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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
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Homepage http://
Signed On Apr 8, 2005, 11:25
Total Comments 6091 (Guru)
User ID 22891
 
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News Comments > Cyberpunk Becomes Cyberpunk 2077
8. Re: Cyberpunk Becomes Cyberpunk 2077 Oct 19, 2012, 09:09 theyarecomingforyou
 
Sempai wrote on Oct 18, 2012, 21:12:
Is it too much to hope for them to create a usable inventory and UI this time around?
I didn't have any issues with The Witcher 2 UI - it was certainly a huge improvement from the previous game. Hopefully this game will continue that trend.

PS - They need to sort out Steam updates for The Witcher 2, as it downloaded 16GB of data to add Mac compatibility. This isn't the first time they've had an excessively large patch.
 
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News Comments > Firm Says Steam URLs Exploitable
12. Re: Firm Says Steam URLs Exploitable Oct 17, 2012, 12:41 theyarecomingforyou
 
Verno wrote on Oct 17, 2012, 12:19:
They probably notified Valve but didn't get a response back, they are notoriously difficult to contact at times.
If that was the case then they almost certainly would have mentioned that. This strikes me as a very bad way to address legitimate security concerns. It sounds like a company trying to make a name for itself by whatever means possible.

That said, Valve needs to address this promptly.
 
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News Comments > King's Bounty: Warriors of the North This Month
6. Re: King's Bounty: Warriors of the North This Month Oct 16, 2012, 12:13 theyarecomingforyou
 
PHJF wrote on Oct 16, 2012, 11:45:
It's $27. Don't be a cheap ass.
In the UK it's $36, which I feel is too much for what is essentially an expansion pack. The original game had over 60hrs of content, yet I only got out 30hrs out of Armored Princess with the Crossworlds expansion. My concern is that it will be the same with Warriors Of The North.

I'm a huge fan of the series but the price point is just too high.
 
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News Comments > King's Bounty: Warriors of the North This Month
1. Re: King's Bounty: Warriors of the North This Month Oct 16, 2012, 10:41 theyarecomingforyou
 
I'll wait for it to go on sale but I'll definitely be picking this up at some point. I loved the previous games.  
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News Comments > Steam Greenlights 21 More Games
19. Re: Steam Greenlights 21 More Games Oct 16, 2012, 09:16 theyarecomingforyou
 
Prez wrote on Oct 15, 2012, 22:27:
I wish people would realize I don't buy every game on Steam. I would NOT own Snuggle Truck right now if Creston the smartass hadn't bought it for me. ;)
That's nothing. For some reason I own Secret Of The Magic Crystals - a game about petting horses and unicorns. It must have been in some bundle or other because my brother owns it as well and neither of us had even heard of it before.

Jerykk wrote on Oct 15, 2012, 23:09:
I don't really see the point of downvoting games. How does their presence on Steam hurt you? You don't have to play them. By downvoting, you're just reducing the chances of those games being available to those that actually do want to play them.
Firstly, downvoting games removes them from your queue - that's necessary if you want to vote for every game on Greenlight (as I have done). Secondly, if I have no interest in buying a game then of course I'm going to downvote it. Thirdly, a downvote doesn't count against a product. However, I'll upvote games I have no intention of buying if I consider them to be quality products. As for the harm, I consider crappy games to be detrimental to the Steam platform and I don't want crappy indie games appearing alongside games I'm actually interested in.

Steam should have a quality threshold to prevent damage to the brand - that applies to big publishers as well. The Iron Man game - which scores a whopping 32 on Metacritic - used to be available on Steam but was removed, no doubt because so many users were having problems with it. That said, I'm all for Steam supporting indie games via a sub-store - I'm all for choice, I just don't want to see a thousand shitty indie games I have no intention of playing cluttering up the Steam store when I'm more interested in games like Dishonored or Borderlands 2. Unlike traditional titles an indie store would benefit from a high level of user involvement, so you could have users voting for which titles appear on the front page or which go on sale next.
 
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News Comments > Prey 2 "In Limbo"
8. Re: Prey 2 Oct 16, 2012, 09:00 theyarecomingforyou
 
Kajetan wrote on Oct 16, 2012, 01:57:
Wildone wrote on Oct 16, 2012, 01:26:
FUCK THIS lets have another MW3 YAWWW!!!!!!
As if Prey 2 is soooooo original. They canned everything which made Prey 1 so refreshing and replaced it with some standard shooter elements.
Did you watch the gameplay trailer? It certainly didn't look like a standard shooter to me.
 
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News Comments > Steam Greenlights 21 More Games
9. Re: Steam Greenlights 21 More Games Oct 15, 2012, 21:37 theyarecomingforyou
 
I was excited when Greenlight was first announced, particularly after seeing some excellent concepts - The Stanley Parable, Black Mesa, Slingshot Racing and Flowstorm look great. Unfortunately most of the games that get approved look beyond terrible and I think they weaken the Steam brand. They really need to separate them from the main store, just as they need to do with apps - at the very minimum they need a filter option, like they do with downloadable content.  
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News Comments > Prey 2 "In Limbo"
2. Re: Prey 2 Oct 15, 2012, 21:20 theyarecomingforyou
 
Can't say I'm surprised. It's a shame though as the gameplay trailer looked pretty promising.  
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News Comments > Steam Top 10
38. Re: Steam Top 10 Oct 15, 2012, 15:47 theyarecomingforyou
 
JoeNapalm wrote on Oct 15, 2012, 12:17:
Did...did you just posit the theory that checkpoints are better than an actual save game system?

Sir, I'm with the PC Police. I'm going to have to ask you to turn in your keyboard and mouse. And, unfortunately, I'm going to have to tase you. Repeatedly.[/quote
uicksaving is like a built-in cheat system and considerably reduces the difficulty of a game. When you're able to save the game freely it destroys the tension, particularly in a game like Dishonored where a small mistake can compromise a stealth-based approach. PC gaming always used to be about the challenge, not bashing F5 just so you don't have to replay the last couple of minutes.

Quicksave systems destroy immersion and take away any consequence for your actiosn. Checkpoints are one alternative, though they're far from perfect themselves. Limited rewind systems like Prince Of Persia: Sands Of Time or GRID are an innovative solution to the problem but aren't suited to every game. I think a lot more needs to be done. Far Cry 2 had a good system whereby you could save at special locations, though on the PC they avoided any controversy by implementing quicksave as well.

I'm an avid PC gamer and have been for decades but I reject the notion that PC games have to feature quicksaves. I think it's as ridiculous as the notion that proper PC games have healthpacks, which are just as ludicrous as regenerating health - Far Cry 2 had a very good compromise with segmented health-regen and micro-healthpacks. We need innovation, not stagnation.
 
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News Comments > Steam Top 10
31. Re: Steam Top 10 Oct 15, 2012, 12:01 theyarecomingforyou
 
Sepharo wrote on Oct 15, 2012, 11:24:
Do you know if releasing the rats behind a closed door in doctor blahblah's lab at the beginning count as a kill? I mean, they're not my rats, they just happened to get loose. For that matter how are sidequest kills/stats handled in the end chapter/zone total up?
Ah, that's disappointing - that means it will be incredibly difficult to collect all gold and bonuses. I'm trying a clean playthrough and didn't realise they counted as deaths - I remember just recently knocking out a guard with a sleep dart but him later getting eaten by rats, so I guess I'm going to have to restart. It shouldn't count as a kill unless your actions directly caused their death.

A game like Dishonored really shouldn't include quick-save / regular save as an option but should rely on regular auto-saves. It makes stealth so much more rewarding when you can't save just before something. A great example of that is Metro 2033 - at first the lack of quick-save annoyed me but it made the game so much more rewarding. With Dishonored when I forced myself not to save at all it was so much more tense and more rewarding. In fact now that I remember I'm going to unbind the quicksave button so I don't do it instinctively.
 
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News Comments > Dishonored Reviews
83. Re: Dishonored Reviews Oct 14, 2012, 03:51 theyarecomingforyou
 
The game was a bit shorter than I was expecting - it took 12hrs with a mix of action and stealth. It's a bit disappointing after Deus Ex: Human Revolution, which was a similar sort of game but twice the length. That said, it seems like it will have a lot of replayability. Plot-wise I felt the game fell apart a bit towards the end and the impact of your choices wasn't as significant as I was hoping.  
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News Comments > Grand Theft Auto V Details Near
20. Re: Grand Theft Auto V Details Near Oct 11, 2012, 16:33 theyarecomingforyou
 
I've still got to complete Max Payne 3, which I kinda liked but found deeply irritating at the same time. At this point I'm really not interesting in GTAV, as I have very serious doubts that any effort will be put into the PC version and that they'll address the core issues that GTAIV had. The series peaked with Vice City and just hasn't been the same since.

Watchdogs looks much better than GTAV and really highlights how stale the GTA series has become.
 
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News Comments > Ships Ahoy - Dishonored
44. Re: Ships Ahoy - Dishonored Oct 11, 2012, 16:14 theyarecomingforyou
 
SpectralMeat wrote on Oct 11, 2012, 16:10:
Maybe the regular price is lower in the UK then? It is $59.99 here.
Yeah, it seems that's the case. The EU price is 50 / $64, so it does seem to vary by region. Very few games in the UK are ever priced above 30 (Skyrim (35 / $56) and COD (40 / $64) being the main ones).

People here are very intolerant of higher prices, which seems to be a definite factor.
 
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News Comments > Ships Ahoy - Dishonored
43. Re: Ships Ahoy - Dishonored Oct 11, 2012, 16:11 theyarecomingforyou
 
SpectralMeat wrote on Oct 10, 2012, 15:47:
Looks like the actual screenshot doesn't have as much color and the shadows look a lot sharper in the marketing image. Not a tremendous difference but there is a difference regardless.
Personally I prefer the look of the game to the marketing pictures, as the latter look oversaturated and slightly blurry. The lighting in the game changes, so that may be a factor as well.
 
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News Comments > Ships Ahoy - Dishonored
41. Re: Ships Ahoy - Dishonored Oct 11, 2012, 16:07 theyarecomingforyou
 
nin wrote on Oct 11, 2012, 11:46:
A lot of us got it from GMG for $45 (with a coupon that's still good until tomorrow), but I still understand if you don't want to take a risk at that price.
In the UK the GMG deal worked out to 22.50 / $36. Even then I considered it a gamble but definitely worth it. The regular price is 30 / $48, so it's kinda surprising to see such a difference in price.
 
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News Comments > Borderlands 2 Captain Scarlett DLC Next Week
45. Re: Borderlands 2 Captain Scarlett DLC Next Week Oct 11, 2012, 16:01 theyarecomingforyou
 
I'll be pretty occupied with Dishonored (which is awesome) and XCOM (which I've barely played so far), though I still manage to put some time into BL2.  
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News Comments > Ships Ahoy - Dishonored
33. Re: Ships Ahoy - Dishonored Oct 10, 2012, 15:32 theyarecomingforyou
 
MajorD wrote on Oct 10, 2012, 10:57:
Interesting...the current/game pics look more fuzzy and don't seem to have as much vibrance as the marketing pics do.
If you look at the screenshot I took here and the marketing image here (a surprisingly good comparison) then I'd argue the graphics are as good, if not better than the marketing material. My criticism is that it should be even better, as it looks a bit washed out in comparison to Borderlands 2 (another game with an alternative art style) - it's still very good but it should be better. To me the low-polygon models are much more of an issue and tessellation would certainly have helped.
 
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News Comments > Ships Ahoy - Dishonored
19. Re: Ships Ahoy - Dishonored Oct 10, 2012, 07:18 theyarecomingforyou
 
I picked up XCOM and Dishonored, so I was torn between which to play. So I played an hour of each and then decided I was having more fun with Dishonored and stuck with that. It really is a great game. The more I play the more I see how I'd do it differently the next time around, which is unusual - I didn't find that with Deus Ex: Human Revolution. Performance is great, the graphics are great (I took a few screenshots), the story is strong and the combat is unique.

In terms of criticism, I don't like the way the cutscenes take away control and add the fake-cinema border - it's unnecessary. I don't like the way each hub has a confirmation option before moving between them, especially when the load time is so small that they just aren't necessary. The PC version is very good overall, but there are some annoyances - the UI is a little cumbersome and the pop-up tutorials (of which there are a lot) require you to press Esc, rather than allowing any key (or just 'F', the use key). And even though I like the graphics, the models have pretty low polygon counts and the world textures can be a bit low resolution. Finally, the weapon/power system is poorly implemented - there are too many weapons and powers to choose from and you either stick with a few or have to pause the game and manually select a power each time (throwing off the pacing) - they should have used an alternate button to change ammo type and streamlined the powers. Crysis had a similar problem whereby it was so fiddly changing the powers it often wouldn't be worth the effort, whereas in Crysis 2 they streamlined them and it worked much better.

Buying Dishonored was a bit of a gamble but it definitely paid off. Very happy with it. If you enjoyed Deus: Ex Human Revolution then you should enjoy this.
 
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News Comments > Dishonored Reviews
44. Re: Dishonored Reviews Oct 8, 2012, 13:50 theyarecomingforyou
 
Tumbler wrote on Oct 8, 2012, 13:43:
I'm going to watch some Let's Play video's because I still feel like this game misses the mark for me.
I know what you mean. Part of the problem is that it looks like the skills a) slow down the game, and b) are gimmicky and unbalanced (like the 'possess rat' power). Still, I considered it to be worth a gamble because of the discount - I wasn't interested paying full price.
 
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News Comments > Dishonored Reviews
42. Re: Dishonored Reviews Oct 8, 2012, 13:35 theyarecomingforyou
 
I picked this up using the 25% off voucher on GMG and look forward to playing it, though it will be competing with XCOM and Borderlands 2 for my play time.  
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6091 Comments. 305 pages. Viewing page 35.
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