point.. you seem to accept window dressing as legitimatizing the "differences" in fetch/kill quests
the main reason MMOs cant have really interesting quests is because the world is static, and it doesnt change thru player interaction at the quest level
ive said this before, MMORPGs are more like an RPG theme-park... not really an RPG, but dressed up and dancing around like a caricature of one |
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| News Comments > Sunday Legal Briefs |
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| 26. |
Re: Sunday Legal Briefs |
Apr 30, 2012, 16:03 |
space captain |
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Prez wrote on Apr 30, 2012, 12:22: That (like this thread) humanity has become too stupid to be a part of and eat a fucking bullet. your lack of recognition regarding the difference between subjectivity and objectivity puts you exactly within this same category
thats what makes it so SPECIAL! |
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| News Comments > Morning Previews |
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| 11. |
guildwars 2 |
Apr 27, 2012, 18:22 |
space captain |
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it looks like more of the same, essentially
walk up, click on enemy, press hotkeys, etc.
collect rats, fetch keys, craft loot
man those mmo games are dull
bring on planetside 2 |
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| News Comments > Warlock - Master of the Arcane Demo |
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| 9. |
Re: Warlock - Master of the Arcane Demo |
Apr 27, 2012, 13:28 |
space captain |
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The game looks and in many ways feels exactly like what you would expect out of a well-made Civilization V mod with fantasy units and lore replacing the historical figures of the original. The interface is mostly the same. The graphics tile layout looks the same. The way the city boundaries shape and contort as they expand looks the same. It’s absolutely stunning just how much was apparently “borrowed” from the design of Civ V when constructing Warlock.
While this may make the people at 2K and Firaxis think to themselves, “Come on, really?” as a turn based strategy gamer, it’s an easy oddity to get past. Who wouldn’t want a new fantasy backdrop to play a game that’s based on the Civilization V design? In a nutshell, that’s precisely what developer Ino-Co Plus is shooting for with this one.
If you have played Civ V you will easily be able to jump right in. The preview build was not polished, as there was a lot of placeholder artwork and other unfinished areas left for the developer to smooth out but if you know Civ, you can play Warlock. That’s not to say the games are identical. There’s the obvious fantasy angle that warlock takes. You pick your leader from a preset group of icons, each with their own advantages such as Researcher, Scholar, Looter, and so on and some even come with unique spells. You can create your own leader if you wish, and pick their bonuses, which is a nice touch.
There are three playable factions from which to choose: Monsters, Undead, and Humans. Inside each of those main factions are various races. The Monsters, for instance can field early tier creatures such as goblin archers, gnome settlers, and ratmen scouts. Each unit has certain advantages and weaknesses and earns rank as they battle enemy units or wandering monsters, much like in Civ.
Quests also pop up from time to time, asking you to build a certain structure or kill a particular enemy unit on the map. When you wander into enemy territory you are greeted with a pop up message from the leader of the faction basically saying, “Hey I see you guys!” Diplomacy looks a little light as Warlock comes off as more “wargame” than a game where one can win via diplomacy. |
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7699 Comments. 385 pages. Viewing page 25.
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