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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
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Homepage http://
Signed On Apr 8, 2005, 11:25
Total Comments 6098 (Guru)
User ID 22891
 
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News Comments > Star Citizen Nears $58M
60. Re: Star Citizen Nears $58M Oct 13, 2014, 16:12 theyarecomingforyou
 
HorrorScope wrote on Oct 13, 2014, 11:37:
It's not bizarre, the industry spoke to this many years ago now that Episodic content doesn't work because it takes too long between episodes. Tell Tale is once again proving that out. So yes my educated guess is the people want a final produce vs episodic.
The Telltale games are proof that episodic works - people who want to play them straight away can, whilst others can wait until they're all complete. Just because Valve screwed it up doesn't mean that everyone else will.

grudgebearer wrote on Oct 13, 2014, 11:35:
Jesus...if this game doesn't pan out to be the greatest game in the history of gaming, you are going to need to be institutionalized for the catastrophic mental breakdown you are going to experience.
What concern is my mental health to you? I'm more concerned about you being an asshole.
 
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News Comments > Firefly Online Bonus Content; Trailer
4. Re: Firefly Online Bonus Content; Trailer Oct 13, 2014, 10:37 theyarecomingforyou
 
I love Firefly, which is why I want this abortion cancelled before it tarnishes the brand.  
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News Comments > Star Citizen Nears $58M
51. Re: Star Citizen Nears $58M Oct 13, 2014, 10:36 theyarecomingforyou
 
NetHead wrote on Oct 13, 2014, 09:37:
InBlack wrote on Oct 13, 2014, 02:28:
theyarecomingforyou wrote on Oct 12, 2014, 17:13:
...and the S42 team has been developing the campaign, which will be released episodically next year...
They can go fuck themselves with their episodic content. I had a small tiny tingling hope that this game would turn out ok, that is crushed now.

Pretty much the same sentiment here. I only care about
Star Citizen because I want a good single-player space-fighter-sim-etc, with a reasonable story to follow when the mood strikes when not exploring an open world, something like a new Privateer 2.

Episodes? I'll wait until they're all done then play them all as a game.
Which you're perfectly entitled to do. The advantage of episodic is that it gets the game out quicker and it allows CIG to incorporate feedback into future episodes. This isn't a traditional game - it is based very much on community feedback. The Next Great Starship was a great example of that, as the winner was voted off twice by CIG but ended up winning.

What I don't understand is why people are getting annoyed by how much the game is raising. If you're interested in the game then that money goes to improving the quality and depth of the game; if you're not then it doesn't matter. When I backed the game I wasn't expecting it to end up such a success and have so many compelling features added to it. Nobody was forced to back it - those who want to pass or wait until it is properly released can do so.

Star Citizen is an amazing project and I love watching all the behind-the-scenes videos, browsing the forums and seeing the game take shape. I haven't been this excited about a game since the original Unreal Tournament.
 
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News Comments > Star Citizen Nears $58M
46. Re: Star Citizen Nears $58M Oct 13, 2014, 08:38 theyarecomingforyou
 
xXBatmanXx wrote on Oct 12, 2014, 21:08:
This doesn't strike me as news worthy every week - and I could have swore that over a month ago they said they would stop releasing info about steps.
They did. The funding total was removed from the frontpage, though there are still announcements for each million dollars raised because of the stretch goals. Chris Roberts wanted to stop the stretch goals but there was a poll on the website and the community overwhelmingly supported them.

InBlack wrote on Oct 13, 2014, 02:28:
They can go fuck themselves with their episodic content. I had a small tiny tingling hope that this game would turn out ok, that is crushed now.
So you'd rather wait for them to develop the entire game than play each part when it's ready? Bizarre.

Aero wrote on Oct 13, 2014, 03:12:
My opinion, for what it's worth, is that Star Citizen is a big wait and see. I paid $45 or whatever to support it back when, but they have more than enough money so I certainly won't be paying the prices they are asking for ship pre-purchaeses.
And that's the approach most people are taking. The ships will all be available in-game. I only have the one ship, though I'm open to getting another at a sensible price because the game is developing how I want it to.

Aero wrote on Oct 13, 2014, 03:12:
Pretty much, the bottom line is that I'm sick of their PR. All of the actual content they've released so far is underwhelming. That's understandable given how far they are from completion, but my plans at this moment are to mostly ignore it until they have something worthwhile to show.
I've been very impressed with what has been released so far, given that it's only a taste of what is to come. As for the PR, it doesn't have a traditional marketing budget and crowdsourcing is their only source of income - it's a case of individuals choosing how much they want to follow the game. At the end of the day it's the most successful crowdsourced project of all time for a reason, as it's what a lot of people want. I've been wanting a game like this since Starlancer (Freelancer was a disappointment for me).

Harrowing wrote on Oct 13, 2014, 02:50:
So yet another 5 minute cinematic of a gameplay feature you can actually PLAY in other games.
I don't know of ANY other game that allows you to do that and certainly it wouldn't be at the fidelity level being shown here. The important thing at the moment is getting landing sequences into the game - manual landings can come later (and there is a lot of demand for them).
 
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News Comments > Star Citizen Nears $58M
22. Re: Star Citizen Nears $58M Oct 12, 2014, 17:13 theyarecomingforyou
 
Yosemite Sam wrote on Oct 12, 2014, 14:47:
That's one unfinished planetside station after a whole years work. How many of these has he envisioned? True the first has a lot more involved with it and it will get streamlined onwards, but you're still looking at many years of work... unless of course every single planetside station is a cut and paste copy, I got the impression that wasn't going to be the case.
The development team has been ramping up over the past year and the various studios are starting to specialise. They've been working on multiple planetside locations and a lot of the assets will be reusable (i.e. they'll just be configured in different locations). The ship production team is pumping out ships at quite a rate now (we've seen the Freelancer variants, Constellation variants, Cutlass variants, Mustang variants, Gladiator concept, Gladius concept, Karthu-Al concept, 890 Jump concept, Reclaimer concept) and the S42 team has been developing the campaign, which will be released episodically next year. The speed will increase considerably.

Arena Commander was released just two months ago and already we've seen substantial additions, like new ships (M50, 350R) and new gameplay modes (racing, capture the core). The FPS module will be shown off later this month and be available early next year, with the planetside module following and Arena Commander 2.0 shortly after (with multi-crew ships and new gameplay modes).

The beginning is always the slowest part of development where it seems like little progress is being made but now there is much more tangible progress. The rate of funding has increased dramatically, with the game pulling in over $30m a year, and that has allowed them to massively increase the size of the development team. The PU is due for after the release of S42, so that is due towards the end of 2015, early 2016. Development on the game won't stop though - it's basically an MMO, without the monthly fees.

I'm not being funny but did you really expect them to have all the planetside locations ready at this fidelity level in just a year? No AAA title could manage that.
 
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News Comments > Star Citizen Nears $58M
6. Re: Star Citizen Nears $58M Oct 12, 2014, 14:44 theyarecomingforyou
 
djinn wrote on Oct 12, 2014, 14:39:
Have they commented on the size, or lack thereof, of the playing space yet? From the vids I've seen, the dfm seemed to warn the player at every turn that they were exiting the mission area. Is this a limitation of the engine or for some other reason?
The maps are being doubled in the next patch and will become dramatically larger when they move to 64bit precision, which is the current limitation.

jdreyer wrote on Oct 12, 2014, 14:29:
Question for Bluesers: when was the last time you spent money on this project? I'm just wondering who is driving this and why.
I bought it for my brother in June and last pledged myself after the release of Arena Commander to upgrade my Aurora to a Hornet. Once the multi-crew ships are implemented and a cross-chassis upgrade exists I will likely pledge more.

This presentation should put to rest some of the criticism relating to the slow pace of development, as it's clear that a LOT of work has been going on behind the scenes. Later this month we'll see a demo of the FPS module.

I'm very happy with how the game is progressing.

PS - All the ships are available to play for the next week.
 
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News Comments > The Evil Within > 30 FPS "Not Supported"
74. Re: The Evil Within > 30 FPS Oct 9, 2014, 17:15 theyarecomingforyou
 
yonder wrote on Oct 9, 2014, 16:52:
To the handful of intelligent people here with the capability of critical thinking... I love you even more. You might enjoy this impression of the idiots here.

OMFG STEVEN SPIELBERG IS USING BLACK AND WHITE FOR SCHINDLER'S LIST?! WHAT A CROCK! HE'S OBVIOUSLY ONLY DOING IT TO CUT CORNERS! *EVERYONE* KNOWS THAT COLOR IS BETTER THAN BLACK AND WHITE 100% OF THE TIME! WHAT A CHEAP JERKHOLE! I'LL NEVER SEE THIS MOVIE BECAUSE ABSOLUTELY NOTHING CAN JUSTIFY THIS BUDGET-DRIVEN CHOICE!
The difference is that consoles have substantial performance limitations and some developers want to push the graphical envelope at the expense of framerate. Rather than admit to that they instead come up with bullshit excuses.

So for your analogy, it would be like lots of budget cinemas only having black and white projectors and a director making a film around that at the obvious expense of the better cinemas with colour projectors.
 
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News Comments > The Evil Within > 30 FPS "Not Supported"
73. Re: The Evil Within > 30 FPS Oct 9, 2014, 17:09 theyarecomingforyou
 
NewMaxx wrote on Oct 9, 2014, 16:18:
Allow me to refer you to this article on AC: Unity's decision.
Of course they're going to defend 30fps if their game is at 30fps. It's just PR bullshit, especially the claim that the industry is transitioning to 30fps and framerate is becoming less important. It remains to be seen whether they will lock the framerate on Assassin's Creed: Unity for the PC but if they don't then it's obviously just PR.

As for movies, the technology didn't exist for higher refresh rates and people are resistant to change. Thankfully there are many directors out there willing to push the boundaries. As I said, I though The Hobbit looked great at 48fps - it made the 3D very effective, when usually I can't stand 3D films.
 
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News Comments > The Evil Within > 30 FPS "Not Supported"
50. Re: The Evil Within > 30 FPS Oct 9, 2014, 13:37 theyarecomingforyou
 
Beamer wrote on Oct 9, 2014, 13:20:
1080p and 720p, though, is physically impossible at certain distances depending upon screen size, and most people tend to sit beyond those distances. Most. Not all. Most.
Much of the advice as to when the difference in resolution is noticeable is inaccurate. Obviously there is a point at which the difference is indiscernible but if most people couldn't tell then the XB1 and PS4 would both run at 720p. I remember we had similar claims when it came to audio compression, yet audiophiles could tell the difference in blind tests. Like with many things, you won't notice the difference if you're unaware of it but it's apparent when you are.

As for the game, nothing I have seen suggests the game is any better for the limited resolution and framerate. The visuals looks pretty shit and the grain filter only makes things worse. If it is genuinely an art decision then it's a bad decision.
 
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News Comments > The Evil Within > 30 FPS "Not Supported"
40. Re: The Evil Within > 30 FPS Oct 9, 2014, 13:16 theyarecomingforyou
 
Timmeh wrote on Oct 9, 2014, 12:27:
every game does not need to run at 250 fps or even 60 fps. A survival horror game is a certain kind of game. Having a constant 30 FPS with no slowdowns is the best option when you are going for a cinematic experience. Especially Survival horror. Everything is slower and more deliberate in these games.
Reducing the framerate doesn't improve the experience. If you're talking about slowdowns then that speaks to poor optimisation or targeting the game at a level that most systems won't support. If you're talking about gameplay then a lower framerate doesn't make things slower or more deliberate - that is done via animations and controls. Alien: Isolation didn't need to limit the resolution or framerate to achieve immersive survival horror.

Timmeh wrote on Oct 9, 2014, 12:27:
This is what the GAME DESIGNER chose for the GAME EXPERIENCE. He's not making a game thinking about all the whiney ass spoiled 4 year old my ice cream is cold and I have the depth of a mud puddle in Arizona PC forum poster.
When you've followed games as much as most of us here have you quickly learn to see through the excuses. I have no interest playing a game through a letterbox when it is perfectly capable of utilising my entire display.

Designers are free to make such decisions, just as we're free to criticise them.

HoSpanky wrote on Oct 9, 2014, 12:33:
"Designed properly" is the part you aren't paying attention to. If they build their motion blurring around it, and you bump up the framerate, it may look messed up.

And before you say "there wouldn't need to BE any blurring if it ran at 120fps!", it's possible that not getting a clear view of a creature is INTENTIONAL. Did you watch the hobbit at 48fps? Was godawful. The monsters looked better but the actors looked awful.
Yes I did watch The Hobbit at 48fps and I very much enjoyed it. Certainly it took about five to ten minutes to get used to but after that the experience was extremely immersive. It's funny because several people I went with couldn't even tell the difference between that and a normal film.

HoSpanky wrote on Oct 9, 2014, 12:33:
Up close, I can absolutely tell the difference between 720 and 1080. At 10 feet away from a 46 inch screen? Probably not. Depending on what the content is, I'd bet you can't either, although you'll never admit to it.
I figured as much. Not only can I tell the difference between 720p and 1080p but I can also tell the difference between various levels of compression. I try to avoid watching movies on satellite because the compression is really apparent.

You might not be able to tell the difference between various resolutions or framerates but many of us can and we don't appreciate bullshit console ports being passed off as arty design decisions.
 
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News Comments > The Evil Within > 30 FPS "Not Supported"
22. Re: The Evil Within > 30 FPS Oct 9, 2014, 11:48 theyarecomingforyou
 
HoSpanky wrote on Oct 9, 2014, 11:25:
Jesus, do you guys even read the post before going into elitist asshole mode? The aspect ratio is intentionally there, as they put things in the black bars. The framerate is unlockable but unsupported, as is the aspect ratio.
We can read just fine, thanks. We're talking about a game that deliberately avoids using a significant portion of the screen - on it's own that's a bad design decision but combined with a 30fps framerate cap it's unacceptable. Clearly it is being done for performance reasons rather than for aesthetics.

Basically, in order to get that level of visual fidelity on consoles they had to make substantial cuts and they couldn't be bothered doing things properly on PC.

HoSpanky wrote on Oct 9, 2014, 11:25:
If you cant be bothered to use console commands, turn in your pc elitist badge because you just want a console without console restrictions.
Fuck you. We're perfectly willing to use console commands. The issue is that basic features have been removed and are ONLY accessible through the console, which is NOT acceptable. Utilising the full resolution and refresh rate of your monitor should not be an unsupported feature.

HoSpanky wrote on Oct 9, 2014, 11:25:
30 fps is surprisingly fine, IF the game is properly built around it.
No. Just, no. I suppose you can't tell the difference between 720p or 1080p either, right? Go back to playing your X360 and leave PC gaming for the adults.
 
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News Comments > The Evil Within > 30 FPS "Not Supported"
13. Re: The Evil Within > 30 FPS Oct 9, 2014, 10:28 theyarecomingforyou
 
jacobvandy wrote on Oct 9, 2014, 10:13:
I have no issue with a developer making a SURVIVAL HORROR game that is targeting 30 fps and 2.35:1 for aesthetic purposes. They're giving you the option to bypass those choices yourself, yet you still bitch and moan?
Console commands don't count as giving the user a choice, as 95% of gamers aren't going to know about them or ever use them.

The only reason they even mention console commands is because they know people will discover a way to bypass the limitations anyway and this makes them look ever so slightly less like complete and utter cunts.
 
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News Comments > The Evil Within > 30 FPS "Not Supported"
10. Re: The Evil Within > 30 FPS Oct 9, 2014, 10:24 theyarecomingforyou
 
No thanks.

There is no excuse for targeting 30fps on PC. I don't have a problem with a 'cinematic mode' that limits the aspect ratio and framerate but that should be optional. The game should be designed to use the full screen resolution and support 60fps minimum.

This is clearly a console port.
 
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News Comments > Steamships Ahoy - Alien: Isolation
38. Re: Steamships Ahoy - Alien: Isolation Oct 7, 2014, 19:26 theyarecomingforyou
 
Kosumo wrote on Oct 7, 2014, 17:10:
Re:Oculus Rift

Why would they bother? How many Rift are they out there in the publics hands yet - fuck all - it's still in an early dev version at that. To say they 'missed out' by not shipping with rift support is totally wrong - neally anyone with a rift is an early adaptor who most likely will by this game even if its only an average game.

Adding Rift support would of maybe got them 1000 extra sales. It would help Oculus Rift more than sega/CA.
It's not about the sales for OR users, as they are negligible, but rather the good press that comes from it. It's basically a cheap form of advertising that adds an extra dimension to the game for those who have it.
 
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News Comments > Star Citizen Status Report
38. Re: Star Citizen Status Report Oct 6, 2014, 06:32 theyarecomingforyou
 
I think the criticism is getting pretty tired now.

SC is the most successful crowdfunded project in history and is bringing in more than $3,000,000 a month, with constant updates being released and new features. This month they'll be showing off the FPS module and we may even get to play it soon. It's successful for a reason and that is that it's what PC gamers want.

When I backed the game I thought it was going to be a low-budget space-sim and what we're getting is a game that looks to redefine gaming. I don't care what anyone else thinks, I'm more than happy with that.
 
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News Comments > Morning Tech Bits
34. Re: Morning Tech Bits Oct 4, 2014, 06:48 theyarecomingforyou
 
ViRGE wrote on Oct 3, 2014, 16:43:
theyarecomingforyou wrote on Oct 3, 2014, 16:39:
I remember Microsoft claiming that DirectX 8 would be included with Windows ME and that turned out to be a crock of shit.
Uh, you can get up to DirectX 9 with Windows ME and 98. Heck, you can get up to DX8.0 on Windows 95 of all things.
That's not the point. Microsoft claimed that Windows ME was going to ship with DirectX 8, which it didn't.
 
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News Comments > Morning Tech Bits
23. Re: Morning Tech Bits Oct 3, 2014, 16:39 theyarecomingforyou
 
I remember Microsoft claiming that DirectX 8 would be included with Windows ME and that turned out to be a crock of shit.  
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News Comments > Civilization: Beyond Earth Trailer
16. Re: Civilization: Beyond Earth Trailer Oct 1, 2014, 17:22 theyarecomingforyou
 
I preordered it a while back. The game looks awesome. The only question is whether it will be a true replacement to Civilization V or merely a distraction. Considering that I've sunk over 460hrs into Civ5 it's going to have to be a pretty amazing game to top that, though I'm optimistic.

Personally I thought Civilization V was great out of the box and a worthy successor to Civilization IV. Sure it lacked some features (as is inevitable with a game so massive in scale and built-up over numerous expansions) but it really advanced the series, with the expansions taking it even further.
 
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News Comments > PC GTA5 in January
54. Re: PC GTA5 in January Sep 12, 2014, 15:54 theyarecomingforyou
 
Rockstar demonstrating utter contempt for PC gamers? Quelle surprise.  
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News Comments > Dead Rising 3 Tomorrow; Launch Trailer Today
13. Re: Dead Rising 3 Tomorrow; Launch Trailer Today Sep 5, 2014, 06:30 theyarecomingforyou
 
Shitty port? No thanks.  
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